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Glen T. Winstein

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Glenster's Guide to Some of Vice City

     Sorry about all the inactive imageshack links in this walkthrough.  I have

storage drives with the screenshots the links used to show.  The links are cur-

rently just placeholders in case I ever come into money and can afford to keep

the images online.

     While you're there, you might want see if you find any useful information

in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:

     While waiting to put together a PC to play GTA "IV," I wrote a walk-

     through for "Heavy Metal F.A.K.K.2"...

     ...and a walk-through for "Mafia: The City of Lost Heaven"'s%20Guid%20Haven%20for%20Mafia_php.htm

     Glenster's Some of Vice City Starter Saves

        featuring Klarnetist's 1957 Chevrolet Bel Air two door hard top

        and Alpert Saracoglu's Administrative Console's-Starter-Saves

     glen1ster's YouTube channel


  When looking for something in this guide, click "Edit" at the top left of the

screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.

(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the

start of the name, of the mission or section you're looking for, then keep

clicking "Find Next" till you're taken there.  At least that works if you have

Windows XP Home Edition--(update): or Vista Home Premium Edition. 

  Written with 1280x1024 resolution and Lucida Console font--size 10.


  Vice City Tribute (lighting tweaked)



  Introduction, credits, and personal indulgences.

  I.1  Prelude to a prequel

  Some background information about the intro to Vice City.

  I.2  Paying tributes, references, or at least having things in common

  "Grand Theft Auto: Vice City,"

  Al Capone--"Scarface,"

  "The Untouchables" starring Robert De Niro as Al Capone,

  "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,

  the "Vice City"/"Scarface" (with Al Pacino) similarities,

  "Cop Land," "No Escape," "Blow," Pablo Escobar,

  "Carlito's Way," "Donnie Brasco," "The Godfather,"

  "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,

  Tiger Cabs, "Blue Thunder," Samuel L. Jackson,  Quentin Tarantino,

  Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"

  "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie

  Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"

  Reservoir Dogs and political Bushes

  "Miami Vice," Miss Cleo, the Psychic Friends Network,

  wiccans, selling witchcraft as a way to get practical help from spirits,

  the Lunar Landing Hoax hoax,

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,

  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"

  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown,"

  "Driving Miss Daisy," Michael Jackson

  Game makers and voice actors, soundalike game names, celebrity soundalikes

  (Walter Brennan, etc.), more funny things pedestrians say,

  Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,

  Little Havana, Little Haiti, and Liberty City--Miami,

  and other places "Vice City" is based on

  I.3  How to go to New York and get there a couple years before you leave:

             some of the "Grand Theft Auto III" tie-ins with "Vice City."

    People and the Dodo



    Walk out over thin air (hoo-ha!)

    Darkel and discarded game ideas

    PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  I.4  PC health.

  Clean your disk, disk player, and PC

  Get your hard drive clean and in order

  Use the latest updates

  Turn off unnecessary applications before running the game

      and use one processor core

  Take-Two Games web site and support

  Tweak guides


  A cure for crackling noises with reverb

  System requirements

  I.5.a  How to save games and things to avoid when you do

             Glenster's Some of Vice City Starter Saves

             The convenience of copies of your GTA Vice City User File

             Some advice about saving the game
             A checklist for 100% completion

  I.5.b  Speed run

  I.6  Settings

  I.7  Stats

            Including how long a day in the game really is,

            what Wanted Stars Attained and Evaded is about

                 (and why times of stress are the worst times to shop for clothes),

            whose heads are tallied for Head Shots,

            why you shouldn't worry about Daily Police Spending

                 or your percentage of Accuracy for Bullets Fired/Bullets That Hit,

            who the Gang members and Criminals are,

            the difference between Unique and Insane Jumps,

            how to mod the game to make it recognize Quadruple Insane Jumps,

            the ratings given for Flight hours,

            and the CRiminal Ratings and Highest media attention levels

                 (and the easiest ways to raise them).

  I.8.A  Some distinctions between the PC and PS2 versions,

                and some distinctions between

                the PC Standard Controls with mouse aim

                and PC Classic Controls versions.

  I.8.b  Adapters for PlayStation and Xbox controllers

           Gamepad controls

  I.9  Controls--basic information

  Standard Controls with mouse aim/keys centered around W,S,A, and D

  Some controls that are good to use on foot, while using any vehicle,

  or just anytime you're enjoying the show

  Going up without gaining altitude

  Controls for hands that have some disfunction

  I.9.A  On Foot



       (Hi)jacking vehicles except boats, Rhinos, and Hunters

       Harder punches and faster attacks with the Left Mouse Button

       Punching to work up an appetite,

           punching your neighbors to get to know them,

           and punching for a Good Citizen bonus

       LMB throwing, shooting, and taking photographs

       Aiming with the whole Mouse, not just part of it, and auto-aim

       Bouncing a beach ball off Tommy's head.

  I.9.B  Four-wheel Vehicles

  Controls for four-wheel vehicles

  Some notable things about the four-wheel vehicles

       Driving indoors

       Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and

           the gang car with a Teddy Bear

       How to put your convertible roof or Teddy Bear up or down, change the things

           you can find in delivery trucks, and make other quick vehicle changes with

           instant replays

       Bus driver income and bus "routes"

       Police cars: safe collisions and spike strip-proof tires


       The Cabbie Climb

       Fast and complimentary Pay 'n' Sprays

       Chauffeured rides

       The Rhino--how to hijack it, save it, and destroy it

           (rampage with it--see I.32; and fly it--see I.9.D)

       Two-Wheelers and one-railers

  A run down of all the four-wheel vehicles

     including the real names for most, and top speeds for all,

     of the four-wheeled vehicles

  Good/distinctive two-door vehicles

  Good/cute little vehicles

  Good/distinctive four-door cars

  Emergency and military vehicles


  I.9.C  Motorcycles

  Controls for the PCJ 600 (or the place of wheelship of your choice)

  Getting a good look at Tommy

  A run down of all the motorcycles

  including the real names and top speeds of the motorcycles

  Some notable things about the motorcycles

       Fast and complimentary Pay 'n' Sprays


       Wheelies for jumps


       The 360 degree Stoppie

       The flip gimmick

       The PC Super Jump

       The BSM



       Half pipe stunts

       Climbing and jumping from trees

       Hitting poles




       Stunt videos

       A bunch of jumps that are often overlooked

       Insane Jumps and Insane Stunts


  Controls for Tommy morphed to a bike

  Outfit locations

  Some favorite spots for big Insane Jump statistics

  I.9.D  Helicopters, the Skimmer, the jets, and the flying Rhino

  The worst criminal destruction in Vice City

  Controls for the helicopters

  A run down of all the helicopters

  including the real names and speeds of the helicopters

  and how many passengers Tommy can take in each of them for rides

  Some notable things about the helicopters

      The game physics of following helicopters with the "camera"

          and moving them forward with NP9

      Bailing from helicopters

      Getting a good look at the big guy

  Controls for The Skimmer

  The real names and speeds of the Dodo and the Skimmer

  Loop de loops

  Flying the Skimmer upside down

  Dodo emeritus

  Dodo ephemeralis

  The real names of the solid motionless jets

  The real name of the solid, motionless lunar module

  The real name of the solid, motionless UFO

  The real (and handling.cfg) names of the flying non-solid vehicles

  How to (hi)jack the Hunter

  How to fly the Rhino

  I.9.E  Boats

  Controls for the boats

  Special concerns for embarking and disembarking

  A run down of all the boats

  including the real names of some, and top speeds of all, of the boats

  Some notable things about the boats

       "Miami Vice" boats

       (Hi)jacking boats

       Boat jumps

       How to fly a speed boat


  I.9.F  General vehicle information

                Healing vehicles with "aspirine," garages, and Pay 'n' Sprays

                Keeping vehicles from disappearing





                Picking up prostitutes

                Fast switch to the MP3 station

  Sometimes the people in this town are just too weird dept.

  I.9.G  How to go to Ghost World and the Underworld

                The WK Chariot Hotel

                Apartment 3C

                The Pole Position Club

                The Washington Beach Police Station

                Vinyl Countdown

                Ring_of_Fire's way to make interior graphics load in Ghost World

                Let me see Ghost World--I've got a Bazooka here

                The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World

                Getting to Ghost World with a BF Injection

                The Ocean Beach Triangle

                The Ocean Beach Rectangle

                Going Nowhere Fast

                Taking your Time About It

                The Ocean View of Ghost World

                Ghost World Headquarters, Airport, and Map

                Ghosts in 2D

                Ghost Barriers in Alleys

                Ghost World and Gaming: Flying and Biking

                Driving a Blown-Up Car

                Driving a Ghost on a PCJ 600

                Ghost Beach Ball Soccer

                Magician's Disappearance Box

                "I never"

                Diaz, the Invisible Man


  You can have it--arsenal

  I.10  Weapons

               One possible combination

               Weapon advice
               Time of availability and cost of weapons at Ammu-Nations

               A rundown of all the weapons (including fast Chainsaw attacks,

                  and, for the Sniper rifle, a seagull hunting guide),

                  the real names of the weapons,

                  and some history for most of them

               8 Ball's Bomb Shop

  I.11  Armor, Police Bribe, Health, and Adrenaline pickups

  I.12  Wanted Ratings

               What happens at each wanted level

               What to do about wanted ratings

               Things any major fugitive should know

  I.13  Odds and Ends

               Ambient sounds

               The WK Chariot Hotel

               Interacting with your town

               Huh?  What?

               Marine world

               A few exploration duds

               Strange but fun--that's the important thing

               Creative plugging

               WTF screen shots

  I.14  Glitches

          Stats glitches

          The Havana Outfit glitch

          Persistent slow motion stunts

          The bomb detonator glitch

          The Hyman Condo and Cherry Popper glitches

          Rampage 13 and Knocking Off Stores

  I.15  Radio

              A rundown of the stations

              How to have your own MP3 station

              How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City"

              Toll free phone numbers

  I.16  Codes

               Some basic advice

               Some favorite codes: aspirine, bigbang, chasestat, seaways,

                    comeflywithme, istilllikedressingup, chickswithguns, fannymagnet,

                    certaindeath, hopingirl, the weather codes, gripiseverything,


               HUD (heads up display) codes

               Game speed codes

               Lead player codes

               Vehicle spawning codes

               Traffic codes

               Three codes that make you start a new game to get rid of them

                   if you save the game after using them


  I.17  The initial main story missions

              The advantages of doing all the side missions you can do for now

              that you need to do for 100% completion,

              and of getting to the mainland/west island,

              Starfish Island, and Leaf Links

              earlier than normal people.



  I.17.A  "In the beginning...."

  I.17.B  "An Old Friend"

  I.17.C  "The Party"  Lawyer Ken Rosenberg

  Main missions continued at I.33.



   I.18  Getting past the barricades and locked gates and back

  Going to the west island early PCJ 600 and a Packer, Coach/Enforcer/Firetruck/station wagon and a boat, jumping off a bridge or through a gate and using a boat, jumping through a bridge, PCJ 600 alone,

       ...and by using a code, codes, or a mod

  Stealing money from parking meters, buying the Skumole Shack for $1,000,

     and several ways to get back to the east island,

     making a side trip to sneak aboard the yacht

  Four ways to jump into Leaf Links early

  Getting to know the town

  I.19  Finding Hidden Packages

             A mod that can help if you lose count,

             how to find the secret chocolate Easter egg by H61

             and printing press by H66,

             and buying all the other non-moneymaking properties.

  I.20  Taxi job (a Sub-mission)

             and how to jump over anything that gets in your way

  Getting honest work in town while building endurance and speed

  I.21  Pizza Delivery Mission (a Sub-mission)

             and how to make things easier

             for the Pizza Delivery, Paramedic, and Firetruck missions.

  I.22  Paramedic Mission (a Sub-mission)

  I.23  Firetruck Mission (a Sub-mission)

  Turning from small time crime to big time (unofficial) law enforcement.

  I.24  Knocking Off Stores

              GTA_Loc's way to get $1,000 per store and not confront the police

  I.25  Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter

              How to max out your cash and kill a small town's worth of criminals

  Learning that what you want to do in life is make a rewarding hobby

  a rewarding source of income.

  I.26  Unique Jumps

              (except six that aren't available yet: J's 1,3, and 4--I.81;

              J17--I.43; and J's 34 and 35--I.46).

              How to use J19 to give Tommy a car

              that's suspended in midair to stand on

  Skillfully driving, jumping, and flying through glowing disks

  for increasing acclaim, becoming a ham of the radio.

  I.27  PCJ Playground

  I.28  Test Track and Trial by Dirt

              How to adjust to the statistics glitch for Trial by Dirt

              How to get the cab driver to run the course.

  I.29  Cone Crazy

               And a map to help you plan your course.

  I.30  Top Fun van: RC Bandit, RC Baron, and RC Copter

               And Demarest's way to alter the handling.cfg code for RC Bandit

               (THANK you).

  I.31  Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring

              How to pick your time for the dirt bike event

              How to be the only one in the Hotring

  Giving something back to the community

  I.32  Rampages

               How to make a little cash

               and kill a small town's worth of local armed gang members,

               with the option of using the old Liberty City trick

               of using the Rhino, updated to include the Hunter and drive-bys, too,

               to help you clean up this town.


  I.33  The Rest of the Main Story Missions (continued from I.17.C)

              Learning that being a celebrity

              gives you access to other celebrities that most people never have,

              especially if you're ethically impaired in how you go about it--

              and polishing off the side missions.


  I.34  "Back Alley Brawl"  Lawyer Ken Rosenberg

  I.35  "Jury Fury"  Lawyer Ken Rosenberg

  I.36  "Road Kill"  Phone: Assassination Mission 1

  I.37  "Riot"  Lawyer Ken Rosenberg


  Some of the non-asset missions for people (Avery Carrington/Umberto Robina/

Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any time

after they're available.

  Rusk saves most of them for near the end, and I'm not doing that.  But I go

along with Rusk in putting "Trojan Voodoo" for Robina last among all missions

except the last mission of the game, which is given to Vercetti.  That's because

the Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," mak-

ing it harder to get things done, explore, and play with jumps in Little Haiti.

(As an alternative, you could make the Haitian gang members more peaceful by

modifying the files with Notepad as explained at Weapons and Attack-

ers--how to lessen the severity of attacks.)

  I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "The

Job" to make sure you don't get the Havana Outfit glitch.  Since "Two Bit Hit"

also provokes a conflict between the Cuban and Haitian gangs and initiates the

Robina and Poulet missions, and I moved "Trojan Voodoo" to be the next to the

last mission, I opted for moving "Two Bit Hit" closer to the end so the bunch of

them would be done at about the same time.

  I restructured the order of the Love Fist/Mitch Baker missions--also the Mali-

bu Club and Sunshine Autos asset missions--as little as possible to jack Hila-

ry's Sabre Turbo (just as an option for something different to do--it's not bul-

let-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row.

  If you go along with that, do the other non-property missions in any order you

want.  So, with those exceptions, I've leaned in favor of doing them about the

time the opportunity to do them is presented in the game.


  I.38   "Four Iron"  Avery Carrington

                 (Leaf Links will be open)

  I.39A  "Demolition Man"  Avery Carrington

                 (and a map to help you beat the clock

                 with the RC Goblin helicopter)

        ("Two Bit Hit"  Avery Carrington--

                 delayed till I.83, after "Cop Land" and "The Job,"

                 to avoid the Havana Outfit glitch,

                 and to put it and the Robina/Poulet missions it initiates,

                 notably "Trojan Voodoo," close together near the end)

  I.39B  A multiple choice of things you can do about the Havana Outfit glitch.

  I.40  "Treacherous Swine"  Col. Cortez

  I.41  "Mall Shootout"  Col. Cortez

  I.42  "Guardian Angels"  Col. Cortez

               (make sure you save the "Everything-Proof" Admiral in a garage;

               Starfish Island will be officially available)

  I.43  Unique Jump 17

  I.44  "The Chase"  Diaz

  I.45  "Phnom Penh '86"  Diaz

               (the mainland--west island--

               and Piers 1 and 2 will be officially available)

  I.46  Unique Jumps 34 and 35

  I.47  "Waste The Wife"  Phone: Assassination Mission 2

                (get out the Rhino: "Gangway, coming through")

  I.48  "Sir, Yes Sir!"  Col. Cortez

               (how to take on the army and take their tank, armed or unarmed)

  I.49  "The Fastest Boat"  Diaz

  I.50  "Autocide"  Phone: Assassination Mission 3

  I.51  "Supply & Demand"  Diaz (the fastest course)

  I.52  "Death Row"  Kent Paul

  I.53  "Rub Out"  Diaz (and get his mansion)

                GTA_Loc's "Felony Allowed" gimmick

  I.54  "All Hands on Deck!"  Col. Cortez

  I.55  Checkpoint Chopper Missions 1 to 3

               (the 4th is available at I.82)

  I.56  "Love Juice"  Love Fist

  I.57  "Psycho Killer"  Love Fist


  Please consider this before continuing beyond "Psycho Killer" with the mis-


  The bike with the best handling in the game is the Angel you can jack from one

of the other three contestants at the start of the "Alloy Wheels of Steel" race

(I.69).  It loses the practically "gripiseverything" handling it has after you

put it in a garage and the door goes down.  Like other vehicles, it can be de-

stroyed by a hazardous mission, and can disappear from the game memory if you

use a couple of other vehicles after using it.  So the easiest way to use it for

other races--"The Driver," which can be frustrating, and the six Sunshine Autos

races--is to do them one after another without saving the bike in a garage.  It

remained in the Hyman Condo alley after I saved a game there without exiting the

game, but this bike makes it easy to do all eight races in a row.

  (Alternatively, you can use Notepad to change the handling.cfg file as ex-

plained in I.100.D.e  Cars and bikes, under Gameplay advantages: How to create

your own "Alloy Wheels of Steel" Angel.  If you do that, before you do, follow

the advice given in I.100.D.a  Uncheck the green dot.  And during "Alloy Wheels

of Steel," have Tommy jack an Angel from in front of the bar and not one of the

Angels the other contestants have--those would be twice as jazzed up and hard to

win the race with.)

  I didn't want to rule out the ability to get Hilary's Sabre Turbo from "The

Driver" (bullet-proof on PS2 but not on PC).  Using the Sentinel of that mis-

sion, and possibly another vehicle to use with it to make a roadblock for Hila-

ry, might make the Angel disappear.  So I scheduled "The Driver" twice: option-

ally, to deliberately fail it so you can get Hilary's car, and a 2nd time to win

the race once you have the "Alloy Wheels of Steel" Angel.

  (Alternatively, you could go to I.100.D.a  Uncheck the green dot, then to

I.100.D.e  Cars and bikes, under Gameplay advantages, and use the handling.cfg

change given for a strong Sentinel.  If you do, poor Hilary won't have a

chance--just try not to kill him.)

  If you want to do that, which I think is fun, I hope you don't mind that I

start three sets of missions to line up the several missions in a row that let

you do that.

  If you try to use the Angel for missions beyond the races, there aren't many

I can see using it for or that it would survive through.  Something like "Mess-

ing with the Man" (I.72) would be risky.  You could also try to put it out of

harm's way, like on the roof of the condo or the Skumole Shack, and try to

use only one other vehicle between times you drive it.

  Of the asset property missions, which make money for you after you do their

missions, the Vercetti ones come up 1st.  They allow Tommy to buy the other as-

set properties, which can be done in any order, and receive protection money at

the mansion.

  An exception is the Phil Cassidy asset property in that it doesn't make money

for you after you do the missions for it, but it provides a place where you can

buy heavy weapons and remote grenades.

  In order to skewer the order of a few missions to use the Angel for the races,

I schedule the Malibu Club ones early.  I pass along the easiest method to score

enough points for one of them, "Rifle Range" (not an asset mission but one which

needs to be done for 100% completion), so you can earn the Rapid Load feature.

Among other things, this makes it easier to succeed with the Sniper Rifle for

"Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Au-

tos races.

  I follow Rusk's logic to leave the Print Works among them for last.  Since one

of the missions for it (actually, a related Vercetti mission: I.97)  involves

stopping Sonny's henchmen from taking money from Tommy's asset properties, you

have more time to stop them if you have more such places for them to go.

  I follow Rusk in putting the Cherry Popper mission after the Sunshine Autos

vehicle collection garage mission because you need it to complete the 4th list

of the vehicle collection.  You can just drive the Cherry Popper truck to Sun-

shine Autos when you're done with it.

   You can't do the last two Vercetti missions and see the final credits till

after doing the Print Works missions, so you might as well do all the other mis-

sions before the last two Vercetti missions (and "Trojan Voodoo"), too, and have

the credits roll at the end of it all in Hollywood tradition.

  If you go along with that, do the other Asset properties in whatever order you

like, depending on what you want: with Interglobal Films you open up the rooftop

jumps and ability to fly the Skimmer.  After the Kaufman Cabs missions, you get

Deborah Harry dispatcher messages on the radio in Kaufman Cabs.  You can get

hard liquor and heavy weapons with Phil (bring the kids), go see the wild love

flesh inside the Pole Position Club (use Gunslinger's mods--I.100.D.d), or get a

couple of speedboats, including the fastest, at the Boatyard.


  I.58  "Shakedown"  Vercetti

                (then you can buy money-making properties)

  I.59  "Check Out at the Check In"  Phone: Assassination Mission 4

  I.60  "Bar Brawl"  Vercetti

  I.61  "Cop Land"  Vercetti

                GTA_Loc's "Never Wanted" gimmick

                (the Vercetti mansion will collect protection money,

                and the policeman outfit, Hunter, and Rhino will be freely available)

  I.62.A  Buy Sunshine Autos (car showroom asset)

  I.62.B  Sunshine Autos Vehicle Collection (car showroom asset)

                (it will make money, provide bonus vehicles,

                and carry on the traditions of B.J. Smith and "GTA III")

  I.63  "Distribution"  Cherry Poppers (ice cream factory asset)

               (it will make money and let you polish off the vehicle collection)

  I.64  "No Escape?" the Malibu Club (bank heist asset)

  I.65  "The Shootist"  the Malibu Club (bank heist asset)

               (how to score high with "The Shootist")

  I.66  "Rifle Range"

               (an easy way to get the points needed for the Fast Load feature)

  I.67  "Loose Ends"  Phone: Assassination Mission 5

  I.68  "The Driver"  the Malibu Club (bank heist asset)

              (optional: how to jack a non bullet-proof Sabre Turbo from Hilary on


                            and how to get a BP/FP/EP Sabre Turbo from Hilary on PC)

  I.69  "Alloy Wheels Of Steel"  Big Mitch Baker

               (jack a Biker's Angel--the best racing bike you'll get in the game)

  I.70  "The Driver"  the Malibu Club (bank heist asset)

               (another race with the same Angel)

  I.71  Sunshine Autos Street Races

               (six more races with the same Angel)

  I.72  "Messing With The Man"  Big Mitch Baker

                (cause havoc with the Hunter or the Rhino

                and create a bumptious media attention level)

  I.73  "Hog Tied"  Big Mitch Baker

  I.74  "Publicity Tour"  Love Fist

                (afterwards, the Love Fist limo will appear Downtown

                in front of the VROCK building)

  I.75  "The Job" the Malibu Club (bank heist asset)

              (the Malibu will make money;

              El Banco Currupto will always be open)

  I.76  "Gun Runner"  Phil Cassidy asset

  I.77  "Boomshine Saigon"  Phil Cassidy asset

                (hard liquor and heavy weapons will be available)

  I.78  "Recruitment Drive"  Interglobal Films (film studio asset)

  I.79  "Dildo Dodo"  Interglobal Films (film studio asset)

              (how to fly the little Dodo with pontoons with time to spare)

  I.80  "Martha's Mug Shot"  Interglobal Films (film studio asset)

  I.81  "G-Spotlight"  Interglobal Films (film studio asset)

               (the film studio will make money;

               many rooftop jumps will be available)

  I.82  Checkpoint Chopper 4

              (this Downtown chopper is also convenient to use

              to go for the CRiminal Rating of "Godfather" given in section I.7)

  I.83  "Two Bit Hit"  Avery Carrington

                (how to get both the black Voodoo and Romero's Hearse)

  I.84  "Stunt Boat Challenge"  Umberto Robina

  I.85  "Cannon Fodder"  Umberto Robina

  I.86  "Naval Engagement"  Umberto Robina

  I.87  "Juju Scramble"  Auntie Poulet

               (a detailed route to run through a five star wanted level with)

  I.88  "Bombs Away!"  Auntie Poulet

  I.89  "Dirty Lickin's"  Auntie Poulet

         ("Trojan Voodoo"  Umberto Robina--

                having the Haitian gang go nuts is delayed till I.98)

  I.90A  Buy Kaufman Cabs taxi company (taxi firm asset)

  I.90B  "V.I.P."  Kaufman Cabs (taxi firm asset)

  I.91  "Friendly Rivalry"  Kaufman Cabs (taxi firm asset)

  I.92  "Cabmageddon"  Kaufman Cabs (taxi firm asset)

                (how to incorporate the sadly neglected 8 Ball;

                the Zebra Cab will be available;

                the taxi company will make money for you)

  I.93A  Buy the Boatyard  (boatyard asset)

  I.93B  "Checkpoint Charlie"  the Boatyard (boatyard asset)

  I.94   The Pole Position Club ass and asset

                (to make the strippers--

                and other club dancers, prostitutes, or any lady peds you want--

                cuter and naked, see my tutorial, I.100.D.d,

                you ridiculous ffffffilth.)

  I.95  "Spilling The Beans"  the Print Works (print works asset)

  I.96  "Hit The Courier"  the Print Works (print works asset)

               (the Print Works will make money for you)

  I.97  "Cap The Collector"  Tommy Vercetti

  I.98  "Trojan Voodoo"  Umberto Robina

  I.99  "Keep Your Friends Close..."  Tommy Vercetti

  (Al Pacino/Tony Montana voice: "Say hello to my little friend"--pa-HOOOM.)

    A checklist for 100% completion


   I.100  Basic skins, modding (use at your own risk),

            music, and screen shot tutorial.

  I.100.A  Compressed File Utility

  I.100.B  Web sites for skins and mods

  I.100.C  Skins for Tommy

                    "Tony Montana" by archicondeas

                    Gunslinger: "Robert De Niro" and "Hot Shirts"

                    Make your own skin

  I.100.D  Mods

  I.100.D.a  Uncheck the green dot

  I.100.D.b  Make backups (and where to find other VC backup files)

  I.100.D.c  Tools:

                       The IMG Tool v.2

                       DMagic1's Wheel Mod v.3

                       The Vice TXD Tool

                       The Rescaler and CFG Studio 2

                       The GXT Editor v.1.2

                       The GTA3 Audio Editor

                       SFX Manager

  I.100.D.d  Women

                        Gunslinger: "Prostitute Pack"s 1 and 2

                        Dr. Colossus: "Ultimate Nudes"

                        "GTA Vice City Nudes"

                    Naked Women: a variety of methods of insertion

                    Another Naked Woman

                        Russificator: black stripa

                    How to change the way they walk

  I.100.D.e  Cars and bikes

                   Installing car and bike mods (Example: a 1957 Chevrolet Bel Air)

                   How to change their engine sounds

                   How to change their colors

                   How to change their mass,

                        ability to stay upright and hug the driving surface,

                        ability to survive in water,

                        cornering and braking, top speed, acceleration,

                        suspension, durability, and miscellaneous jazz

                   Gameplay advantages

                        Making vehicles weaker or stronger

                        How to create your own "Alloy Wheels of Steel" Angel

                        One possible 1957 Chevrolet Bel Air

                    How to change the traction of surfaces

                    Failure to lower the cannon shots of Rhinos

                    Grand Theft Auto: Vice Bedrock

                    The hot Cougar scandal

                    How to change their wheels

                         DMagic1's Wheel Mod

                         Xbox wheels

                    How to change their on-screen names

                    Spookie's Speedometer mod

                    The Pole Position bike

                    Xbox Cars to PC  Weapons and Attackers

                          How to lessen the severity of attacks

                          The MP5 A2 ("Counter Strike") mod 

                          Buy Back Your Weapons

                          The highly mysterious sexual Busker

  I.100.D.eee  Helicopters

                           How to make the RC Copter easier to fly

                           Low flying jets

  I.100.D.f  Miscellaneous mods

                      The RC Mod

                      The Surf's Up Billboard Jump mod

                      The Havana Outfit Bug Fix

                      The Rampage and Package Finder Mod (the Northern Lights Mod)

                      The Hidden Interiors and Steed mods

                      The NOS mod

                      VC Code Tools (tools that tell you which missions are left to be

                          done, give you credit for all the Unique Jumps, etc.)

                      Spaceeinstein's All In One Mod


                      Carl Johnson in Vice City

                      [CLEO] Great Swimming Mod 2.0

                      Parkour Cleo

                      Correct SVH Damaged Building

                      Avery Carrington, Mitch Baker, BJ Smith, and Candy Suxx

                          Player Models

                      Silent Patch

                      Fixed VC Animations

                      Noclip mod
                      God Mode

  I.100.D.ff  Trainers

                      Pizzadox' +10 Trainer

                      Alper Saracoglu's GTA Vice City Administrative Console

                      Lithjoe's Vice City Ultimate Trainer

                      Developer console by Jernej L aka Delfi
                      Vice City MiniConsole and MiniConsole v2 by spaceeinstein

  I.100.D.g  Total conversion mod

                      The Liberty City mod

  I.100.E  Music

                    MP3s and wav files

                         How to save hard disk space with shortcuts

                         MP3 volume boost


  I.100.F  Screen shots and videos

                Fraps, the Easy Graphic Converter, and Virtual Dub

                How I make videos



  This guide is geared toward helping someone who is new to the game, so I try

to find an easy way to do anything.  I bought the game for a couple of friends

of mine who are new to games, and wanted to make sure they had fun and got a lot

of the inside references.  If you've gotten the hang of that, I hope I might tip

you to something you didn't know about before.

  If you've never played a PC game like "Vice City" before, I recommend it, if

you don't mind some colorful language.  It's the 1st one I ever played all the

way through--the 1st time in mid-2003--and it's fascinating to me.  It's not

like anything else in movies or music, except that it's like acting out a fanta-

sy of being the star and director of a movie, and the mouse and keyboard move

the star and your hand held camera.  You pick how to interact with a whole city

filled with pedestrians chattering away with snippets of conversation that some-

times make for funny coincidences with what you've just been doing.

  It's enough like the real world that doing the surreal gaming things in it

seem funny.  That a guy needs to do something so he drives down a normal subur-

ban street in his tank, or drives from here to there as fast as he can to get

the game mission done, then the guy going by says, "Unnecessary!" like Regis

Philbin, just looks and sounds funny to me.

  You frame shots with clouds that swirl like real clouds, and the sun rises and

sets and makes some beautiful hues and reflections when it does.  You choose

from dozens of cars, motorcycles, helicopters, and you get a variety of cinemat-

ic shots for the dozens of jumps through town you can do with the PCJ 600 (best

bike for jumps).  You score your show with dozens of songs and parodies of talk

stations on the radio stations you get with most vehicles, and, if you feel like

adding others, you can put in your own MP3s and have your own radio station.

  I don't think stars and directors have had that much control over something

that's that much fun since Buster Keaton.

  I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it at

the Gamefaqs web site, has done an excellent job, and his guide has been very

helpful to me.  He doesn't have a PC to use for games just now, though, and I

don't have a PS2.  My notes are meant to help adapt it to the way I use PC Stan-

dard Controls with mouse aim.  After Rockstar and company, I owe the most debt

to his guide, which is mainly organized to help you achieve 100% completion of

the necessary parts of the game.

  One of the best things about Rusk's guide is how he organizes what could be

overwhelming into something manageable.  After doing the initial few story mis-

sions, doing some of the side missions early on gives Tommy benefits and abili-

ties that can help him in the rest of the side missions and main storyline mis-

sions.  He puts nearly all of the side missions together, which frees you up to

enjoy the rest of the main story in an uninterrupted sequence.  The strategies

minimize time spent frustrated and help likewise, although the easiest way can

be different for my format.  I highly recommend his guides for "GTA III" and

"San Andreas,"  which have the same basic structure and strategic assistance.

  I basically use his advice, often hard to improve on, with the same basic con-

cern to supply the easiest way to do things, and change something if it's dif-

ferent for PC, or just add a little something now and then for the variety.

  Put "shopping search" or such in a search engine.  You'll find lots of sites

like dealtime, bizrate, froogle,, mysimon, etc., that you can use

to search for "Vice City," PC components, or anything else.  The last time

I tried, I found "Vice City" for about $20.  If you don't mind your games being

2nd hand, you can find some real bargains for them at eBay.

  You can get the Brady Games Official Strategy Guide for Grand Theft Auto Vice

City, PC version, on eBay for a few bucks.  If you do, be sure to check the

seller's ad to be sure it's the PC version you're bidding on and buying.  It has

lots of useful maps, including ones for specific missions, and pictures and

descriptions of all the vehicles, weapons, and other features of the game.  I'd

be open to other ideas for a little of the guidance, however (i.e. I.94 in this

guide).  To be fair, it's an early effort that hasn't benefited from years of

millions of players trying out new ideas and sending them to message boards.  So

it's official, though none of us voted for it.  It's a totalitarian leader

that's colorful to have around except for all the unnecessary deaths.  It's Cas-

tro's new Cuba, which is where Tony Montana came from; then again, he got

killed....  No, no, no--actually, the Brady guide has been very helpful.  Some

of the strategies haven't been topped yet.


  Aversion to VC violence due to real life crime

  I've had a few people tell me they don't want to play VC because it has killing and
they've had serious bad things happen in their lives.  So have I, yet i've understood
the difference between fact and fiction since I was little and their reason sounds
like a dumb conservative view to me.  It's like someone years ago saying, "Don't
listen to rock and roll--it's the devil's music."  It sounds like they didn't actually
play it but repeated some conservative pundit's view.  VC is more like an issue of Mad
Magazine than a serious slasher movie, let alone an actual violent crime scene.  It's
meant for general entertainment, 18 and over, not a serious gross out.  I never felt
Alfred Hitchcock meant for me to go knife a woman to death in a shower stall--did you?

  The worst that happens is you have your protagonist Tommy kill an enemy before Tommy
is killed himself.   If you have Tommy shoot them (itself hugely different from actu-
ally taking a gun and killing someone), you could have Tommy shoot them in the toe and
kill them (the game made easier for more people to play it).  It's like a kid saying,
"You got me" and falling down.  There would be a splurt of red but they'd look exactly
the same.  If you use the sniper rifle for a head shot it's the same but the head dis-
appears--there aren't any bones or veins sticking out.

  I've belonged to the GTA community, like the website GTA Forums, for about a genera-
tion now (July, 2020).  Among us it's remembered that there was a lawyer named Jack
Thompson who tried to blame GTA's for serious crimes--even calling GTA's murder simu-
lators.  He kept losing cases till he was disbarred.  You can imagine how the gaming
community made fun of him.  Some modders even made "Defamation of Character: A Jack
Thompson Murder Simulator" to ridicule him.

  Serious bad things in life include that we all die, children die of cancer, people
starve to death or are murdered, etc.  Diversions include movies, sports, TV, video-
games, music, religion, etc., and are partly and importantly subjective--nobody
obliged to anybody else's subjective reactions.  There are serious problems related
to some diversions: God in the Bible having Moses have the gov't murder homosexuals
and some still using it for serious guidance, brain damage from football or boxing,
addiction to TV or videogames to the neglect of health, etc.  Some movies or TV
shows are also fictional but more explicit regarding violent things than VC, too.
You can play VC without causing >any< of those in real life.


   Some whole categories of important concern, like the locations of armor and

police bribes, are best helped with maps.  The Gamefaqs web site and BradyGames

Official Strategy Guide are good sources for them.  Some of the best advice

you're going to get is to get copies or print outs of them and make notes all

over the print outs.  Nobody expects you to memorize all this ?nd block from

the E and 3rd from the W" stuff of mine.

  There are various other things that can only be done with, or are features

special to, the PC version; there are unnecessary but fun things and related in-

terests, and I'll add my notes for them.  I'll thank everybody I can remember

who hipped me to anything, all the while trying to avoid legal suits with any-

body--they didn't help the Beatles get along any better.  I'll change to a dif-

ferent horse midstream if I find out different.

   Some of the following is True:

   Thanks to the artists at developer Rockstar North (sort of the Brothers Grimm

of Scotland, but more tuneful), and the publishers Rockstar and Take-Two Inter-

active Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole cast

of "Vice City."  It's my favorite game:

   The origin of the GTA series included work by game developers David Jones,
later Jeronimo Barrera, then Dan and Sam Houser.

   Rockstar was previously Dan and Sam Houser and Jamie King, of the video games

publishing division of BMG Interactive, and Terry Donovan, of Arista Records,

who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, on

the 1st GTA games.  BMG Interactive was sold by BMG to Take-Two Interactive in

1998, the year Rockstar Games was founded and the Houser brothers, King, and

Donovan moved to New York.  They picked a DMA team based around Leslie Benzies,

Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studio

in the Leigh district of Edinburgh (which is the beautiful, so says Glen True,

capital city of Scotland) as Rockstar North.  Rockstar North has been part of

the Rockstar Games companies since it was bought, in Sept., 1999, by the parent

company Take-Two Interactive Inc of NYC.  It's worked closely and creatively

with its NYC publishing branch Rockstar Games, which is one of the subsidiaries

of Take-Two that Take-Two publishes and develops games through (other subsidiar-

ies include Gathering of Developers).

   Update: Leslie Benzies was a Rockstar producer until Jan., 2016; Dan Houser
was a Rockstar writer (also helped produce VC and SA) until March 11, 2020.

   Update: Lazlo Jones was a Rockstar writer, producer, director, and voice
actor until April, 2020.
  "As of April 2020, after nearly 20 years of working for Rockstar, Lazlow no longer
works at Rockstar Games. He continues to work independently in the entertainment
industry." (Wikipedia)
  "Lazlow Jones has left Rockstar Games - The Voice of GTA (2001-2020)" by

   Thanks to Rusk and his time honored, proven strategies and research, which is

what this walk-through originated with, and for being the oldest friend I know


   thanks to A.M.S. Siva Ganesh Maharaja, aka HandsomeRockus, for graciously

letting me help communicate his ideas for his walk-through of "Vice City" at the

Gamefaqs web site, teaching me some things in the process, his spelling and

spacing corrections, and for being such a nice friend:

   ("A.M.S.," in his culture, Tamil Nadu, refers to the 1st initial of those on

the paternal line you may honor that way.  For great-grandfather to father,

that's Ayyadurai, Maharaja, and Subbaraj.  You can call me H.W. Glenster, if you

want.  I never met my Dad's Dad Howard, who died before I was born, but my Dad's

parents meant so much to him, as mine do to me, that I'd honor him that way.  My

Dad's given name was William but he used the common nickname for it, Bill, in

his work as an artist/cartoonist.)

   thank you very much to the Gamefaqs web site for patiently hosting this pon-
derous walk-through from the start and always taking care of the trailing spaces
for me:

   thanks to Stephen Ng and the IGN web site for kindly finding a place on the
reference shelf somewhere in the library for such a dauntingly large reference
book of a walk-through:

   thanks to Dennis and the Supercheats web site for allowing more of an occa-
sional data file modifier than a super cheater to find their way in there:

   thanks to Kevin Walter and the StuckGamer web site for making a trek from the
old-fashioned (pre-high speed Internet video) way into the future of videogame
guides about "San Andreas" so enjoyable:

   thanks to the neoseeker web site for letting a dilapidated old seeker look

   thanks to Brooks Huber and the 1UP and My Cheats web sites for scattering
some empowerment for me and many others around the scenery:

   thanks to Spenser Hall and the GamerHelp web site for letting me help:

   thanks to Tim and the Game Revolution web site for letting me have a place in
their revolution:

   thanks to Emanuele and the GameBorder web site for hosting this big fat Sun-
day newspaper complete with the funnies:

   thanks to Paul Ryan and the gamesradar web site for helping my walk-through
travel safe and sound:

   thanks to Ben "Cerbera" Millard for sharing so much information that can help
anyone understand how to modify vehicles in "Vice City," and providing his CFG
Studio 2 to make it easier still:

   thanks to the enigmatic and industrious modder spaceeinstein for the well-re-
searched repository of some of the glitches and tricks I've read about at his
web site, showing me where the brakes are on a helicopter, pointing me to Cer-
bera's web site, various helpful tips scattered throughout the walk-through, and
his latest "All In One Mod":

   thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean Beach

Triangle" way to go through Ghost World, the shooting the garbage bags tip, and

some much-appreciated web site help most of all,

   thanks to Demarest, of the GTA Forums (and now defunct tfads) web site, for

supplying some much-appreciated information on how to change the files of the

game to make RC Bandit and going for a two-wheeler easier, a way to get to Star-

fish Island early; the Timetwister mods that let you pick any mission of "III"

and "Vice City" from the beginning of the game; and, with spaceeinstein and the

rest of the team behind it, for the Liberty City mod (a pretty ponderous piece

of work in its own right, I'm sure).  Some of his work can be found at the next


   thanks to the ardent quests of Chris Phillips for finding an invisible plate
in the roof of the Schuman Health Care Center, a way to get a two-wheeler Stat
with a helicopter, and some tips on English slang (and giving me a preview of
"San Andreas" with MSN Messenger; the man tears a mean rampage, even at the mil-
itary base):

   thanks to U.K. reader Colin Attle several times over for the correct calcula-
tion for pay for the Paramedic, Firetruck, and Vigilante Sub-missions, and var-
ious references, including that that Fizz Bombs ("Love Juice") are candies in
the U.K., that "Broons" is also a reference to the Scottish comic strip "The
Broons," where the graffiti for the Rockstar Vancouver game "Bully" is, and that
the Ocean View apartment magazine "ERSE" probably refers to the U.K. videogame
magazine "Edge."

   thanks to helpful modder DiCanio for fun ideas like the RC mod and his adap-
tation of Yoyo's '57 Chevy Bel Air (like my Dad's car) mod:

   thanks to Klarnetist, whom I learned of from a Russian web site, for several
hardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air:

  thanks to Gunslinger for the models and skins for Tommy and lady pedestrians
that just can't be beat.  The codenamenetwork web site seems to have changed
hands, so I don't know if we'll see his
site again.  If not, it's a shame--it was a distinctive one.  You can still
find a number of his skins and models at:

  thanks to the and
  web sites, and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by
fellow Buster Keaton fan Leonard Maltin, for much of the information about

   thanks to the educational web site "A Dictionary of Slang," which specializes
in the British perspective, for some U.K. slang definitions:

   thanks to the research of modder Nuclear Hedgehog for the real names of some
of the land and flying vehicles,

   thanks to Tobias Nilsson for the real names of some of the other land and
flying vehicles.  This was a Swedish site of his:

   thanks to explorer yOman69, in message board posts for the PC version of
"Vice City" at Gamefaqs, for the PC super jump discovery.  His post is no longer
there, but you can find the Gamefaqs message board at:

   thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at the
message boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spots
and grinds information.  The last time I checked, it was still at:

   thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, for
the BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a
2nd PCJ 600.  Like yOman69, he shared his find with us at the message boards for
the PC "Vice City" at Gamefaqs.  Thanks on top of that for tipping me to the Cab
Climbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and oth-
ers that were at:

   thanks to stunt man's stunt man Ghostchild for making it easy for many of us
to understand so many ways to do some of those stunts, and for letting me pass
it along to you:

   thanks to fluffyheretic of GTA Forums for writing to me about the references
Hidden Packages, the Stubby Shotgun, and the CROCS BAR make to "Miami Vice"

   thanks to GTA_Loc's post at GTA Forums for the "Felony Allowed" (I.53) and
Never Wanted (I.61) gimmicks, useful for Knocking Off Stores (I.24),

   thanks to Reverend Ted for the Havana Outfit Bug Fix--amen:

   thanks to eL dudE for the Game Script FAQ at the Gamefaqs web site:

   thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilot

   thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the High-
est media attention level and CRiminal Rating scores, and for the fastest way to
get the "Godfather" CRiminal Rating:

   thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some his-
torical and technical information about a few of the weapons, a few strategies,
some helpful maps and photos, and the "official" numbers of the hidden packages,
rampages, and jumps:
   thanks to the gta-series web site for having such nice clear screen shots of
the Vice City vehicles:

   thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles: now called

   thanks to imageshack for letting me make copies of a lot of the pictures so
you wouldn't have pop-ups or have the pictures disappear when sales are over:

   thanks to the web site given below, which lets you type in phrases that it
translates into ANSII art:

   thanks to all the other people with individual tips mentioned in the text;

   and thanks to eBay for being a good way to get stuff cheap:

   If any of the web sites given in this guide become obsolete, you might lop

the end off of it, try the basic web site, and look around in it for the infor-

mation referred to.  You might also try a search engine for it, or see if it

turns up at (thanks again to HandsomeRockus for the archive

web site tip).

  PC info: if I haven't put out a GTA walk-though for a GTA more recent than

"San Andreas" by the time you read this, it's because I'm saving up for a 22m

processor with support for PCIe 3.0 and a 28nm graphics card.

  I hope the improved technology for PCs and of PS3 allows developers an easier

time of transferring game titles from PC to PS3 and vice versa.

  I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums,

M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and come-

dy I've come up with since I was in high school.  (The Electronic Musician web

site is good for finding out what the best gear for that is currently.)  I fell

in love with "Vice City," the first game I played all the way through, as a side


  Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein,"

like beer stein or Steinway piano; so many people have called me "Weinstein" I

usually joke I might as well convert.  The story I heard is that it was original-

ly "Windstein" a long time ago but some ancestor of mine from Germany or France

had bad handwriting and some American official thought it was "Winstein."  They

must have been easy to get along with because they let it stay that way.

  "Glen" (like in "Danny Boy") is Scotch/Irish for a little wooded valley.  With

two "n"'s, it a word for someone that lives in it.  "True" is Scotch/Irish, my

Mom's maiden name, and the etymology goes back to "constant, like the hardness of

a tree."  "Stein" is German for "stone."

  So just think "In a shady valley constantly hard by the piano" and it's easy

to remember, if misleading.

  The main thing to know about me is I'll always love my Mom and Dad.  How you

can tell from a town like this, I have no idea.

  He was an artist/cartoonist for the Pittsburgh Press and this is something vi-

sual.  Me and each of them watched movies and listened to music together.  I re-

member him in the art room with some swing or Dixieland playing.  My Mom mainly

went for what you might call MOR (middle of the road) music, but it included

more recent music.  So I put in a few appropriate MP3s and make some movie

scenes for them now and then.

  We even had our own words for things.  An outsider would never understand.

  "Glenster's Guide to Some of Vice City" copyright 2004, 2005, 2006, 2007,
2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, and 2019 Glen
T. Winstein

  This may be not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed pub-

licly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.

  I hope I didn't scare anyone.  You're supposed to say that.

  "Grand Theft Auto: Vice City" copyright 2003 Rockstar Games, Inc. Rockstar

Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto

logo and A Take-Two Company logo are trademarks and/or registered trademarks of

Take-Two Interactive Software, Inc.



   I.1   Prelude to a prequel

  The intro, showing a command being typed into a computer to start the game,
looks like the start of an old Commodore 64 game.

  The song clip heard during the typing is from the 1979 song by The Buggles,
"Video Killed the Radio Star," which is heard on radio station Flash FM in the

  As the game prompted, "Vice City," begins, alternating bands of color are seen
while a bit of music that sounds like a calliope played by a MIDI machine is
heard.  The musical phrase played is the one that accompanies the appearance, in
the upper left corner of the screen, of the pager that makes announcements in

  "The Theme from Vice City" is by Lex Horton.

  GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title.

It's similar to the font used since 1972 for the title of the TV game show "The

Price is Right."  Ray Larabie created the Pricedown font and named it in 1998.

The name of the font combines "Price" with the word "down" of the line used on

the show to call an audience member to be a contestant: "Come on down."

  The silhouette of trees is similar to the one in "Scarface," 1983 (I.2).  Then

you see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on a

Freeway motorcycle on the road that goes by the Ocean View apartment.

  If you want to recreate the intro scene of the car doing a jump, it's a Sabre

Turbo driving on the bridge that connects Leaf Links to the west island, then

jumping from the stairs of the "stilt" building.  The "stilt' building is on the

E island, NW side of the 3rd block from the E and 2nd block from the S.

  Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SE

corner of the west island.

  The little Dodo with pontoons, the Skimmer, becomes available at I.79.

  Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and Washington

Beach by the low beachfront wall.

  The final shot is of the Standing Vice Point hotel.  It's about halfway up the

E island, SE of the Malibu Club.

  As with "GTA III," don't look for some of the things in the Stephen Bliss car-

toon montage, also shown on the front of the box the game comes in, during the

game.  The game doesn't have a helicopter with rails on the bottom that has two 

machine guns; the most similar motorcycle in the game, the PCJ 600, doesn't have

a standard headlight--it has one that looks like an evil grin; Sonny Forelli

doesn't look like the cartoon in the top center section; and the Pole Position

pole dancer doesn't wear long black hair and a pink bikini.


   I.2   Paying Tributes, making references, or at least having things in


  "Grand Theft Auto: Vice City,"

  Al Capone--"Scarface,"

  "The Untouchables" starring Robert De Niro as Al Capone,

  "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,

  the "Vice City"/"Scarface" (with Al Pacino) similarities,

  "Cop Land," "No Escape," "Blow," Pablo Escobar,

  "Carlito's Way," "Donnie Brasco," "The Godfather,"

  "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,

  Tiger Cabs, "Blue Thunder," Samuel L. Jackson,  Quentin Tarantino,

  Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"

  "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie

  Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"

  "Escape from New York"

  Reservoir Dogs and political Bushes

  "Miami Vice," Miss Cleo, the Psychic Friends Network,

  wiccans, selling witchcraft as a way to get practical help from spirits,

  the Lunar Landing Hoax hoax,

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,

  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"

  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown,"

  "Driving Miss Daisy," Michael Jackson

  Game makers and voice actors, soundalike game names, celebrity soundalikes

  (Walter Brennan, etc.), more funny things pedestrians say,

  Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,

  Little Havana, Little Haiti, and Liberty City--Miami,

  and other places "Vice City" is based on

  "Grand Theft Auto: Vice City"

  In honor and recognition of your esteemed gaming goodness

   "Grand Theft Auto: Vice City" has received "best of" awards and acclaim from

all over the gaming community, including the AIAS (Academy of Interactive Arts

and Sciences) award for Console Action Adventure Game of the Year, 2002 ("III"

won for Computer Action Game of the Year), and even winning a handful of BAFTA

(British Academy of Film and Television Arts) awards in 2004 (design, sound, ac-

tion title, PS2 title, and PC title).

  Since "III," Grand Theft Auto has also been one of the most popular and suc-

cessful video game series in the world.

  According to the gamerankings web site on April 17, 2011, "Vice City" was the
5th all time best PC game with at least 20 reviews--"III" was the 10th.  You can
go to the web site given below to see the latest scores.

  Also see the interview with Dan Houser--one of the creators
of "Vice City."

  Among other things, I notice his mention of the concern of the creators of the
GTA games to take the interactive features of games and combine them with a love
of movies, music, and books, not so much to make more such games but to make ex-
amples of a new kind of interactive movie.  I think this has a lot to do with
why I like the blend they come up with so much.

  Another game that takes place in Vice City, "Vice City Stories," was released
on PSP in 2006 and PS2 in 2007.

  Al Capone--"Scarface"

  Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero,

Ill., in the 1920's.  He moved, with his wife Mae and son Albert, "Sonny," to 93

Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928.  (Unlike

Sonny Forelli, Sonny Capone didn't choose a life of crime.)  It was the year be-

fore Secretary of the Treasury, Andrew Mellon, began having him investigated by

the IRS and Eliot Ness.  It remained the home of the brutal organized crime

leader, when he wasn't in prison, for the rest of his life--till 1/25/1947.  (If

you send Tommy to the prostitutes a lot, remember that the original Scarface

died at 48 years old, ravaged by syphilis, so have him put a helmet on that lit-

tle soldier.)

  "The Untouchables" starring Robert De Niro as Al Capone

  Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "The

Untouchables," 1987, in which he played Al Capone, Kevin Costner played Eliot

Ness, and Sean Connery played Jim Malone.  Some of Robert's earliest movie

roles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "The

Wedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by Brian

De Palma.

  Sean Connery, originally from Fountainbridge, Edinburgh, and who has a wonder-

ful and distinctive voice, did the voice acting and supplied the physical like-

ness for the 2005 Electronic Arts Xbox, PS2, GameCube, and PlayStation Portable

game based on the James Bond movie "From Russia with Love," 1963 (I was in the

theater).  Robert Shaw, mentioned in the Boats section, I.9.E, in this guide as

playing Quint in "Jaws," 1975, and also blessed with a distinctive voice, re-

prised his role as Donald "Red" Grant, too.

  For the real story of Eliot Ness, go to:


  The novel "Scarface" by "Armitage Trail" (Maurice Coons), followed by Paul Mu-

ni as "Scarface" Tony Camonte, followed by Al Pacino as "Scarface" Tony Montana

  "Scarface," 1983, starring Al Pacino as Tony Montana and directed by Brian De
Palma, takes its basic story from "Scarface," 1932, starring Paul Muni as Tony
Camonte, directed by Howard Hawks, and produced by the uncredited Howard Hughes.
Among the differences, the 1983 movie changes the story about Chicago bootleg-
gers to one about Miami cocaine dealers.  Among the similarities, the blimp in
the 1983 version says the same thing as the statue in the pool in Tony Montana's
mansion when he's shot to death, which says the same thing that's found on a
billboard seen outside of Tony Camonte's apartment when he's shot to death: "The
World is Yours."

  "Scarface," 1932, a fictional account of a Capone-like gangster and thinly-
disguised portrayals of related gangsters, was loosely adapted, largely by Ben
Hecht, from the novel "Scarface," 1930, by Maurice Coons, who wrote it using the
name "Armitage Trail."  In the novel, as in real life, Scarface isn't killed by
the authorities.

  Like "Vice City," both movies had their problems with people demanding revi-

sions or censorship.  Modern versions of the 1932 version have restored the

original ending in which Camonte is shot to death by the police instead of being

apprehended, judged, and hanged offscreen.


  The "Vice City"/"Scarface" (with Al Pacino) similarities

  Both "Vice City," 2002, starring voice actor Ray Liotta as Tommy Vercetti, and

"Scarface," 1983, starring Al Pacino as Tony Montana, take place in 1980's Mi-


  Tommy Vercetti and Tony Montana each come from prison, do menial labor jobs

when they 1st get into Florida, and work their way up the criminal ladder of

success.  Tony Montana gets a job as a dishwasher in El Paraiso, across from the

Little Havana Restaurante; at the Little Havana, he gets work from Frank Lopez

via Omar Suarez (F. Murray Abraham).  Tommy Vercetti gets jobs from Umberto Ro-

bina (voice acted by Danny Trejo) at Umberto Robina's Cafe in Little Havana.

(And there is a Little Havana Restaurant which serves Cuban food in North Mi-


  In "Vice City," the neon-lit side of the street the Ocean View Hotel is part

of, and the area of grass and trees, a low wall, and then beach on the other

side, looks like a street in Florida used in filming the exterior scenes of the

chainsaw segment of "Scarface," 1983.  (The neon-lit buildings remind me of pic-

tures I've seen of the Art Deco section of South Beach in Miami.)

  The Deacon Motel is one door to the S of Tommy Vercetti's 1st apartment, at

the Ocean View, and three doors S of the Deacon is the Colon hotel.  The chain-

saw murder in "Scarface" takes place in the Sun Ray Motel; the Beacon Hotel is

on the left of it and The Colony is on the right.  (And Miriam Colon plays Mama

Montana in "Scarface.")

  Apartment 3C has bloodstains on the walls and floor indicating a bloody tor-
ture of someone, which look like the stains on a wall and the floor of the room
of the Staunton police station that Claude, the lead character, breaks a Yazuka
free from for Kenji in "GTA III," and call to mind the chainsaw murder scene in
"Scarface," 1983, especially since Apartment 3C is where you can also find a
Chainsaw in Vice City.

  The clothes Tony Montana wears in the chainsaw segment of "Scarface" look like
the ones Diaz wears in "Vice City" except the pattern of flowers on the shirt is
a little different.

  In "Vice City," the Voodoo is a reddish-brown '60 Chevrolet Bel Air (much of
the body is the same as an Impala) lowrider...

  ...and the car Tony drives in the chainsaw segment of "Scarface" is a reddish-
brown '68 Chevrolet Impala.

  In "GTA III," Flashback FM is a radio station hosted by Toni (as in "Tony Mon-
tana").  All it plays are five of the synthesizer-oriented songs, by Giogio Mor-
oder, from the movie "Scarface," 1983.  The station seems to be an ongoing con-
cern, despite the playlist restriction.  One of the songs, "Rush Rush," has lyr-
ics and a lead vocal by Deborah Harry.

  Toni hosts Flash FM in "Vice City," which also ribs 80's synthesizer music in

a Synth and Son commercial.  Deborah Harry does the voice acting for the Kaufman

Cab company dispatcher.  And in "Jury Fury," Tommy muscles some jurists to give

Giorgio a verdict of "innocent."

  Tony Montana tells Alejandro Sosa (Paul Shenar) that Bell 209 assault helicop-
ters are among the hazards of bringing cocaine into Florida; the Sea Sparrow in
"Vice City" is a Bell 47G.

  Robert Loggia is the voice actor for crooked policeman Ray Machowski in "GTA
III," who's similar to crooked policeman Mel Bernstein (Harris Yulin) in "Scar-
face," 1983.  Robert Loggia plays crooked BMW car salesman/crime leader Frank
Lopez in "Scarface," 1983.

  Frank tells Tony he needs a guy with steel in his b**ls.  Umberto tells Tommy

he wants to hire someone with big cajones (which may be a Peruvian or flamenco

percussion instrument or a Jimmy Durante reference--I'm not sure).

  One of the cars Tony Montana drives is a silver-gray BMW that looks a little

bit like a rounded off "Vice City" Deluxo (a DeLorean).

  The purple triangular neon-lit and draped stage by a dance floor in the Malibu
Club has similarities to the disco concert stage and dance floor of the Babylon
in "Scarface," 1983.

  Tony likes to smoke cigars.  A lady who sells cigars from a horizontal box
hanging from her neck is one of the pedestrians you may see around the Ocean
View, and there's a La Tradicion Cuban Cigar Factory store in Little Haiti in
"Vice City."  You have to use the "certaindeath" code to get Tommy to smoke,

  The title of "Vice City" is shown over a mostly orange picture of palm trees,
which is also seen as a picture on the wall in the TV room of the mansion, and
on the wall of the upstairs room and behind the 1st floor bar of the Malibu
Club, which is very similar to the picture of palm trees on the wall in Frank
Lopez' office in "Scarface," 1983.

  Tony Montana refers disparagingly (take a wild guess how) to the Diaz broth-
ers; Tommy Vercetti works for, then kills, a crack baron named Diaz.

  Tony goes to Elvira, who's lounging by an L (for "Lopez") shaped pool.

There's a Rockstar logo shaped pool in back of a house, where hidden package 53

is, on Starfish Island in "Vice City."

  Tony kills Lopez.  Tommy kills Diaz.

  The blimp in "Scarface," 1983, says, "The World Is Yours.."  The "Vice City"

blimp, on one side, says, "GASH," the name of the "Vice City" parody of the Gap

clothing stores.  (The other side of it has the mirror image of "GASH.")

  Tony launders his cocaine money at the corrupt Tri-American City Bank.  Tommy

holds up El Banco Currupto in Little Havana.

  There's a tiger skin rug in the TV room of Tommy's mansion, and a tiger skin
on the back of the couch in Tommy's apartment in the Ocean View.  There's a ti-
ger in "Scarface," 1983.  The tiger on Montana's property is suggestive of the
private zoo on Escobar's (see below) property.

  Tony is chauffeured in a white car.  Tommy's Stretch limo is white.

  The clothes Tony Montana wears near the end of "Scarface" look like the Ver-
cetti outfit of "Vice City" except Tony's shirt is white--not pink.

  Tony's mansion has statues of women in robes by it.  Tommy's mansion has stat-
ues of women in robes in the 1st floor indoor pool room that opens to the back

  Tommy's office door at the back of the 2nd floor, big stairway to the 1st
floor before it with balconies and portraits on either side, and the emphasis of
the color red inside the main entrance room of his mansion, are like Tony Mon-
tana's, except Tony's has a staircase that goes down along the wall from either
side of his office and a small pool with a "The World is Yours" statue in the
middle of the 1st floor instead of a central staircase.

  Tommy's office, with a high back black chair at a desk and twelve monitors in
the back right corner, facing the desk, is like Tony Montana's, except Tony has
six monitors in two horizontal rows of three.

  In "Vice City," the twelve monitors are in the main office of the Starfish Is-

land mansion, 1st seen in "The Chase."  The monitors show the same scenes

throughout the game, notably when Diaz looks at them and realizes his mansion is

being invaded in "Rub Out," and when Tommy starts his war against Sonny's Mafia

men in the same office in "Keep Your Friends Close."

  The twelve monitors show the scenes shown on two of the six monitors in "Scar-

face," 1983, when Tony Montana realizes his mansion is being invaded--not the

estate of the "Vice City" mansion.

   - Six show the curved stairs and the small pool with the "The World is Yours"

statue in Tony's mansion--the monitor Tony has in the middle of his bot-

tom row of three.

 - Six show the exterior, pillars, and driveway of Tony's mansion at night, lit
by lamp light--Tony's lower left monitor.

  When Tony defends his mansion against Sosa's invading Columbian henchmen, he
uses a machine gun that also shoots a grenade from a thicker lower barrel.  Wi-
kipedia says it's an M16 fitted with an M203 grenade launcher.  The M4 is the
weapon Tommy has that looks the most like it.

  When Tommy Vercetti has to defend the mansion against invasion at the end of
the main story missions of "Vice City," however, I recommend the Minigun over
the Rocket Launcher.  Either way, go ahead and equip the Rocket Launcher at the
door of the main room, overlooking the stairs, and give it a "Say hello to my
little friend,"--pa-HOOM!--for me.  (It's also one of the "Scarface," 1983,
lines the peds say in "GTA III."  In "Vice City," an Hispanic ped says, "You
want to meet my little friend?")

  Cliff O'Neill's web site web site showing some of the "Vice City"/"Scarface,"
1983, similarities is at:

   A brunette pedestrian with a pink top and pale blue short skirt in "Vice

City" says she graduated from Scarford (a pun on "Scarface" and "Stanford," I


  Another PC game, "Scarface: The World is Yours" by Radical Games for VU Games,
was released in October, 2006.  It features a number of the same actors from the
1983 movie as voice actors.  Al Pacino, except for some clips from the film at
the beginning, is only represented with a visual likeness with someone else pro-
viding the voice.  It starts with Tony Montana in the office in his mansion,
like at the end of the movie, but he lives.  (I guess, after major crime leader
Tony Montana had the ammunition for the east coast poured into him, Al Pacino
figured he's had it, or, at least, should have.  Al Pacino allowed his likeness
to be used and chose the voice actor, Andre Sogliuzzo, though.)

  Besides original cast members like Robert Loggia (Ray Machowski, "III"), it
features Michael Rapaport (Joey Leone, "III"), Robert Davi (Col. Cortez, "Vice
City"), and James Woods (Mike Toreno, "San Andreas").  I haven't tried it yet,
but it sounds like it has a lot going for it; no cycle jumps, though.  I hope it
has interesting pedestrians and car jumps.  (I suppose the Dodo is too much to
ask for).

  "Cop Land" starring Ray Liotta, Robert De Niro, Frank Vincent, Michael Rapa-

port, and Deborah Harry

   Ray Liotta stars as coke addict Gary Figgis in "Cop Land," 1997.  It also
stars Robert De Niro as Lt. Moe Tilden, Frank Vincent as PDA President Vincent
Lassaro, Michael Rapaport as Murray "Superboy" Babitch, and Deborah Harry as
Doris.  Frank Vincent and Michael Rapaport do the voices of Salvatore and Joey
and Leone, respectively, in "GTA III"--Vincent returns as Salvatore in "Grand
Theft Auto: San Andreas," 2004.  And Deborah Harry is the voice of the Taxi Con-
troller in "Vice City."

  "No Escape" starring Ray Liotta

  Ray Liotta starred in "No Escape," 1994, in which he plays Robbins, a prisoner

who wants to escape from various strange brutal places.

  "Cop Land" and "No Escape" are also the names of two of the missions in "Vice

City" in which you can get Tommy a policeman's outfit.

  "Blow" starring Ray Liotta and Johnny Depp

  Ray Liotta played Fred Jung, the father of George Jung, played by Johnny Depp,
in "Blow," 2001.  George Jung claimed he imported 85% of the U.S. supply of co-
caine in the 1970's (working with Carlos Lehder--Diego Delgado, in the movie--as
a U.S. extension of the activities of Pablo Escobar).

  However, he never claimed that his packages could glow lime green while he
helped screw up a lot of people's lives.

  "Vice City" voice actors

  Ray Liotta/Tommy Vercetti (00:05)
  William Fitchner/Ken Rosenberg (00:16)
  Michael Philip Thomas/Lance Vance (00:27)
  Tom Sizemore/Sonny Forelli (00:41)
  Fairuza Balk/Mercedes Cortez (00:54)
  Danny Dyer/Kent Paul (01:08)
  Robert Davi/Colonel Cortez (01:19)
  Luis Guzman/Ricardo Diaz (01:29)
  Burt Reynolds/Avery Carrington (01:40)
  Danny Trejo/Umberto Robina (02:00)
  Kevin Mckidd/Jezz Torrent (02:18)
  Gary Busey/Phil Cassidy (02:35)
  Dennis Hooper/Steve Scott (02:48)
  Jenna Jameson/Candy Suxx (03:09)
  Lee Majors/Mitch Baker (03:22)
  Charley Tucker/Hilary King (03:33)
  Lawrence Taylor/BJ Smith (03:46)
  Navid Khonsari/Dwaine (04:06)
  Miss Cleo/Auntie Poulet (04:28)
    Jethro is John Zurhellen


  Pablo Escobar

  Shortly after the opening scenes in "Vice City," Tommy tries to make a cocaine

deal for Sonny at Escobar International Airport (S end of the west island).

(Escobar is also the name of the neighborhood in the SW section of the industri-

al sector in "GTA 2.")  The most successful cocaine dealer through this period

in the real world was Pablo Escobar.

  Various points are disputed in the variety of web sites I checked.  I'll try

to weed out the points that are repeated.

  He is said to have started his criminal career grinding the writing from tomb-

stones and stealing cars and selling them.

  The little jets at the airport may suggest private jets used to make some of

the illegal transactions made with his group.  Forbes Magazine listed him as the

7th wealthiest person in the world in 1989.  He was also a violent criminal.

(Some say he invented the Columbian necktie, whereby a person's tongue was

pulled through a hole cut in their neck, but Wikipedia says it was invented dur-

ing the 1950's Columbian civil war.  Sounds like something he'd have done,

though.)  He had at least 100 people murdered while holding Columbia under a

reign of terror for his own gain.  Hundreds of others were murdered by his mob.

His hit men fired snub nosed machine guns in drive-bys from the back of motorcy-


  He proudly had his picture taken in front of a car he owned that once belonged

to Al Capone.

  Pablo's brother Roberto says Pablo showed off one which was full of bullet

holes that he claimed was owned by Bonnie and Clyde.  ("The Accountant's Story:

Inside the Violent World of the Medellín Cartel" by Roberto Escobar)

  He tried, like Al Capone, to use some of his wealth to buy respectability, and

deflect some criticism from the credulous--and deflect some of the all-too prev-

alent bullets--with some very public shows of charity.  Like Capone, he was

imagined to be a folk hero by some of the poor people of his area, who admired

anyone who could give them money, wherever it came from.

  In a country with an awful record for human rights, he nevertheless progressed
from desperate efforts to validate his ego to desperate attempts to stay alive,
and was shot to death at 44 years old in 1993.   Police Colonel Aquilar claims
to have shot him.

  But the identity of the one who can claim credit is disputed.  (For the 1st
web address, you have to Copy and Paste the 2nd line to the 1st line in the ad-
dress bar.)

  (Editorial note: don't ever do anything to help finance organized crime.  The
money used for whatever you buy goes to finance the whole operation, including
some of the worst people in the world.  My substantiation for that from a vic-
tim's view goes beyond the scope of this article.)

  The main terminel building at Escobar International looks like the TWA Flight
Center, Terminel 5, designed by Eero Saarinen, at John F. Kennedy International
Airport in New York City.  (Thanks to dogzilla for the tip.)


  "Carlito's Way" starring Al Pacino, Sean Penn, and Luis Guzman

  Ken Rosenberg, Tommy's cocaine-addicted lawyer, gets ex-con Tommy involved in

more crimes.  Cocaine-addicted lawyer David Kleinfeld, played by Sean Penn, gets

ex-con Corlito Brigante, played by Al Pacino, involved in crime again in "Carli-

to's Way," 1993 (based on a true story).

  Like "Scarface," 1983, before it, it stars Al Pacino and was directed by Brian

De Palma.

  Again, in "Scarface," Tony Montana curses the Diaz brothers; Carlito's body-

guard is played by Luis Guzman, who does the voice acting for Diaz in "Vice


  "Donnie Brasco" starring Al Pacino, Johnny Depp, and Michael Madsen

  The movie "Donnie Brasco," 1997, has a scene in which Dominick "Sonny Black"

Napolitano (Michael Madsen, who did the voice acting for Toni Cipriani in GTA

"III"), after his group lost a lot of the money of Alphonse "Sonny Red" aka

"Rusty" Indelicato (Robert Miano) in a sting in Florida, says he has to go back

to NYC to make things right with Sonny aka Rusty.  Sonny Black tells his group

that when they find the snitch responsible, they should "cut his pr**k off,"

etc.  This is like Tommy Vercetti losing a lot of his NYC boss Sonny's money in

a sting in Miami and calling Sonny to promise to make things right and mail him

the di**s of those responsible.

  "The Godfather" starring Marlon Brando and Al Pacino

  In "GTA III," 2001, and the "GTA III" set in the film studio in "Vice City,"

there are movie posters for "Badfellas" that feature a drawing of Marlon Brando

as he appears as Don Vito Corleone in the title role of "The Godfather," 1972,

which also stars Al Pacino as Michael Corleone, James Caan as Santino "Sonny"

Corleone, and Robert Duvall as Tom Hagen.  It won the Academy Award for Best

Picture and Best Actor (Marlon Brando) of 1972.

  The last name of Salvatore Leone (Frank Vincent) of "III" and "San Andreas" is

an abbreviated version of the last name of Don Vito "Corleone."  Salvatore's son

Joey is a bit like Don Vito's son Michael.

  Thanks to Konstantinos for this reference: Hyman Memorial Stadium may be named
after the character of Hyman Roth, the Florida-based jewish gangster from "The
Godfather Part II."  Roth himself was based on the real life famous gangster
Meyer Lansky.

  And Electronic Arts released a PC, PS2, PS3, PSP, Xbox, Xbox 360, and Wii game
of "The Godfather" starring the voices of over 20 people from the movie, includ-
ing Marlon Brando (made for the game before he was taken from us), Robert Du-
vall, and James Caan, (no Al Pacino?), with their visual likenesses, in March,

  Robert De Niro got one of his Academy Awards, for Best Supporting Actor, for
"The Godfather Part II," 1974.


  "Goodfellas" starring Robert De Niro and Ray Liotta with Frank Vincent and

Debi Mazar, directed by Martin Scorsese

  During the opening scenes with Sonny Forelli in "Vice City," you can see some-
one hung on a meat hook in a freezer, which is how Frankie Carbone (Frank Si-
vero) ended up in "Goodfellas," 1990, directed by Martin Scorsese and starring
Robert De Niro as Jimmy Conway, Ray Liotta as Henry Hill, Joe Pesci as Tommy De-
Vito, and Paul Sorvino as Paul Cicero.  Joe Pesci won the 1990 Academy Award for
Best supporting Actor.

  "Goodfellas" also features Frank Vincent as Billy Batts (the guy who's stomped
on and ends up being brutally murdered in a car trunk) and Debi Mazar as Sandy,
who did the voice acting for Salvatore Leone and Maria, respectively, in "GTA

  Frank Vincent, as Phil Leotardo, kills Angelo Garepe, who pleads from the

trunk of a car, in one of the episodes of the TV show "The Sopranos."

  Joe Pesci vs. Frank Vincent in Scorsese movies with Batts/bats:

  - Joey La Motta (Joe Pesci) beats up Salvy Batts (Frank Vincent) in "Raging

Bull," 1980, then

  - Tommy DeVito (Joe Pesci) and Jimmy Conway (Robert Di Niro) stomp and shoot

Billy Batts (Frank Vincent) to death, for which DeVito's own mob later kills him

for, in "Goodfellas," 1990, then

  - Frank Marino (Frank Vincent) leads a group of men who beat Nicky Santoro

(Joe Pesci) nearly to death with bats then bury him alive in "Casino," 1995.

  Don't ever kill Joe Pesci or Frank Vincent.  They're mighty, mighty men.

You'll just make them mad, and they'll come back and hurt you.

  Somehow, the Joe Pesci and Paul Sorvino ("Goodfellas") look-alikes ended up in

the game "Mafia," 2002 (best seen on PC), which began production before "GTA

III" yet isn't a prequel.  It's a "Goodfella" parallelogram.

  "Goodfellas" is largely based on the true experiences of mobster-turned-in-
formant Henry Hill, played in the movie by Ray Liotta.  Here's an interesting
account of the real story behind "Goodfellas":

  The 1978 Lufthansa heist

  Further information about actual criminals as the models for characters in
"Goodfellas" and "The Sopranos" can be found at these web sites:


  "Mean Streets" and "Taxi Driver" starring Robert De Niro and directed by Mar-

tin Scorsese, Tiger Cabs, "Blue Thunder" starring a helicopter, and Samuel L.

Jackson, Quentin Tarantino, Joanna Taylor, and Robert De Negro

  Robert De Niro starred as John "Johnny Boy" Civello in "Mean Streets," 1973,

and as Travis ("You talkin' to me?") Bickle (as Robert DeNiro) in "Taxi Driver,"

1976, earlier than "Goodfellas," 1990, for director Martin Scorsese.  "GTA III"

has Mean Streets Taxis, which is advertised on benches in "Vice City"--you can

see one of the benches during the intro.  In Little Havana, there's a "Mean

Street Taxis" building; the window of the "Pizza Face" place beside it says

"DINERO WITHOUT LIMITE," which is Spanish for "money without limits."

  According to Wikipedia, a couple of related references are:

  "In the first Grand Theft Auto game one of the available characters with the
default name 'Travis' sports a mohawk and wears a green jacket."

  "In the video game Grand Theft Auto: Liberty City Stories, an unlockable taxi
cab named the Bickle '76 is available after completing 100 fares in the 'Taxi
Driver' side mission."

  Ryton Aide in Little Haiti in "Vice City" advertises Martin's Sciateze Back

  In "Scarface," 1983, Tony Montana fails to impress Elvira Hancock (Michelle
Pfeiffer) with a pale yellow Cadillac with fins and a zebra skin interior.  The
rewards for dropping off 100 fares with a cab in "Vice City" include the Zebra
Cab, which is a combined Al Pacino and Robert De Niro reference, but I wouldn't
try to impress Michelle Pfeiffer with it.

  Thanks to reader Jeff Sims who sent me his theory that the Zebra Cab is a ref-
erence to a taxi company called Tiger Cabs, a front for a drug running (and oth-
er criminal business) outfit in Miami, in the book "American Tabloid" by James

  (The other GTA reference to "Zebra" is the Zebra Bar, a reference to inter-ra-

cial sex, in "San Andeas."  So it may be a sex pun-related way to come up with

an alternative name for Tiger Cabs.)

  Papaya Studio has cancelled plans for a "Taxi Driver" game which was to be
published by Majesco and released in 2006.

  The Vigilante Mission, if done with the Hunter, is called "Brown Thunder."

There was a 1983 movie, then a 1984 TV show, about an advanced experimental at-

tack helicopter called "Blue Thunder."

  According to a web page devoted to "Blue Thunder" by Greg Donner:

      "Contributor Eddie Duca notes that writer's Dan O'Bannon and Don Jakoby's

      original concept was similar to the movie "Taxi Driver" with Robert De-

      Niro.  According to interviews O'Bannon did for the July/August '83 issue

      of Film Comment Magazine and an August '85 issue of the L.A. Times, the

      original story had Murphy as a paranoid schizophrenic who would have bi-

      zarre hallucinations from his helicopter. Eventually he becomes convinced

      he's a reincarnation of the Norse god THOR, god of thunder. As O'Bannon

      put it, he would devastate L.A., turning it into a Beirut like nightmare.

      O'Bannon mentioned that they even had a scene where the Hollywood freeway

      collapses (never filmed.) The story was changed to make Murphy heroic (and

      therefore more commercial.)"

  PS: I wonder if this had anything to do with Thor being a guest on KCHAT?

  "Chicks 'N Guns," on a movie poster in the trailer at Phil's Place, was the
title of the video watched by Robert De Niro and Samuel Jackson at the beginning
of the movie "Jackie Brown."  (Thanks again to Rusk for the "Jackie Brown" tip.)
In "Vice City," "chickswithguns" is a code that replaces the Vercetti gang with
women in bikinis carrying guns.

  Samuel L. Jackson, besides starring in "Jackie Brown," 1997, is Stacks Ed-
wards, the big heist assistant shot on his bed in "Goodfellas," and is the voice
of Officer Frank Tenpenny in "San Andreas."

  "Jackie Brown" was directed by Quentin Tarantino, who has used a camera shot
made from the trunk of a car in several movies.  Lance has Diaz think his name
is Quentin in the opening of "Phnom Penh '86," and a camera shot made from a car
trunk is used in the opening of the mission "Rub Out."

  Mr. Black and Leo Teal refer to the 1992 Tarantino movie "Reservoir Dogs."
Both surnames are also colors as are the code names of the robbers in the film.
(Thanks to the web site.)

  Joanna Taylor's picture on the cover of a Maxim magazine is altered for the
"Fun Bags" poster in the bedroom of the trailer at Phil's Place.

  Robert De Negro is mentioned in the radio tracks of "Grand Theft Auto 2."
While that sounds like a play on the name "Robert De Niro," it's the name (nick-
name?) of a real person.  He helped with the music for the 1st "GTA," did the
vocals for "Grand Theft Auto" by Da Shootaz on LIPS 106 for "III," and, as Rob-
bott De Negro, did the vocal for Beatbox for "Vice City."  Beatboxing is vocally
imitating percussion, particularly as it's done for hip hop and such, but I'm
not sure just where he shows up on the soundtrack.


  "Heat," starring Robert De Niro, Al Pacino, Tom Sizemore, William Fichtner,

and Danny Trejo, "Heat" and "Manhunter" directed by Michael Mann, the executive

producer and a writer for "Miami Vice," and "Manhunt"

  "Heat," 1995, starred Robert De Niro as Neil McCauley and Al Pacino as Lt.
Vincent Hanna.  It also starred Tom Sizemore as Michael Cherrito, William Ficht-
ner as Roger Van Zant, and Danny Trejo as Trejo--Sonny Forelli, Ken Rosenberg,
and Umberto Robina, respectively, in "Vice City."

  "Heat" was directed by Michael Mann, who also directed "Manhunter," 1986, in

which Brian Cox plays Hannibal Lector.

  Michael Mann was also the executive producer and a writer for the TV series
"Miami Vice," 1984-1989, and was the writer/director/producer for the 2006 movie
based on the show.

  Brian Cox, Hannibal Lecter in Michael Mann's "Manhunter," 1986,  did the voice
acting for the TV director in Rockstar North's M-rated violent action stealth
game "Manhunt," 2003 (what are you kids watching on TV here?).  It's not by the
same basic group of people of Rockstar North that work on the "Grand Theft Auto"
series, although there are some (such as Renaud Sebbane, Hunter Platin, Navid
Khonsari, and writers Alan Davidson and James Worrall) in common.  (I'm guessing
that the son of "Vice City"'s Gregory Sims is Greg Sims II in "Manhunt.")

  Danny Trejo, Umberto Robina in "Vice City," had a minor role as a guy named
Scarface in a teen comedy called "Trojan War," 1997, which also featured Lee Ma-
jors, the voice of Mitch Baker in "Vice City."


  "The Sopranos," Lawrence Taylor--the MVP of the NFL in 1986, Fairuza Balk, and

Jorge Pupo

  "The Sopranos" won the Emmy Award for Best Drama in 2004.

  Lawrence Taylor, the voice of B.J. Smith in "Vice City," was the Most Valuable
Player in the NFL in 1986, the year "Vice City" takes place in.  (B.J. is a co-
medic take on O.J. Simpson, another football star from the period who, unfortu-
nately, murdered a couple of people in 1994 and went to live in Miami and play
golf.)  Lawrence has also guested as himself in 2004 in the "All Happy Fami-
lies..." episode of "The Sopranos," a TV show about fictional mob leader Tony

  Fairuza Balk, the voice of Mercedes Cortez in "Vice City," is in two 1999 epi-
sodes of "The Sopranos" as FBI Agent Deborah Ciccerone, and in a 2001 episode as
FBI Agent Deborah Ciccerone/Danielle.

  Jorge Pupo is the voice of Gonzales--Diaz' right hand man who betrays him--in
"Vice City" and reprises the role for "Vice City Stories," 2006.  He's also the
2nd valet in the "All Happy Families" episode of "The Sopranos," 2004.

  Joe Pantoliano was also on "The Sopranos" as Ralph Oifaretto, 2001-2002; he's
the voice of Luigi Goterelli in "GTA III."

  "Nice Dreams"

  The mission "Distribution" for the Cherry Poppers ice cream factory is similar
to Cheech and Chong using a truck to sell ice cream that contains experimental
marijuana in the 1981 movie "Nice Dreams."

  Thanks again to reader Colin Attle for the tip that the Cherry Poppers mission
is also likely a reference to the Glasgow Ice Cream Wars of the 1980's.


   John Wayne and "Easy Rider"

  Dennis Hopper, the voice of Steve Scott in "Vice City," also plays Dave Hast-

ings in "The Sons of Katie Elder," 1965, and Moon in "True Grit," 1969.  In both

of them he has death scenes with John Wayne (who plays John Elder and "Rooster"

Cogburn, respectively, and who won the Best Actor Award in 1969).  This may be

why one of the "Vice City" missions is called "The Shootist"--it's the title of

John's last movie, in which John plays John Bernard Books.  "The Shootist,"

1976, is also a poignant reflection on the life and career of John Wayne.

  According to Dennis Hopper John, during the making of "True Grit," figured

Dennis got John's daughter to hear cussing at an Eldridge Cleaver (Black Pan-

thers) speech.  John got out of a helicopter with a .45 on his hip wanting to

know where "that Pinko Hopper was hiding."  He wanted a discussion, not actual

manslaughter, but Dennis hid in Glen Campbell's trailer for a while.

  I think the red, white, and blue cycles in front of Mitch Baker's Biker Bar

are supposed to look like the bike Peter Fonda rode in "Easy Rider," 1969, which

"Vice City" voice actor Dennis Hopper directed, and which he also starred in and

co-wrote (with Terry Southern) with producer Fonda (as Billy and Wyatt, respec-

tively).  The violence of the Bikers is among the least difficult to have Tommy

deal with of the violence of the gangs in "Vice City."

  (P.S.: I'd also enjoy Jack Nicholson as a voice actor for Rockstar North to

get for Grand Theft Auto.  He played alcoholic lawyer George Hanson in "Easy

Rider" and won one of his three Academy Awards for playing Randle Patrick McMur-

phy in "One Flew Over the Cuckoo's Nest"," 1975.  He has a distinctive voice and

he's played all kinds of parts.  You usually think of a celebrity for the cut

scenes, but you hear the pedestrians more, although you stand a better chance of

being run over or shot that way.  How about having him on the radio?--covering a

basketball game?--something.)

  Peter Fonda is the voice actor for The Truth in "Grand Theft Auto San An-

dreas," 2004.  He also starred with Luis Guzman in "The Limey," 1999.

  Dennis Hopper plays Frank Booth in "Blue Velvet," 1986, directed by David

Lynch and starring Kyle MacLachian as Jeffrey Beaumont.  Kyle MacLachian does

the voice acting for Donald Love in "GTA III."  The joke I know for this one is

that Dennis called David Lynch about getting the role of the psychopathic, ni-

tros-oxide-sniffing guy who's brutal to Isabella Rosselini's character.  Dennis

pleaded, "You have to let me play Frank Booth--because I am Frank Booth!"  This

raised a question for David: "That's great for the movie, but how are we going

to have lunch with him?"

  "GTA Vice City - Voice Actors" by GTAPlaceTV
  It features many of the VC voice actors at a recording studio.


  The idea of a vehicle that will blow up unless it goes at least a certain

speed, used in the Love Fist mission "Publicity Tour," was seen in the 1994 mov-

ie "Speed," in which Dennis Hopper played Howard Payne.

  "Boogie Nights" starring Luis Guzman and Burt Reynolds

  Burt Reynolds, who does the voice acting for Avery Carrington in "Vice City,"

stars as Jack Horner, for which he won a Golden Globe Award for Best Supporting

Actor, in "Boogie Nights," 1997, which also stars Luis Guzman as Maurice T. Rod-


  "To Live and Die in L.A."

  According to the International Movie Data Base web site, "Vice City" has a

number of connections with the movie "To Live and Die in L.A."  The movie's last

line, "You work for me now," is something Diaz tells Tommy, both feature the

Wang Chung tune "Dance Hall Days," the perspective of Waxman when he's murdered

is like that of Diaz when he's killed by Tommy and Lance, and both feature coun-


  George Romero, writer and director of "Night of the Living Dead"

  Funeraria Romero, just S of the pizza place in Little Haiti, features a dis-

play window containing a photo of Bela Lugosi as Dracula that someone has drawn

a mustache, etc., on.  It's in front of an alley where you'll find a shallow

open grave of a skeleton missing the left forearm, and is just a bit N of Carni-

zero Romero Family Butchers shop, which features hanging pig carcasses, a human

arm, and a box labeled "HUMAN ORGAN for transplant" in the window.

  It's probably named after director/writer George Romero, who made "Night of
the Living Dead," 1968, "Dawn of the Dead," 1978, "Day of the Dead," 1985, and
scripted a remake of "Night of the Living Dead," 1990.  They're all horror mov-
ies about people trying to survive when recently dead people come to (basic in-
stinctive) life, need to eat other people's flesh to survive, and are only
stopped if their brains are destroyed.

  "Lady Frankenstein"

  Flicko found that the poster with the line "ONLY THE MONSTER SHE MADE COULD

SATISFY HER STRANGE DESIRES" is for the 1971 movie "Lady Frankenstein."  The

poster is on the N outer wall of Interglobal Films.

  "Escape from New York"

  The Cabbie first appeared in "GTA III," which also has a bonus version called

the Borgnine.

  The Borgnine and Cabbie are named after the actor Ernest Borgnine who played a

cab driver nicknamed Cabbie in the 1981 movie "Escape from New York."  He drives

a Checker Marathon cab, which is what those cars are based on and which was very

common in New York City and many other American towns.

  "Miami Vice" starring Phillip Michael Thomas and Don Johnson

  The voice of Lance Vance is provided by Phillip Michael Thomas of the 1984-

1990 TV show "Miami Vice."  The pairing of Tommy Vercetti and Lance Vance is

similar to the team of Crockett and Tubbs, and the pair of guys who come after

Tommy in a "Vice" Cheetah if his wanted rating goes to three stars, if one is

African-American and the other is European-American, look vaguely like Crockett

and Tubbs from that show.  I do mean "vaguely"--that handsome Phillip Michael

Thomas is represented by the pedestrian you see that has a Gilligan-type sailor

cap pulled down over his eyes, and that handsome Don Johnson is represented by

some guy with a goatee.

  The "Vice" Cheetah looks like Crockett's white Ferrari Testarossa of the last
three seasons of the show.  The Stinger looks like the black Ferrari Daytona
Spyder he drove in the 1st two seasons.  The Spyder was actually a replica built
on the chassis of a 1980 Corvette, which is a slightly earlier model Corvette
than the one the Banshee in Vice City is based on.

  Luis Guzman (the voice of Diaz in "Vice City") was in a couple of episodes of
"Miami Vice," too--as Miguel in a 1985 episode and as the 1st Goon in a 1986 ep-
isode.  I'm starting to think I have to give Luiz Guzman his own walk-through--
he's in everything, this guy.

  Jan Hammer (the Mahavishnu Orchestra) came up with music for "Miami Vice" such
as "Crockett's Theme," which is played on Emotion 98.3 in "Vice City."

  There are other similarities, such as with the scenery and variety of vehi-

cles.  The heroes were savvy to the ways of the criminals they were after, and

Tommy Vercetti sure is.  It wasn't a prequel, but Don Johnson lit up between 11

and 12 (no, no, no....)

  fluffyheretic of GTAForums: thanks for telling me several references.  "Milk

Run," the 12th episode, Jan.4, 1985, of the first season of the TV series "Miami

Vice," "revolves around two New York kids looking to strike it big by smuggling

some cocaine into the States" in statues that are like "Vice City" Hidden Pack-


  In the episode, Crockett and Tubbs go after a south Miami drug ring that puts
cocaine in hollow statues.  Each is packed with a bag of 90+% pure cocaine and
has a street value of $25,000.  Tubbs says the statues look like "Chango, god of
the Santeria, a religion popular in Columbia--actually originated in Nigeria."

  Each statue is shaped like an oblong vase designed like a gray-green simpli-
fied man with a hat that has a sideways hatchet shape on top and who wears a
grey yellow necklace.  Each "blade" of the hatchet-shaped hat has a design that
looks like a closed eye.  They're similar in color, and basically similar in
shape, to the Vice City Tiki statues used as Hidden Packages of cocaine.

  Also, he recognized the Stubby Shotgun as a kind carried by Ricardo Tubbs.
Tubbs carried an Ithaca 37 pump-action shotgun--an Ithaca Stakeout--in a halter
under his jacket during the 2nd season of the series.

  He adds that the CROCS BAR in Little Haiti (across the street from, and NW of,

the Well Stacked Pizza Co.) "might be referencing the pet alligator Elvis owned

by Detective Crockett."  If you add that "Croc" sounds like the 1st syllable of

"Crockett," and that the bar features a couple of pictures of crocodiles, which

look much like alligators, I think it probably refers to both Crockett and his


  Other similarities I noticed in the episode:

  A guy by a boxing ring wears a blue suit that looks similar to the "Vice City"
Soiree clothes pickup suit, although it's probably meant to look like one worn
by Al Pacino in "Scarface."

  The "Miami Vice" intro shows a man playing lacrosse, which is represented by a
silhoette in the Vice City intro.  The "Miami Vice" intro also shows The Atlan-
tis Condominium, 2025 Brickell Ave, Miami, Florida, 33129, a building with a
rectangular horizontal hole in it similar to the horizontal hole in the first
building jumped to in "G-Spotlight."  According to Wikipedia, The Atlantis "was
also featured briefly in Scarface for exterior shots of where Frank Lopez (Rob-
ert Loggia) lived (interior shots were done elsewhere)."

  The Miami International Airport sign over the terminal is similar to the Esco-
bar International Airport sign over the terminal in "Vice city.

  Miss Cleo, the Psychic Friends Network, wiccans, attempts to sell the ability

to acquire paranormal abilities, and the lunar landing hoax hoax

Youree Cleomili Harris, who plays the Haitian gang leader Auntie Poulet who
seems to have Tommy Vercetti under her spell in "Vice City," is also known as
Miss Cleo and claims to be a psychic of a line of Jamaican shamans.  (Uh-oh.
Somebody call James Randi.  Shirley McLaine was unavailable?)

  According to the Bella Online web page by Lisa Shea, Youree was actually born
in Los Angeles to American parents.   Miss Cleo's Mind and Spirit Psychic Net-
work, started in 1999, was the most popular telephone psychic service in the
country, advertised on TV, with Youree fronting it but phones answered by people
using scripts, telemarketer-style.  It was built by South Florida businessman,
Steven Feder, with his cousin, Peter Stolz, who before had created Dionne War-
wick's Psychic Friends Network, which was promoted by celebrities such as Philip
Michael Thomas, the voice of Lance Vance in "Vice City."  Youree also helped
"hawk a Web-based psychic consultation service, a line of at-home tarot prod-
ucts distributed by the Walgreens drug store chain, apparel, and even an online
dating service," according to a Jan.17, 2002, web site about the company and
controversy around it.  It also says that Youree claims a distance between her-
self and the practices of the business people of it.

  The Miss Cleo...Network, after an investigation by Court TV and several Attor-
ney Generals, was shut down.  She appeared as Miss Cleo in early 2005 in a TV ad
for a Miami used car dealership.

  The Philip Michael Thomas Psychic Reader Network

  A web site about Philip Michael Thomas winning a suit for back payment from
the Psychic Readers Network is at:

  You might also go to the James Randi Educational, or CSICOP, home page and put
"Miss Cleo" and "psychics" or such in the search engine.

  Fairuza Balk, Mercedes Cortez in "Vice City," was named Fairuza by her father
regarding her blue eyes--"Fairuza" is Persian for "turquoise."  She used to, at
least, claim she was a wiccan (member of a wicca/witchcraft-oriented religion;
a witch), and ran a store for it, Panpipes Magickal,  she's since sold.  Proba-
bly related to that, she stars as Nancy Downs, one of the high school girls who
form a coven of witches who practice "The Craft," 1996.  I think the segment by
Gethsemanee (Lynn Lipton) the witch on KCHAT in "Vice City" is meant to be a
parody of that.

  Konstantinos, a guest on VCPR, has a web site:

  For various fees, you can buy books in which the victim is promised to catch
the dead on audio and video tape, summon spirits to locate treasure, control the
weather, guard their home while they're away (I could have used that a few
times), combat "psychic vampires" who use mind over matter to kill people, etc.
It's not given as a philosophical speculation on a possibility, pro or con, but
something you can pay him to learn to be able to do.

  You might also go to the James Randi Educational, or CSICOP, home page and put
various topics Konstantinos brings up in the search engine.

  If the lunar landing stage at Interglobal films calls to mind the lunar land-
ing hoax rumor, which it probably parodies, you might want to look at a good
criticism of the rumor at:

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"
  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown,"
  "Driving Miss Daisy," Michael Jackson

  I think Fort Baxter is named after the Fort Baxter in the 1950's TV comedy
"Sgt. Bilko" that starred Phil Silvers.  Rockstar North is based in Scotland,
and "Sgt. Bilko" is as popular on TV in Great Britain as "The Honeymooners" is
here in the United States.  I don't know why "Sgt. Bilko" isn't more popular
here--I thought it was pretty good in the reruns I saw.

  The interior of Kaufman Cabs looks like the main set of the 1978-1983 TV come-
dy "Taxi."   Someone has written that if you drive a cab out of it, you may hear
an Andy Kaufman as Latka Gravas-type voice say, "Stop--What are you doing?," but
that's actually something a (Kaufman only?) cab driver says if Tommy jacks his

  Some of the titles given in the Statistics section on Flight ratings are from
the movie "Top Gun," 1986. (Thanks to the FAQ by Aggrosk8er at Gamefaqs.)  The
"top fun" logo on some vans is similar to the "Top Gun" logo.  "Chappy" is taken
from the "Iron Eagle" movies I, 1986, through IV, 1995, starring Lou Gossett,
Jr., as Colonel Charles "Chappy" Sinclair.

  The Iron Maiden poster of a skeleton playing guitar is parodied on a window of
the Downtown Rock City record store.

  "The Number of the Beast," a 1982 Iron Maiden album title, is parodied for the
Love Fist ad "The Number of the Breast" at Vinyl Countdown at North Point Mall.

  The font used for the Iron Maiden logo is basically the same as that used for
the Downtown Love Fist billboard

  Thanks to Konstantinos for the Love Fist/Iron Maiden connections.  I'll add
that Couzin Ed and Lazlow talk about Iron Maiden and their mascot Eddie the Head
(parodied by the skeleton on the poster at Rock City) on VROCK.

  Colin Attle caught a reference across the street to the E of the Pole Position
club.  "Mairis bestsellers" advertises the "Book of the North" (not "month," so
I guess it might refer to Rockstar North) a book of "insect espionage" called
"Flycatcher," which is a reference to the 1987 book "Spycatcher."  It was con-
troversial because the British government tried to ban it.

  Colin also noticed that the store next door to the N is a travel agency called
"Avec Moi Holidays" (see I.3 Places) and has a symbol of a jet pointing to the
store with "fly...."  The combination "fly...." and "Avec Moi," which is French
for "with me," like the COMEFLYWITHME code, refers to the 1958 Frank Sinatra al-
bum and single "Come Fly with Me."

  (I'll add that since the nearby store "Burn Baby Burn" also has a sign that
says "since 1977," "Burn Baby Burn" seems to refer to a line from The Trammps
song "Disco Inferno."  It was released in 1976 but became more popular as part
of the soundtrack of the 1977 movie "Saturday Night Fever.")

  North of the Pole Position club and across the road is a shop called "jacks
prosthetics" with modeling mannequins in the window.  Colin thinks this may re-
fer to the mannequins seen in the music video "We Close Our Eyes" by Go West,
which has "Call Me" on Flash FM.

  The next shop north is wayland surfboards, which Colin caught as a reference
to surfboard builder Roger Wayland.

  The next shop is a golf store and features the name a robertson, which Colin
knew to refer to the famous Scottish golfer Allan Robertson.

  Colin saw that across from the police station in Little Havana is Calegg's
Delicatessen, and on the roof of it is a billboard that shows a fiery explosion
and advertises a movie starring Howitzer called "Exploder--Evacuator Part II."
It's a reference to "Rambo: First Blood Part II."

  A couple of blocks E of it is a shop called "Pizza Face."  Colin recognized
that the name is a U.K. slang phrase for a face with a bad complexion such as
one with acne.

  Colin Attle also saw that in the middle of the 1st floor of the Escobar air-
port terminal is a booth for Cut 'n' Shut automobile rentals.  "Cut 'n' shut"
refers to cutting the bad part from one car, and using another car to cut a re-
placement section from to weld to the 1st one.  The car is probably unsafe,
since it may come apart easily where it was welded, and is usually made by crim-

  Colin recognized "Vice 'n' Easy" as a rhyme of "Nice 'n Easy," which is the
name of a shampoo-in permanent hair-coloring product.  (I'll add that "Nice 'n'
Easy" is also the name of a Frank Sinatra song, and Sinatra is also referenced
in "III" and "VC" with Francis International Airport, the Sinatra photo in Mar-
co's Bistro where we first see Sonny, and the flying cars code "Come Fly with
Me," which is named after a Sinatra hit.)

  "Vinyl Countdown," the name of the record store at North point Mall, is a pun
that refers to the 1986 single and album by Europe called "The Final Countdown"
(thanks to derty).

  One confused-sounding African-American guy says, "Is that you, Miss Daisy?"
referring to the 1989 movie "Driving Miss Daisy."

  Michael Jackson

  The radio station Fever 105 features "Wanna Be Startin' Somethin.'"
  The radio station Flash FM features "Billie Jean."
  The Prawn Island corner drug store "Elbee Chemists" (once of Glen Oaks,
Queens, New York) with doors on the corner is a bit like the "PRESCRIPTIONS
Ronald's DRUGS" store in the video for "Billy Jean."
  A wall across the street features the movie poster for "Boy Scout Zombies"
which is reminiscent of the zombies in the video for "Thriller."
  A more clear reference is the pedestrian--a pimp ped in red and black with a
white t-shirt (similar to Michael's clothes in the video for "Beat it")--who
says, "Beat it--just beat it."

  Game makers and voice actors

  Sam and Dan Houser and Jamie King worked for BMG Interactive, later Rockstar.
Terry Donovan worked for Arista, later Rockstar.  Together with DMA Designs,
later Rockstar North, they created the Grand Theft Auto series.  Dan worked on
them from "2" on, and Terry began on the series by joining Dan to work with Buka
Entertainment to create "London 1969."  Dan also worked on "Manhunt" and the
"Midnight Club" games for Rockstar, and the other games Sam and Terry helped
with include Take-Two Interactive's "Oni" (I have it),  Gathering of Develop-
ers' "Serious Sam: The Second Encounter," and, for Rockstar Games, the "Mid-
night Club" games, "Max Payne," "Max Payne 2: The Fall of Max Payne," "Mafia" (I
have it), and others.

  For a much larger list by each of them, go to

  and put their names in the search engine.

  "Mafia: City of Lost Heaven," 2002, a game best admired for the PC version,
has a some other people in common with "Vice City" and "III," too.

Name                   "Mafia"               "III"                             "Vice City"

Renaud Sebbane  producer/             Barry Stark/producer: pedestrian dialogue
                             director:              ("Vice City" and "III")
                             voice overs

Chris Phillips       various voices      Marty Chonks/
                                                          El Burro
George Dicenzo   Salieri                                                     Ernest Kelly (Print Works)
Laura Maxwell    Michelle                                                 (as Laura Bubbles) pedestrian
Judy Henderson   casting                                                    casting
John Zurhellen    various voices                                         Jethro (Boatyard--wears a flowered

  Others who did various voices for "Mafia" include "Vice City" voice actors Ad-
am Davidson and Steve Kenezevitch/Kenzevich (pedestrians, both also in "III"),
Gilliam Telling (radio caller), Laura Paterson (commercials and "III" pedestri-
an), and Gene/Gean Hilgreen (commercial voice).

  Note: George Dicenzo also played District Attorney Vincent Bugliosi in "Hel-
ter Skelter," 1976, Major Benchley in "Close Encounters of the 3rd Kind," 1977,
and Sam Baines in "Back to the Future," 1985.

  My walk-through for "Mafia: The City of Lost Heaven":  (outdated)'s%20Guid%20Haven%20for%20Mafia_php.htm

  The game "Max Payne," 2001, shares Renaud Sebbane, Jane Gennaro (Maude the Ice
Cream lady), and Navid Khonsari (Dwayne of the Boatyard--he wears a yellow jer-
sey) with "Vice City."  And in "Grand Theft Auto 2," a Max Paint garage does
what a Pay 'n' Spray does in subsequent installments of the series.

  Navid also does voice acting in "GTA III" (the one who calls Lazlow about
killer bees), "Max Payne 2: The Fall of Max Payne," 2003 (the porn host), "Man-
hunt," 2003 (Cerberus guard #3), and reprises Dwayne in "San Andreas."  He also
directed the motion capture for the cut scenes, helped Dan Houser direct the
audio for the cut scenes, and helped write the pedestrian dialogue for "Vice

   After Navid played a caller who told Lazlow that killer ants are more dan-
gerous than killer bees on the radio station Chatterbox FM in "GTA III," 2001,
a reference seems to have been made about it in "Half-Life 2," 2004.

  In the chapter "Sandtraps" of "Half-Life 2," an antlion kills a man and an-
other man says, "Dear God!  Poor Laszlo!  The finest mind of his generation
come to such an end."

  Robert Davi, Col. Cortez in "Vice City," is Franz Sanchez in the 1989 James
Bond film "Licence to Kill," Agent Baily Malone in his 1996 to 2000 TV show
"Profiler," the voice of the SpecOps leader in the game "Halo 2," 2004, the
voice of the shipmaster in "Halo 3," 2007, and his voice is part of the game
"Scarface: The World Is Yours," 2006.

  And you can find Jenna Jameson, Candy Suxxx in "Vice City," as Daisy, the
skater you have to complete the game, etc., to unlock (oo-oo) in "Tony Hawk's
Pro Skater 4," 2003.

   Soundalike game names

  In the "Autocide" assassination mission in "Vice City, you're to have Tommy
kill six people with names like characters in other crime games:

  - Mike Griffin--like Mace Griffin in "Mace Griffin Bounty Hunter," 2003.

  - Dick Tanner--the same as Tanner in "Driv3r," 2004, who, like Tony Cipriani
in GTA's "III," 2001, and Rafferty in the game "True Crime: Streets of LA,"
2003, is voice acted by Michael Madsen.  He also stars as Sonny Black in "Donny
Brasco," 1997, which stars Al Pacino as Benjamin "Lefty" Ruggiero, and plays
Vladimir in the movie based on the game "Bloodrayne," 2002.  In the mission
"Madd Dogg's Rhymes" in "San Andreas," a man plays a video game and says, "This
sucks.  I mean, how could Refractions mess up so bad?  Tanner, you suck ass!"
"Driv3r," 2004, is designed by Reflections Interactive.

  - Marcus Hammond and Franco Carter--like Mark Hammond and Frank Carter in "The
Getaway," 2002.

  - Nick Kong--like Nick Kang in "True Crime: Streets of LA."

  - Charlie Dilson--like Charlie Jolson in "The Getaway."

  Thanks to this web site for the "Autocide" game references:

  Celebrity soundalikes (Walter Brennan, etc.)

  Maybe it's just a coincidence, but some of the other pedestrians sound like
celebrities not listed in the cast.

  The police man shouting, "Dangerous driving is a crime" sounds like Jim Car-

  (And the pool of water and sky backdrop at Interglobal film studio reminds me
of the end of "The Truman Show," 1998, starring Jim Carrey as Truman Burbank.
The idea of manipulating a character for a video game is similar, too.)

  the light brunette guy in a brown leather jacket who says, "Do you want me to
push you?" sounds like Gene Hackman as Popeye Doyle in "The French Connection,"
1971 (or Brian Doyle Murray, Bill's brother);

  one of the policemen sounds like comic/TV game show "Family Feud" host Louie
Anderson: "I'd chase you if I didn't have so many doughnuts";

  a business lady says, "Oh, no, you don't" like Goldie Hawn using a matronly

  the lady selling cigars by the Ocean View sounds like Olive Oyl of "Popeye"

  some business guy says, "Mm-mm, yes" like the late Jim Backus (another hint is
that he refers to Jim Backus' role in the '60's sitcom "Gilligan's Island" by
saying, "Oh, Thurston Howell--save me!")

  the victimized shopkeepers of "Shakedown" all sound vaguely like Woody Allen:
"My livelihood--destroyed";

  the construction worker who says, "I'll dunk your f-in' doughnut" and "Ha ha,
you missed" sounds like someone from "The Simpsons" (Thanks to 88survivor for
clarifying that another line he says is "Crush, kill, demolish");

  and the ped who says, "Money is the root of all evil--gimme some," "Jesus, Jo-
seph, and Mary," and "Somebody should hit you with a brick," etc., sounds like
the late Walter Brennan.  Someone named Dream Projects at the Gamefaqs message
boards recently wrote that you hear that last voice say a lot of funny things if
you get into a lot of fights with what he called "hillbillies" in the construc-
tion area.  They're barefoot with blue jeans, red jerseys, brown sweaters, and
black hair and beards.

  More funny things pedestrians say

  An old lady: "I think I s**t my pants."

  A tramp: "Fire in the hole!"; a drunken one: "I'm lost again."

  The skater lady: "Gangway, Disco Duck!"

  A rich businessman: "Where the hell is my yacht?"

  A young African-American lady in jeans: "S**tknockers!"  ("S**tknockers"?)

  A couple web sites pointed out that a Vice City ped who looks like Gordon
Gekko of the 1987 movie "Wall Street" says "Greed is good."

  He has combed back dark short grey hair and a short mustache, a white shirt, a
dark tie, red suspenders (Gekko is seen in suspenders during his "Art of War"
speech), and blue pants.  (Thanks to the Coconut Kid for the tip to look for the
ped in the VCN building area, Downtown.  The ped also says, "There's nothing my
money can't buy" and "I'm young, rich, and cute.")

  For me, part of the fun is thinking of things you'd say in response to them.
In response to some of the harsher things, I get a lot of mileage out of an im-
pression of Andy Griffith as Andy Taylor on the 1960-1968 TV show "The Andy
Griffith Show": "That wouldn't be very sociable" or "I don't think I'd be par-
tial to that."  And shaking your head "No" like an exasperated Don Rickles about
to say, "You dummy" comes up when a member of the Vercetti gang says, "Where are
we?"  (These are the people I have to protect me if homicidal criminals come
around....)  And when the police radio dispatcher seems to know what vehicle
Tommy is in when he has a wanted level--"suspect last seen in a helicopter"--
it's enough to say something like "I'll have to keep an eye out for that; I al-
ways try to do my civic duty...."

  Ped dialogue
  "GTA Vice City - All Pedestrian Quotes" by 70mphTV

  Captain Scott and Dundee, Scotland

  According to Amnesiac at the Easter Eggs Archive web site, a billboard by the
airport which says "Come to Dundee," shows the ship "Discovery," which Captain
Scott sailed to Antarctica and which currently resides at Dundee, Scotland, and
the sign says that because some of the Rockstar North programmers came from DMA
Designs in Dundee.  (It also says, "Look, we have a boat that belonged to a los-
er!"  which is a harsh joke.  Robert Falcon Scott made a couple of pioneering
expeditions to the Antarctic, fraught with tragedy but bringing scientific dis-
covery and acclaim.  In his 2nd effort, he led a team that tried to be the 1st
to reach the South Pole but were beaten there by a Norwegian group led by Roald
Amundsen that got there 21 days earlier.  The effort by Scott's group was also
made at the cost of their lives, having gotten caught in blizzards in 1904.)

  Update: there's another billboard about Dundee in "San Andreas" on the roof of
a Vinyl Countdown in N Rodeo.

  Look-alike mall and soundalike island

  Washington Mall looks like the Bal Harbor Shops in Miami which have expensive
stores like Gucci's.  (Thanks to the Secrets FAQ by THaguyINgta3 at the Gamefaqs
web site for the Bal Harbor mall tip.)

  The porn film studio is on Prawn Island.  "Prawn," besides being a name for
edible crustaceans, is a pun that sounds like "prOn," deliberately illiterate
Internet slang for "porn."

  Little Havana, Little Haiti, and Liberty City--Miami

  There's a Little Havana district, named after the capital of Cuba and which
has a predominantly Cuban population, in SW Miami.  It's centered along SW 8th
St.--"Calle Ocho" (8th St.).  It began growing with people fleeing the Cuban
revolution in 1959.

  Among many sources, you might read

  Little Haiti, with a predominantly Haitian population, is about 15 miles NW of
it in Miami.  It spans NW 12th to 19th Aves. and 62nd to 73rd Sts..  It began
growing with refugees fleeing extreme poverty in Haiti in the 1960's.  As in the
game, Little Haiti has more poverty and crime of the two, indicated in the game
with the shacks of Auntie Poulet's neighborhood and the harsher behavior of the
Little Haiti gangsters.

  I'm no big sociology professor--I don't even follow the news as much as some.
But the conflict in real life doesn't seem to be as much a matter of how the im-
migrants of one group get along with the members of the other, although Miami is
a relatively segregated place of recent great changes in proportions of ethnic
groups, but more over differences in how the attempts at immigration from each
country to the U.S. have been considered and handled.

  1980 saw a wave of immigration from both and pointed up this difference.
While the Haitians were accepted in NYC they were rejected in Miami, considered
as fleeing an American protectorate in comparison with Cubans who were accepted
as fleeing communism and Fidel Castro.  Castro opened the harbor at Mariel and
made sure the 1000's of Cubans taken from it to the U.S. were from jails and
hospitals for the criminally insane.  (Though it was done to spite the U.S. view
of him as cruel, it ironically reaffirmed the U.S. view that he could be a real
nutcake.)  The crime rate went up.

  There is a Liberty City section of Miami, too, which is the largest African-
American section of Miami, about two miles from Little Havana.  It originated in
the 1930's with people moving from overcrowding in the African-American Miami
neighborhood of Overtown to the concrete buildings with indoor plumbing in what
became known as Liberty City.  Many of them viewed the difference above, with
the Cuban-Americans being more successfully accepted and integrated into Miami,
as having the added factor of racism.

  One of the worst race riots in United States history happened there after the
all white jury acquittal of the white policemen who beat Arthur McDuffie to
death in 1980.  McDuffie was an African-American insurance man.  The officers
said he was killed when his motorcycle crashed after a high speed getaway at-
tempt, then changed it when one officer said he was beaten to death with flash-
lights when he forcefully resisted arrest.

  "According to the U.S. Census Bureau, in 2004, Miami had the third highest in-
cidence of family incomes below the federal poverty line in the United States,
making it the third poorest city in the USA...."

  Other places "Vice City" is based on

  Ybakker at GTA Forums came up with some good similarities between Miami and
"Vice City."

  The areas marked with letters in Vice City are like those with the same let-
ters in Miami in the two pictures at the next link:

  The layout of Escobar International is similar to the one of Miami Interna-

  Starfish Island looks like Belle Isle:

  These Ocean Beach buildings look very similar to ones of the Art Deco District
of Miami:

  The lighthouse looks like Cape Florida Light--the lighthouse in Key Biscayne:

  Links Bridge looks like the Port Orange Bridge:

  The tallest skyscraper Downtown is like the Bank of America Tower:

  Wikipedia has a good article about places "Vice City" is based on:

  A few examples:

  The lighthouse is based on Cape Florida Light--the lighthouse in Key Biscayne.

  The park at the S end of the E island is like South Pointe Park.

  North Point Mall is a parody of Aventura Mall.

  One of the places Starfish Island seems like, and the one that the name is
based on, is Star Island.  (See ybakker's picture of Belle Isle, above, for a
good comparison of the layout of the island itself.)

  Leaf Links seems to represent a number of Country Clubs on the E side of Mi-
ami.  The name comes from Leith Links, which is in Leith near Edinburgh, Scot-
land, where Rockstar North is.  Leith Links is where the earliest record of golf
is found.  It's considered the "home of golf" because the first official rules
were formed there.

      "Rockstar North is located on Leith Street, the road (continued as Leith
      Walk) to Leith from central Edinburgh.  Prior to this, the company was
      based within Leith itself--in an office building situated next to Leith
      Links park.  The park itself is honored in the fourth Grand Theft Auto
      game, Grand Theft Auto: Vice City, where the local country club is called
      Leaf Links."

  GTW notes:

  The Downtown skyscraper with a big rectangular horizontal hole in it, also the
first building you have Tommy jump to in "G-Spotlight," is the Atlantis Condo-
minium, 2025 Brickell Ave, Miami, Florida, 33129.  As mentioned above, it's seen
in the intro to the TV show "Miami Vice" and, according to Wikipedia, it "was
also featured briefly in Scarface for exterior shots of where Frank Lopez (Rob-
ert Loggia) lived (interior shots were done elsewhere)."

  The name of the WK Chariot hotel is probably a variation of the name of the
"JW Marriot Hotel" of Miami.  The curved porch roof is similar, too.

  The Beach Patrol Headquarters, S of the Ocean View Apartment, resembles the
Miami place of the same name.

  The water tower at Interglobal Films is probably meant as similar to the water
tower of Warner Bros. studios at 4000 Warner Blvd. in Burbank, CA.  A couple
similar water towers appear in Interglobal Film Studios in Los Santos in "San
Andreas," too.  (Thanks to reader and contributor Wolfie2k5.)

  The Miami Beach life guard huts

  The Art Deco district of Ocean Drive in South Beach, Miami

  Ocean View:

  The Ocean View apartment building is based on the hotel of the
  Clevelander Hotel
  1020 Ocean Dr.
  Miami Beach, FL 33139
  (See 6:42 etc. in the video at the next link)

  Go to the Google Search engine and put in "1020 Ocean Drive, Miami Beach,
FL."  Zoom in on it till you get the street view.  Click the picture, hold down
the LMB, and move the mouse to look a bit S (or wherever it is in relationship
to the camera at the time) to see the Clevelander.

  While doing a street search go to the Google Search engine, put in "710 Ocean
Drive, Miami Beach, FL," and do the same.  As of March, 2018, the car in front
of it is from the same era as the real cars the Oceanic is based on.  I'm not
sure which had the idea for the car in front of it first.  The Deacon/Beacon
and Colon/Colony are a bit to the N.

  The logo for the Malibu Club looks something like the logo for the Malibu
Country Club, which has a golf course on Encinal Canyon Road (which you'd prob-
ably reach from Mulholland Highway, which, in turn, suggests Stephen Mulholland
of Rockstar North and an intersection in "San Andreas") in Malibu, CA.

  Downtown Miami:


 I.3    How to go to New York and get there a couple years before you leave:
               some of the "Grand Theft Auto III" tie-ins with "Vice City."

    People and the Dodo
    Walk out over thin air (hobo-ha!)
    Darkel and discarded game ideas
    PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  "Grand Theft Auto Vice City" is a prequel, set in 1986 Vice City/Miami, to
"Grand Theft Auto III," set in 2001? Liberty City/New York City, of the same
world, if not main story line.

  People and the Dodo

  Sonny Forelli (Tom Sizemore), who seems to have set Tommy Vercetti up to go to
prison for 15 years, sends him to Vice City, and is killed by him in the end,
must have criminal relatives.  In "GTA III," Joey Leone (Michael Rapaport) wants
Claude (Claude Speed of "Grand Theft Auto 2"?), the lead character, to deal with
the Forelli brothers.

  Lazlow Jones, one of the GTA writers, hosts VROCK in "Vice City."  One of the
CDs of "Vice City," and extra, songs reveals how Lazlow got kicked off the rock
station.  (See the "Radio Station Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs.
Basically, the normally level-headed Lazlow gets a little naively carried away
with his rock star wild man effort.)  He hosts Chatterbox FM in "III."

  Fernando (Frank Chavez) hosts Emotion 98.3 in "Vice City."  He's a pimp pre-
tending he's something better to the increasing annoyance of Lazlow on Chatter-
box FM in "GTA III."

  Barry Stark, the guest who's a nudist on VCPR in "Vice City," is a nudist who
calls in to Chatterbox FM in "III."  He's voice acted by Renaud Sebbane, who
produced the pedestrian dialogue for "Vice City" and "III."

  The British fellow who calls in to KCHAT and wants to be spanked in "Vice
City" calls in to Chatterbox FM wanting the same thing in "III."

  An American gang member who calls KCHAT to tell Thor his gang emulates Thor
calls Chatterbox FM complaining about British language and sports in "III."

  The caller to KCHAT who's a fan of Claude Maginot (John Mauceri) in "Vice
City" is Morgan Merryweather (Gerry Cosgrove) who's the DJ of the classical
station Double Clef FM in "III."

  Toni (Maria Chambers) hosts Flash FM in "Vice City" and "Vice City Stories"
and Flashback FM in "III."

  The group onstage at the Malibu Club is a Village People-looking group of Vice
City pedestrians (except the Native American Indian and cowboy are replaced by a
fireman).  A pedestrian ribs the lyrics of songs by the Village People ("Young
man," "There's a place you can go," "In the navy," etc.) in "GTA III."

  8 Ball has a bomb shop in "Vice City," and is one of the characters, voice
acted by Guru, and has three bomb shops, each with a different way to detonate
bombs, in "III" and "Liberty City Stories."

  Donald Love, as Avery Carrington's silent stenographer in "Vice City," picks
up on Avery's line  "...nothing brings down real estate prices quicker than a
good old-fashioned gang war, 'cept maybe a disaster, like a biblical plague..."
and uses a slightly paraphrased version of it himself as a media mogul, voice
acted by Kyle MacLachlan, in "III."  (I think "Donald" may be meant to suggest
crazy presidential aspirant (2016) Donald Trump.  The wealthy media mogul part
reminds me a bit of Ted Turner.)

  Diaz (Luis Guzman), the crack dealing crime boss, complains to Tommy Vercetti
that his favorite "El burro" movie wouldn't play.  El Burro (Chris Phillips),
leader of the Diablos gang, gives Claude, the lead character of "GTA III," some
missions in Portland and likes porno of...el burro.  (El Burro also gives mis-
sions in the 1st "Grand Theft Auto.")

  El Burro is among the Stephen Bliss cartoon representations of a few charac-
ters of "GTA III" you can find in "Vice City" (El Burro is that fat guy laughing
and pulling his t-shirt off his belly to show a tattoo).  You can find him with
8 Ball, Kenji Kasen, and Maria in the display window of the Rockstar Video Games
store, S end of the east island, 2nd street from the E, a little over half a
block up on the E side of the street.  You can find ones of Luigi Goterellio,
Misty, Asuka Kasen, and Toni Cipriani as targets in the windows of the 2nd and
3rd shooting tests in "The Shootist" and in "Rifle Range."

  Phil Cassidy (Gary Busey), who has heavy artillery to sell Tommy and loses his
arm in "Vice City," has an Army Surplus place and is featured as the One Armed
Bandit in the "Arms Shortage" mission for Ray Machowski (Robert Loggia) in "GTA

  Hunter Platin, the Psycho in "Vice City," is Phil Cassidy, Curly Bob, and Chi-
co in "III."

  Kim Gurney, who is one of the people who supply the voices of pedestrians in
"Vice City" and "San Andreas," is the voice of Misty in "III."

  The little Dodo (you can't fly), pulling a sign behind it, and the Skimmer (a
Dodo with pontoons you can fly) in "Vice City," show up as a Dodo (you can fly)
with clipped wings at the airport, and a Dodo (you can't fly) flying overhead,
in "GTA III."   As the "Vice City" Dodo (you can't fly), it's afforded the spe-
cial status of being the only thing (and person, considering that there must be
someone in there flying it) that you can get 30 criminal rating points and a
three star wanted level for destroying, which may create the biggest explosion
of the game.  Like Tommy, however, it won't stay lying down no matter what you
do to it--it keeps coming back.  Both the  non-flyable "Vice City" Dodo and at
least the flyable Dodo in "III" have Y-ME369, as in "Why me?" (369 implying a
trio of mutual oral sex?) written on the side of it, meaning they're the same
small plane(s).

  I like it.  It's in "San Andreas," too, and they fixed the wings.


  The "looks like a temple--sounds like a church" (organ services--settle down--
between 10 and 11 am) building at the S end of the east island has a star of
David, and what I think is meant as a depiction of Moses' tablets, over the
front door.  It was preceded by the big star of David statue at the S end of
Staunton in "GTA III."

  There's a set of a bit of the Broadway-like Bedford Point section of Staunton
Island of "GTA III" at Interglobal Films on Prawn Island in "Vice City."  It's
the outdoor set with the huge half of a hamburger marquee.  The set makes the
area for the street a little narrower.

  You can find a lot more Liberty City/New York City and New Jersey similari-
ties at the page at the next link.

  Thanks to reader Colin Attle for the location of a couple of places with Rock-
star references.  S of the Little Haiti Pay 'n' Spray is a bed store with a mar-
quee that says "This is the number 1 bed store in Carcer City"--Carcer City is
the setting for the Rockstar Game "Manhunt," 2003.  (N of that Pay 'n' Spray is
the Ryton Aide store that appears in "Manhunt," too.)  If you continue N, take
the 2nd left, and look right at the left curve, you'll see the RIVERSIDE PAVIL-
LION, and to the right of it are a couple of store shutters that each have graf-
fiti of the name of the 2006 Rockstar Vancouver game "BULLY" by the Rockstar

  Another thank you goes to Colin Attle for reminding me that E and across the
street from the Pole Position, on a store front with a sign that says "avec moi
holidays" ("avec moi" means "with me" in French), is an advertisement for a $399
holiday to Edinburgh--the home of Rockstar North.

  (I'll add that Tenerife, a place it advertises for a $299 holiday, is a Span-
ish island that's the largest of the seven Canary Islands in the Atlantic Ocean
off the coast of Africa.)

  Colin also wrote to me that "to the east of Washington Mall there is a barbers
called 'Gay Gordos'--this could be reference to a Scottish dance: the Gay Gor-
dons." (I'll add that there's a Gay Gordos Boufon Boutique in Redsands East in
"San Andreas.")


  The terrarium in Tommy's Ocean View apartment contains basic versions of a
rock arch and a light house which symbolize the ones behind the NW Portland man-
sion of Mafia leader Salvatore Leone (Frank Vincent) in "GTA III."  The open
chest in it seems to refer to the open chest that Claude, the lead character of
"GTA III," finds at Donald Love's place as he realizes that Donald Love has dis-
appeared.  A poster of Claude is on the Ocean View wall.

  Between 23:00 and midnight, the lights in the windows of the WK Chariot Hotel
in "Vice City" depict the outline of a huge c*ck and balls, and spray squirts
periodically from the roof.  (The WK Chariot is E and across the street from the
parking lot of the Malibu Club.)  The "Zombie Elvis" papers that litter the city
are put out by the Liberty C**k.  The guy with a ponytail by Liberty College in
Staunton in "III" has a sketch on his notepad by someone that might have had the
WK Chariot in mind.  The fans at the stadium hold up cards that spell the name
of their team: C**KS.  I wonder if the GTA "San Andreas" is going to have some-
thing like that.

  (Update: in "San Andreas," W of Verdant Meadows, and in an entrance lot at the
S end of the block of "TOS" of "LOS SANTOS," are GTA versions of Big Stoney of
Kodachrome Basin, Utah.  I leave it to some modder to figure out how to put Reg-
ular Tom on top of it.)

  The Degenatron and Pogo the Monkey (non-working) arcade games are found in the
Kaufman Cab building and the Little Haiti Well Stacked pizza store in "Vice
City."  Degenatron is advertised on a billboard over a NW Downtown road in
"Vice City," and both games are advertised on the radio in "III."  Since "III"
came out, if you want to play them, you have to go to the 2nd and 3rd links be-

  Pogo the Monkey may be a reference to the 1983 Commodore 64 and Atari 400/800
game "Pogo Joe."

  The Predator, the police boat with a built-in machine gun (I.9.E), is in "Pa-
parazzi Purge" in "GTA III."

  Some billboards by the airport in "Vice City" say "Take a vacation in Liberty
City."  It's blurry, but I think it's Claude in the blue Blista in the fore-
ground of it.  In "GTA III," on a poster in the tunnel to the airport and on at
least a couple of billboards in Liberty City, there's an ad that says, "see you
in MIAMI."  There's a small picture of palm trees on a beach that says, "GET-
AWAY" on the refrigerator in the trailer at Phil's Place in "Vice City."  On a
wall of the Portland hideout in "III" is a poster of the same thing.

  The McAdam Airways hangers in "Vice City" were preceded by ads for McAdam Air-
ways in "GTA III."

  The North Point Mall parking garage in "Vice City" is like the multi-story
parking garage in Newport in "GTA III."

  If there's parallel to the "GTA III" Shoreside Vale unfinished tunnel in "Vice
City," it's the big tan sewer pipe sticking out from the land into the water at
the base of the V in the water between Fort Baxter and Little Havana.  You could
type the "seaways" code and drive into it to the length of a small car, but
that's it.  It's about as exciting.  I haven't heard about anyone wondering
what's behind it, though.

  Phil's refrigerator also has an ad for the Bloody Choppers (rock band?), and a
poster in the trailer advertises the movie "Soldiers of Misfortune."  Both ads
can be seen on billboards in "III" and both things are advertised on LED panels
in Bedford in "III."  I'll guess that "Soldiers of Misfortune" is a play on the
names of the two "Soldier of Fortune" computer games.

  The Bitch 'n' Dog Food trucks in "Vice City" have boxes with a light bulb with
a human face drawn on them in the back (knock the back door off with a night
stick or such to see them).  The boxes just show the logo of the "Sparki" elec-
tric company logo from "III."  But a Boxville or Yankee R. S. and L. Bows truck
has boxes of red meat and blood stains on the walls inside.  In the "Her Lover"
mission in "III," Marty Chonks (Chris Phillips), who runs the Bitch 'n' Dog Food
company, intends that the lover of his late wife is going to give the dogs of
Liberty City a new flavor that month.

  Colin Attle wrote to me with some background on the Whippet coaches seen in
"III" and "Vice City": "these are dogs in the U.K. and are similar to greyhound
dogs, which is a reference to the Greyhound coaches that service most of the

  Walk out over thin air (hoo-ha!)

  In "GTA III," you can have Claude jump from atop an Ambulance that's backed
onto a mound of dirt along the wall on the top level of Marco's Bistro (across
the street to the S of Salvatore's mansion) and have him walk out into thin air
on a couple long plates of invisible solid stuff.  He can walk a long way that
way, and through most of it he can jump to the right and end up in a walled yard
with no way in but that, the Dodo, or flying Rhino, and no way out except on a
ramp that's provided.  I think the ramp shows the game developers paid attention
to the area and this wasn't an accident.

  In "Vice City," you can have Tommy land a chopper on thin air in the middle of
the four towers at the top of the big beige building across the street to the E
of the Vice Point police station then get out and stand on thin air.  You can do
the same basic thing on the invisible plate on a narrow plank along the roof
three doors S of that.  A screen shot, I.100.F, might make some people curious,
since nobody normally bothers with those buildings for anything.

  If you don't want to travel, have Tommy jump on the low round table in the
middle of the TV room of the mansion and he'll hover high above it.

  But one of the three biggest ones I know of, and the most unusually placed as
well, is a plate of invisible stuff over part of the dirt lot of trees (S of
Little Havana Streetwear) which is behind the building with "PIP DUI SR-22" in
the window.  (Between this and the Havana Outfit glitch, this neighborhood has
some strange problems.)

  To get to it via the dirt lot of trees, go N from the Starfish Island bridge
on the main N-S road of the W island; make the 1st turn left and go to a T in-
tersection; turn left and it's down the road on the right side.  Have Tommy go
on foot up the ramp at the SW corner of the dirt lot of trees, then to the top
of the 2nd ramp before him, jump from it onto the roof to the E, then go to just
before the NW corner and drop off the roof to the W.  Another way is to have him
climb, or drive a PCJ 600, up the S tree of the two climbable trees in the lot,
jump on the roof, and jump off the NW corner to the W.

  The plate runs from about ten feet lower than the NW corner of the building,
about 25 feet from the building out to the W, and slants a bit upward for about
15 feet from the S to N, where it's about six and a half feet lower than the
roof.  You can have Tommy look down to see where his shadow cuts off at the S
edge of the plate or shoot at it to let the ricochets show you how big it is.

  You can make a PCJ 600 jump to the invisible plate from the rooftop on the W
side of the dirt lot, too.  Get to that rooftop by starting the series of jumps
leading up to Unique Jump 8 but stop on the2nd rooftop, then start your runway
from the NW corner of that rooftop.

  There's a similar invisible plate across a 3rd of the central clearing, sur-
rounded by guard rails, of the roof of the Schuman Health Care Center, Downtown.
It's the 5th roof you land on in "G Spotlight" (I.81).  Have Tommy run and jump
from the ramp used for a jump in "G Spotlight" to get over the railing and land
on the plate.

  (Thanks to a post by Chris at "the gta place" web site for the tip about the
invisible plate at the Schuman Health Center.)

  A 3rd one is in the office Tommy rides up to in an elevator at the start of
his jumps for "G-Spotlight," I.81.  Send him S from the breakable glass to the
two chairs on the left.  Have him jump on the chairs then onto the office cubi-
cle.  Then have him do a running jump for the closed-off office beyond that.
When it works, he can run around over a variety of the closed-off office areas,
not that the developers provided much detail to see in them.  To get him out, I
walked Tommy over an edge of the building in the middle of it somewhere. He
fell, then fell through "gray hell," and ended up on the sidewalk he was on be-
fore he went in the building.  (I don't know if it's a glitch you can predict,
but one of the times I had Tommy return on a PCJ 600 is the 1st time I saw him
drive around inside the elevator like a nut, which I think is a glitch you can
make happen on PS2 that had generally been fixed for the PC version.)

  (Thanks to a post at the GTA Forums web site by gav1100, of the stunt guide
mentioned in I.9.C.  In his post, he got into the office and couldn't leave
without starting a new game.)

  Darkel and discarded game ideas

  "GTA III" had the infamous Darkel, a character listed as being voice acted by
Bill Fiore in the booklet that comes with the game.  Darkel was edited out of
the game before it was released.  According to rumors on the game web sites, he
was the leader of a gang of tramps who gave the lead character missions to kill
some of whatever other gang but his own.  Supposedly, his meeting place became
the location of a hidden package with four tramps with Molotovs around it in the
tunnel that goes S from 8 Ball's place in Portland; his missions were changed to
rampages and the El Burro mission "I Scream, You Scream."  He's also still there
in the Grand Theft Auto III\models\gta3 file.

  According to a Wikipedia web site article, he was taken from the game in reac-
tion to the Sept. 11, 2001 tragedy.  It's also why the "ilikedressingup" code
won't let you choose the mid-Eastern taxi driver with a turban to use as an al-
ternate lead character.

  (I'm still waiting for a GTA game to explain what happened to the wings of the

  If you're curious enough about him, you can put Darkel (if not his missions or
voice) into "III" with Notepad.  Un-check the green dot 1st (I.100.D.a).  Then
click Edit > Replace, and replace "scum_man" (the hunched over tramp with a
beard and long overcoat) with "darkel" in data\default.ide and data\pedgrp.dat.
This changes which .dff and .txd files the game calls for to have it call for

  "Vice City" has it's less well-known remnants of earlier game ideas, too.  At
the end of Rusk's guide at the Gamefaqs web site, he's given interesting exam-
ples of bits of script that were edited from the final release you can find in
the PS2 version in the american.gxt file.  PC fans can look for them with Note-
pad in the Program Files\Rockstar\Grand Theft Auto Vice City\TEXT\american.gxt

  The relationship between Tommy and Mercedes was developed further in earlier
ideas, for example.

  And the Stats "Visits from Loan Sharks" and "Garbage Pickups Made" were

  PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  "San Andreas" includes Claude, the star of "III," action figures from "Vice
City" and "Manhunt," St. Mark's Bistro and the spherical building at Francis In-
ternational Airport (which resembles the Theme Building at Los Angeles Interna-
tional Airport) ("III"), Frank Vincent (Salvatore Leone, "III"), Cynthia Farrell
(Catalina, "III"), Debi Mazar (Maria, "III"), Lazlow Jones (Lazlow, "Vice City"
and "III"), Frank Chavez (Fernando, "Vice City" and "III"), Danny Dyer (Kent
Paul, "Vice City"), Navid Khonsari and John Zurhellen (Dwayne and Jethro of the
Boatyard in "Vice City"), and Hunter Platin (Phil Cassidy, Curly Bob, and Chico
in "III"; the Psycho in "Vice City"; he does the voice acting for Ran Fa Li in
"San Andreas").

  Vice City, Liberty City, and San Andreas 1st appear (in different form--even
the neighborhoods have different names) in the 1998 game "Grand Theft Auto."  I
suppose it's meant as a fictional take on the gangs and crime of Miami, NYC, and
Los Angeles, etc., of the late 1990's.  Currently, you can download it,  "Wild
Metal Country," 1999, a futuristic shooter in which Rockstar North tanks are 1st
called Rhinos, and "Grand Theft Auto 2," 1999 (in which the three main areas are
the downtown, industrial, and residential sectors), all three games optimized
for current PCs and in their entirety, from the Rockstar web site.


 I.4  PC health

  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard.  If you spill something into your key-
board, disconnect it, flush it thoroughly with water, and let it dry for a few

  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)

  Get your hard drive clean and in order

  Use a minority of a hard drive so it will run faster and last longer, and keep
another drive for storage.  (I don't have an SSD yet. If you get one, check the
reviews for a good brand with TRIM, and use a storage disk to keep from filling
up the SSD.)

  After using the Internet go to

  XP: Start > All Programs > Accessories > System Tools > Disk Cleanup
  Vista: Control Panel > System and Maintenance > Administrative Tools > Free up
disk space > Disk Cleanup Options

  and remove, at least, the Temporary Files, Temporary Internet Files, and empty
the Recycle Bin.  The Temporary Internet Files can help you surf the web faster,
but I search it fast enough without them and they can build up into a huge batch
of bytes in no time.  If my system is running fine, I also click the "More Op-
tions" tab to remove all but the most recent System Restore point or Shadow Copy

  Buy an anti-virus program, keep it updated, and run it regularly.  A good ver-
sion you pay for is BitDefender.  Norton is good but more expensive.

  An option is to use free software antivirus software such as Avast Free Anti-
virus.  When it prevented me from running a Steam version of GTA "III" I
switched to AVG Antivirus.  You might want to go to the Downloads section of the
Microsoft web site and try Microsoft Security Essentials.  Keep it updated and
run it regularly.,2817,2388652,00.asp

  If you use a hard disk drive (HDD) at least once a week run Disk Defragmenter
for it.  For Windows XP Home Edition, go to Start, All Programs, Accessories,
System Tools, and Disk Defragmenter.  Run it after crashes and after you make
any big changes to your PC, too, like after putting in new graphics card drivers
or downloading or removing a game or such.

  Even better is Diskeeper.  The Windows XP defragmenter is a scaled down ver-
sion of it.  I recommend the Professional version--it lets you do a boot time
defragmentation, which defragments the Pagefile and Master File Table.  Your
other files run in co-ordination with those, but you can't defragment those with
the Windows XP defragmenter.

  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and
graphics cards (ATI, NVIDIA, etc.), motherboard chipset driver (probably VIA Hy-
perion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Micro-
soft web site Downloads section), mouse, keyboard, and whatever else you use for
the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
puter specifics are, and see how they compare with the requirements for comput-
ers given on the bottom flap of the box of the game.  You might want to upgrade

  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like Sandra Lite, mentioned below in the Tweak
guides part of this section, and run the various modules it contains.  You can
not only learn what your various PC components are, but get helpful recommenda-
tions about changing settings and making upgrades to improve the performance of
your PC.

  Turn off unnecessary applications before running the game

    and use one processor core

  Run a free utility called End-It-All 2 and use the "Close all" button to shut
down other applications before running the game.

  If you have a multi core computer, the game may play too fast unless you use
only one processor core.  Run the game, press Alt and Tab to go to your Desktop,
and open the Task Manager by right clicking the Task Bar and selecting Task Man-
ager or by pressing Ctrl Shift and Esc.  (In Vista, you can get there from the
Desktop by pressing Ctrl Alt and Delete then selecting it from the menu.  If you
change your mind, press Esc to exit the menu.)  Click the Processes tab, right
click gta_sa.exe, and un-check one of the CPUs.  (Thanks to silentexistence
whose tip is given by DXNathan in his pinned topic at Gamefaqs)

  Take-Two Games web site and support

  For technical support, check the support section for the PC "Vice City" at the
Take-Two Games web site.  They have a page of common problems there.  They have
a page that lets you send them an E-mail, too, which connects you to some nice
people who offer personal support.

  Help them isolate the source of your problem by doing the other things recom-
mended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard.  Turning your PC off at the main power button
is bad for your computer, so thanks to gtavicer9 for recommending the important
tip that you use the reset button, just below the main power button on my PC,
instead at such times.

  You may have to remove a mod because you made an installation mistake or it's
corrupted due to a faulty download, etc.  My PC has bad reactions to some other-
wise, too, for some reason.  Try getting advice from the creator of the mod,
from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you
may never learn--some unfortunate combination of the mod with some component or
setting of your PC--you may need to just remove it.

  Tweak guides

  Go to the web site, as recommended in the helpful "Tweak
Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos.

  It makes a good point about the value of going to the Tweak Guides web site...

  ...which features various helpful, informative guides by Koroush Ghazi.

  If you're like me, and have had a glitch or freeze or stuttering frame rate
now and then and couldn't afford to pay dozens of dollars every time you had a
question, it's good to know you're at least using preventative medicine to give
your computer every chance to work as efficiently as it can.  You'll get the
best performance out of it for games and maximize the mileage you'll get out of
that expensive computer hardware.  And if you do need to hire someone, you'll be
more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"

  By using SiSoft Sandra Lite (free software, or freeware), you can not only
find out a lot of information about the components of your computer, but get
useful tips on what might work better with a different setting or upgrade.
Sometimes glitches and freezes are due, at least partly, to poor PC perform-
ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware
Sandra, then click to download the shareware (Lite) version, then, below the
column labeled "Lite," click "Download."

  If you want to learn more about your components and how they compare to others
at running games, you could go to the Futuremark web site and download a free
version of 3DMark.  It's a popular benchmarking tool that has been used at var-
ious web sites to get test results of new components.

  I especially recommend you make backups and carefully use the advice.  Some of
the topics:

  The TweakGuides Tweaking Companion
  ATI Catalyst Tweak Guide
  Nvidia GeForce Tweak Guide
  VIA Hyperion FAQ
  Gamer's Graphics & Display Settings Guide

  The emphasis at Tweakguides is to teach you how to get a good performance out
of your PC, and get a good frames per second (fps) rate, etc., for games ("Vice
City" should be run with the frame limiter on and runs at 30 fps; "San Andreas,"
if you turn on the frame limiter, should be 25 fps).  It has special sections
for "Half Life 2," "Skyrim," "Bioshock," "Crysis," "Far Cry," and some others.

  To read the "TweakGuides Tweaking Companion," a PDF file, an alternative to
Adobe Acrobat Reader DC which takes less disk space and is faster (and doesn't
use ads like Foxit) is the Drumlin Reader/Publisher.

  The simplest fast PDF reader may be Sumatra PDF.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
store, or Start, Control Panel, Performance and Maintenance, System, System Re-
store) if you screw up and aren't sure how you did it and need to revert to your
old configuration.


  You can adjust the volume of the game with your general volume control or the
sound mixer's wav control.  (I once had a glitch that caused the game to get
quiet.  I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.

   After installing an update for the driver, make sure whether or not you need
to have the "Digital Output Only" box unchecked for headphones in Speaker Set-
tings, too.

  To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box
by "Place volume icon in the taskbar."  You can adjust your system volume from
there, too.

  The Audio section of the game Options lets you adjust the volume of your MP3s,
too, if you want them to have the same volume that the rest of the radio sta-
tions have.

  A cure for crackling noises with reverb

  I called a nice fellow at Take Two support who helped me get rid of the pops
and crackles with reverb that were interfering with the audio of my GTA's.  I
had a Creative Sound Blaster Audigy 2 sound card, but he told me to go to "op-
tions," "audio setup," "audio hardware," and set it to "desound3d software emu-

  System requirements

  Minimum Hardware

  800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2
  GHz AMD Duron processor
  128 MB of RAM
  8 speed CD / DVD drive
  915 MB of free hard disk space
  (+ 635 MB if video card does NOT support DirectX Texture Compression)
  32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
  Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

  Recommended Hardware:

  Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
  16 speed CD / DVD drive
  1.55 GB of free hard disk space
  (+ 635 MB if video card does NOT support DirectX Texture Compression)
  64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3"/"Radeon
  8500" or better with DirectX Texture Compression support)
  DirectX 9.0 compatible sound card with surround sound
  Gamepad (USB or Joystick Port)
  Keyboard & Mouse

  Grand Theft Auto: Vice City uses Microsoft DirectX 9.0.

  Supported Operating Systems:

  Windows 98
  Windows 98 2nd Edition
  Windows Millennium
  Windows 2000 Professional (Workstation) plus Service Pack 3
  Windows XP (Home and Professional) plus Service Pack 1

  The following operating systems are NOT supported:

  Windows 95 (any version)
  Windows NT (any version)

  According to the site at the next link "Vice City" patched is compatible with
Windows 10.


 I.5.a  How to save games and things to avoid when you do.

  Glenster's Some of Vice City Starter Saves
      featuring Klarnetist's 1957 Chevrolet Bel Air two door hard top
      and Alpert Saracoglu's Administrative Console's-Starter-Saves

  Glenster's Vice City Starter Package--Steam Version 

  I used Glenster's Vice City Starter Package--Steam version--to do the
missions for Diaz, Kent Paul (Death Row), Cortez (Sir, Yes Sir! and All Hands
on Deck), and Avery Carrington (Four Iron) while demonstrating several gimmicks
for them.

  You can find all my walkthroughs, starter packages, "Free PC Pinball...."
page that covers dozens of PC games, GTJ Brooklyn (JWs leaders expose), etc.,
at the next link.

  The convenience of copies of your GTA Vice City User Files

  You can save your achievements--Stats--for a number of efforts at the game in
a number of save game slots at the same time.

  It's also good to know your whole set of save game statistics are saved in My
Documents in "GTA Vice City User Files."

  A very useful gimmick to know is that you can keep multiple copies of it there
(I'd right-click the folders and rename them "Backup of...." or such).

  You can also open the User Files and make a copy of the save game for a single
save slot.  "GTAVCsf1.b" ("Grand Theft Auto Vice City save file one.b") is for
the 1st slot, "GTAVCsf2.b" is for the 2nd, etc.  You can rename the file to
change the number to the save game slot you want to use.

  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to
lose your accomplishments.  When you uninstall, it doesn't uninstall the User
Files, Skins file, or MP3 file, which it leaves for you to uninstall manually.
So the old User File may serve the new install and not be replaced by a new
one--I'm not sure, considering the glitches that can happen.  To be sure you
keep your old statistics, I'd let the new installation create a new User File
by playing the game a little, delete the new User File it creates in My Docu-
ments, then rename "Backup of...." by taking "Backup of...." off the name.  It
may not be necessary to go through that, but it makes me feel a little more con-
fident that it will work.

  2.  You can save one or more backup copies with parts of the game already done
on them.

  For example, one copy I have has 100% completion in one save game slot and all
the side missions done on another.  This way, I can use it to play around Vice
City with all the benefits that come with 100% completion, or just play the main
story missions.

  Another way you could do it is to create a User File copy that just has your
least favorite side missions, and the missions that give Tommy extra abilities,
done on it.  For example, I particularly dislike the PC version of RC Bandit
(unless using Demarest's mod of it), and the Paramedic mission can be long and
tedious to do over and over, too.  You might use the modification ideas of sec-
tion I.100.D.e for the Ambulance, Firetruck, and Pizza Boy, and Demarest's modi-
fication idea for the RC Bandit given at I.30, then do the missions for them,
get all 100 hidden packages, save the game, and copy the save file.  You'll al-
ways have the choice to play the game with all those missions over with and all
the abilities and weapons that come from them to enjoy everything else about the
game with.

  To afford yourself even more such choices, you could follow that by using a
copy of that save slot, renamed to have the number of another save slot, and use
it to finish whatever missions you like the least of the middle of the game
("The Driver" or whatever the case is for you).  Make a copy of the User File,

  Rename the copy with two save slots occupied with something at the beginning
like "Copy 1 HPs 2 Driver..." or such which you can remove if you want to use

  Before you use the copy to have everything else about the game to play with,
make another copy of it so you have a spare to use that way later.

  As an alternative, you could use Demarest's "Timetwister" mod that lets you
choose from any of the missions of the game from the start (see I.100.D.f  Mis-

  Some advice about saving the game

  When you save your game at one of those pink cassettes, make sure Tommy has
full armor (saving and loading the game restores full health--in fact, just
walking Tommy into a cassette then resuming the game does that; thanks to Siva
for the tip), the weapons you'll need (each run through a weapon pickup after
the 1st adds to the ammo it has), and the vehicle(s) you'll need saved in your
garage(s), so you're prepared for whatever you'll need the next time you load
the game.

  You can't save during a mission--the cassettes disappear until you either pass
or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-
pare the time clock so it's a certain time at a convenient place when you load
the game.  This is handy for making multiple efforts to go from the Hyman Condo
to the Hyman Memorial Stadium, where the doors are open between 20:00 (8 pm) and
midnight, for example.

  Health points made with a prostitute beyond the normal maximum are lost when
you save and load the game, which helps keep them in business.

  Saving the game restores all weapon pickups, which can be handy in stocking up
on ammunition without doing a lot of traveling between game saving places.

  You can get rid of a wanted level by saving a game, returning to the game,
then loading the last game; I try to do it without saving that, though.

  Don't save your game at Cherry Poppers after you buy it.  There was a glitch
on PS2 that caused that to corrupt your Stats and ability to achieve 100% com-
pletion, and some say it's true for their PC version, too.  Don't jump on a bike
as you save for the same reason (thanks to the spaceeinstein web site for the
cycle tip).

  Try to slowly approach the save game cassette at the Hyman Condo from the E so
you don't open the big garage door, or so you save just as it closes.  Saving
while it's open can cause vehicles inside it to disappear, especially if it's
full.  It has been known to eat cars, so it's a lot less risky to put any spe-
cial vehicles, especially the "EP" Admiral, somewhere else.  If you use it for a
tank or such, just be careful.  You can also fit a tank in the garage at the
mansion or one of the ones at Sunshine Autos instead.

  I.5.b  Speed run

  ADAM_AK does a fine job of a speed run of the main story missions (not 100%)
in "Grand Theft Auto: Vice City :: SPEED RUN in 3:03:23 All Missions by AdamAK
#AGDQ 2014" by SpeedDemosArchiveSDA.

  A few of his pointers:

  - Have Tommy land the Sparrow in the red marker at the film studio to quickly
end "Martha's Mug Shot" and end his wanted level.  If you do so, send the Spar-
row to the marker via the SW corner of Prawn Island to avoid direct gunfire.

  - Have Tommy at least destroy the middle boat--a Marquis--of the blockade of
boats that remain stationary to get past it in "All Hands on Deck."

  - (I never use a gamepad so I haven't tested this): if you use a gamepad you
can aim in first person view with a gun to have Tommy sprint during a phone


  I.6  Options

  These are just my personal suggestions (besides having a clean work area and
turning the lights out to bring out the hues on the screen):

  Display Setup:

  Draw Distance: I like it to be set to the right.  Draw Distance determines how
near or far things like vehicles and pedestrians will be drawn in--will be load-
ed up by the graphics.  If your combination of computer stuff is strong enough
to allow it without a stuttering frame rate or other glitches, I'd set it as far
right as you can.  Besides being fascinating to look at for me, there are gaming
advantages.  You don't want to be surprised by a policeman spawning right beside
Tommy when he's gotten a wanted rating (that may happen enough with a full draw
distance), or have a telephone pole suddenly appear in front of his speeding PCJ
600--that's no fun.

  Frame Limiter: On.  This is the default position.  If you turn it off, you'll
have graphics that take too long to load (more smacking into invisible things
with the PCJ 600, then having them appear).

  Thanks to Orion_SR's advice for "San Andreas" that I would apply to "Vice
City" more sparingly: turning off the frame limiter makes timers count slower.
You can repeatedly beat your old time for "Checkpoint Charlie," for example,
easier by turning it off.

  Keep it on while you have Tommy fly the Skimmer or he won't be able to get it
to take off from the water.

  Subtitles: On.  Sometimes, it helps me tell what the characters are saying.

  Wide Screen: Off, because it cuts out parts of the picture when on.

  Radar Mode: Maps and Blips. The radar in the lower left corner of the screen
shows the streets, colored dots representing your targets, and save places, etc.
I don't care about dumb generalizations about men not using maps--give me a map.

  HUD mode: On.  The Heads Up Display in the upper right corner of the screen
shows your current armor, health, and wanted rating and amount of money earned.

  Controller Setup:

  Standard Controls (optimized for PC keyboard and mouse), not Classic.

  Redefine Controls: change Run to Left Shift (press Backspace twice then Left
Shift).  I use W,S,A, and D a lot, so unless you have a foot-long thumb, the de-
fault key, Right Shift, is too far away from them.

  Mouse Settings:

  Mouse Controlled Steering: Off.

  Player Skin Setup: you can choose which look you want for Tommy (I.100.C).

  You can start a new game or load a saved game at the start or by pressing Esc
during the game to pause it and go to that menu.

  During the game, press Esc to pause the game and see more options.

  Start New Game:

  - Start New game: you can start a new game from the very beginning of "Vice

  - Load game: load the game efforts of a save slot (one convenience of that is
it lets you load the same saved game you started with in your latest efforts,
wipe out any record of those latest efforts, and go back to the last time you
saved in that save slot), or

  - Delete game: delete everything in a save slot that has game efforts you're
not crazy about.

  Map: you've got a map of the town that also shows your location, properties
(pink cassette icons for private properties and logos for businesses), Pay 'n'
Sprays (remember, you can pause during hectic situations to see where they are,
too), Ammu-Nations, and Tool Stores.

  Dots that show the targets (the Psycho in "Psycho Killer" is an exception) and
intended destinations of missions will appear on the map, too.  (For example,
you can pause the pizza mission to look at the map and see where the customers
are to plan a fast route.)

  Use the mouse wheel to zoom in and out.  The things that appear on the map ap-
pear on the radar, too.  A dot that indicates a target or intended destination
that's beyond the territory shown on the radar will appear on the appropriate
edge of the radar.

  Brief: the most recent main story dialogue, instructions, or certain achieve-



I.7  Stats
        Including how long a day in the game really is,
        what Wanted Stars Attained and Evaded is about
             (and why times of stress are the worst times to shop for clothes),
        whose heads are tallied for Head Shots,
        why you shouldn't worry about Daily Police Spending
             or your percentage of Accuracy for Bullets Fired/Bullets That Hit,
        who the Gang members and Criminals are,
        the difference between Unique and Insane Jumps,
        the ratings given for Flight hours,
        and the CRiminal Ratings and Highest media attention levels
            (and the easiest ways to raise them).

  You can use your mouse scroller to make the Stats roll up or down and speed
them up a little.

  The statistics are your achievements, including:

  Percentage completed: each mission, set of missions, Unique Jump, S. Auto
list, or 10 Hidden Packages collected contributes approx. 0.649% (which would be
99.992% total).  The method used to determine percentage is a bit inconsistent
regarding whether approx. 0.649% is credited for each mission of a set or the
whole set.  See spaceeinstein's list at the next link.

  Days Passed in Game: the clock in the upper right corner of the screen counts
one hour in 65 sec., so it counts a day in 26 minutes.

  Mission attempts: it just gives the number of attempts, not of failures or the
percent that were successful.

  Wanted Stars Attained and Evaded: I did a little testing to figure out a lit-
tle bit about what the Stats make of the different ways you can get rid of
wanted stars.  Ultimately, it looks like a glitch or two has gummed up the

  1st, the basic rules any experienced Vice City player knows:

  - Each bribe gets rid of one wanted star,
  - a clothes pickup (locations: I.9.C--Morphing) can only be used to get rid of
a maximum of two wanted stars--not two of a higher number, and
  - a Pay 'n' Spray gets rid of any number of wanted stars.

  Most, not all, completions of missions (successful or unsuccessful) get rid of
all wanted stars.  Getting busted, wasted, or saving a game then reloading it,
gets rid of all wanted stars.

  This is what the Stats make of your choices:

  At one star, running till the star disappears, running through a bribe, using
a clothes pickup, or using a Pay 'n' Spray--causes you to get one wanted point
Attained and one Evaded.

  At two or more stars, using bribes, or using a bribe or bribes and running one
off, or using a bribe or bribes and a clothes pickup for one star, causes you to
get one star Attained and one Evaded.

  Another simple thing about it is that any number of wanted stars removed with
a Pay 'n' Spray causes that many points to be added to Attained and Evaded
(three wanted stars removed--three Attained and three Evaded, etc.).

  But whereas using a clothes pickup to get rid of one wanted star gives you one
star Attained and one Evaded, the use of a clothes pickup to get rid of two, or
the remaining two, wanted stars causes you to get two points for Attained and no
points for Evaded (?!).  (I suspect a glitch there.)

  Completing a mission, successfully or unsuccessfully, in most cases makes your
wanted rating go away without using any of the methods available to get rid of
it, but adds that many stars to Attained and none to Evaded. Unfortunately, this
seems unavoidable with rampages and some other missions.

  Getting busted, wasted, or saving then reloading a game to get rid of wanted
stars, adds that many stars to Attained but none to Evaded.

  In terms of gameplay, I'm not sure what meaning is meant by some of the dif-
ferences found there, except to assume it would normally be better to try to
keep the number of points Attained from getting bigger than the number Evaded.
It would show Tommy is better at getting away with whatever crimes if he Evades
all that he Attains.  Since the Stats don't allow that possibility, then the
next best thing would be to try to keep Attained from getting too much bigger
than Evaded.

  If you try to understand it all as the game rewarding you for creating your
Attained verses Evaded record with that to guide you, it gets puzzling, anyway:

  It's easy to figure that the game rewards you for not getting busted, wasted,
or saving the game with wanted stars then reloading it.

  Less clear is what to make of how it also rewards you differently for handling
two or more wanted stars by using bribes, a bribe or bribes and running one star
off, or a bribe or bribes and using a clothes pickup for one star, instead of
using a Pay 'n' Spray.  Again, all but the Pay 'n' Spray give you one star At-
tained and one Evaded, but using a Pay 'n' Spray gives you an identical pair of
bigger numbers for both Attained and Evaded.

  One possibility is that you're being rewarded for using one of the 1st choices
because they show more effort and accomplishment than by using a Pay 'n' Spray--
you had less Attained you had to Evade.

  Instead, it may mean that you're being rewarded for using a Pay 'n' Spray--a
disguise--without giving bribes to the police, which carries the risk of being
turned in to the authorities by an informant--you Evaded an equal and bigger
number Attained.  Supporting that theory, using a Pay 'n' Spray in those situa-
tions is the best way to add points to your CRiminal Rating (described below).
Against that theory, using a clothes pickup for two stars is to use a disguise
and not a bribe, too, yet the game punishes you for using a clothes pickup for
two stars.

  And it rewards you for getting rid of a wanted rating before the mission is
over when it's possible, but the game often makes that impossible, as for ram-
pages.  If the game is going to make it convenient for us by automatically get-
ting rid of wanted stars by ending certain missions, it should add an equal
amount to Attained and Evaded for those missions and let us create a record for
Attained and Evaded with those missions it's possible to be responsible about
that with.  I think the current arrangement is a glitch or just carelessness.

  The reason you're rewarded for using a clothes pickup for one wanted star but
punished for using a clothes pickup for two wanted stars is....  Sometimes you
need to say "I don't know" when that's the honest thing to say.  Is it punish-
ment for trying to use the Clark Kent glasses method of trying to be incognito
when the heat is turned up?  I don't know.

  Times busted is the number of times Tommy is arrested--busted--after which he
appears in front of the nearest police station, and Hospital visits is the num-
ber of times Tommy loses all of his Health and dies--is wasted--after which he
appears in front of the nearest hospital.  After Tommy is arrested or dies, he
loses his weapons and Armor, pays $100, but has full Health.

  Safehouse visits: the number of times you save the game.

  Among things I never save are Times Busted, Hospital Visits (if Tommy is wast-
ed, he's taken to a hospital to continue in the game), Fishes Fed (drownings; it
adds to Hospital Visits), active wanted stars, or mission failures (except RC
Van missions, since it's convenient to blow up the RC toy and try again, which
saves time and minimizes any time spent frustrated).

  P.S. for Fishes Fed: you might wonder why so many people hang out at the beach
or have swimming pools since nobody in town seems to know how to swim.  The
Vice City Tourist Guide, p.10, suggests that nobody survives the water due to
shark attacks.  This could be why the Reefer looks like a little version of
Quint's shark hunting boat in "Jaws," and Steve Scott (Dennis Hopper) has his
variations on Steven Spielberg's concerns about them.  (His shark prop is basic-
ally similar to the shark in the waters around Vice City.)

  Number of Head Shots: the ones made by Tommy with other people's heads, fortu-

  Daily police spending: it refers to how much the police spend a day, which I
don't think Tommy can increase with greater destruction.  I think it's random.
The last couple of times I started this game, it was $75,354 one time and
$30,000-something another, before Tommy had done anything to influence how much
they spend.  I had Tommy go on a 24 hour (game time) rampage with the Rhino, and
it went from $81,740 down to $20,435.

  Least favorite gang: the gangs are:

  Cubans: wear white t-shirts with a red and black splotch on the front and red
headbands, or light yellow jerseys with gray sleeves and black fedoras with red
hat bands,
  drive the Cuban Hermes car (and the Cuban Jetmax boat),
  live in Little Havana,
  and are led by Umberto Robina.

  Haitians: wear dark blue jerseys that have "RELAX" in white letters on the
front with white baseball cap-type caps with dark blue brims, or light purple
sleeveless t-shirts with a purple and white splotch on the front with blue head-
  drive the Voodoo lowrider car with four hydraulic jump directions and two sus-
pension levels,
  live in Little Haiti,
  and are led by Auntie Poulet.

  Streetwannabe's wear blue jean vests with either a shark or a dragon or pais-
ley splotch on the back,
  drive the Gang Burrito van which may have either a white or brown-faced Teddy
Bear in front of the grill or over the windshield,
  and live on Prawn Island and are found there and in and around North Point
  (Note: owing to more glitches with the Stat section, killing the soldiers at
VICE CITY AIR RESERVE Fort Baxter--not the soldiers you deal with elsewhere--is
counted as Gang members wasted and they're categorized as Streetwannabe's.  When
you have Tommy kill Mafia criminals in "Cap the Collector" and "Keep Your
Friends Close," they're not counted as Criminals wasted for either mission but
they're counted as Gang members wasted for "Keep Your Friends Close."  Sonny and
Lance aren't counted as either one.)
  (Thanks to the spaceeinstein site for calling the glitch about soldiers to my

  Diaz's gang: wears pale blue pants, dark cranberry red shirts with white flow-
ers, and mustaches, or white pants and red-violet jerseys with horizontal gray
  are aggressive, which you may find out during rampages,
  are found at the mansion on Starfish Island up to and including "Rub Out,"
  and are led by Ricardo Diaz.

  Security Guards: wear dark gray-blue uniforms and caps--the shirts have "PA-
TROL INVESTMENT GROUP" in white letters on the back,
  drive the Baggage Handler in and around the airport,
  are found around the airport, North Point Mall, Prawn Island, Starfish Island,
and the metal detector at Leaf Links golf course,
  and are led by whoever will hire them and crazed inner workings.

  Bikers: wear "Duffy the bum" blue jeans, black leather jackets, tattoos,
beards and mustaches,
  are fat and docile despite Mitch Baker's claims of fierceness,
  drive Angels,
  are found around Mitch Baker's Biker Bar,
  and are led by Mitch Baker.

  Golfers: the male is fat with brown hair, bald on top, wears a mustache,
green, white, and gold plaid shorts, a lavender shirt, pink socks, and black and
white saddle shoes,
  the female is thin with gray and white hair pulled back in a ponytail, wears a
white blouse, lavender shorts, and white athletic shoes with lavender stripes,
  drive Caddys,
  and are found in and around Leaf Links.
  (There is a the 3rd Golfer, the young dirty blonde male that wears blue pants,
a lavender shirt, and saddle shoes, but it doesn't count for the statistic if
you have Tommy shoot him in public or when Tommy kills him for "Four Iron"--

  The Vercetti gang: wears white pants and purple shirts with dark gray pin-
stripes or dark blue pants, a dark olive green shirt with olive green and white
flowers, and a reddish-brown mustache and a beard,
  are found at the mansion on Starfish Island after "Rub Out" and at various
Vercetti asset properties after Tommy owns them,
  and are led by Tommy Vercetti.

  In all the gangs, some or all of the members carry Pistols except the Golfers
carry Golf Clubs and the Vercetti gang, after "Keep Your Friends Close," carry
Uz-I submachine guns.  (The soldiers at Fort Baxter carry M4 rifles, and the
ones who appear otherwise, for six wanted stars, carry MPs.)

  (Thanks again to the spaceeinstein web site for the weaponry information.  I
hope he's not in line behind Rusk asking for royalties; I'm guarding the money
I make from this entertainment extravaganza furiously.)

  Criminals wasted: includes criminals killed in the vigilante mission and these
pedestrians (using their models\gta3.img names; "cr" stands for "criminal" and
"pi" stands for "pimp"):

  wmycr: young white male, light brown hair, a trace of a mustache, black t-
shirt, brown leather jacket, blue jeans, and black shoes.
  bmycr: young black male, mustache, white t-shirt, black leather jacket, blue
jeans, and white tennis shoes.
  wmypi: young white male, black hair, a mustache connected to his sideburns,
bold dark red and black clothes and hat, and black slippers.

  There's a glitch right after doing the Vigilante mission that mixes up your
numbers for Criminals wasted and Criminals killed on Vigilante Mission.  They

  Criminals wasted: actually, only those killed in the vigilante mission.

  Criminals killed on Vigilante Mission: actually, the number you killed in the
vigilante mission plus the number you killed otherwise before.

  After the glitch messes up the numbers this way so neither one represents what
it's supposed to, the number of criminals you kill outside of the Vigilante mis-
sion is added to Criminals wasted.

  Kgs. of explosives used: 1 kilogram = 2.20462 pounds.

  Bullets Fired/Bullets That Hit refers to all those shot in the game, so don't
worry that you have to get your Accuracy percentage higher if it's low.  I'd be
glad it's low since many of those bullets are shot at Tommy.  Don't have someone
walk in your room and ask why you're spending a half hour shooting a machine gun
at a blown-up van (a gimmick that works to make the percentage higher).

  Unique Jumps, Insane Jumps and Insane Stunts:

  Unique Jumps are 36 jumps you need to do for 100% completion.

  Insane Jumps, which can coincide with them, are measured in distance, height,
flips, and rotation; a big score in one category is an Insane Stunt, in two is
a Double Insane Stunt, etc.  (Nobody gets a Quadruple Insane in this or "III"
though it's listed in TEXT\american.gxt; see the next section if you'd like to
be able to get one).


  How to mod the game to make it recognize Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
to three of these four things:

  -more than 40 meters long
  -more than 4 meters high
  -2 flips or more
  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing
the data\main.scm file.  You find the heading:


  The 2nd line there is:
  0020: $1304 > 4.0 ;; floating-point values

  Change it to:
  0018: $1292 > 4 ;; integer values

  (You can use Demarest's "Darkpact" to change the data\main.scm file so you
won't have to create a new save game file for it.  "Darkpact" is among the "VC
Code Tools," which are found under "Miscellaneous mods" at I.100.D.f.)


  The "GTA III" "perfect" insane award for landing on all four-wheels isn't used
in "Vice City."

  Various things are measured in meters.  A meter is 39.3696 inches, 3.28084
feet, or 1.09361 yards.

  "'Ice Cream' Sold" gives the total number of deals made from the Mr. Whoopie

  "Number of drug deals made" gives the highest number of deals made during one
mission attempt with the Mr. Whoopie truck.
  (Thanks to Demarest at GTA Forums for the way to interpret the ice cream and
drug deal figures.)

  Best Percentage of hits for Shooter: your best percentage of hits for "The
Shootist" and, if you score over 45 points, "Rifle Range," whichever is higher.

  Sprayings: the number of uses of a Pay 'n' Spray or spray 'n' go to get a land
vehicle or checkpoint chopper (or whatever else you go to the trouble to shove
in there) a paint job.  Once Tommy has $100, the cost of the use of the place
for a repair or to remove a wanted rating, he always get a free paint job in one
whether he uses it for one of those other things or not.  It won't work with a
police or military vehicle--if you try, you'll get a message saying the people
that run the place don't handle anything that hot.

  Flight hours: the number of hours you fly the Skimmer, which is available be-
hind the film studio after the "Dildo Dodo" mission.  I think the timer for this
counts in real time, or at least a lot more like it than the regular clock for
the game.  So going up the ranks, which is based on time spent flying, can take
a while.

  There's a glitch that makes you an "Ace" most of the time.  But you're sup-
posed to be able to go from no rating up though 19 titles like "Flyboy,"
"Biggs," "Red Baron," and "Maverick" and such up to "Ace."

  Flyboy is a slang word for a member of the air force, and, even more general-
ly, an aircraft pilot.

  Aircraftman is the lowest rank in the RAF; Aircraftmen are known in British
slang as erks.

  Pilot Officer in the Royal Air Force is like the rank of 2nd Lieutenant in the
United States Air Force.

  A Corporal in the RAF is like a Senior Airman in the USAF.

  A Lieutenant, or Flight Lieutenant, in the RAF is like a Captain in the USAF.

  A Sergeant in the RAF is like a Staff or Technical Sergeant in the USAF.

  A Captain, or Group Captain, in the RAF is like a Colonel in the USAF.

  In "Star Wars," 1977, Garrick Hagon plays Red Three, Biggs, and Denis (as
"Dennis") Lawson plays Red Two, Wedge Antilles (also in Episode V, "The Empire
Strikes Back," 1980, and Episode VI, "Return of the Jedi," 1983), who are pilots
who help Luke Skywalker, played by Mark Hamill. destroy a huge space station
called the Death Star.  According to cjshoup of the forums at the
web site, there are characters named Biggs and Wedge in versions VI, 1994, VII,
1997, VIII, 1999, and X, 2001, of the "Final Fantasy" games, too.

  The Red Baron, before he was a character fought by Snoopy from the dog house
he pretended was a Sopwith Camel in the late Charles Schultz' cartoon strip
"Peanuts," was a famous WW I German fighter pilot named Manfred von Richthofen.
At a time when 20 victories garnered the Blue Max award, he had 80.  Most of his
biplanes were partly red, as then became the case with the other planes in his
squadron starting in 1917, but he's usually identified with the entirely red
Fokker Dr.1 triplane he flew at the end of his career.  He died when he was shot
(possibly from the ground or a British plane chasing him) chasing a British Sop-
with Camel over France.

  Thanks to

  As the FAQ by Aggrosk8er at the Gamefaqs web site notes, some of the names
come from the movie "Top Gun."  Thanks to him and his FAQ for all the titles and
points required for them.

  In "Top Gun," 1986, Tom Cruise plays Lt. Pete "Maverick" Mitchell, Val Kilmer
plays Lt. Tom "Iceman" Kazanski,  Michael Ironside plays Lt. Cmdr. Rick "Jester"
Heather, Tom Skerritt plays Cmdr. Mike "Viper" Metcalf, and Anthony Edwards
plays Lt. Nick "Goose" Bradshaw, at a Navy flight school given the nickname "Top

   "Chappy" is taken from the "Iron Eagles" movies I, 1986, through IV, 1995,
starring Lou Gossett, Jr., as Colonel Charles "Chappy" Sinclair.

  A special mention should be made of young Andrew Noops (Noops-n-Gleh at IGN)
who frequented the message boards.  From what seems most reliable from
looking at various web pages, in Dec., 2001, he flew the GTA "III" Dodo for
176,488 seconds and was awarded by Rockstar with a special flight rating in
"Vice City."

  Air Chief Marshal is the highest rank in the RAF (Marshal of the Royal Air
Force was discontinued in the peace time of the 1990's) and is like a General in
the USAF (General of the Air Force used during war time).

  Thanks to Wikipedia for the comparison of RAF and USAF ranks:

  Ace is a more general term for a particularly skilled person, in this case an
aircraft pilot.

   0:00 to  0:04   No Rating
   0:05 to  0:09   Flyboy
   0:10 to  0:19   Aircraftman
   0:20 to  0:29   Pilot Officer
   0:30 to  0:59   Corporal
   1:00 to  1:29   Lieutenant
   1:30 to  1:59   Sergeant
   2:00 to  2:29   Captain
   2:30 to  2:99   Biggs
   3:00 to  3:29   Wedge
   3:30 to  3:59   Red Baron
   4:00 to  4:29   Goose
   4:30 to  4:59   Viper
   5:00 to  5:59   Jester
   6:00 to  6:59   Chappy
   7:00 to  7:59   Iceman
   8:00 to  8:59   Maverick
   9:00 to  9:59   Noops
  10:00 to 19:59   Air Chief Marshal
  20:00 to 30:00   Ace

  Auto Repair and Painting Budget: costs created by Sprayings.

  CRiminal Rating and Highest media attention:

  CRiminal Rating:

  There are 52 titles in all.

  Negative numbers:

  The negative titles--"Total Liar," "Hacker" and such--are for using the vehi-
cle spawning codes.  Using one subtracts 1000 points.  This is Grand Theft Auto,
so you'll be severely chastised for not thefting an auto--"Grand"ly is optional.

  Positive numbers:

  Tommy gets various points anytime in the game for each mission accomplished:
six points for "Trial by Dirt," forty points for "Guardian Angels," etc.  The
points for rampages, at least, are added after you save the game.

  He gets thirty points anytime in the game for each helicopter, Skimmer, or
Dodo (the plane pulling a "Zombie Elvis Found" sign) destroyed.  (The Dodo is
only destroyed by a rocket from the Hunter, and the Dodo is also the only thing
Tommy can destroy that he always gets both 30 CRiminal Rating points and a three
star wanted level for destroying.)

  The more points he has, the higher he is on the organized crime ladder of suc-
cess, which, apparently, hates the idea of anyone flying above all else in
life--I didn't know that.

  Beyond that, my (sketchy) testing results for getting positive numbers show
that Tommy can get various points depending on who or what he destroys and with
what, and what he does about a wanted rating.  And the results are "glitchy."

  This isn't to be mistaken for a thorough scientific test--I do have a life.
There are about 100 vehicles, about 100 types of peds, 33 weapons with two modes
of attack for the Fist/Melee slots, seven wanted levels including none, a hand-
ful of ways to handle it, and police spawn randomly at the lowest wanted level.
By the time I was through testing, you'd be playing "Grand Theft Auto: Pitts-

  And maybe you will--is that Fort Pitt Beer I see advertised on the wall of
Mitch Bakers Biker Bar, or is it Fort Pizz?  (Note: I've decided it's a slight
variation of a Fort Pitt Beer scoreboard--see I.13 under "Creative plugging.")
Is that "Pittsburgh radio" someone on the Wildstyle radio station says through a
vocoder, I think (the thing used on the vocals for Cher's "Believe" or anything
by Britney Spears)?  It might be another clue....

  Destroying boats with a Minigun, he got anything from 0 to 4 points for each--
once, he even had three points subtracted, for some weird reason.

  Destroying land vehicles not used by law enforcers created no points for a
Faggio, one point for a PCJ 600, and several points for an SUV, etc.

  Tommy got nine points for destroying a police car and a policeman with a gre-
nade, six points for killing an old lady shopper with a Chainsaw but only one
point for killing an old lady shopper with a shotgun, and no points for killing
most examples of the beach or business people, and never got any points for
killing tramps or leather jacket criminals, etc.

  The Minigun, Rocket Launcher, and Uz-1 or MP submachine gun worked more often
to create points than the .357 handgun, S.P.A.S. 12 shotgun, or the .308 sniper
rifle in the time I tested them, and the Minigun and Rocket Launcher are more
powerful than a submachine gun at doing that faster.  The Hunter rockets created
a wanted level faster than the Hunter machine gun.

  Using a clothes pickup, or using a bribe and running a star off, for two stars
added no points, but using a Pay 'n' Spray for two stars added various amounts.


  Since the game is judging Tommy's position horizontally, not vertically, you

can hear the big garage door open when he enters this section.  With seven heli-

copters in the game, 210 points, keep typing "bigbang" over and over.  For some

reason, they keep blowing up after they've already blown up.

  Faster still is to download a trainer with a "blow up all cars"--and helicop-

ters--key for your keyboard from any of a variety of Grand Theft Auto Vice City

web sites.  You can get Random's trainer, which lets you assign a couple of hot-

keys to the code, at:

  Then use a Pay 'n' Spray or spray 'n' go to get rid of whatever wanted rating

you have.  You might leave the "EP" Admiral in the eastmost little garage at the

condo for that.


  Update: the fastest way to get "Godfather" on PC

  Spuds725, at GTA Forums, showed that the minimum requirements for "Godfather"

are $10,000,000 and 1,000,000 CRiminal Rating points.  He recommends using the

Cone Crazy glitch in the original PS2 version as the fastest way to make

$10,000,000.  The glitch causes the game, after each success with the mission,

to say the time per cone has been reduced but it isn't actually reduced.  Since

the reward doubles with each success at the mission, you could keep repeating

the mission and build up a lot of cash.

  Therefore, the Spuds725/Zarathustra/glenster method might be the fastest way

to get Godfather on PC:

  Use the Cone Crazy glitch in the original PS2 version, otherwise use Brown

Thunder, which also gives Tommy increased armor, for ten million dollars.

  Use a hotkey on a trainer to use the bigbang code about 100 times a minute: 30

CR pts. per helicopter x seven helicopters = 210 pts. per press = 21,000 CR

points per min..  If you went for maxing out your cash and Capo with Brown Thun-

der,  that leaves 800,000 CR points to get in about 38 min..  If you just went

for $10,000,000 with Brown Thunder or Cone Crazy, use the hotkey, etc., for

about an hour.  (You sometimes lose a helicopter that disappears, so I won't

make an exact calculation.)


  You might also want to use GTA_Loc's method to let Tommy create destruction

without any police intervention.  See I.53, "Rub Out," and I.61, "Cop Land."  If

you use GTA_Loc's method for this, put Lance somewhere, like the inside of the

Ocean View, where he won't get hurt.

           below -6,000  Total Liar           lies a lot.

       -6,000 to -4,001  Cheater            breaks rules for personal gain.

       -4,000 to -2,001  Hacker            intrudes illegally on your PC.

       -2,000 to    -501  Embarrassment   may bring shame to their self or to

                                                               another by association; cafone;


          -500 to       -1  Untrustworthy   isn't dependably truthful.

               0 to      19  Upstanding Citizen  Why can't everybody be like me?

             20 to      49  Nobody Special  hasn't done anything especially

                                                             good or bad.

             50 to      74  Litterer            a petty offender.

             75 to      99  Shoplifter           steals from stores.

           100 to     119  Vandal          destroys property and anything of value.

           120 to     149  Do Boy     a criminal errand boy?  To "do" someone

                                                       could be to swindle or murder them.

           150 to     199  Pickpocket      steals from your clothing.

           200 to     240  Clepto                a kleptomaniac: someone with a constant

                                                             neurotic compulsion to steal for the

                                                             sake of stealing itself regardless of

                                                             any other need.

           241 to     269  Snitch   tells the truth about crime to authorities;

                                                see "rat."

           270 to     299  Rat       a crime family member who violates the

                                                 Omerta--code of silence--by being an

                                                 informer, a violation punishable by death.

           300 to     334  Leece      illiterate slang for "lice," so a general

                                                   term for a worthless person, like "maggot"?

           335 to     369  Scam Artist      tells lies for money.

           370 to     399  Trickster          a deceiver, cheat, or fraud.

           400 to     449  Numbers Runner   takes, relays, and may pay off bets

                                                                 for a bookmaker or numbers pool.

           450 to     499  Hustler          general--any con artist, pimp,

                                                        etc., just in it for the money;

                                                        a car in "San Andreas."

           500 to     549  Bully        a tough, intimidating, abusive person;

                                                   the name of a 2006 Rockstar Vancouver


           550 to     599  Riff-Raff          a lowlife; a worthless person.

           600 to     609  Scalawag       an unprincipled person; a rascal.

           610 to     649  Ruffian            an especially abusive person.

           650 to     699  Outlaw        has a habit of illegal activities.

           700 to     849  Thug         a ruffian outlaw; a vicious criminal.

           850 to     999  Drop Man     a grown-up do boy, I guess; makes illegal

                                                        deliveries/payments; ("drop" as in "kill"?).

        1,000 to   1,004  SA Goon

  According to, "SA Goon" (1000-1004

points) refers to the humor web site, and the "Front Page

News" (a PS2 version paper found floating around town?) is a reference to the

front page of Somethingawful.

         1,005 to   1,299  Goon       more general than SA Goon; a hired thug.

  (GTW note: I think "Jailbird" was supposed to go here since it's in the TEXT\

american.gxt file; I guess it's another glitch)

         1,300 to   1,499  Ex-Con     ex-convict; did time/paid penalties.

         1,500 to   1,699  Felon      committed one or more felonies, grave crime

                                                   often punishable in the U.S. by more than

                                                   year imprisonment

         1,700 to   1,999  Bag Man    an organized crime leader; a dishonest

                                                       official that collects or distributes

                                                       illegal payoff money; a conveyer of money;

                                                       someone who handles large quantities of


         2,000 to   2,099  Wiseguy          organized crime muscle; a made man;

                                                            indoctrinated member of the Cosa

                                                            Nostra, whose members are of Italian-

                                                            Sicilian ethnic origin, at times

                                                            called the Mafia, which was Sicilian;

                                                            a goodfella.

         2,100 to   2,299  Wheelman   a getaway driver.

         2,300 to   2,499  Hired Muscle   works in a menial way for a crime

                                                             group for money; they may need to be


         2,500 to   2,749  Hatchetman     a professional murderer.

         2,750 to   2,999  Headhunter   an assassin; a whore for cocaine.

         3,000 to   3,499  Enforcer  is violent and/or kills for his crime

                                                    group leader; uses violence or murder, if

                                                    needed, to ensure deals are carried

                                                    through for a crime family; a head

                                                    crusher; a strong-arm man

         3,500 to   3,999  Ronin   Japanese (literally "wave man"--one who is

                                                 tossed about by the sea), was originally,

                                                 during the feudal period of Japan, 1185-

                                                 ? AD, a samurai that no longer had a

                                                 master.  They were often looked down on

                                                 since they were supposed to commit suicide

                                                 if they lost their masters.  They were

                                                 fictionalized in  movies, such as "The Seven

                                                 Samurai," 1954 (which "The Magnificent

                                                 Seven," 1960, is based on), to be mercenary

                                                 soldiers, an idea which is transplanted to

                                                 20th century Europe for the 1998 movie

                                                 "Ronin" starring Robert De Niro as Sam.  In

                                                 recent years, it's been used as slang in

                                                 Japan to refer to students who failed their

                                                 college exam, and was the code name of a

                                                 famous multiplayer game hacker of the last

                                                 few years who recently co-created a web



         4,000 to   4,999  Fixer         sells narcotics to addicts; someone who

                                                     makes dubious deals ("fixes" the outcome

                                                     of a sports game, etc.) and gets them


         5,000 to   7,499  Hitman         kills for pay and/or for a crime boss.

         7,500 to   9,999  Associate  a member of a crime family who works with

                                                     wiseguys but hasn't been sworn into the

                                                     family yet or won't be because the member

                                                     is non-Italian or non-Sicilian; someone

                                                     who's connected.

        10,000 to  19,999  Butcher      a big-time hitman.

        20,000 to  29,999  Cleaner  a mob assassin.

        30,000 to  39,999  Assassin     a mob assassin.

        40,000 to  49,999  Consigliere     a counselor for an underboss or a don.

        50,000 to  64,999  Made Man   "has it made" in that they have organized

                                                           crime job security for life and are

                                                           entrusted with the rights that go with

                                                           it; sworn into La Cosa Nostra; a wise


        65,000 to  79,999  Right-Hand Man  a close associate of a crime boss.

        80,000 to  99,999  Executioner   it generally means a killer, but on

                                                             this list it seems to refer to one of

                                                             a high position or regard in the crime


      100,000 to 149,999  Lieutenant        a crime boss.

      150,000 to 199,999  Underboss  2nd to the Don, and handles more routine

                                                           matters of running a crime family; a

                                                           right arm.

      200,000 to 299,999  Capo  short for "capodecina" A captain of an

                                                  organized crime family; a boss; a skipper over

                                                  a crew of soldiers.

      300,000 to 300,000  Boss        a crime leader of the rank of Lieutenant or


      300,000 to 499,999  Kingpin     a major organized crime leader.

      500,000 to 999,999  Don       head of an organized crime family; gives

                                                     permission to whack (kill) or make

                                                     somebody; makes money from all family

                                                     operations; usually born in Sicily.

    1,000,000 and higher  Godfather   organized crime Chief Executive Officer;

                                                            a top boss.

  For help with some of these terms, thanks to:

  Webster's New Universal Unabridged Dictionary, 1996.  (see "made," etc.)

  I hope you didn't think I'd know all this stuff on my own.

  Given the quirky way the points accumulate, described before, and as long as

it would take to get to a high score if you screw up and have to start over from

your last save point, it would take a lot of work to go over all that unless you

know some way to determine it in the file system.  I'd normally try to double

check anything I put in this walk-through, but as far as I know from any time

I've checked on it, those are the reliable scores.

  Highest media attention:

  The other goal provided for wanton destruction, with credit given for safely

getting rid of your wanted rating afterwards.

  There are 21 titles in all.

   I like to type in the code "chasestat" so I can watch the ratings reported

like news bulletins in purple letters on the screen.  You'll see from doing that

just how the game awards points for the frequency, magnitude, and duration of

destruction.  The Stats will credit you with the highest title you've achieved.

  You can use "aspirine" for vehicle repair without interrupting your effort.

Neither it nor "chasestat" will effect your CRiminal Rating or prompt the game

to warn you not to save the game.

  I'd use the Rhino or the Hunter for this.  See I.12, Wanted Ratings--For three

stars and higher wanted ratings, for how to get rid of your high wanted rating

when you're done.

  If using the Rhino, it's easiest to use one of the long N and S stretches of

road on the SE side of either the east or west island.  Make sure you give your-

self a broad space to turn around on at either end of the loop you intend to

drive on it, and try to avoid getting jammed anywhere.  Try to ram into and

shoot anything around.

  I recommend that you turn the cannon backwards.  That helps propel Tommy out

of jams and out-maneuver the Rhinos that ram his tank at six stars.  The Rhino

is otherwise slow to accelerate and you get less points if Tommy is busted.

Your score is also based on the frequency of Tommy's destruction, and shooting

backwards can make the Rhino go faster than you need it to.  I've read the Rhino

can withstand about 200 explosions before it's destroyed.

  If using the Hunter, you can get Tommy into aerial dogfights with the helicop-

ters that attack.  You can use Number Pad 6 to shoot up at them and try to get

them as they approach, or wait till they're at Tommy's altitude.  Remember that

the normally non-solid police helicopter is a solid one when it fires at Tommy,

and Tommy can be damaged by the explosion of it.  You can swoop the Hunter down

to get the law enforcers shooting at Tommy, too.

               0 to      19     Ignored

              20 to     49     Boring

              50 to     74     Vaguely Interesting

              75 to     99     Local Paper Page 7

            100 to    149     Front Page of Local Paper

            150 to    199     Vice Courier Page 2

            200 to    249     Vice Courier Front Page

            250 to    299     Local TV 3 AM

            300 to    349     Local TV News

            350 to    399     Local TV Live Coverage

            400 to    499     UFA Today Page 12

            500 to    599     UFA Today Page 4

            600 to    699     Picture in UFA Today

            700 to    799     National TV 4 AM

            800 to    899     National TV News

            900 to    999     National TV Live Coverage

         1,000 to  1,199    International News

         1,200 to  1,399    National Crisis

         1,400 to  1,599    International Crisis

         1,600 to  1,799    World Event

         1,800 and higher  Stuff of Legends

  "UFA Today" is most likely a variation of "USA Today."

  Thanks again to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the

Highest media attention level and CRiminal Rating scores:



  I.8.A  Some distinctions between the PC and PS2 versions,

                and some distinctions between  

                the PC Standard Controls with mouse aim   

                and PC Classic Controls versions. 

  The PS2 version comes out 1st, but the PC version has better graphics.

  Unlike PS2, you can upgrade the quality of your PC, and the basic PC system

requirements (see I.4 PC Health) aren't demanding by today's standards.

  On PC, you can drive a vehicle, including a motorcycle, into the mansion, so

you can use the Street outfit (also the Frankie outfit after "Keep Your Friends

Close," I.99) in the office to morph (I.9.C).  In "Keep Your Friends Close," you

can use a vehicle to run Sonny down or for a drive-by shooting.

  The method of using a PCJ 600 at Interglobal studios to get to the blocked off

areas early works for the PS2 and PC versions (it and others are in section

I.18) but not for Xbox.

  The PS2 and PC Classic Controls aren't as smooth and don't have the range of

motion of PC Standard Controls with mouse aim for having Tommy move, look around,

or aim weapons on foot except when you bring up the scope for a few weapons with

Tommy standing still.  You can get more views of the front of Tommy with PS2 and

PC Classic Controls, though, which I like occasionally for the variety or screen-


  Unlike the keyboard and mouse setups of some games I've tried, the one used by

GTA is tight and fluent.

  Notably, the Minigun isn't limited to side-to-side movement for PC Standard

Controls with mouse aim as in PC Classic Controls or the PS2 version.  For either

Standard or Classic Controls, the M4 and M60 each give you the option to use a

scope brought up by pressing the Right Mouse Button, and it jiggles a bit when

you fire, so I just don't use it.  I prefer the Standard Controls for those weap-

ons for providing an easy to aim reticle not available in Classic Controls.

  And mouse aim of the moving, revved-up, jumping fast Chainsaw attacks I de-

scribe in I.10  Weapons, and of Fist/Brass Knuckles movements between Minigun at-

tacks (using the scroller on the mouse to alternate weapons), makes them speedier

and more useful attacks than with other controls.

  The PS2 and PC Classic Controls auto-aim feature for handguns, submachine

guns, and shotguns is not used by the PC Standard Controls with mouse aim used

for this guide.  I've read about a PS2 auto-aim feature that's used to guide Tom-

my over a girder or such--it isn't used for either control setup for the PC ver-


  Mouse Controlled Steering is an option to guide four-wheel vehicles and is just

available  with Standard Controls, not Classic Controls.  While using Standard

Controls with mouse aim, you can still use the keyboard if you want Tommy to

dance the Robot at the Malibu.

  On PS2, the Hunter rockets have auto-aim.  On PC, the Hunter machine gun has


  If you want to use an adapter to use your PlayStation or Xbox pad for PC:

  "GInput" by SilentPL is a mod that uses XInput so so you can take advantage of
all the features of PlayStation 3 and XBOX 360 pads including analog triggers.

  Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter
  SmartJoy X - Xbox-USB adapter

  I'll add that Smartjoy Frag Xbox and Frag PS2 allow keyboard and mouse to be

used with console games.

  These links may be inactive by the time you read this.  If so, use Google

search, etc.

  The various things Lawyer Ken Rosenberg says after Tommy gets busted ("My cli-

ent wasn't even in town today, and you know it"), and Tommy's stretches and

looks at his watch when you don't move him for a while, can be heard and seen in

the PC Classic Controls version and are rarely heard or seen in the Standard

Controls version.  (To hear Ken's lines as often when using Standard Controls,

use SilentPL's "Rosenberg's Audio Fix"--see I.100.D.f  Miscellaneous mods.)

  In Standard Controls, one way to see the moves Tommy makes in Classic Controls

when you don't move him for a while is to send him into the green surveillance

screen view at the entrance of Leaf Links.  (It's also like Classic Controls in

that mouse aim won't work while he's there.)

  The ability to choose from three camera distances when Tommy's on foot, used by

PS2 and PC Classic Controls, isn't used by PC Standard Controls.  If you use

Standard Controls and press V while Tommy is on foot, it just makes a "blink"


  On PC, you can press F1 for an instant replay that lasts 20 seconds to over one

minute (the fewer peds and vehicles, the longer the replay), F2 to save your last

replay, and F3 to play back your last saved replay.  The replays come in a varie-

ty of camera angles, and you can create additional camera angles with the mouse,

even something like the old GTA top down view.  All kinds of things take on an

added dimension of seeming like scenes from a movie when seen this way, including

stunt jumps and fire trails from a burning PCJ 600 or Cuban Hermes.

  On PC, you can put MP3s and wav files, or shortcuts for them, in the MP3 fold-

er of the game and have your own radio station (I.100.E  Music, MP3s and wav

files, How to save hard disk space with shortcuts, MP3 volume boost, and Sharea-

za).  (Also see I.15  Radio.)

  On PC, you can use mods of a great variety of different vehicles, buildings,

pedestrians, stunt parks, etc.--even change Vice City into an updated Liberty

City with motorcycles and helicopters.  See I.100 through I.100.D.g for a small

sampling of the possibilities, some of which are found in places throughout the


  The three PS2 Super Jumps, performed at Phil's Place behind the crack of the

entrance door, on a diving board by the east island beach, or at the light

house, don't work for PC.  The explanation I read is that super jumps cause

whatever that directs the behavior of PS2 pixels to direct them some way it

shouldn't, and when the game corrects itself, Tommy can go flying across the

sky.  This began with having PS2 Banshees smacked by the El train in "GTA III."

A good site for it is:

  However, yOman69 saves the day with a way to do a genuine "PCJ 600 ceiling

fan for the sky" super jump for PC (I.9.C).

  On PC, A transaction with a prostitute will always give Tommy health 25 points

higher than the usual maximum, not 25 points lower after the pizza mission as on

PS2.  (The usual maximum starts out at 100, succeeding at the pizza mission puts

it at 150, and getting 100% completion puts it at 200.)  Apparently, this is

particular to the PC version.  This is useful before hazardous missions to in-

crease Tommy's durability, but the extra 25 points are not preserved if you save

then reload the game.

  On PC, Hilary's Sabre Turbo in "The Driver" isn't bullet-proof as it is for

PS2 unless you get it with Pomor's method (see I.68).

  When I jack a vehicle with a passenger and end up with a hostage on PC, the

hostage doesn't constantly scream as in a PS2 example given in Rusk's guide.

I did get something similarly funny when I failed to jack an Ambulance, on the

passenger side, that was driving into a corner: repeatedly, Tommy would enter

and get right out, then the driver would quickly exit, scream one of several

different ways, and get back in!

  The PS2 Vice Point Langer hotel, for some reason, is instead called "ST HOTEL"

along the top and "WK CHARIOT HOTEL" over the front doors in the PC version.

(My guess would be it's similar to the name changes for weapons and cars--be-

cause there's already a place out there called Langer, although I've never heard

of it.  Maybe it's an inside reference to the name of a friend or co-worker of

someone at Rockstar North they changed their mind about--I don't know.)  It's

across the street and east of the Malibu Club parking lot.  (See I.3 for the

"GTA III" connections, and  I.13 and I.9.G for the Odds and Ends and Ghost World

distinctions it has.)

  On PC, there isn't the extra line of dialogue, reported in the Game Script FAQ

at Gamefaqs, by Lance while Tommy drives Lance to the Ocean View at the end of

"Back Alley Brawl": "Tommy, every man needs a little R & R once in a while.

This here's the Pole Position Strip Club.  You might want to drop in some time."

Rusk tells me he hasn't heard it on PS2, either.  If it's just in one version, I

know it isn't the original PC one--it's in the audio files of the game disk,


  On PC, not PS2:

  the Eddie the Head (Iron Maiden skeleton cartoon mascot)-type "Jock Star"

posters are used at the Rock City store Downtown;

  the Enforcer is in the lot by the Vice Point police station (the station to

the N of the two on the east island);

  the Securicar (I.9.B) can be found by El Banco Corrupto Grande;

  the Love Fist limo shows up in front of the VROCK place after doing the Love

Fist missions;

  and the "Vice" Cheetah is behind the Little Havana police station.

   On PC, there's also a Bus in the lot near the dead end of the road that goes

down the middle of the S end of the west island.  (It looks like an old school

bus--it won't pick up passengers at bus stops.)  It's by the door to a big hang-

er over water where there are two of the gas pumps you can shoot and blow up.

In the PC version, there isn't a sign calling the place "Seaplanes Tours," as

Rusk's walk-through and the Brady guide call it.

  The Admiral sometimes shows up instead of the Stretch at the mansion.  On PC,

you only need to drive the Admiral about a block way, not far away, and ditch

it to make the Stretch appear at the mansion.

  In the Xbox version, all the Washington cars on the street are white.  In the

PC and PS2 versions, they come in in a variety of colors.

  You can't get a PC FBI Rancher serviced by a Pay N' Spray as on PS2.

  Whenever I try the PS2 gimmick of running from an FBI Rancher and turning back

to find the FBI agents gone and the FBI Rancher there for the taking, the FBI

Rancher is gone but the damn agents are still there shooting.  (If I wanted one,

I'd probably have Tommy throw a Molotov at one in the Hyman Condo alley.)

  I haven't gotten the same gimmick to work for a PC "Vice" Cheetah, either.

But there's always one behind the Little Havana police station.

  (See I.25 for more about both vehicles.)

  The PS2 gimmick of blocking the pier with a Firetruck so the French men can't

enter it in "All Hands on Deck" doesn't work in the PC version--the truck disap-

pears during the cut scene.  (Just have Tommy use the Minigun and don't worry.)

  The PS2 gimmick of having Tommy drive the Dinghy upside down won't work on

PC--Tommy will just drown if you try it.

  In the absurdist GTA world of the bad people of all types (I guess it's partly

to give you an excuse to use that ammo dump of video game weaponry available),

the soldiers at Fort Baxter hate civilians and may shoot Tommy on sight if he

walks, drives, or flies near the base.  On PC, they may do this when you have

Tommy try Rampage 34 to the east of it, although, when that happened, I just had

him drive a bit to the east and it stopped.  (Once the police uniform is avail-

able, after "Cop Land," and you have Tommy wear it, they won't shoot him on

sight, allowing him to walk freely around Fort Baxter.  Otherwise, I generally

have him keep a distance from it, and have him jack a Rhino or a Hunter from it

quickly.)  I wonder if this has anything to do with the glitch, reported in I.7

Stats, that has the game consider the soldiers at the base a gang.

  On PC and newer PS2 versions:

  Rampage 1, on the roofless shack in the S ocean, doesn't naturally tend to

produce enough targets where you activate it; there are a few ways around that

at I.32;

  a variety of the weapons have been given fictional names;

  and the Lionel Ritchie song "Running with the Night" has been removed from

Flash FM.

  Also, the tear gas canisters, behind the police station S of the Malibu Club,

are replaced with Grenades on PC and the newer PS2 versions.  On PC, the tear

gas was replaced because Rockstar got complaints that using it caused game slow-

downs, even on better computers.  (The tear gas has been improved and brought

back for "San Andreas.")

  In the PC version, there are no special sidewalk collision problems like there

are on PS2, just the regular collision problems.

  To recap some PS2/PC differences for those keeping score on the home game:

  PS2 comes out 1st, Hilary's Sabre Turbo is bullet-proof, you can use an FBI

Rancher in a Pay 'n' Spray, block the pier in "All Hands on Deck," drive a Din-

ghy upside-down, the prostitutes are good for Tommy's health until he delivers

pizza, and you have a Vice Point Langer hotel.

  PC comes out later with the original graphics (not lessened as for PS2), the

ability to improve the machine you play it on to make them better yet (although

what is currently a low end gaming machine should be able to play it fine), in-

stant replays (cool for cycle stunts), allows you to install MP3 and wav files

and short-cuts for them, allows you to install mods (including the ability for

anyone to modify the data\handling.cfg file for vehicles, which can make some

missions (Paramedic, The Driver, RC Bandit, etc.) easier, and the LC mod to have

"III" with cycles), you use a different super jump, a variety of vehicles can be

dependably found in certain locations, Tommy can drive into the mansion, he

doesn't trip over the curb, the prostitutes are always good for Tommy's health,

and you have a WK Chariot hotel.

  On PS2, you use a gamepad.

  On PC, you can use the keyboard and mouse or a gamepad.

  PS2 features auto-aim for the handguns, submachine guns, and shotguns.

  PC Classic Controls feature auto-aim for the handguns, submachine guns, and

shotguns, and on

  PC Standard Controls with mouse aim (my favorite), without auto-aim, Tommy can

look around and aim his weapons, notably the Minigun, freely in practically any

direction, cars and trucks can be steered smoothly, and Tommy moves like a human

being instead of like a robot.

  I.8.b  Adapters for PlayStation and Xbox controllers

           Gamepad controls

  "GInput" by SilentPL


  "This modification completely rewrites III/Vice City controls handling and

ditches DirectInput in favour of XInput.  This way, your PlayStation 3 and XBOX

360 pads will be handled by the game just perfectly, taking advantage of all

their features, including analog triggers."

  If you want to use an adapter that lets you use your PlayStation or Xbox pads

for PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you

can plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter

  SmartJoy X - Xbox-USB adapter

  I'll add that Smartjoy Frag Xbox and Smartjoy Frag PS2 allow keyboard and mouse

to be used with Xbox and PS2 games.

  I don't think SmartJoy products are produced anymore so you may need to look

for them with the Google search engine.

  You might also want to see this message board about the San Andreas Advanced


  Some prefer to get a Logitech Dual Action gamepad, or a Logitech Rumblepad 2,

which is much the same as a PS2 controller and is much easier to connect to your

PC--just plug it into a USB slot.

  I got the Rumblepad 2 in late 2006 and can recommend it for something like

that.  I like the keyboard and mouse better for "Vice City" for having Tommy

move and look around, aim weapons, do motorcycle stunts, etc., though.  A game-

pad is clumsier at that, which is why it has auto-aim for some weapons.  Aiming

a sniper rifle with a gamepad is the worst.

  The gamepad is fun for a little variety--some things (like people saying

things when they're held at gun point) are programmed a little differently for

it and Classic Controls.

  The reason some people feel it makes flying helicopters easier is that it com-

bines up, down, left, and right on the left analogue stick, which makes some-

thing easy a little easier.  (Those people who can't fly without one are still

weenies, though.  The main thing I don't like about flying helicopters is the

sluggish way the "camera" looks ahead while going forward compared to how fast

it does that for land vehicles, and that's the same problem if you use a gamepad

or not.)   You don't have Tommy fly nearly as often as aim weapons in the game,

and the Hunter has auto-aim for the machine gun for Brown Thunder, which is

pretty easy.

  Since you can attach a keyboard and mouse or a gamepad to a PC or the new PS3,

more people may get used to both kinds of controls and, most importantly, GTA

'cycle stunts can live on.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire                   Joy3

  Next Weapon    Joy8

  Prev Weapon    Joy7

  Zoom In            Joy1

  Zoom Out         Joy 2

  Enter+Exit        Joy 4

  Camera             Joy10 (or Joy9)

  Jump                 Joy1

  Sprint                Joy2

  Aim                  Joy6

  Crouch              Joy11 (or Joy12)

  Action               Joy5

  Look Behind     Joy12 (or Joy11)

  Vehicle Controls

  Fire                     Joy3

  Secondary Fire   Joy5

  Accelerate          Joy1

  Brake                  Joy2

  Enter+Exit          Joy4

  Horn                   Joy11

  Sub-mission       Joy12

  Camera               Joy10 (or Joy9)

  Handbrake          Joy6

  Look Left            Joy7

  Look Right          Joy8

  Look Behind       Joy7+8



  I.9  Controls--basic information

  Standard Controls with mouse aim/keys centered around W,S,A, and D

  This guide was written using the Standard Controls for the keys given below.  I

favor orienting things around the W,S,A, and D keys over the directional arrow

keys to situate my controls among the keys I generally use.  But use the setup

you feel best about.

  The Classic Controls setting accommodates the use of a game pad, but I don't

use mine because I like mouse aim the best.  The Classic Controls setting lets

you use a joystick, too, which some people prefer for flying helicopters.  But

they're generally easy to fly without one.  The VCN helicopter has the most over-

steer of the ones Tommy can ride in, but you don't have to use it.  There are two

missions with a wobbly RC copter, but the Top Fun van one just records your time,

you don't need to beat one or race anyone, and I hope the advice I offer for

"Demolition Man" will let you beat the clock without denting your keypad cushion.

  I recommend Standard Controls.  The Classic Controls setting is designed to be

a bit like PS2 controls.  The distinctive aiming benefit of Standard Controls,

designed particularly for the PC version, is having mouse aim to steer Tommy and

aim his weapons when he's on foot.  And the keyboard is easier to use than a

gamepad to have Tommy lean forward or backward on a motorcycle for stunts.

  (After playing the game a while, I've decided not to turn on Mouse Controlled

Steering, which can be turned on in the Options, and lets you use the mouse to

steer land vehicles except bikes.  The keyboard seems to be the best way to steer

four-wheel vehicles.  For instance, I'm a lot newer to this than Rusk, so probab-

ly--undoubtedly?--less agile, yet beat his 30 sec. Cone Crazy time with 20 sec.

using Mouse Controlled Steering, and the keyboard is even easier to steer with

than the mouse.)

  The Standard Controls setting makes a difference in aiming weapons, too, in
that aiming the M4 reticle, not available in Classic Controls, is easier than
using the Standard or Classic Controls M4 scope that jumps around the screen, or
the restricted movement Classic Controls create for the Minigun, which Rusk com-
plains about for their PS2 counterparts.  (The PS2 "San Andreas" changes that
for the PS2 Minigun.)  The use of mouse aim for the Minigun is one area where
"point and click" is a compliment and not a complaint about the duller RPG
games.  And the auto-aim of Classic Controls doesn't always target what you

  If someone has a PS2/Classic Controls setup, with auto-targeting for the .357,

in mind, and tells the person controlling their Minigun with Standard Controls

Mouse aim to use the .357 for certain missions, they're inadvertently telling

them to take a knife to a gun fight.  (Try using a handgun in Classic Controls to

blow up everything and anything within draw distance in about the time it takes

to point to them.)  Since different things are easier with different setups, and

most walk-throughs I read weren't addressing the special concerns of the PC Stan-

dard Controls setup, I saw an area I know about where what I know might help


  It's not to say which setup is the one anyone else has to like better for all

games--there is no such thing.  But the GTA use of the keyboard and mouse setup

improves the steering control of certain things, including a few driving or

shooting things some people have a difficult time with.  As mouse aim goes, the

GTA version is particularly good at creating a tightly-controlled, fluid manipu-

lation of those things.

  It does the same for your ability to immerse yourself in the game as a movie

setting, and if ever there was a game that was more of an interactive movie-game

than just another "shoot them before they shoot you"/"who has the most technical-

ly demanding graphics "game, it's one of the latest GTA games.  Tommy moves too

much like a robot in Classic Controls for me, and I don't like how it restricts

the camera so it isn't freely looking where Tommy is looking unless you press a

key or have certain weapon scopes equipped.  Whoever saw a movie where the cam-

era or actors moved that way?

  And I recommend mouse aim just because it's a good game that makes it fun to

look around more freely.  I'd mainly go to Classic Controls to try out the auto-

aim for the handgun on pedestrians to hear some dialogue they only say when held

up that way, hear the things Lawyer Ken Rosenberg says sometimes after Tommy gets

busted, or use some different camera angles for screen shots.


  Some controls that are good to use on foot, while using any vehicle,

  or just anytime you're enjoying the show most cases, when you repeat a mission that has an opening se-

quence and you want to skip the opening scene, press Enter (or Left or Right

Shift).  The exceptions are a few that begin with Tommy in a vehicle--press W.

   Esc....when you want to pause the game and go to the menus, press Esc.

   - You can enter codes while the game is paused.  So if you need to type "as-

pirine" before Tommy's vehicle blows up, or type "hopingirl" while the pedestri-

an you want to get into Tommy's vehicle is near it, press "Esc" 1st.

   - Pausing and returning to the game makes the name of the neighborhood Tommy

is in appear on the screen.  It also changes the appearance of some of the vehi-

cles (see I.9.B "Putting your convertible roof or Teddy Bear up or down....).

  Also fun on foot or in or on any vehicle:

   F1....instant replay.  It lasts 20 sec. to one min.--the fewer peds and vehi-

cles, the longer the replay.

   It creates an enjoyable variety of camera shots that follow Tommy's recent

actions.  You can change the view by moving the mouse.  Just bump the mouse and

it switches, and you can keep moving it slowly so it doesn't switch back.

  A few drawbacks:

  The people that the game programs to follow Tommy, including into or onto ve-

hicles, during missions (at least the people I tried this with, like Mercedes in

"The Party" and the Vercetti gang henchmen with Uz-Is in "Bar Brawl") are invis-

ible in replays.

  In replays Tommy has the outfit/skin he wears in the regular game.

  Sometimes fires and explosions are invisible in replays.

  The beach ball will hover over the spot it spawns in instead of being shown

bouncing off Tommy's head.

  Too often the "camera" will take a close shot from Tommy's side just when you

want to see a stunt or jump he did from farther away--this is when I'm most

likely to bump and move the mouse to change the camera angle.

  A few bonuses:

  Turning the "camera" with the mouse lets you see details not viewable during

the original shots.

  It causes the convertible roofs of Stallions and Mesa Grandes to appear and

disappear.  (The hookers only rock cars with roofs.)  It has the same effect on

the Teddy Bears of Gang Burrito vans and makes changes to some other vehicles,

too (see the "How to put your convertible roof or Teddy Bear up or down, change

the things you can find in delivery trucks, and make other quick vehicle changes

with instant replays" section of I.9.B).

  The exhausts of the Cuban Hermes make cool fire trails in replays, most im-

pressively in replays of jumps.

  It pauses the tune on your radio so you don't have to miss any of it.

   F2....saves replay--only one replay can be saved at a time

   F3....plays back last saved replay

   F3 also causes the audio file(s) of a phone call to be silent and be sped

         This F3 gimmick may make the radio go silent, too.  When that happens, it
         >may< work to have Tommy switch cars and radio stations till the radio 
         comes on again.
         If there's a saved replay, pressing F3 will play the replay and not speed
         through the phone call.  You can Delete the saved replay by Deleting
         replay.rep from Documents > GTA Vice City User Files.

  See I.100.F for how to use Prt Scr, etc., to make screenshots.

  Going up without gaining altitude

  This is true when on foot or in any vehicle.

  The game judges Tommy's location on roof tops horizontally, not vertically, so

reacts like he's inside a building when he's on the middle of the roof.  This

can cause attacking helicopters to fly away, and peds and police to talk and act

like he's on ground level with them.  It can also open the big garage door of

the Hyman Condo while he's on a portion of the roof, which is helpful to know in

using the multi-helicopter "bigbang" way to increase his CRiminal Rating to God-


  Controls for hands that have some disfunction

  I made the changes in Options > Controller Setup > Redefine Controls shown
below for hands that are a bit messed up.  This lets someone use their keyboard
(esp. WSAD) and mouse without worrying about accidentally hitting a nearby key
or the scroll wheel.

  Fire                      LMB
  Next weapon       PGDN
  Previous weapon PGUP
  Zoom in               Z
  Zoom out             X
  Enter+exit           RET
  Radio                  NUM+
  Horn                    LSHIFT
  Sub-mission        NUM-
  Change camera   V
  Jump                   SPC
  Sprint                  LSHIFT
  Handbrake          SPC
  Target                 RMB
  Look behind       NUM1


  I.9.A  On Foot



      (Hi)jacking vehicles except boats, Rhinos, and Hunters

      Harder punches and faster attacks with the Left Mouse Button

      Punching to work up an appetite,

          punching your neighbors to get to know them,

          and punching for a Good Citizen bonus

      LMB throwing, shooting, and taking photographs

      Aiming with the whole Mouse, not just part of it, and auto-aim

      Bouncing a beach ball off Tommy's head.

  When you go to the Malibu Club, walk Tommy up to a lady and play with W, S, A,

D, Space Bar, and C (Crouch) to have Tommy dance with her.

              Standard Controls

       TURN ON STANDARD CONTROLS WITH MOUSE AIM!  Don't make me come out there....

       W....Forward (the general movement button--steer with the mouse)

       (Most of us call it "walk," but it's more of a trot.)


       Mouse aim....Turn Left

       A....Walk Sideways Left

       Mouse aim....Turn Right

       D....Walk Sideways Right

       Note: you can also move the mouse to look up, down, or anywhere around.

       Left Shift (remap the control by pressing Backspace twice then Left

Shift) added to W....Run

       Space Bar....Jump

       Left Mouse Button (LMB)....Attack, throw, shoot, and take photographs;

you can also hold down W, then hold down the LMB as well, and Tommy prepares his

Fist/Brass Knuckles or melee weapon to attack, then release the LMB when he's at

the target for a more powerful attack; try attacks to the right, left, and be-

hind, too.  More on this below.

       Note: try different combinations of all of the above.

       Right Mouse Button (RMB)....bring up the scope of the Rocket Launcher or

a sniper rifle, or the viewfinder of a camera, to enable it to shoot.  (There's

an optional scope for the M4 rifle which I don't recommend.  There's no PS2-like

target button for the RMB in Standard Controls, and you don't need it, either.)

       Z or Mouse Wheel up....Zoom in with the Sniper Rifle scope or Camera


       X or Mouse Wheel down....Zoom out with the Sniper Rifle scope or Camera


       F....Enter nearest vehicle or the one Tommy is pointed toward (if you

change your mind about entering, press W, S, A, or D).

       Mouse Wheel up....Previous weapon

       Mouse Wheel down....Next weapon


       Caps Lock or Middle Mouse Button....Look Behind

       Tab....Have Tommy answer the ringing cell phone, buy property when stand-

ing in an available property pickup, or change the weapon in a weapon slot when

he's standing in the pickup of a weapon of the same category.

       V....View change not available on foot; pressing these buttons on foot in

the Classic Controls adjusts how far back from Tommy the camera is.  For Stan-

dard Controls, which feature camera angles that take in a more comprehensive

view, hitting them just makes a "Blink!" sound, like Tommy just had an idea.  I

guess you could use it for that, if you're a little more dramatically ambitious.


  Press W (forward) and Left Shift (make it Run in the Controls Options) and

Tommy can run faster than any criminal or policeman that chases him.  He can run

faster than most of the traffic, too, which is handy for jacking a vehicle.

  He only has so much energy for that, then he trots again, so pulse Left Shift

to prolong Tommy's running ability before you get the Infinite Run with the

Paramedic mission.  Pulsing Space Bar (Jump) can help speed him up before that,

too, and running increases his endurance so he can run farther.

  But get the Infinite Run (I.22) as soon as possible so he can run indefinite-

ly.  It can make the difference between not wanting to save the game because

Tommy got busted, so having to do it all over again, and easily getting away

from an arrest.  It's very annoying to have him pull off a wild move, or be near

a vehicle that's about to explode, and have him start trotting along like he's

asking to be busted or killed.

  If you have Tommy run at oncoming traffic and jump before each vehicle, he may

run over the hood and keep running or dive to the side.

  When Tommy runs, he can shove and move vehicles of any size because he's a

mighty, mighty man.

  One of the most important innovations for the lead character of "Vice City"

compared to the one for "III," besides that he can talk, is that when he's in a

hurry to get something done, he won't pause to do that "Eek, it's a mouse" deal

with his arms up, staggering backward, that could be so annoying in "III" in a

tight spot.

  (Hi)jacking vehicles except boats, Rhinos, and Hunters

  Normally, to jack a vehicle, send Tommy toward it then press F, and he'll yank

the driver out or give a biker an elbow to the head or a kick, probably scare

out any others, and take it.  If the land vehicle is moving, standing or parking

in front of it will probably stop all but the aggressive drivers (getting run

over is uncommon except during high wanted ratings or "Cabmageddon").  On foot

or in a vehicle, it only takes one or a few bullets into a vehicle to make most

drivers stop and run away.  Be careful with a powerful weapon like the Minigun,

or you'll just blow it up.  Tommy can shoot people through the vehicle windows

in Vice City, too, if you want to jack a Sabre Turbo (I.68) or Zebra Cab (I.92).

  There are aggressive drivers whom you may have to corral into driving into a

corner before you can jack their vehicle.  They stop at nothing to get where

they're going--they drive like it's an online game and someone else is driving

like me or you.  They're usually just good for thrills when you try to avoid

them in traffic.  Otherwise, you might see how long you can follow them and

break parts off of their vehicle.  But I usually pass on them if I need a vehi-

cle right away.

  Some land vehicles are driven by people who try to take it back (the Cab and

Taxi drivers, the fat golfer, a dumpy-looking brunette with straight hair, a guy

in a light tan jersey with dark hair and sunglasses, the construction worker

with a yellow hard hat, a pimp in bold red and black hat and clothes, the black

and a white criminals in leather jackets, etc.), but most run away.  Be ready to

gun it just in case.

  Sometimes Tommy jacks a vehicle and a passenger isn't scared away, and he

drives around with a hostage.  But they get out and run away when he stops or

gets out and goes to get back in.  (As noted in the PC distinctions section, the

hostages on PC rarely make funny screams as they do so often for PS2.)

  A Molotov can be useful to jack a vehicle with attackers inside.  It will take

care of them as they emerge and leave the vehicle for you.

  To jack a police vehicle with a police officer in it ("Vice City" or "III"

only!), send Tommy to the passenger side and hit F three times.  The police man

exits on the 1st or 2nd yank, unlocking his doors (the emergency vehicle owners

are the only ones who, at least erratically, seem to want to protect themselves

from all the vehicle jackings going on!).  Tommy enters on the 3rd--hit W and

gun it.

  The pimp in red and black, and the black and white criminals in leather jack-

ets, may jack Tommy's vehicle, including a helicopter (!), while he's sitting in

it.  They don't seem to know what to do with a helicopter once they have it,

though.  You can just jack it back and take off (or beat the c**p out of them,

so they won't keep trying to do it, if you plan to have Tommy sit a bit).

  If they drive off in a land vehicle before Tommy can get up and take it back,

you might have him blow up the vehicle with the Minigun.

  If gang members yank Tommy out of a vehicle, they'll throw Tommy to the ground

and attack him, and try to keep him from getting back in the vehicle.  (The more

aggressive gang members will retaliate if members are attacked, and the Haitian

gang members will do it any time Tommy goes near them after he does "Trojan Voo-

doo" for Umberto Robina.)  When using the Standard Controls with mouse aim, this

is a good reason have a Minigun with lots of ammo.  Have Tommy break away, run

off a bit, turn, and share a generous helping of his Minigun ammo with them.

  You may find a vehicle you want that's locked (fortunately, not often; I think

it just happens sometimes with the four-wheel emergency vehicles).  Just have

Tommy run about a block away and go back to try again because the locking is

programmed to be random.

  If Tommy jacks a parked four-wheel vehicle that sets off an alarm (also not

often), have him watch for police and wait till the alarm stops if you still

want to drive it onto the road because it can bring unwanted police attention.

  Certain parking places, such as across the street from the Ocean View, may

have these vehicles.

  Left Mouse Button: harder punches and faster attacks.

  Use the Left Mouse Button for using Fist/Brass Knuckles or melee weapons.  If

you press LMB repeatedly, it nudges Tommy forward.  And if he's fighting two or

more, he's got a variety of moves to use with his feet and head in various di-

rections, too, which you can supplement by using W,S,A,D, and mouse aim.  Use

them with Jump, Space Bar, when Tommy needs room to attack.

  You can also have Tommy walk, holding W, S, A, or D, then hold the LMB, too,

and he'll raise his Fist/Brass Knuckles or melee weapon in preparation to

strike.  Release the LMB to have him strike.  I've seen him knock down several

people at once this way.  While the other one recovers or gets up off the

ground, back Tommy up, then send him trotting forward again and hold LMB, too,

etc.  Get a back and forward rhythm going.

  Get the Brass Knuckles behind the Moonlite Hotel, two doors N of the Ocean


  (See I.10, Weapons, Melee weapons, for fast Chainsaw attacks.)

  When Tommy's in a fist fight, you can press C--crouch--and have him duck.

The attacker usually swings overhead and misses (although kicks still connect).

When they pause, you can have Tommy stand up and clobber them.

  Here comes one of the basic lessons of fighting in Vice City: don't let your-

self get crowded in on by attackers, esp. if they have weapons.  Something about

the collision files of the programming or whatever make Tommy's weapons ineffec-

tual when the target is too close, and while he's punching his way out with one

or two of them, he could get killed by another.  Don't get caught having to use

fists at a gun or knife fight.  If Tommy starts to get crowded in on and it gets

to be too much, just have him break him loose from his attackers, run to give

himself some distance, equip a weapon, then turn back and let them have it, or

run away.

  You can scroll between Minigun, a shotgun, MP, etc., and check Tommy's walking

speed.  To me, the movement may be different but the slower speed looks the

same.  So, given that choice, I'd use the Minigun.

  Punching to work up an appetite.

  As Rusk notes, you can have Tommy get into fist fights with some of the guys

by a fast food place to put his health below 100 (or below 99?), which activates

his ability to buy fast food in a pink shaft of light that appears at the count-

er.  This works at any of the several Well Stacked Pizza places around Vice City

or the fast food booths in the middle of the 1st floor of North Point Mall.  And

check the hands of potential targets 1st: don't try fist fights with gangs of

guys with guns since they can kill Tommy quickly at close range when his health

is low.  Don't take Brass Knuckles to a gun fight.

  The Burger Shot cashier says, "We get this cheap from the abattoirs" (French

for "slaughterhouse").

  Punching your neighbors to get to know them.

  It may not be something it otherwise would occur to you to do, but punching

pedestrians, leading to fights with the same certain ones, is a way to get to

know the identities of the ones who fight.  It makes them say a lot more.

  The barefoot guy with black hair and a beard sounds like the late Walter Bren-

nan: "I'll send you to Kingdom come, I wi--ll."

  The guy in bold red and black clothes and hat is a crass pimp on the make for

sex: "Hey, you're an ugly bi**h--I'll do you my way" and "You need some action?"

and "Relax, babe, with one of my girls."

  The dirty blonde criminal with a brown leather jacket hates yuppies.

  The black guy in a hat with dark glasses pretends he's blind but says he can

smell you and you smell like s**t.  (I think he's a precursor to Wu Zi of "San

Andreas," who pretends he's blind but can aim weapons and drive vehicles.)

  The dirty blonde hooker says, "You didn't think I had brass knuckles, did

you?" and "How do you like getting bi**ch slapped?."

  The black hooker says, "I used to be a marine" and "The name's Pearl" (then,

with a male voice) "but I used to be Brian."

  The brunette with a black netting top and red shorts says, "I am gonna rip off

your ba**s and shove 'em down your throat."  I don't think I'd be partial to


  The brunette lady in a pink top and short pale blue skirt who says she "gradu-

ated from Scarford" tells you to "Die in a pool of your own blood."

  And that nice skater lady says, "I'll roll right over your ass," etc.!

  Tommy says more things, too, like "At least you ain't gonna worry about your

looks," or, to a policeman:  "I did your wife, you poor bastard."  That's not

very sociable.

  Punching for a Good Citizen bonus.

  If you have Tommy punch a man running from a police officer, you get a $50

Good Citizen bonus.  You might even get several punches in for several bonuses.

  If you have Tommy punch one of the ones that fights to get them to say stuff

and they start running, they're eluding a policeman, or scared by a local gang

fight, and won't say any more, so you might as well get a Good Citizen bonus out

of it.  Be careful not to have Tommy hit the nice police man....  (Say, "Nice

evening, officer!" like one of the Bowery Boys, or Eddie Haskell from the 1960's

sit-com "Leave It To Beaver.")

  LMB throwing, shooting, and taking photographs.

  Use the Left Mouse Button to have Tommy throw stuff.  The longer you hold down

the button before releasing it, the farther he throws.

  Use Left Mouse Button to shoot hand held weapons.  You need to press the RMB

to equip the scope of either sniper rifle or the Rocket Launcher before they'll

shoot.  Zoom with Z and X or the Mouse Scroller.

  Use the Left Mouse Button to take up to twelve pictures ("Martha's Mug Shot"

mission only).  Equip the lens with the RMB so it will shoot pictures and Zoom

with Z and X or the Mouse Scroller.

  Aiming with the whole Mouse, not just part of it, and auto-aim.

  The PS2-type Classic controls have an RMB auto-target feature for shooting cer-

tain weapons.  But since I'd STRONGLY recommend using Standard Controls, designed

for the improved PC version, the important aiming consideration is to turn on

Standard Controls in the options.  That way, the RMB is just used to enable the

scope on the Rocket Launcher, a sniper rifle, or a camera, so they'll shoot, and

thereby enable the zoom for either of the two sniper rifles or the camera.  Zoom

with Z and X or the mouse scroller.

  The Minigun, notably, can be aimed in any direction with PC Standard Controls,


  For Standard or Classic Controls, the Sea Sparrow and Hunter machine guns have

a bit of auto-aim (one way to see it is to shoot boats with it)--during "Brown

Thunder," the Hunter machine gun has even more.  Fire it with the RMB.

  Bouncing a beach ball off Tommy's head

  Walk Tommy into the beach ball to make it bounce, then keep moving him to

where the shadow of it appears on the ground to make it bounce off his head.  My

highest score so far for Keepie Uppie Beach Ball is 80.

  Here are some of the famous examples of high scores:

  Go from the east island to Starfish island--once there, make the 1st right;

the empty swimming pool of the 1st house on the right, and the pool with water

of the 3rd house on the right, contain a beach ball.

  On a rare occasion, you may find it on Washington Beach, where you can rack up

more points without any obstructions to get in the way.

  I'd read that it can be found on the east island on the N end of the little

extension of beach in the S, around where rampage 2 is, at 8 am or pm, though

I've only found it that way once.  I've also found it by the RC Bandit Top Fun

van, and once on the beach to the E of the WK Chariot hotel around noon.

  The place on the beach I've found it the most often--about a handful of times

and at various times of day--is a little NE of the 3rd life guard hut from the

S.  Each time, Tommy went W from the E coast, sometimes having landed a boat--or

car combined with the "seaways" code--on the coast.

  I'm still waiting to learn of a reliable way to trigger it to appear anywhere

on the beach.

  One drawback: it sometimes seems to hesitate over Tommy's head, as if the game

is deciding if it's going to bounce it or not, and sometimes you get the bad

luck of the draw.

  If you shoot it, it flies high in the air.  A S.P.A.S. 12 shotgun at close

range gets a good result for that--you can send it up into the stratosphere that


  If you bounce it to a Starfish Island basketball hoop, you can't get it

through it.  You can play mansion door soccer, though (see Ghost Beach Ball Soc-

cer in I.9.G).


  I.9.B  Four-wheel Vehicles

   Controls for four-wheel vehicles

  Some notable things about the four-wheel vehicles

      Driving indoors

      Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and

           the gang car with a Teddy Bear

      How to put your convertible roof or Teddy Bear up or down, change the things

           you can find in delivery trucks, and make other quick vehicle changes with

           instant replays

      Bus driver income and bus "routes"

      Police cars: safe collisions and spike strip-proof tires


      The Cabbie Climb

      Fast and complimentary Pay 'n' Sprays

      Chauffeured rides

      The Rhino--how to hijack it, save it, and destroy it

           (rampage with it--I.32; and fly it--I.9.D)

      Two-Wheelers and one-railers

   A run down of all the four-wheel vehicles

       including the real names for most, and top speeds for all,

       of the four-wheeled vehicles

   Good/distinctive two-door vehicles

   Good/cute little vehicles

   Good/distinctive four-door cars

   Emergency and military vehicles


  When people honk as they go by, have Tommy honk back--they could be friends of


  Controls for four-wheel vehicles

  GTW recommends

  Standard Controls

  A and D are used to steer vehicles, to turn the front wheels of four wheel ve-

hicles to try to get vehicles upright, as part of going for a Two-Wheeler, or to

steer an airborne four-wheel land vehicle while using the "comeflywithme" code.

       W....Forward  (Touch it to send the camera looking forward from behind

Tommy's vehicle, too.)

       S....Backward  (The screen message calls it "brake" if your brakes

work like this in real life, take your vehicle to a mechanic.)

       A....Left; tilt tipping vehicle to the right

       D....Right; tilt tipping vehicle to the left

       Space Bar....Brake  (The screen message calls it "handbrake.")

       F....Exit vehicle

       R or Mouse Wheel Up....Change radio station, except for the Police car,

the Enforcer (SWAT van), the Police Cheetah, the Rhino, the Barracks OL, and the

FBI vehicles, which get police calls, and, after the Kaufman Cabs missions,

Kaufman Cabs, which then get special Taxi dispatches.

       (Choosing next or previous track isn't an option in VC.)

       Left Shift (remap Controls to use Left Shift)....Horn except it instead

causes the boost jump for the Taxi and cabs after completing 100 fares, and it

changes the height, via the lowrider suspension, of the Voodoo; press it several

times to turn the emergency vehicle siren/flashing lights, or Mr. Whoopee truck

jingle, on or off

       Caps Lock....Activate/cancel Sub-mission--for four-wheel vehicles, a

Taxi, Paramedic, Firetruck, or Vigilante mission--when in the corresponding ve-


       Q with E, or Middle Mouse Button....Look behind

       Q....Look/aim submachine gun left

       E....Look/aim submachine gun right

       Left Mouse button (LMB)....Shoot submachine gun

       V....View (Change Camera Mode)

       Rhino cannon and Firetruck water cannon

       NP4....Turn left

       NP5....Turn right

       NP9....Firetruck water cannon up

       NP6....Firetruck water cannon down

  Note about NP5 for this section and the one below: I don't know if this is a

common glitch or not, but my NP5 doesn't work for a function it's the default

key for until I "remap" the function for it to NP5.  Then it appears on the menu

as "#" but NP5 works for the function.      

       Voodoo hydraulics

      Left Shift or

      Right Shift....the body goes to a held raised position from a lowered one;

                            the body goes to a held lowered position from a raised one

                            (I use both Left and Right Shift for Horn.)

       NP4....Raises the left side while pressed when the body is lowered;

                  lowers the left side while pressed when the body is raised

       NP5....Raises the right side while pressed when the body is lowered;

                  lowers the right side while pressed when the body is raised

       NP9....Raises the back end while pressed when the body is lowered;

                  lowers the back end while pressed when the body is raised

       NP6....Raises the front end while pressed when the body is lowered;

                  lowers the front end while pressed when the body is raised

  You can combine pairs of the number pad keys above for diagonal body move-


  You can help the Voodoo make sharper turns by making it lean in the direction

of the turn.  For example, to make a sharper right turn, raise the left side if

the body is lowered or lower the right side if the body is raised.

  About V....View (Change Camera Mode): 1st person view, multi-view, and long,

mid-, and near distance back views.

  I generally use the mid-distance back view, but the long distance one is good

for safely backing a vehicle to the edge of a rooftop.  The multi-view mode is

fun to watch Tommy drive different things with, if harder to see where you're

going with.  Trying to do it is a game by itself, and fun to try when you're not

in a hurry to go anywhere.  The 1st person view is different, and might help you

drive a Coach so you can see what's in front of it.  Hit W to aim the camera

view ahead from behind Tommy.

  The 1st person view can give you a chance to play with Q and E, and Q + E, to

get some interesting close up views of the other pedestrians, such as when using

the hooker gimmick, during "Distribution," I.63, the Taxi mission, or when using

the "hopingirl" code to take pedestrians for rides in a helicopter.

  Q and E, and Q + E, can be used a bit during routine driving, which I use the

mid-distance view for, to add some variety to the interactive "movie" you're

making.  If you're not in a hurry and don't mind wrecking occasionally, holding

the side view for longer stretches can give you an interesting change of scen-


  The overhead view of "GTA 2," an option in "GTA III," isn't available.  Howev-

er, you can use the mouse to swerve the camera to that view for a bit during in-

stant replays.  This can provide an especially different view while flying.

  Some notable things about the four-wheel vehicles

  Driving indoors

  Some four-wheel vehicles can be driven into the mansion (for example, the "EP"

Admiral, I.99).

  The Caddy can also be driven into North Point Mall.  You can drive the Caddy

or the Baggage Handler into the Malibu Club, but it creates Ghost World if you


  Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and gang

car with a Teddy Bear.

  Secret Caddy

  There's always a Caddy hidden in the 1st shrub on the left when you take the

path that leads W from the light house.  Make sure no police are close by and

don't linger there because otherwise you could get busted.  Use the radar to

avoid driving into the sea--I'd turn N 1st.

  It can be driven into the mansion, North Point Mall, and the Malibu Club.


  There's always a Cheetah by Pier 2 on the SW side of the east island, and by

the 1st house on the right when you cross the bridge from the east island to

Starfish Island and make the 1st right.  The "Vice" Cheetah is always behind the

Little Havana police station.


  There's always a Voodoo, the Haitian gang car, by Auntie Poulet's (the Haitian

gang leader's) shack.  To get there, go W on the road that curves N in a roughly

half a circular bend from Links Bridge; after the road has gone as far W as it

will go and starts to go E, Auntie Poulet's shack will be ahead of you on the

left--it's across the street to the N of the Voodoo.  Some raise the Voodoo on

one side to make a sharp turn to the other, which is easier to do if you use

your left hand to turn it with A and D instead of using Mouse Controlled Steer-

ing and use your right hand at the number pad.  You can make it ride high or low

on the wheels.

  The hydraulic lift ability is like that of the Yardie Lobo gang car in "GTA


  BF Injection

  There's always a BF Injection, a dune buggy, on the east island, in the middle

of the W side of the beach, between the Standing vice Point hotel and a big

shrub.  Besides being good on sand, the big wheels it has make it good for

climbing onto land or a low pier if you use the "seaways" code.  The climbing

ability is also shown by the Patriot; there's always one at the film studio on

Prawn Island and in a shed at Phil's Place.  The Sandking you get for completing

the 3rd Sunshine Autos vehicle collection handles even better for an SUV.


  There's always a Packer (ramp truck) in the film studio on Prawn Island, on

the tarmac at the airport at the S end of the west island, and in the lot of the

Vice City Port Authority on the W side of the SW block of the section of blocks

on the SE side of the west island.

  It's handy for one of my methods of beating Hilary with the Sentinel in "The

Driver" (see I.70).  It's also good for Jump to Grinds and concocting some new

jumps for the PCJ 600, when the truck doesn't disappear in the middle of the ef-

fort.  Leave the door of it open when you have Tommy exit it by having him imme-

diately move away from it to give it a better chance to stay in the memory of

the game.  It's also used for the PC super jump (I.9.C).

  Gang car with a Teddy Bear

  The Gang Burrito, a maroon van with graffiti on it, sometimes has a Teddy Bear

on the grill or above the windshield; the Teddy Bear has a brown or white face.

I like the brown ones better; the white ones look more like monkeys or some kind

of hentai lady-faced mutants.  You can always find a Gang Burrito in front of

the N-most house on Prawn Island.

  How to put your convertible roof or Teddy Bear up or down, change the things

       you can find in delivery trucks, and make other quick vehicle changes with

       instant replays

  If you press F1, for instant replay, twice, you can:

  - put the convertible top up or down on a Mesa Grande or Stallion.

  - make a Gang Burrito plain,

    a Gang Burrito with a Teddy Bear with a brown face in front of the grill, or

    a Gang Burrito with a Teddy Bear with a white face on the hood over the


  - make a Barracks OL plain, or

    a Barracks OL with a canvas top or a bare frame top.

  - make Bloodring Banger A or B have different decals on the roof and back half

of the sides.

  - make a Caddy plain or

    a Caddy with one or two of three golf bags or two satchel bags on the back.

  - make a Cheetah or Vice Cheetah plain or

    a Cheetah or Vice Cheetah with one or two side rear view mirrors.

  - make a Coach plain or

    a Coach with a sign on both sides advertising that it's a Bullet, Vicefree,

    or Whippet Coach.

  - make a Benson plain,

    a Sumo truck with nothing in the back,

    a "Vice 'n' Easy" truck with boxes that say "Turtle Head" (a "GTA III" fish

company), I think--the letters are blurry, in the back,

    a Bi*ch 'n' Dog Food (a "GTA III" company) truck with boxes that have the

cartoon logo of the "Sparki--the POWER-FUEL people" company (seen on some Mule

trucks in "III") in the back, or

    a Zip truck with boxes in the back (they have something like a caricature of

the face of a 1972 Bette Midler or ? on them).

  - make a Boxville or Yankee plain,

    an R. S. and L. Bows ("arse and elbows," as in "you don't know your arse

from your elbows") truck with boxes of red meat and blood stains on the walls


    a Marlin truck with boxes of fish inside, or

    a City Haul or Haul truck with plain boxes inside.

  - make a Flatbed cargo bed carry

    one of two sets of wooden boxes,

    one of two objects (each is bigger in the front with what may be a vertical

fin in the back) covered with canvas, or

    large rusty pipes.

  - make Hotring Racer A or B have different decals except the ones on the en-

gine hood and the front half of the sides.  The car just called "Hotring Racer"

isn't changed by instant replays.

  - make a Mule plain,

    an R. S. & L. Bows truck with halves of red pig carcasses hanging in the


    a Haul truck with boxes in the back that say, "Haul,"

    a Marlin truck with boxes in the back that have a doodle of a marlin on


    a Vice Voice truck with stacks of newspapers, I guess, in the back, or

    an Outta Sight truck with boxes with blurry letters that say "Outta Sight"

in the back.

  - make a Perennial plain or

    a Perennial with a luggage rack on the roof.

  - make a Romero's Hearse plain or

    a hearse with a brown or blue coffin in the back.

  - make a Rumpo plain,

    a GasMaster van, or

    an R. S. & L. Bows van.

  (It also makes Klarnetist's 1957 Chevrolet Bel Air two-door hardtop,

I.100.D.e, have either a pair of red dice hanging from the rear view mirror, a

Well Stacked Pizza box on the back seat, or a green gas can in the trunk.)

  Bus driver income and bus "routes"

  You can drive the Coach to bus stops, then use the side view, Q, while posi-

tioning the door so it's to the left of one of the bus stop signs, and pick up

passengers.  You get $5 per fare.

  Occasionally, someone wants to figure out what the bus route is for it.  After

following a number of them, it looks like they don't have one in the sense of a

sensible repeated circuit in which they take the shortest route to each stop and

stop at all of them.  They seem to be programmed like a slow, lumbering version

of the random pattern of aggressive drivers that do anything to get where

they're going, and usually end up driving endlessly into a part of the off-road


  One stopped at a bus stop in Little Havana by the tool store, then didn't stop

at any more it passed while it drove in random circuits around Vice Port, where

there aren't any stops, then over the Starfish Island bridge and up and down the

east island, including some loops on the road that ends in a loop (W of the Ma-

libu Club), where there aren't any stops.  I think the point of the randomness

of it was driven home to me by seeing a 2nd bus begin driving ahead of the 1st.

They went the same way a few blocks, then one went ahead and right and the other

went left.

  But, at 1st, Coaches typically also stop at at least one red light and at

least one bus stop, maybe several, if sometimes missing stops on nearby blocks

in Little Havana when they do.  I've had the best luck seeing them stop at sev-

eral going N from NW Vice Point, S from the E side of North Point Mall, or W

from the NE end of Downtown.  When they stop at a bus stop, they drop off three

passengers--guys in light blue shirts and dark blue pants.  They may pick up a

passenger, too.  If you jack the Coach, a random ped comes out.

  Coach:  MCI 102C3 '83-'86, or an Ikarus '86 of the Miami Dade Transit Authori-

ty with Greyhound-like squared-off wheel wells

  Police cars: safe collisions and spike strip-proof tires

  Sometimes a police man or police car surprises you by running into the path of

your vehicle.  And sometimes you get a wanted level by just brushing against

them.  But you can drive full force into the front of a police car and not get

any wanted level at all.  (Thanks to spaceeinstein's web site for reminding me

about driving into the front of police cars.)  I think this means they're


  As Rusk notes, you can activate then deactivate the vigilante mission--on PC,

with Caps Lock--and the tires become spike strip proof.


  As explained a few paragraphs above, if you have Tommy smash the back doors

off some of the trucks with a melee weapon or by backing it into something, you

see stuff inside.  The Securicar has boxes marked "Loot."

  There's a Securicar you can't drive parked in front of El Banco Corrupto

Grande (N of the Starfish Island bridge on the main N-S road of the W island).

It looks as it did in "GTA III."  It has "Gruppe Sechs"--German for "Group

Six"--written on it.

  There's a security company that operates worldwide called Group 4 Securicor (a

recent merger between Securicor plc and Group 4 Falck A/S security business),

and in English "Gruppe Sechs" sounds like "Group Sex."  (I can't remember where

I 1st read the German translation and Group 4 ideas, so "thank you," whoever you


  Other Securicars in Vice City can be driven, but you can't drive them to a Se-

curicar-cracking garage to collect the money for them as in "III."

  The Cabbie Climb

  (or: "I'm gonna climb a wall if you keep doing that"; thanks to John Byner for
the joke, which, I think, comes from the show where David Letterman got into a
suit of Velcro, jumped onto a wall, and stuck to it.)

  As explained in a tutorial by Kaneda, the boost jump for Taxis and Cabs can

also be used to shoot them up the side of a wall.  If you use it to jump from a

ramp or steps toward the side of a building, then jump some more once it meets

the wall, the jump will continue to send it vertical instead of away from the

building.  Taxis are good for distance, but the various Cabs are the best for

the Cabbie Climb, especially the light Cabbie and Kaufman Cab.  Among spots he

recommends for it (the screen shots with instructional markings in this section

are all by Ghostchild for your dining and dancing pleasure):

  The big hotel with a curved front and awning on the block that looks like a

cartoon nose pointed W in the NW area of the east island.  Get a long diagonal

run at it, avoiding the awning, from across the street to the SW of it.

  (I'll add my other favorite choice: the WestHaven Community Healthcare Centre

along the main N-S road in Little Havana.)

  The big beige hotel (?) with an orange tile roof E of the police station

that's E of El Swanko Casa.  Start a run from across the street to the SW of it.

(The roof has a ledge that extends past the wall and can create a barrier for

jumps, though.)

  The Links View Apt. building.  Make a run NE to SW and jump at the slope of

the driveway for a recessed wall that faces forward.

  A few jumping spots he recommends for it:

  From the NW corner of the block S of El Swanko Casa, go S across the street

and driveway and jump at the edge of the lawn onto a garage roof with orange

tiles, and jump from there onto the roof of the pink building beyond that.

  Make a diagonal run SW across the steps of the Little Havana medical center,
where you jump to the roof S of that.

  One of the triangular markers on the S tarmac of the airport.

  Thanks to Brad Ward/ThaShoka89/Southern Finest, who helped me in the section

on the BSM, I.9.C, for the tip to check out Ghostchild's presentation of Kane-

da's tutorial.

  For Kaneda's two videos that feature the Cabbie Climb, "Off Duty" and "Off Du-

ty 2," see:

  Nitzkit's "Taxi/Cabbie Boosting Tutorial" video gives these tips:

  Boost the Taxi or Cabbie on a ramp, such as steps, to give it a vertical slant

by a wall, then tap Boost repeatedly while it goes up the wall.

  If there's no ramp for the wall,

  - make the Cabbie wiggle by steering away from then toward the wall, Boost to

send the Cabbie to the wall, and Boost repeatedly once it's on the wall.

  - Boost the Taxi so the two side wheels nearest the wall get close to the

wall, then tap Boost repeatedly.  You might also try a Packer to help you do


  I'll just add that the boost jump and a cab can be used on Unique Jumps and

similar ramps better than you might think.  For example, you can use it on the

concrete ramp S of Howlin' Petes Biker Emporium to jump over the bike shop and

land on the roof N of that.  It adds new life to some jumps I might otherwise

pass on at the airport and elsewhere around town, helps you get over fences (see

the 1st "Cabmageddon" mission method), and might occasionally lead to some roof

jumping, too, like I managed to do W of the S tarmac of the airport.

  "Cabbie Boost Jumps"--a Li'l Dodo film by Glen T. Winstein

  You can download this file (VCCabbieBoostJumps 109.93MB) from gamefront:;12968193;/fileinfo.html

  You can download some of my other video files from gamefront, too:

  If anyone wants to make another Cabbie stunt video, I have an idea for one:

use Gunslinger's Robert De Niro skin (I.100.C).  With all the GTA references to

the Robert De Niro/Martin Scorsese movies "Mean Streets," 1973, and "Taxi Driv-

er," 1976, like Mean Street Taxis in "III" and the benches that say it in "Vice

City" (I.2), it seems like a natural to me.  For "Taxi Driver 2," Travis Bickle

would be a little older (the Gunslinger De Niro skin is for how Robert De Niro

looked in "Heat," 1995) and REALLY go nuts against the crime all around him in

Vice City.

  Fast and complimentary Pay 'n' Sprays

  You can save some of the time taken to use a Pay 'n' Spray by leaving a (two

or) four-wheel vehicle in it.  Just have Tommy board the vehicle, and it trig-

gers the Pay 'n' Spray actions.

  After Tommy makes $100, when he doesn't have a wanted rating or need repairs,

he can still use one for complimentary sprays to give his vehicle the color you


  Chauffeured rides

  If you have Tommy jump on a four-wheeled vehicle driven by a pedestrian, he

can go for a ride while you catch a snack with something more to see than if you

pause the game by pressing Esc.  Unlike "GTA III," in which Claude, the lead

character, caused the driver to drive wildly if he shot their car, in Vice City,

if Tommy shoots their car, the occupants will as likely just get out and run

away in a panic.  It can be a wild ride if Tommy gets a driver who panics and a

car hood he doesn't slide off of easily.  You might have him shoot out a tire or

two 1st for a variation of it.

  Sometimes, he can jump on the invisible stuff over the shoulders of someone

driving a PCJ 600 and not slide off and get a chauffeured ride, too.

  The Rhino--how to hijack it, save it, and destroy it

  (rampage with it--I.32; and fly it--I.9.D)

  One thing Fernando says on Emotion that's true: you can go on safari in Vice

City and get a Rhino.

  To have Tommy jack the Rhino, which appears at Fort Baxter after getting 90

hidden packages, you can wait until after "Cop Land," when the police outfit be-

comes available in the Washington Beach police station, and have Tommy wear it

so he can go onto the base without being attacked.  Don't wait.  Getting the

Rhino before you get the outfit is easier than getting the Hunter beforehand.

Just have Tommy speed into the base in a fast car right up to the Rhino, which

is right ahead past the entrance, get into it, and gun it back out the way he

went in.  There might be some shooting, but he'll be safe in the Rhino.

  I'd save it in the garage of the mansion (available after "Rub Out") or a ga-

rage at Sunshine Autos (available for purchase after "Shakedown").  You can save

it in the big garage at the Hyman Condo (get 70 hidden packages 1st), but it's

been known to make vehicles disappear when it's full, and the Rhino fills it a

lot all by itself.

  The game represents the ability of a tank to flatten vehicles by having vehi-

cles (except other Rhinos) that bump it blow up.  The Rhino is said to be able

to withstand about 200 explosions before being destroyed itself, but I've seen

it happen earlier.  You can type "aspirine" to ward that off.

  The Rhino can be destroyed with about six Molotovs.  So if you want to jack

one during a six star wanted level, have Tommy throw a couple Molotovs at it so

the soldiers that come out of it can't attack him.  The soldiers never fire the

cannon at Tommy.

  Unfortunately, the turret is aimed higher than the turret for the Rhino of

"GTA III."  So while it can be used for certain Rampages, as in "GTA III," it's

hard to do a drive by on gang members with one unless you get them with the ef-

fect of the blast by hitting a wall they're near.  It makes vehicle destruction

rampages the easiest, though.

  Rotate the turret of the Rhino left with Number Pad 4 and right with Number

Pad 5.  Rotate it to aim backwards and fire repeatedly for extra speed, good for

getting it out of a clinch, doing a spectacular jump on a long runway with a

slanted platform at the end of it at the airport, J11, and, with the flying cars

code "comeflywithme" typed in, flying the Rhino higher than any other vehicle in

the game, except by the PC super jump, basically using the same controls used to

fly a Skimmer with the need to make swoops like a helicopter (see section


  Two-Wheelers and one-railers

  On rare occasions, you may get a "Two wheels double bonus" on screen and in

your brief for driving a four-wheel vehicle on two wheels.  It's measured in

seconds and feet except in your Stats, which record it in seconds and meters un-

der "Longest 2 wheels time" and "...distance."  Nothing seems to be "double"d

for it.

  No one knows a quick and easy way to get the game to give you a statistic for

a Two-wheels double bonus with a land vehicle.

  To do a conventional two-wheeler, take something tippy like a Caddy to the S

tarmac of the airport and keep driving both right or both left wheels over one

of those little yellow triangle-shaped markers.  When it goes up on two wheels

without rolling over, do a two-wheel balancing act with A and D (which turn the

front wheels, good to know to try to keep a car or truck from ending up on its

back and catching on fire, too).  The A key tips it to the right and D tips it

to the left.  Out of dozens of tries, the game will count one two-wheeler which

probably doesn't look any different than a lot of the other ones--some kind of

glitch, I guess.

  Some like to try for one with an Ambulance, Landstalker, or Cab, too, because

they tip over easily.  You might even get one accidentally in most any four-

wheeled vehicle by going out of control for a moment while going around a bend

fast. So good luck getting the game to count one of your longer, deliberate


  You could uncheck the green box as explained in the mod tutorial at I.100.D.a,

then go to C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\han-

dling.cfg and fiddle with the X center of mass, as Demarest suggested to me in a

post at the GTA Forums web site.  The X center of mass is currently 0.0 for ev-

erything, and he thought that adding something on one side of the decimal point

might help--trying to keep the heavier side lifted could help create a stoppie.

I haven't tried it yet, but it makes sense.

  If you really want to get an impressive Stat for a two-wheeler, and you aren't

fussy about the part about using wheels, you could benefit from one of the re-

sults of the explorations of Chris, who shared them in a post with pictures at

the "gta place" web site:

  It's a glitch that gives you the Stat from doing a one railer and not a two-

wheeler, but such experiments are part of the tradition of Grand Theft Auto.

You use a helicopter--I used a regular Maverick--with a land vehicle nearby.

Press A or D repeatedly to tilt the helicopter up on one rail, holding down S

to keep the one rail grounded.  After you've gotten the length of time you want

to record, have Tommy exit the helicopter and get into or onto the land vehicle.

The two-wheeler bonus Stat will appear on your screen and in your Stats.


  A run down of all the four-wheel vehicles

      including the real names for most, and top speeds for all,

      of the four-wheeled vehicles

  The years I give represent the years for which I found vehicles on the Inter-

net that resembled the vehicles in the game, not necessarily the full span of

years the vehicle was made to look like that.  In some cases, the pictures

weren't accompanied by dates.

  I also used a Speedometer mod by Spookie to test the top speed of the vehi-

cles, give or take a mile per hour, on a runway at the airport.

  I pick on some of them for being slow or not having great traction, but any of

them can be fun to drive for the variety when the heat's not turned up.

  Good/distinctive two-door vehicles

  Cheetah/"Vice" Cheetah: Ferrari Testarossa '86  (The trunk has a rectangular

indented area.  See "Some notable four-wheel vehicles" above for locations.  Al-

so see the "Vice" Cheetah below.  After the Hotring Racers, the vehicles with

the lowest center of gravity are all built low to the ground: Cheetah, Stinger,

Comet, Infernus, and Blista Compact.  Of them, the Cheetah has the best acceler-

ation.  It's got the best cornering ability and is the lightest car in this

group--lighter than a Comet, and about as fast, but bigger, which somehow makes

for a blend that makes it my favorite car for jumps.)  100 mph

  (A cheetah is also an exceptionally fast, long-legged African, formerly Asian,

cat, with non-retractable claws, often bred to run down game.)

  Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams and

without the body slant of an old Sherman.  It's not a great match, but it's sim-

ilar to a Bradley M2/M3, customized with a bigger cannon, a wide viewing slot in

the front, a simplified body design with more body along the bottom of the sides

than an M6 Linebacker to cover up the fact that it doesn't have continuous

tracks, and two low side doors instead of a rear hatch so Tommy can jack it like

a car.

  "The Rhino tank (initially called 'Rhinoceros') was the American nickname for

Allied tanks fitted with 'tusks', or hedgerow cutting devices, during World War

II. The British designation for the modifications was Prongs."

  (It blows up any vehicle it bumps, withstands a lot of damage, and has a work-

ing cannon.  While the 2nd most durable vehicle in the unmodified game--the 1st

is the "EP" Admiral--it can be destroyed after about 200 explosions or colli-

sions (I've seen it happen sooner, too), six Molotovs, or by flipping upside

down, which it does sometimes when it blows up another vehicle or collides with

something while travelling fast.  Tommy can still drown if it falls into deep

enough water, and, since it has slow acceleration, be busted in one.)

  (The biggest drawback, slow acceleration, is improved by firing the cannon

backwards.  It will accelerate from 56 mph to about 130-140 mph in about 12-14

cannon shots.  But I recommend caution about using the top speed--the Rhino then

becomes difficult to control, you quickly run out of a clearing to maintain it

in, and if it wrecks at that speed, it can flip and land upside-down or become

wedged between things long enough for Tommy to get busted.

  (Use Caps Lock to turn the Vigilante mission on or off.)

  (Rhinos make great additions to mansion garages, and you can show those rich

Hummer people a thing or two.)  56 mph; shooting the cannon backwards, 130-140


  Stinger: Ferrari Daytona Spyder '71-'73  (It's a convertible with the top

down.  It's like a Cheetah.  Of the vehicles with the low center of gravity of a

Cheetah, it's shares the top speed of the Cheetah and doesn't carry the objec-

tions of the Infernus or Blista Compact, and is more durable than a Phoenix.

The worst thing you can say about it is it won't shake for the hooker gimmick.)

100 mph

  Hotring Racers: different copies of one may have different decals of numbers

on the hood of the cab, and some of the decals advertising businesses, beyond

the ones given below, may be different on the body.  (You can get all three Hot-

ring Racers for Tommy by using spaceeinstein's "Vice City" version of his "All

In One Mod"--see I.100.D.f "Miscellaneous mods.")

  (There's one row of numbers in handling.cfg for HOTRING and, after the Rhino

firing the cannon backwards, it has the best top speed and acceleration of the

land vehicles.  Though Hotring Racers have the lowest center of gravity, too,

they're somehow kind of wobbly if you press the speed, so don't be afraid to

let go of acceleration when you need to make a maneuver--they can quickly accel-

erate back up to a high speed.)

  Hotring Racer  Ford Mustang LX '83-'86 (preferably '86 because it got

stronger through that period) with some Ford Mustang GT '87-'88 hatchback fea-


  You give it the sort of headlights and grill of a Ford Mustang '83-'86 except

each pair of headlights are merged into one rectangular headlight as found on a

Ford Mustang '87-'88.  You give it the sort of windows of an '86 LX and the air-

foil found on the back edge of the trunk of some of the '87-'88 GT hatchback

versions.  Then you improvise a few other NASCAR design changes for the front

and back ends.  The Wikipedia article at a link below has a section on popular

ways the Mustang has been customized.  A couple of '86 LX models and an '87 GT

hatchback version are shown in the 1st three links below.  The 2nd '86 model has

been customized a bit in the Hotring way.

  The engine hood has decals advertising "Drink Sprunk" and "SUMO."  The decal

on the trunk has the Rockstar logo.  The decals on the doors have "27" on them.

(It's the car Tommy drives in the Hotring race and it's available after complet-

ing the 4th Sunshine Autos vehicle list--after I.63.)  112 mph

  Hotring Racer A  The front end looks like a Chrysler Laser/Dodge Daytona '84-


  ...or a Vauxhall Firenza--a "Droopsnoot"--'73-'75.

  It looks like the front end of one of those cars listed was grafted onto a

Ford Thunderbird Aero Bird '87 used for NASCAR racing, although with a thicker

divider between the side windows and less body behind the rear side window like

those on a Ford Thunderbird '89-'92 (more a "San Andreas" time frame) (shown at

the 2nd link below).

  The engine hood always has decals advertising "THE BURGHER SHOT" and "Pets

overnight."  The doors have decals advertising "PIZZA FACE."  (To get it, you

need to use the "getthereveryfastindeed" code.)  112 mph

  Hotring Racer B  Thanks to Ben "Cerbera" Millard for telling me the 3rd racer

of "San Andreas" also appears in "Vice City."  In "Vice City," it's just seen

inside Hyman Stadium; in "San Andreas," it's by Los Santos Forum if you beat ?

Track" there.  It looks like a Chevrolet Monte Carlo SS Aero Coupe Notchback

'86.  The Aero Coupe model, introduced in '86, has a shorter trunk, which is

good for the match, but has a rear window that slopes out more from the back of

the cab, which is bad for it.  A Notchback doesn't have that big rear window.

  The bars on the grill look like those on the front end of a Hurst/Olds by

Oldsmobile '84 except put in the middle like on the front end of a Buick Regal

T-Type/Grand National '86.

  The driver's door has a decal advertising "THE BURGER SHOT" and the passenger
door has a decal advertising "TELECOM VICE CITY."  (To get it, you need to use
the "getthereamazinglyfast" code.)  112 mph

  Banshee: Chevrolet Corvette '83 to '86 except with low set round headlights,

and I don't think Corvettes have had round headlights since 1962.  (It has the

low center of gravity of a Phoenix or Taxi with an acceleration a tiny bit

faster than a Cheetah.  It's a little less durable than a Stinger.)  97 mph

  Voodoo: Chevrolet Bel Air '60 coupe low-rider  The '60 Chevrolet Biscayne

Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-

pala had three per side.  The Biscayne Fleetmaster was the least expensive, with

some parts painted instead of being chrome-plated.  The regular Biscayne had

less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google

search engine have been fixed up and painted, and I can't be sure which, if any,

of the Biscaynes I saw are Biscayne Fleetmasters.

  The Voodoo has a chrome plate across the back that the brake lights are set

in.  The Bel Air had that chrome plate or a chrome ring around the same area.

Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne

didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the

Biscaynes I found had that chrome plating on them, so the lack of it could be a

detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the

Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or

a customization.

  (It's fast, about like a Phoenix, if a bit slower to accelerate.  It has good
handling, but it's mainly distinctive for the ability to bounce various ways and
ride high or low.)  93 mph

  (If you want it to look a little like ZZ Top lead guitar player Billy Gibbon's

Slampala, a modified '62 Chevy Impala, the car he gets around in during his time

off, see I.100.D.e for how to give it a light blue color.)

  Phoenix: Pontiac Firebird Trans Am '79-'81  The separating strip was removed

from between each pair of headlights, and the optional engine hood vent was en-

larged.  The dividing strip between the side windows was narrowed an made verti-

cal, and the back window was enlarged.  It has the two pairs of round brake

lights of a '61-'86 Chevrolet Corvette.   (View it from the front and accelerate

to see the three red hickeys flip up in the air scoop.  It has the low center of

gravity of a Banshee and accelerates like a Stinger, but it corners and brakes a

little bit worse than a Banshee, and has the lowest top speed, and is 2nd least

durable, of the high performance sports cars in this group.  It's spelled

"PHEONIX" in data\handling.cfg.)  92 mph

  A Pontiac Firebird Trans Am '79 and a Chevrolet Corvette '71 are shown at the

1st two links below.

  Infernus: Lamborghini Countach QV '78-'86  (Handle the extreme speed with
care; it has an air foil on the back.  It's the 2nd fastest and the least dura-
ble high performance car.  The Stretch shares the same low endurance, and the
only ones with worse durability are the Romero's Hearse, Virgo, Moonbeam, Mr.
Whoopee, and Bus.  None of those are nearly as able to collide at a tremendous
speed as an Infernus, though.  Keep your thumb at the brake, Spacebar, to be
ready to make Tommy jump from any pending explosion.)  110 mph

  Hermes: Mercury Eight two-door '49 except without two divider bars in the rear

window or '50 except without a  parking light at either side of the grill.  It

has uncovered rear wheel wells and is customized to be low to the ground and

have the chopped top of a lead sled, and is further customized to have the grill

of a '47-'53 GMC pickup truck and two pairs of brake lights instead of one pair.

  (The Cuban Hermes is customized even more with a paint job of flames in the

front and an extra pair of exhaust pipes which have flame throwers and are

fitted to the sides of the car.  Honk and wave--Billy Gibbons is driving home

from work; do you have an MP3 of "Sharp Dressed Man"?  Actually, the last I

heard, Billy Gibbons uses his Slampala to get around in during his time off--see

"Voodoo" above.

  (A slightly modified '49 Mercury was driven by James Dean in "Rebel Without a

Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve

Scott for "Vice City," and the movie features Griffith Observatory, which is

what the one in Verdant Bluffs in "San Andreas" is modeled after.

  (As a performer, the Hermes is kind of ordinary, and the Cuban Hermes has an

unfortunately high center of gravity, which gives it a lot of lean on turns,

makes it wobbly, and have bad road grip.  A permanent spawn spot for the Hermes

is by an apartment building on the east side of the block of the south Pay 'n'

Spray of the east island.  The Hermes is mainly distinctive for looking like a

car from the 1940's, and the Cuban Hermes leaves cool fire trails in instant re-

plays of jumps--use F1 for replays.  I think this is where they got the fire

trails for the NOS Boost mods.)  Hermes: 86 mph; Cuban Hermes: 95 mph

  Packer: Peterbilt 359 '67-'85, 379 '86  The closest match I've found so far

for the fenders and headlights are those on a GMC General, which would be a bet-

ter match if the back of those fenders extended down farther.

  (The 1st model shown below is a more modern Peterbilt 379 but they've looked

the same for years.  The 2nd model shown below is a toy '86 Peterbilt 379.  The

3rd is a 379 being used as a car hauler.  The 4th is an '84 GMC General.)

  The truck is connected to an unenclosed four or five vehicle transport trail-

er--a car hauler--with an upper ramp that, unlike the actual ones I've seen,

slants in a rigid straight line from over the roof down to the ground.

  (Then again, with the modifications that go on in real life--including at mov-

ie studios like Interglobal, where you can find one of the Packers--you never

know what someone might come up with who looks at something like that for the

mobile jump possibilities.)

  (The Packer is also commonly called a "ramp truck."  It's mainly distinctive

as a mobile jump ramp for the PCJ 600, setting up Jump to Grinds, Bumps, etc.,

and for yOman69's PC superjump.  The length makes it useful as a roadblock for

Hilary in "The Driver," I.68, too.)  90 mph, although it takes a while to get


  If you want to try the Packer for the first several jumps shown below, use the

COMEFLYWITHME code (also SEAWAYS if you plan to do it by water).

  Mesa Grande: Jeep Wrangler  (It has about the speed and handling of a Taxi and
is nearly as durable as a Zebra Cab.  The data\handling.cfg name for it is DES-
PERAD, for some reason--thanks to spaceeinstein for the tip.)  80 mph

  Good/cute little vehicles

  Two of the three best performers in this category take 2nd place to the best

performers in the "Good/distinctive two-door vehicles" category because they're

made for a better world, not for the traffic in "Vice City."  You want a little

more heft and durability for that.

  Comet  Porsches and Jaguars

  It has the uncovered recessed headlights of a series 2 ('69-'71) Jaguar E-

  The middle and back of the body is like a Porsche 911 '78-'83 featuring the
"whale tail."

  The roof is removed as with a Porsche 911 Targa.  The slanted front of the
Porsche roll bar is made vertical.  An '80 model is shown at the link below.

  The back of the cab is covered as with a Porsche 911 Turbo except without side
windows.  An '81 model is shown at the link below.

  The top of the front of the body has been flattened horizontally but slants

down from across the back of the headlights to the front bumper.

  The two vertical black segments of the rear bumper are slimmer and repeated on
the front bumper, like blackened versions of the ones found on the bumpers of
some of the Porsche 911 '67-'73 models I saw .

  The horizontal bumpers look more like those on a Jaguar XJ-S '85-'90.  99 mph

  Blista Compact: Honda CR-X '83-'87  (It's about as fast as a Phoenix and has

good handling, has the low center of gravity of a Cheetah, and accelerates like

an Infernus, but it's the lightest of the 1st three cars in this category, so it

will spin out easily and a lot when it bumps things.)  92 mph

  Deluxo:  DeLorean DMC-12 '81 to '83; it also looks like a '75 to '82 Lotus
Eclat, which isn't so surprising since it was built on a Lotus-designed chassis.
(It's the time travel hover car of "Back to the Future," 1985, without the cus-
tomization.  It's fast but it has less handling ability than a Blista or a Com-
et, and has a high center of gravity--higher than a Cabbie.  It's like the Blis-
ta people tried to make one bigger but had to sacrifice some traction.  It's
wonderful till you hit something with it.  If your favorite ride at the amuse-
ment park is the bumper cars, you ought to get this, the Blista Compact, and the
Bloodring Bangers in your garage.)  93 mph

  Caddy: Golf cart/car/buggy.  It looks like a stripped-down version of the EZ-

GO Clay's Car, so they may have had an earlier model that matches.  A Western

400 is similar; a more squared-off, earlier version might match.  (I just think

it's cute.  It tends to right itself if it rolls over.  It has the same weight

as a Blista Compact but with a very low center of gravity.  Not counting the RC

Bandit, this and the Baggage Handler are the two electric vehicles in the game.

Of the two, which share similar specifics, the golf cart has better accelera-

tion and speed.

  You can also morph Tommy to it, I.9.C, for a Fred Flintstone impression, com-

plete with his feet running on the ground below.  If you make the Caddy indes-

tructible, I.100.D.e, it might make a different way to do a drive-by rampage.

See "Grand Theft Auto: Vice Bedrock," most of the way through I.100.D.e, if you

want a mod that gets Fred and his car in the game.

  To everyone who wonders why there isn't a golf game at Leaf Links, I say take

another look at the size of it--two or three holes and you'd be done.  How many

megabytes would you want to give up so Tommy could putt?)  63 mph

  Good/distinctive four-door cars

  "EP" Admiral: Mercedes Benz E Class (W123) '76-'85  (The Admiral is a little

faster than an FBI Washington and has good handling.  The "EP" ("Everything

Proof") Admiral, available during or after "Guardian Angels," I.42, is also the

only vehicle available in the unmodified game that's invulnerable to some kinds

of damage.  Although it's unharmed by collisions, fires, or explosions, it can

have the tires popped, the glass broken, explode if it lands upside down or is

hit by a Rhino or is shot at by the Haitian weapons during "Cannon Fodder,"

Tommy can drown if it falls in deep water, and he can be jacked from it and

busted.  It retains the so-called "EP" quality after being saved in a garage.)

96 mph

  Taxi: Ford LTD '83-'85 (not the Crown Victoria, which doesn't have the 3rd

window on each side)  (It isn't the fastest in this group, but it has a good

combination of speed and the best handling of all the cars I've listed in this

group, and is available from the start of the game.  It's a real good all-round-

er period.  Tommy is given $12 when he enters a Taxi--thanks to HandsomeRockus

for the tip.  Press Caps Lock to turn the Taxi mission on or off.  Press Left

Shift after delivering 100 fares for the boost jump.)  84 mph

  Zebra Cab/Kaufman Cab/Cabbie: Checker Taxicab '56-'82  (The Zebra Cab has the

fastest acceleration and most durability of not only the cabs but all the cars

I've listed in this group, and is one of the few fastest.  It also has the best

handling, due to having the lowest center of gravity, of the cabs--nearly as

good as a Taxi.  It sounds like a Bloodring Banger but doesn't have the awful

handling of one--like a Sentinel XS but is more durable.  It's the "GTA III"

Borgnine Taxi of "Vice City."  One drawback is it isn't available until you com-

plete the Kaufman Cab missions.)

  (The Cabbie, with the highest center of gravity of the cabs and sharp corner-
ing radius--column U in handling.cfg--has the worst handling of the cars I've
listed here, notably in how it tips over too easily.)

  (The Kaufman Cab doesn't share that problem--it's only a little wobbly.  You

might wonder why they laid such a clunker on Andy Kaufman, but it's with the

boost jump that the Kaufman Cab and Cabbie begin to shine.  See the section

above on Cab Climbing.  Of the two cabs, the Kaufman Cab is the one that carries

the distinction of getting Deborah Harry radio dispatches after the Kaufman Cab


  (Press Caps Lock in any of the cabs to turn the Taxi mission on or off.  As

with the Taxi, Tommy is given $12 when he enters any of the cabs.  Press Left

Shift after delivering 100 fares for the boost jump.)  Zebra Cab: 95 mph; Kauf-

man Cab: 86 mph; Cabbie: 83 mph

  FBI Washington:  Lincoln Continental '82-'87  The body seems more like one

from the '82-'83 end of the range--less rounded.  The rear window is bigger and

the roof and tops of the windows have been squared off.  It doesn't have the

round raised section, where the spare tire goes, on the trunk.  The outside

edges of the parking lights, which seem more like the ones of the latter part of

the range, have been made vertical.  The bumpers look more like the ones from

the latter part of the range, too.  The top of the grill is rounded to the front

of the engine hood.  (The "San Andreas" Washington mainly looks more like a Lin-

coln Continental from the latter part of the time range.)

  A couple of '83 Lincoln Continentals and an '86 model are shown at the 1st

three links below.

  (It has nearly the speed and handling of the Sentinel XS but with much better

durability--it's nearly as durable as the Zebra Cab.  The only color it comes in

is black.  The Washington has the same shape but only comes in colors other than

black and the handling for it isn't as good.)  94 mph

  (It has nearly the speed and handling of the Sentinel XS but with much better

durability--it's nearly as durable as the Zebra Cab.  The only color it comes in

is black.  The Washington has the same shape but only comes in colors other than

black and the handling for it isn't as good.)  94 mph.

  Admiral: Mercedes Benz E Klasse (W123) '76-'85  (It's a little faster than an
FBI Washington, accelerates like one, has a little higher a center of gravity
and a little less cornering and braking ability than one, and has the durability
of a Sentinel.)  96 mph

  Sentinel: BMW E28 M5 '84-'86 four door sedan without the little rear side win-

dow dividers, and with the grill and headlights made rectangular.  The parking

lights, and the forward flare of the body below the front bumper, are more like

the ones found on a BMW M635CSi, aka M6, coupe '83-'89.  The M5/M6 mix is a lit-

tle different in "San Andreas."

  (The Sentinel is a bit faster than a Taxi, handles nearly as good with a low

center of gravity, accelerates like an FBI Washington, and is one of the better

cars.  It's more durable than the Sentinel XS and just a little less durable

than a Taxi.  The regular Sentinel looks the same as the Sentinel XS except it

doesn't have the hood vent, venetian blinds-looking addition to the rear window,

or the little air foil flap at the back of the trunk.)  92 mph

  Patriot: AM General M998 Military HMMWV '85-?, aka a Humvee (not the civilian
Hummer), with extra bumpers made of pipes.  HMMWV stands for "High-Mobility Mul-
ti-Purpose Wheeled Vehicle."  (It has good cornering ability and is the 3rd most
durable car in this group.  The worst thing you can say about it is the acceler-
ation is like that of a Taxi, which isn't bad at all.)  87 mph

  FBI Rancher: Chevrolet Suburban '86  (It's the fastest SUV and has good han-

dling.  It sounds and feels to me like a Bloodring Banger without the wobbliness

problem.  The Sandking has good handling but is slower.  Press Left Shift a few

times to turn the siren and flashing dashboard light on and off.  Press Caps

Lock to turn the Vigilante mission on or off.)  98 mph

  Lovefist: a Ladillac or Cadincoln  Most limousines are customized Lincolns and
Cadillacs (see "Stretch" below).  I used the pictures of a few to identify most
of the parts of the Lovefist limo.

  Front end: similar to a Cadillac Fleetwood Brougham '80--the fenders should
extend back to the wheel wells, for example.

  Back end and rear window: Cadillac DeVille '85-'86  An '85-'93 (?) and an '86
model are shown at the links below.

  Front wheel wells: Cadillac Fleetwood Brougham '80

  Rear wheel wells: Lincoln Continental Mark III '69-'71  A '70 Lincoln is shown

at the link below.

  (Like the Phoenix, the engine hood has a blower on it, but the red hickeys in-
side it don't move when Tommy accelerates.  It's slower than a Patriot to accel-
erate and handles just a little worse than one, the brakes could be better, but
it gets about as fast as a Banshee, so it has much better speed and handling
than a Stretch, which is like a long Love Fist.  And if you've ever had a long
Love Fist, you know exactly--no, no, no...that's not a very happy thought.)  97

  Sentinel XS: basically, the same as a Sentinel (see "Sentinel" above).  The

main visual distinction of the Sentinel XS is it looks like the designers saw

the venetian blind on the inside of the rear window of the cab used for the fa-

mous climactic encounter between Marlon Brando and Rod Steiger in "On The Water-

front," 1954, and thought it would be a good design idea if you'd put the blind

on the outside.

  (The Sentinel XS has better BMW-like handling and speed than the Sentinel.

It's one of the best at speed and acceleration on this list, but it's the least

durable--it's nearly as fragile as an Infernus.  You can always find one in the

parking lot on the W side of the lot with four big jet fuel tanks in S Little

Havana.  If you look for it in the handling.cfg file, look for "MAFIA"--appar-

ently, it's kept the name of the Mafia Sentinel of "GTA III.")  99 mph

  Emergency and military vehicles

  "Vice Squad" Cheetah: Ferrari Testarossa '86  (The "Vice" Cheetah has a red

light on the dashboard--you can turn the flashing dashboard light on and off

and run the siren by pressing Left Shift a few times.  Press Caps Lock to turn

the Vigilante mission on or off.  If you don't want to hazard getting one from

the agents who drive it, there's always one sitting behind the Little Havana

police station along the main N and S road of the west island.  Like the

regular Cheetah, it's one of the best cars, and it lights up.)  100 mph

  In "Miami Vice," the Ferrari Daytona Spyder ("Vice City" Stinger) Crockett
drove the 1st two seasons was actually a 1980 Corvette (a little earlier a Cor-
vette than the one the "Vice City" Banshee is based on) chassis with a repli-
cated body and interior.  But Ferrari executives, seeing this "Ferrari" become
so popular, offered the series their new flagship car, a (white) Testarossa
("Vice City" Cheetah), which Crockett drove the last three seasons.  A modified
DeTomaso Pantera, destroyed when the series ended, was the stunt double for it.

  Rhino: see "Good/distinctive two-door vehicles" above for the real vehicle

comparisons.  (Press Caps Lock to turn the Vigilante mission on or off.  Use NP4

and NP5 to turn the cannon.)  56 mph; shooting the cannon backwards, 130-140


  FBI Washington:  see the listing for it in the "Good/distinctive four-door
cars" section above for the real car comparisons.  (Press Left Shift a few times
to turn the siren and flashing dashboard light on and off.  Press Caps Lock to
turn the Vigilante mission on or off.)  94 mph

  Firetruck: the earliest models I found with a raised roof sleeper cab were

1987 and 1988 models of Thibault trucks.  The next earliest in similarity were

the 1991 E-One, aka Emergency One, Cyclone then similar models by Pierce.

  (It's wobbly with bad grip for a bad cornering and braking ability, but it's

durable and tends to knock other vehicles away when it hits them.  As with the

Ambulance, learn to make the best you can out of skidding turns.  This is a good

vehicle to use the Brake/Reverse extra stopping power for while doing it, too.

With better acceleration than a Barracks OL, the Firetruck is a king of the fast

burly bruisers.  Brush vehicles aside as though they were match sticks with your

heft or a mighty squirt.  Press Left Shift a few times to turn the siren and

flashing lights on and off.  Press Caps Lock to turn the Firetruck mission on or

off.  Use NP4, NP5, NP6, and NP9 to adjust the water turret.)  99 mph

  Police car: Ford LTD LX '83-'85  I'm seeing a trend here.  The "Vice City"

Taxi and Police car are based on the same car just as the "San Andreas" Taxi is

based on the same car as the Police cars found in Los Santos and San Fierro.

  (Entering it gives Tommy a Chrome Shotgun with five shells if he has no shot-

gun; it's a fast car, but it has a high center of gravity and spins out like

someone accidentally put the James Bond oil slick releaser on the front.  If you

don't hit anything--I mean anything--along your runway, it's good for jumps.

Press Left Shift a few times to turn the siren and flashing lights on and off.

Press Caps Lock to turn the Vigilante mission on or off.)  100 mph

  FBI Rancher: Chevrolet Suburban '86  (It's the fastest SUV and has good han-

dling.  It sounds and feels to me like a Bloodring Banger without the wobbliness

problem.  The Sandking has good handling but is slower.)  (See "Good/distinc-

tive four-door cars" above.)  (Press Left Shift a few times to turn the siren

and flashing dashboard light on and off.  Press Caps Lock to turn the Vigilante

mission on or off.)  98 mph

  Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86  ("E" stands for

"Econoline.")  (It's wobbly, but it has a lower center of gravity and better

cornering and braking ability than a Firetruck, and it's durable.  As with the

Firetruck, learn to make the best you can out of sliding, braking skids for

faster, sharper turns, and use the Brake/Reverse combo for better stopping pow-

er.  Let go of Reverse 1st, then Brake, when stopping around patients so you

don't accidentally reverse a bit and bump them.

  Tommy gets 20 points for health, up to 100 points, the 1st time he enters each

of the Ambulances around during one gameplay effort--it's like a sick prosti-

tute.  This can help Tommy during a fight that attracts an Ambulance or two.

Press Left Shift a few times to turn the siren and flashing lights on and off.

Press Caps Lock to turn the Paramedic mission on or off.)  102 mph

  Barracks OL: M939 five ton U.S. military transport truck  (I don't know, but I
think "OL" may come from the British abbreviation "POL," which is applied to
petrol (gasoline), oil, and lubricants.  Big trucks have been used to transport
POL in times of war.  It may have appealed to the sexual innuendo side of some-
one at Rockstar North to focus on the "OL" part--I'm just guessing.  It's the
heaviest of the big trucks with the durability of a Patriot if you don't mind
that it accelerates about like a Coach and has ordinary handling ability.  Press
Caps Lock to turn the Vigilante mission on or off.)  87 mph

  Enforcer: it could be in the heavy rescue, armored car, or crowd control cate-

gory.  Most of it, except for the front of the body and front of the fenders,

looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link.  It's pret-

ty similar to, but not a match with, the unknown vehicle at the 2nd link.  (Both

links inactive.)  It's basically like the 1993 ESU Police Truck at the 4th link.

  (Entering it gives Tommy full armor.  It has poor road grip and ordinary han-
dling, but it's durable, especially since you'll practically never use it.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Vigilante mission on or off.)  90 mph


  BF Injection: Volkswagen Beetle-based-type customized, fiberglass, street reg-

istered beach or dune buggy  (It's the beach buggy from "GTA III," now given

beaches to use.  It has decent speed and handling, although it's a bit wobbly,

and has big wheels for driving on sand and climbing over things.  But, surpris-

ingly for the size of it, it's even lighter than a Blista, so try not to bump

things with it.

  All context considered, I'll guess that "BF" might stand for either "Big

Fu**ing" or "Butt Fu**k" Injection.  It could also just be someone's initials--I

don't know.  Update: thanks to pdescobar at GTA Forums, I now know the name is

based on the phrase "hot beef injection," which is used as a reference to hot

dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used in

the euphemistic way I'd thought it was.  88 mph.

  Baggage Handler: ? baggage tug  (An Equitech M30 or M40, or Tug MA-30, 40, 50,
or 60 baggage tractor from the time of the game, '86, has some similar fea-
tures.)  57 mph

  Benson: Ford F-series truck '84-'86 used as a 14' (?) U-Haul moving van U-Haul

attaches prefabricated truck boxes to Ford and GMC trucks.  A 1985 model is at

the next link.  (The Benson is one of the top four fastest of the six box

trucks, but it also has the highest center of gravity of the group.  See "Yan-

kee.")  80 mph

  Bloodring Bangers: I don't think they are real cars that would have real
names.  They each look like a hybrid of a mid-'50's Chevy Bel Air or two and a
'61 Dodge Dart with the brake lights of a '61 Dodge Polara.  One has the shape
of a "Vice City" Oceanic and the other has the shape of a "Vice City" Glendale,
each described below, except customized, faster, and given better handling
(which still isn't great) for use in a demolition derby.

  Different copies of either car may appear with different decals of numbers on

the hood of the cab, and with some changes in the decals advertising local busi-

nesses found on the body.

  (BB B accelerates and corners a little bit better than A, which is a little

faster than B, and they're both poor at handling yet fast and durable.  Watch

your turns unless you want some off-track demolition derby.  Then they're all

the fun of getting knocked around by the police cars without having the police

cars to blame for it--they're like bulky Blistas.)

  Bloodring Banger A is the customized Oceanic.  The engine hood has a decal ad-

vertising "the Cherry Popper ice cream company."  The decal on the trunk has the

Rockstar logo.  Both front doors have a decal advertising "Drink Sprunk."  92


  Bloodring Banger B is the customized Glendale.  The engine hood has a decal
with the logo of the Well-Stacked Pizza store--a yellow triangle with six orange
dots on it.  The trunk has a decal advertising Kaufman Cabs.  Both front doors
have a decal advertising "VINYL COUNTDOWN."  92 mph.

  Bobcat: Ford Ranger '83-'86  (One of the two pickup trucks of the game--the

other is the Walton.  Both have ordinary speed and handling.  The Bobcat has a

little bit better speed and handling, but is wobbly and doesn't have great road

grip.)  80 mph

  Boxville: GMC Grumman Step van or Chevrolet Step Van P-30 '86  (It has the
basic features of a bigger version of the van the Mr. Whoopee van is based on.
It's wobbly, so be ready to use A and D to correct the tipping.  This truck may
display the name of a company that's brought up in real life when people say
someone doesn't know their "R.S." from their "L. Bows.")  79 mph

  Burrito: '83?-'86 Dodge Ram Van except the fenders flare out a bit and the

flare of the front fenders continues around the bottom of the front a bit simi-

lar to Pimp Daddy Snapp's customization of an '87 model  Three '83 models, one

from '85, and the front of Snapp's '87 customization are shown at the links be-


  (The regular Burrito is the 2nd fastest van but has ordinary handling and bad
road grip.)  87 mph

  Bus: It looked a little, but not exactly, like lots of old buses shown on In-

ternet bus photo sites.  The fenders and domed roof are easy to match.  But the

round mark on the grill didn't look like anything I saw at all--it looks like a

stain left after removing a tire that had been used as a makeshift bumper.

(Neither the Bus nor the Coach can activate a Pay 'n' Spray.  The Bus is one of

the handful of vehicles with the worst durability, so it may be fortunate that

it's slow.)  70 mph

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), and some models of MCI 102A3, 102C3, 102D3, or 102DL3.
  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3
  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.

  (Between the slow accelerating, poor handling, durable Bus and Coach, the

Coach is bigger and faster.  If you have it stop at bus stops, it picks up fares

at $5 a fare.  Neither the Bus nor the Coach can activate a Pay 'n' Spray.)  93


  Esperanto: Cadillac Eldorado Coupe '78 for most of the body except the raised
part in the middle of the hood is wider in the front.

  Esperanto "is the most widely spoken constructed language in the world.  The
Polish ophthalmologist L. L. Zamenhof published the first book detailing Esper-
anto, the Unua Libro, on 26 July 1887.  The name of Esperanto derives from Dok-
toro Esperanto ('Esperanto' translates as 'one who hopes'), the pseudonym under
which Zamenhof published Unua Libro."


  It has the grill and headlights of a '68-'71 Lincoln Continental Mark III (or

an '80 Lincoln Continental?) and the back end of a Cadillac Fleetwood Brougham

'79.  (The "San Andreas" Esperanto is mostly a '78 Cadillac Eldorado, too, but

pudgier, and with different Lincoln things on the front and back.)

  A couple of '70 Mark III's and a Cadillac Fleetwood Brougham '79 are shown at

the links below.

  (Boat.  Stick the sail from a Marquis 69 on the roof and do a Popeye impres-

sion.  It can be wobbly.  Be careful with turns when driving fast to minimize

the chance of it going out of control (it's one of the GTA cars prone to side to

side weaving) and it's a nice enough ordinary car.) 90 mph

  Flatbed: M-939 '83-'86   A five ton military supply truck  It's a Barracks OL

with an enclosed cab, a different kind of siding for the bed, and it isn't olive

drab.  (It has ordinary handling ability, and the highest center of gravity and

2nd greatest weight of the big trucks.  It makes all those big truck sounds and

has a nice hearty horn, though.)  79 mph

  Gang Burrito: for the real vehicle comparison, see "Burrito" above  (The Gang
Burrito has the best acceleration, speed, and handling of the five vans.  I
would pick it as the best of the vans.  But like a Hotring Racer, it tempts you
with speed into situations it can't handle; slow down a bit for maneuvers--for-
tunately, it's also like a Hotring Racer in that it accelerates quickly back to
a high speed.  But it slides around when it bangs into things too much for me to
want to put it up in the "Good/distinctive four-door cars" category.  Press F1
twice to make a Teddy Bear appear or disappear over the windshield or grill.)
93 mph

  Glendale: it has the front end of a '55 Buick Special/Century/Super/Roadmas-

ter/Riviera front except revised a bit--flattened to better match the '61 Dodge

and slanted back from bottom to top.

  The middle and back end is like a Dodge Dart four-door '61 except for two


  One, once at the back of the trunk, the Glendale strange tail fins slope down

to the rear bumper and the Dodge Dart '61 strange tail fins (similar to those

of a Dodge Polara '61) curl forward in a horizontal line to the middle of the

side of the body.

  And two, the housing of the brake lights is like that of a Dodge Polara '61
except smoothed off from front to back.

  The Oceanic uses the front end of the Dodge Dart or Polara '61 (see below).

  (The Glendale is wobbly with bad road grip.  Souped up, it's one of the Blood-

ring Bangers, which is a waste of good soup--you'll probably spill too much.)

84 mph

  Greenwood: Chrysler 5th Avenue '83-'89  (It's pretty ordinary.  I guess the
best ability it has is for cornering, although it doesn't have great road grip
to do it with.)  84 mph

  Idaho: Buick Riviera '74  The front end look like a '75 Chevrolet Caprice

Classic except flat across the front and modified a bit.  (It has a high center

of gravity so it has bad road grip for the lousy handling it has.)  84 mph

  Landstalker: I'd say '91 to '94 Ford Explorer, but since it didn't come out

till '91, and if you need it to be something from the right time period, I'd say

Chevrolet Suburban '86 but with the windows, grill, and wheel wells of one of

those Ford Explorers.  You could also say it looks like a big Jeep Cherokee '86

with the Ford Explorer grill and wheel wells.  I'd just say it looks like a Ford


  (A big SUV with the traditional "GTA III" SUV lousy handling.  It's the slow-

est SUV with the worst handling.  It's so wobbly that the wheels come off the

ground easily.  Be prepared to use A and D to correct tipping.)  85 mph

 :Linerunner: Peterbilt 379 '86 (later models look about the same) for the nar-

row cab and level engine hood, but the headlights and fenders don't match   An

'89 model is at the next link.

  Thanks to DazzaJay for matching the fenders with built-in headlights, and
wider grill, with a Freightliner Classic XL '94 (range of years?).

  The 1988 Western Star shown at the next three links combines the features

pretty good.

 (It has the best cornering ability of the big trucks but it's kind of wobbly,
and exhaust comes out of the pipes near the roof of the cab.  If you go "Hmm
hmm" in the back of your throat, you can imitate the horn.)  77 mph

  Manana: Dodge Aries coupe '81-'84

                 Ford Tempo '84-'85

  (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.")  It

looks like the Aries without the vertical strip on the rear side window, and has

the grill vents of the Tempo.  Like the Tempo, the front is curved.

  Thanks to CKYbassplayer69 for the Ford Tempo tip

  An '83 and '84 Dodge Aries, and an '84 Ford Tempo, are shown below.  71 mph

  Moonbeam: Chevrolet Astro Van '85-'86  (It's one of the handful of least dura-
ble vehicles in the game, so it may be fortunate that it's about as slow as a
Bus.)  74 mph

  Mr. Whoopee: GMC Grumman Step van or Chevrolet Step Van P-10 '86 (wide range

of years) (and an all-natural Chloe Vevrier)  A 1987 Chevrolet Step Van P-10 is

at the next link.  (It's one of the least durable vehicles in the game, but

you'll be going so slowly you probably won't hit that much with it.)  67 mph

  Thanks to Andrew for telling me the name is a reference to Mr. Whippy, which
is an Australian based ice cream franchise with stores and ice cream vans that
are popular in the UK.

  Mule: Ford E-350 '83-'86 cube/box truck except with windows that have sharp

corners.  (The shape is the same as a Spand Ex truck.  It has the highest center

of gravity of any vehicle in the game, which isn't great for handling, but it

accelerates slowly and handles okay.)  74 mph

  An '84 model is shown at the 1st link below.

  Oceanic: it has the grill and front end of a Dodge Dart or Polara or '61...

  It has the wheel wells of a Chevrolet Bel Air '55.

  It has a loop of color on the side similar to that on an Oldsmobile 88 '55.

  It has the back end of a '57 Buick Special/Century/Super/Roadmaster/Riviera

except revised a bit--flattened to better match the '61 Dodge and the brake

light section shaped more like that on a '56 Chevy Bel Air and completely cov-

ered by the red brake light.

  I haven't found a great match for the cab, which is like the cab of the Glen-

dale--sort of like that of a Dodge Dart '61.  It's also roughly like a cab for a

four door Chrysler Windsor '57 with the little window dividers removed, and with

the back window of a Chevrolet Bel Air '56.

  The Glendale uses the middle and back of the Dodge Dart '61 with a smoothed-

out version of the brake lights of the Dodge Polara '61. (see above).

  (There's a yellow and white Oceanic parked in front of the Ocean View.)

  (Unfortunately for the road grip they can manage, especially after collisions,

the Oceanic and the Glendale have the highest center of gravity of any vehicles

in the game except for a Mule.  The Oceanic is wobbly and has bad road grip.

Bloodring Banger 1 is a faster, better handling version of the Oceanic custom-

ized for demolition derby use.  I'd have more of a nostalgic feeling for it if

it were a '57 Chevy Bel Air two-door hardtop.  I don't remember my Dad's car

driving at all badly, either.)  88 mph

  Perennial: Chevrolet Nova (or "Nova II") station wagon '63 to '65  (One of the
two station wagons--the other is the Regina.  This one handles a bit less badly
but is a lot slower and less durable.)  76 mph

  Pony: see Top Fun van.  (It has good handling for a van.)  81 mph

  Rancher:  Chevrolet K5 Blazer (the GMC Jimmy is similar) '83-'88 for most of
the body with each pair of headlights simplified into one.
  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
  And thanks to reader Logan King for pointing out that the models of this range
of years make a better match for the grill and headlights.
  An '85 model is at the next link.

  The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period.  An '85 model is at the next link.

  The back window and brake lights look like those on an '84-'92 Jeep Cherokee
XJ.  An '85 model is at the next link.

  B.J. Smith is a comedic take on O.J. Simpson, but there isn't a white '94 Ford
Bronco in the game.

  (It and the Sandking have the best road grip of the SUVs, but the Rancher is

kind of wobbly.  The Sandking accelerates a bit faster of the two.  Neither one

is as fast as an FBI Rancher.)  82 mph

  Regina: Pontiac Parisienne Safari '83-'86 with the back end shorter, and the

top of the windshield rounded up a bit higher, as with a Volvo 740 wagon '85-

'86.  The front of the engine hood is higher, and it curves down to the grill in

a way seen on some Cadillac customizations.  The grill has been made to project

in the middle like the grill on some Cadillacs.  The bottom of the back windows

are made the same height as the bottom of the others.  A couple of '85 Pontiac

Parisienne Safaris are shown at the links below.

  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.

  A couple of '88 Volvo 740's are shown at the links below.

  Cadillacs have been customized as hearses (see "Romero"), limousines (see
"Stretch"), and sometimes station wagons.  Such customizing may create a lower
horizontal line for the front of the engine hood, which gives it a rounded,
chunkier look of a '60's-'70's Cadillac.  An example of an '84 Cadillac that's
been customized into a station wagon, and a '74 Cadillac Fleetwood, are shown at
the links below.

  The closest I found for a definition for "Regina" in Urban Dictionary are a

couple of phrases it's part of that use the word to mean a woman who thinks

they're better than they are--I cleaned that up a little.  This could be symbol-

ized in the Regina with the customized Cadillac front though the rest isn't a

custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a

little like "vulva."

  (It's wobbly and has bad road grip.)  81 mph

   Romero's Hearse: Buick '80's hearse.  Some Cadillac modifications are similar,

but the front end, especially around the headlights, slants out from top to bot-

tom like the front of some mid-'80's Buicks.  It could be a customized Buick

Electra wagon or Regal (?).  It's not the same as the "San Andreas" Romero,

which is a customization of a Lincoln or Cadillac.

  (A couple show up during "Two Bit Hit"--it may have a coffin in the back; it

tips over too easily like the coffin put the vertical center of gravity too

high.  It has the worst endurance of any vehicle in the game and is fast, too,

which adds up to using it for a garage trophy if you jack it from the Haitian

gang leader in "Two Bit Hit.")  94 mph

  Shown at the links below are a Buick Electra '86, Buick Regal '86, and four

Buick hearses: an '82, an '82 by B and B, an '86 by Superior, and an '88 Buick

Lasabre by Superior.

  Rumpo: Dodge Ram Van Conversion, aka Hi-Top '81-'86  A Dodge Camper Van '78-
'86 of the same size looks similar  (It tips over easily and has the worst dura-
bility of all the vans.)  84 mph
  (I added a later model to show one with the same Hi-Top shape.)

  Thanks to reader Andrew for telling me that "Rumpo" is a slang word for sex.

  Sabre/Sabre Turbo  Buick GSX '71-'72 for the pairs of round headlights and the
sides of the front bumper.  Of the three cars listed, it also comes the closest
to matching the middle of the grill, although it should be flat and not project
to a vertical line in the middle.  The Buick Gran Sport GSX '70 is remembered as
the powerful GSX since GM requirements of the next two years--to use low lead
gasoline, etc.--made the GSX less powerful.  If we choose the Buick, the "Vice
City" Sabre Turbo could be the '70 GSX and the Sabre could represent the '71-'72
  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

  The Oldsmobile 442 '70 gets the headlights and sides of the front bumper right
but the grill is less of a match.
  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may be

meant as a synonym for "Cutlass."  The 442, prior to 1968, was an optional

souped-up version of an Oldsmobile Cutlass.

  Chevrolet Chevelle '70 for the body  It matches the arch at the back of the

side window better than the two listed above.  The "Vice City" Sabre Turbo could

be the SS 454 (see the Wikipedia article at the link below).

  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

  The back end looks like that of an Oldsmobile 442 '70 convertible, with the

hard top cab of one of the Chevelle given a window squared off to be a bit

smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile

442.  But the Sabre/Sabre Turbo has only one pair of brake lights as on the

Oldsmobile 442 '69 shown at the 3rd link below.  (In "San Andreas," the Sabre

has two pairs of brake lights.)

  (The Sabre Turbo--the one that's always orange-copper-colored with an off-
white stripe down the middle from front to back, and the one you see doing a
jump in the intro of the game--is a bit faster.  But the road grip for both is
bad.)  Sabre: 90 mph; Sabre Turbo: 99 mph
  A Sabre and two Sabre Turbos are shown below.

  Sandking  The overall style is that of a Jeep XJ Cherokee '84-'92 two door

with bigger suspension, a hood vent, an air foil on the back of the roof, and

the headlights made the same vertical length as the grill.

  An '86 and a '92 model, and three models of unknown years, are shown at the

links below.  84 mph

  The body, except the front end, has been rounded a bit like a Jeep Grand Cher-
okee, aka a Jeep ZJ, '93 to look more aerodynamic.

  Securicar: I think the origin of this vehicle is the Humber "Pig," an armored

truck that was used by the British Army from the '50's to the '90's.  It begins

to look like a Securicar with the 2nd version, the FV 1609.  It's shown at the

1st link below followed by two 1611's.

  I think it became a basic model for a variety of armored vehicles, used for

troop transport, cash transport, etc.  They may be made from the chassis of one

company with an armored body made by another.

  Compared to more recent vehicles, the Securicar looks like a combined GMC

Guardsman, GMC Guardsman Troop Transporter (upper body, cab, windows, and

grill), and Bulldog II S.W.A.T. truck (modified International Navistar 4900 but

with a narrower grill)-type armored cash transit vehicle with a cow catcher on

the front.  (Cow catchers are more commonly remembered as being the grating that

sloped down toward the track on the front of steam locomotives.)  For the Bull-

dog II, it's called a "Ram Front Bumper With Heavy Duty Grill Guard."  The one

on the Securicar slants out like a cow catcher.  The fenders look like they're

from a 1954-1955 GMC W620 truck.

  The GMC Guardsman shown in the 1st link below has Securicar traits but older
examples would be preferable.

  I wonder if the Group 4 Securicor security company (now G4S), used for the
name of the car and the Gruppe Sechs joke printed on it, ever used a GMC Guards-
man or a similar-looking armored car.

  The design of the Humber "Pig" is reflected in the APV (All Protected Vehicle)
Dingo, recently used by the German and  other armies.

  The Securicar also looks like a precursor to the Cougar/Tempest, 2003-present,
made by Force Protection, and a troop transporter (name?).

  (If you knock the back doors off, you can see boxes of loot inside.  It drives

like an Enforcer, except it's slower with worse cornering ability and less dura-

bility.)  78 mph

  Spand Express: Ford E-350 '83-'86 cube/box truck except the windows have sharp
corners  (The shape is the same as that of a Mule.  Despite being a truck, it's
one of the least durable vehicles in the game.  It has good speed and handling
for a box truck.)  79 mph
  A 1984 model is shown at the 1st link below.

  Stallion:  It has the head lights and grill of an Oldsmobile 442 '78.

  It has a pair of hood scoops something like those seen on some 1971-1973, at
least, models of the Ford Mustang Mach 1.  A 1973 Ford Mustang Mach 1 is shown
at the 2nd link below.
  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
the back rounded off and the wheel wells squared off.
  The profiles of the "Vice City" and "San Andreas" Stallions, and a Ford Mus-
tang '86 are shown at the links below.

  The Ford Mustang LX rear side windows have been covered with vinyl so the

front side edge is above the back of the doors.  The rear side window dividers

are slid forward to make little nearly triangular rectangular front side windows

except the dividers are vertical.  The back windows look like those on the Mus-

tang convertible. 

  A couple of Ford Mustang LX '86 models and a '68 MG Midget are shown below.

  It has a back bumper and brake lights like a simplified version of those on an
early '70's Oldsmobile 442.  Thanks to Prodigital at GTA Forums for the Oldsmo-
bile 442 '70 brake lights tip.  A '72 model is shown at the 2nd link below.

  (It's fast with bad road grip and cornering ability.)  90 mph

  Stretch: Cadillac DeVille '86 limousine  Most limousines are customizations of

Lincoln Town cars and Cadillacs.  Some parts don't help identify the original

car because they're the customizer's choice.  Add the fact that Rockstar may

create a car from a mix of real ones, and identifying the original car or cars

can be tricky.  I've mainly relied on pictures of some '86 Lincoln Town Car and

Cadillac sedans and limousines to identify some of the parts of the Stretch.

  Front end: Cadillac DeVille '86.

  Back bumper, back end, brake lights, and rear window: Cadillac DeVille '86
without the little horizontal reflector strip (?) just above the bumper.  The
rear window is like the one on a Cadillac DeVille--bigger than the one on the

  Wheel wells: Cadillac DeVille '86--rectangular with rounded corners and, un-

like the ones on a Cadillac Fleetwood Brougham, about evenly deep.

  It has an antenna on the trunk--an example on a Lincoln is shown below.

  (It doesn't accelerate or corner very well, and it's only as durable as an In-
fernus--as dopey as they are, none of Tommy's henchmen will chauffeur him in it.
It looks nice in the driveway, and I'd usually leave it there.)  85 mph

  Top Fun van: Dodge Ram van or B series cargo van '86 a bit less fat and with a

longer engine hood--more like a GMC Vandura '86 (range of years?) in those ways

The grill and hood vents are like those on a Honda Life '71-'74, and the head-

lights are like the ones on one of the '86 or so Dodge vans.

  A "Vice City" Pony is the same.  (Among the vans, this one has the worst han-

dling but is the most durable.)  74 mph

  A Dodge B3500 '85, a Honda Life '71-'74 (year?), and GMC Vandura '86 are shown


  Trashmaster  Ford F800 '92 ten-wheeler used as a rear loader garbage truck

It's the same truck as the Yankee.  For more about this model, a 9th generation

('92-'96) F series truck, appearing in the time period of the game, '86, see


  A Ford F800 '95 and an International DT360 '92, just shown to show the big

trash box on the back, are shown at the 1st two links below.  A '97 model--10th

generation but it looks the same to me--with a similar trash box is shown at the

3rd link.

  (It takes wide turns and is slow at acceleration, but attacking police cars
don't matter so much from inside one.)  65 mph

  Virgo: Mercury Cougar XR7 '77-'79 (thanks to Grand Theft Grampa at GTA Forums)

  with the brake lights of a Lincoln Continental Mark V '77-'79

  (It's one of the handful of least durable vehicles in the game.  It has good

cornering but a high center of gravity.)  84 mph

  A Mercury Cougar XR7 '78 and a Lincoln Continental Mark V '77 are shown at the

links below.

  Walton:  Chevrolet 1st Series '55 model 3014 with the cab of a Chevrolet 2nd

Series 3100 "Task Force" pickup '55 and a wooden cargo bed  (As it says in the

Brady guide: "Goodnight, John Boy."  It's a pickup truck with a wooden fence

around the back.  It's practically as fast as a Bobcat, and it lets you drive a

little bit of pickup truck history.)  76 mph

  Washington:  see the listing for "FBI Washington" in the "Good/distinctive

four-door cars" section above for the real car comparisons.  (It looks like the

FBI Washington except in colors other than black.  The handling for it is dif-

ferent, though.  It has a good speed for a regular sedan, but the road grip and

handling could be better.)  90 mph

  Yankee:  Ford F800 '92 used as a box truck

  It's the same truck as the one used as a Trashmaster.  The earliest matching

picture I found was from '94, so it's probably from the F series 9th generation

('92-'96) described in the Wikipedia article below.  If so, since it appears in

an '86 setting, it's like the "San Andreas" Slamvan in having a real life count-

erpart that appeared after the time frame of the game.  (The Yankee 1st ap-

peared, and looked about like it does in "Vice City," in "GTA III," which has a

2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I

can, but to adhere to that too strictly is impossible.  Many of the vehicles,

like the Glendale, are mixtures that never appeared in that combination in any

period in real life at all.  I only have a hard and fast rule that if a vehicle

has a real life counterpart, it has to appear before the game was created--af-

terward is right out...unless someone mods a Mercury to look like the Cuban

Hermes after "Vice City" comes out or such.

  A couple of '95 Ford F800s, one with a 16' box and one with an 18' box, are

shown at the 1st two links below.

  (Of the box trucks, which mostly have ordinary to worse road grip and han-
dling, all the others have a higher center of gravity except the Mr. Whoopee,
which is one of the least durable vehicles in the game.  The Yankee grips the
road with ordinary handling but is among the fastest, and one of the most dur-
able, box trucks.  The other box trucks are the Mule, Boxville, Benson,  Spand
Express, and Mr. Whoopee.  The Spand Express and Mr. Whoopee are among the least
durable vehicles in the game.)  80 mph

  Again, thanks to GTA/Mafia/Midtown Madness modder Nuclear Hedgehog (probably

not his given name) and Tobias Nilsson for many of the real names of the vehi-

cles listed here and elsewhere in this guide.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car

Names message board for the ones marked with an asterisk.

  Some of the real names, and all of the comments otherwise, are by me.