Glen T. Winstein

Subtitle

Glenster's Guide to Some of Vice City


  I.9.C  Motorcycles


Create a Myspace LED Scroller 

 Controls for the PCJ 600 (or the place of wheelship of your choice)

  Getting a good look at Tommy

  A run down of all the motorcycles
  including the real names and top speeds of the motorcycles

  Some notable things about the motorcycles
      Fast and complimentary Pay 'n' Sprays
      Wheelies
      Wheelies for jumps
      Stoppies
      The 360 degree Stoppie
      The flip gimmick
      The PC Super Jump
      The BSM
      Airgrabs
      Headers
      Half pipe stunts
      Climbing and jumping from trees
      Hitting poles
      Wallrides
      Bumps
      Grinds
      Stunt videos
      A bunch of jumps that are often overlooked
      Insane Jumps and Insane Stunts

  Morphing

  Controls for Tommy morphed to a bike

  Outfit locations
  Some favorite spots for big Insane Jump statistics


    Controls

    W....Acceleration  Give it a touch to swirl the camera to look forward from
behind Tommy, too, which works better in "Vice City" than in "San Andreas."

    S....Reverse

    A....Left

    D....Right

    Space Bar....Brake.  Combine reverse and brake for extra stopping power.
Learn how much you can use Space Bar with speed and turning to control a skid
that you accelerate out of, too.  Grass, sand, and gravel provide less traction
than pavement and they're all slipperier when wet.

    F....(Board or) dismount from cycle

    Number Pad 9....Stand and lean forward  It's one of the controls used to go
for a stoppie, which is the easiest to do on a Faggio or a Pizza Boy.  Press it
quickly and repeatedly, trying to keep Tommy hunched down without letting him
stand up, to make the motorcycle accelerate faster and go faster than the usual
top speed.  It's as though it cuts down on wind resistance.

    Number Pad 6....Lean back  It's one of the controls used to go for a wheel-
ie, which is the easiest to do with a Sanchez.  NP6 can also give a bike a sharp
cornering ability--used carefully, you can even get a quick 180 degree turn with
it.  Tommy will be thrown from the 'cycle if you try that while it's going fast-
er than a moderate speed.  Hold NP6 just before and while going over a ramp used
for a jump and to lessen the chance that the 'cycle will wreck when hitting a
bump.

    Use NP6 and NP9 to adjust the level of the bike, once airborne, to raise the
front wheel about 45 degrees or a bit higher to land safely, too.  After a long
drop, you can also land while holding brake, reverse, and a turn to give Tommy a
much better chance of staying on the motorcycle.  Use the turn that minimizes
the chance of the 'cycle going backward.  It can't prevent a wreck if the 'cycle
is going too directly backward too fast.

    Q....Look/aim submachine gun or pizza left

    E....Look/aim submachine gun or pizza right  It's easiest for me to shoot
the submachine gun forward, though.

    Q and E....Look behind

    Left Mouse Button....Shoot submachine gun/throw pizza

    Caps Lock....cancel Pizza Delivery Sub-mission

    V....View (Change Camera Mode)

  Type "aspirine" to heal any cycle Tommy is on.  If you need to make sure you
can do it quicker than you can type it while the game is running, press Esc to
pause the game, type "aspirine," then press Esc again.

  A bike can be driven into North Point Mall, the mansion, and, if you have
Tommy bail 1st, the Malibu, the Ocean View, and the Pole Position Club.


  Getting a good look at Tommy

  When Tommy's on a bike, you can pick the 1st person view with V then use Q
and/or E to get a close front view and couple of side views of Tommy you won't
otherwise see.  ("Tommy Vercetti--it's time for your closeup.")


  A run down of all the motorcycles
  including the real names and top speeds of the motorcycles

  I used Spookie's Speedometer mod and sent each bike over a runway at the air-
port to get the top speed for it.


  "Alloy Wheels of Steel" Angel

  Angel: Harley Davidson Low Rider hybrid.  For more information on the compara-
ble real vehicle, see the section on the Freeway and Angel below.

  This refers to any of the Angels driven by Tommy's competitors in the bike
race of "Alloy Wheels of Steel."  I recommend you have Tommy jack one and use it
at I.69.  It's the best racing bike in the game.  I tested it against a regular
Angel.  It pointed up the difference a higher or lower center of gravity and
cornering traction can make.

  If you want a "Wheels of Steel" Angel more often in the game, one you can save
in a garage and it will hug the road and retain that special amount of cornering
grip, see I.100.D.e  Cars and bikes, Gameplay advantages, How to create your own
"Alloy Wheels of Steel" Angel.

  Angel: 103 mph


  PCJ 600

  The Honda CBX 750 is the most like a PCJ 600 of the '86 models I saw.  I don't
think the CBR 600 was built till '87, but it also has some similar features.
After those Hondas, the next most similar to a PCJ 600 I saw was a Yamaha FZ
600 '86.

  The PCJ 600 has a windscreen, with a distinctive funny evil grin headlight,
I've seen on some Hondas from around then or later but not always the same mod-
el.  It may have been a customization option.

  To look more like a PCJ 600, the Honda should have a little body with a vent
over the upper motor that's below the gas tank, but it shouldn't cover the lower
motor.  The body of the CBR 600 '87 in back of the seat should be angled lower
as it is on the CBX 750 '86.

  The PCJ 600 is my favorite vehicle for getting around town fast when the
"Wheels of Steel" Angel isn't around.  It has a fairly high-pitched bike sound.
It's the best for jumps, due to its combination of light weight, fast accelera-
tion, and high top speed.  The BradyGames guide doesn't give it much for han-
dling, but the writer must not have driven one around much to get a feel for
what turning with controlled skids can be for the cycle.  Get me a pilot's li-
cense for this thing.  Tommy falls now and then, but he gets right back up.
He's a mighty man--a mighty, mighty mountain man.  I'd use "aspirine" on the
bike now and then, though.

  There's always a PCJ 600 at four locations:

  1. by the piers on the SW side of the east island;

  2. in the "stilt" building (there's also a Banshee there) on the east island
on the N side of the 2nd block S of Washington Mall;

  3. in the display window of Howlin' Petes Biker Emporium on the west island:
where the main N and S road divides in the lower Downtown area, take the road
to the E--it's on the left; use a weapon or vehicle to break the glass;

  4. on a little hillside NE of the Washington Beach police station.  Having
Tommy board it will trigger the "PCJ Playground" mission unless you have him
nudge it from the spot 1st.

  PCJ 600: 109 mph
  The pictures at the links below show:
  a Honda CBX 750 '86,
  a PCJ 600-type Honda headlight,
  a Honda CBR 600 '87,
  a Yamaha FZ 600 '86, and
  a Honda CBR 929 (2000 or later) with a PCJ 600-type Honda headlight.
  http://img153.imageshack.us/img153/476/guide643pcj6001986crx75pr9.jpg
  http://img359.imageshack.us/img359/8859/00gta1hondacbr600headlight3sg.jpg
  http://img251.imageshack.us/img251/665/00gta1hondacbr600198721ii.jpg
  http://img520.imageshack.us/img520/9008/00gta1yamahafzr60019866qr.jpg
  http://img519.imageshack.us/img519/8365/00gta1hondacbr92919844un.jpg
  http://en.wikipedia.org/wiki/Honda_CBX750
  http://en.wikipedia.org/wiki/Honda_CBR_series

  http://img230.imageshack.us/img230/618/00gta1pcj600vc18fx.jpg
  http://img65.imageshack.us/img65/8558/00gta1pcj600vc22nq.jpg
  http://img453.imageshack.us/img453/8498/00gta1pcj600vc2a9qq.jpg
  http://img65.imageshack.us/img65/2102/00gta1pcj600vc38pq.jpg
  http://img230.imageshack.us/img230/1280/00gta1pcj600vc49ra.jpg
  http://img65.imageshack.us/img65/1412/00gta1pcj600vc56dl.jpg
  http://img65.imageshack.us/img65/2424/00gta1pcj600vc62az.jpg
  http://img65.imageshack.us/img65/175/00gta1pcj600vc75wm.jpg
  http://img65.imageshack.us/img65/7574/00gta1pcj600vc82wq.jpg
  http://img65.imageshack.us/img65/5326/00gta1pcj600vc98sd.jpg
  http://img234.imageshack.us/img234/1271/00gta1pcj600vc106jf.jpg
  http://img65.imageshack.us/img65/5157/00gta1pcj600vc119su.jpg
  http://img234.imageshack.us/img234/4769/00gta1pcj600vc128ty.jpg
  http://img140.imageshack.us/img140/7146/00gta1pcj600vc143pd.jpg
  http://img140.imageshack.us/img140/4599/00gta1pcj600vc157bn.jpg
  http://img65.imageshack.us/img65/1159/00gta1pcj600vc169vu.jpg
  http://img140.imageshack.us/img140/3895/00gta1pcj600vc178uj.jpg
  http://img472.imageshack.us/img472/2493/00gta1pcj600vc184nj.jpg
  http://img472.imageshack.us/img472/7662/00gta1pcj600vc191qc.jpg
  http://img472.imageshack.us/img472/696/00gta1pcj600vc201pa.jpg
  http://img73.imageshack.us/img73/8920/00gta1pcj600vc219de.jpg
  http://img472.imageshack.us/img472/6389/00gta1pcj600vc227uj.jpg
  http://img472.imageshack.us/img472/1516/00gta1pcj600vc235do.jpg
  http://img76.imageshack.us/img76/6185/00gta1pcj600vc249rh.jpg
  http://img73.imageshack.us/img73/4048/00gta1pcj600vc253ou.jpg
  http://img527.imageshack.us/img527/788/00gta1pcj600vc262at.jpg
  http://img527.imageshack.us/img527/9494/00gta1pcj600vc270tw.jpg


  Sanchez

  Sanchez: Yamaha DT 200 dirt bike '85-'86

  The Sanchez is a dirt bike and the best for doing wheelies.  It sounds like a
mix of lawnmower and bike sounds.  Save one at the condo if you want to try the
gimmick to beat "Dirt Ring" (I.31), too.  If there isn't one handy to jack, you
can always find a Sanchez at the dirt track at the top of the west island.  Hav-
ing Tommy get aboard that one always triggers the "Dirt Track" mission unless
you have him nudge it from the spot 1st.

  Sanchez: 91 mph
  http://www.bikepics.com/pictures/364536/
  http://www.bikepics.com/pictures/012871/
  http://en.wikipedia.org/wiki/Yamaha_DT200
  http://img65.imageshack.us/img65/4493/00gta1sanchezvc18hd.jpg
  http://img65.imageshack.us/img65/1382/00gta1sanchezvc29lt.jpg
  http://img230.imageshack.us/img230/527/00gta1sanchezvc34ac.jpg
  http://img230.imageshack.us/img230/3776/00gta1sanchezvc46rg.jpg
  http://img352.imageshack.us/img352/6413/00gta1sanchezvc58wh.jpg
  http://img65.imageshack.us/img65/9985/00gta1sanchezvc63gz.jpg
  http://img168.imageshack.us/img168/3766/00gta1sanchezvc72tb.jpg


  Freeway and Angel

  The seats of both suggest Harley-Davidson Low Riders.  Otherwise, I think
they're hybrids of the fenders and exhaust pipes of other Harleys.
  http://en.wikipedia.org/wiki/Harley-Davidson_Super_Glide#Variations_of_the_
FX_Super_Glide

  http://en.wikipedia.org/wiki/Harley-Davidson

  The clip at the next link shows a 1983 Low Rider that has the front fender of
the Angel and Freeway, the back fender of the Freeway, and the exhaust pipes of
the Angel.
  http://www.youtube.com/watch?v=VwLBhv3RBAc

  The clip at the next link shows a 1985 FXRS Low Rider with the body of a Free-
way but with different exhaust pipes and an added back seat.
  http://www.youtube.com/watch?v=YaJl-oKXf-4

  Both the Angel and Freeway have two exhaust pipes on each side (something I
didn't see on any Harley-Davidson).  They both have apehanger handlebars (which
can be used to replace the handlebars of any Harley).

  The Angel has a wider body, fenders, and wheels.  Unlike the Freeway, it has
saddlebags on the back, and it has three headlights--one big one and two little
ones--instead of one.
  http://img519.imageshack.us/img519/4571/00gta1angelfreewayvc19lo.jpg

  The Freeway headlight has a blurry happy face on it but the three Angel head-
lights have sad faces.
  http://img523.imageshack.us/img523/6203/00gta1angelfreewayvc25pw.jpg

  Hogs.  They sound like ones, too.  Compared to some actual Harley Davidsons,
these bikes don't have the best speed/handling/weight combo for much of any-
thing.  They slide out on turns and are a bit heavy and slow to accelerate for
making the jumps unless you have a Super Dave or George of the Jungle fantasy
going.  (The "gripiseverything" code doesn't effect bikes.)  Use your handling
skills and don't corner so fast and it's a nice ride, and they look cooler than
Faggios.

  The Angels in front of Mitch Baker's Biker Bar are red, white, and blue to be
colored like the gas tank on the (very customized) bike Peter Fonda drove in
"Easy Rider," which "Vice City" voice actor Dennis Hopper directed, and which he
co-starred in and co-wrote (with Terry Southern) with Fonda, who produced it.
  http://www.bikemenu.com/photoseasyrider.html
  http://en.wikipedia.org/wiki/Easy_Rider#Motorcycles

  There are always red, white, and blue Angels in the front of Mitch Baker's
Biker bar: where the main N and S road of the west island divides in the lower
Downtown area, take the road to the E--the bar is on the right side.  Baker's
bikers in the game seem pretty docile (except when in a Rampage), so it
shouldn't be hard to jack an Angel.

  The best bike for racing is an Angel you can have Tommy jack from one of the
Bikers before the race in "Alloy Wheels of Steel" (I.69) (see the "'Alloy Wheels
of Steel' Angel" above).

  To find a Freeway, cross the bridge from Prawn Island to the east island and
make the 1st right; there's always a Freeway near the corner on the left.

  There's a simplified version of a Freeway over a beer cabinet in The Greasy
Chopper.
  http://img291.imageshack.us/img291/2749/00gta1screenvc71nl4.jpg

  Freeway: 102 mph; Angel: 103 mph
  The 1st two links below show Harley Davidson Shovelheads--the 2nd one shows
Terri Haas, the National Vice President of Leather and Lace, a women's motorcy-
cle club.  The next three show an FLH.  All of them are bikes made in '76.  The
link after that is another FLH but made in '86.
  http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg
  http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg
  http://img483.imageshack.us/img483/3941/00gta1harleydavidsonflh19761xb.jpg
  http://img483.imageshack.us/img483/3530/00gta1harleydavidsonflh1976gas.jpg
  http://img483.imageshack.us/img483/5499/00gta1harleydavidsonflh1976hea.jpg
  http://img393.imageshack.us/img393/4363/00gta1harleydavidsonflh19867en.jpg
  http://en.wikipedia.org/wiki/Harley-Davidson

  http://img355.imageshack.us/img355/6576/00gta1freewayvc11cy.jpg
  http://img355.imageshack.us/img355/8973/00gta1freewayvc25gv.jpg
  http://img355.imageshack.us/img355/6176/00gta1freewayvc38gq.jpg
  http://img423.imageshack.us/img423/9665/00gta1freewayvc47ei.jpg
  http://img355.imageshack.us/img355/8448/00gta1freewayvc52tj.jpg
  http://img360.imageshack.us/img360/8171/00gta1freewayvc65dx.jpg
  http://img355.imageshack.us/img355/7442/00gta1freewayvc73uf.jpg
  http://img355.imageshack.us/img355/6346/00gta1freewayvc83iy.jpg
  http://img355.imageshack.us/img355/3461/00gta1freewayvc98tb.jpg

  http://img456.imageshack.us/img456/6356/00gta1angelvc11ns.jpg
  http://img297.imageshack.us/img297/6366/00gta1angelvc1awr0.jpg
  http://img175.imageshack.us/img175/7365/00gta1angelvc28yp.jpg
  http://img458.imageshack.us/img458/9779/00gta1angelvc38oe.jpg
  http://img456.imageshack.us/img456/4884/00gta1angelvc43cz.jpg
  http://img458.imageshack.us/img458/9073/00gta1angelvc55qn.jpg
  http://img521.imageshack.us/img521/7015/00gta1angelvc68ps.jpg
  http://img521.imageshack.us/img521/1044/00gta1angelvc74vl.jpg
  http://img521.imageshack.us/img521/8691/00gta1angelvc87dk.jpg
  http://img456.imageshack.us/img456/9932/00gta1angelvc93tx.jpg


  Faggio

  Faggio: Piaggio Vespa '86

  The Faggio is a scooter (thanks to Andrew for telling me the correct category)
and the bike that's the easiest to use to do a Stoppie.  It sounds like a lawn-
mower--the way some real scooters sound.  As it says in the BradyGames guide,
"Man, get off that thing before someone sees you!"  It has good handling and
makes sharp turns, but don't try to have Tommy jump the channel in one unless
you have a morbid curiosity about him drowning.  Maybe it's not that bad.  They
were big with some of the Mods in the U.K. in the 1960's.  It's good for getting
you to a PCJ 600.

  There's always a Faggio in two places on the east island: on the W side of the
5th block from the S and 1st row along the E, and in the alley beside Lawyer Ken
Rosenberg's office--in the panhandle of the 3rd block from the E and the 4th
block from the S.

  The Pizza Boy, a customized Faggio, is the other scooter in the game.  It's by
any Well Stacked Pizza shop.

  Faggio: 76 mph
  http://img530.imageshack.us/img530/1706/00gtapiaggiovespa2av.jpg
  http://img385.imageshack.us/img385/4382/00gta1piaggiovespapx200e19845v.jpg
  http://en.wikipedia.org/wiki/Vespa

  http://img118.imageshack.us/img118/2528/00gta1faggiovc14qn.jpg
  http://img118.imageshack.us/img118/9467/00gta1faggiovc25xt.jpg
  http://img118.imageshack.us/img118/5670/00gta1faggiovc32wl.jpg
  http://img118.imageshack.us/img118/8151/00gta1faggiovc47jk.jpg
  http://img211.imageshack.us/img211/9569/00gta1faggiovc51rd.jpg
  http://img211.imageshack.us/img211/982/00gta1faggiovc64ra.jpg
  http://img211.imageshack.us/img211/7827/00gta1faggiovc71rz.jpg

  http://img514.imageshack.us/img514/2231/00gta1pizzaboyvc13nk.jpg
  http://img73.imageshack.us/img73/8310/00gta1pizzaboyvc28aa.jpg
  http://img189.imageshack.us/img189/5121/00gta1pizzaboyvc32ao.jpg
  http://img189.imageshack.us/img189/5136/00gta1pizzaboyvc48ab.jpg
  http://img189.imageshack.us/img189/4559/00gta1pizzaboyvc59mw.jpg
  http://img189.imageshack.us/img189/7747/00gta1pizzaboyvc64wq.jpg


  Some notable things about the motorcycles


  Fast and complimentary Pay 'n' Sprays.

  You can save some of the time taken to use a Pay 'n' Spray by leaving a two
(or four)-wheel vehicle in it.  Just have Tommy run and get on (or in) it, and
it triggers the Pay 'n' Spray actions.  Once Tommy has at least $100, you can
also use one when he doesn't have a wanted rating, or need to repair his vehi-
cle, for complimentary sprays to give his vehicle the color you like.


  Wheelies

  The easiest way to do wheelies is with a Sanchez dirt bike.  Accelerate, W,
while Tommy leans back, Number Pad 6, until the bike stays up at an angle while
just holding Number Pad 6.  Add taps of W to keep the speed and front wheel up,
and turn with A and D.  It only counts if you land safely on both wheels.

  You can do one on a PCJ 600, or on a Freeway or Angel (hog), but it usually
doesn't stay up at an angle automatically with NP6 like the Sanchez does, so you
keep playing with NP6 and W to keep it up, and it probably won't last too long.
But by persisting at trying for that wheelie angle with the PCJ 600, by playing
with NP6 and W, I can get it to stay up the Sanchez way for brief stretches, and
could repeat several such stretches in a row, with Tommy hugging the body of the
bike when it went down.  You can steer it as with the Sanchez, too, but give
Tommy a lot of room ahead of him when you try.  It's a heavier bike, so it's
harder to create and control the front lift for it.

  Tommy can also use the PCJ 600 to do a wheelie to ramp off the front of some
of the oncoming sport cars with low angled engine hoods (this takes some trial
and error).

  There is a wheelie gimmick, not that a regular one is hard to do.  Sometimes,
if you get the front wheel of a PCJ 600 over the hedge while trying to have Tom-
my drive from the yard in front of the building he jumps to for J33, you can
press W and the back wheel spins in place.  When you stop, you may get a wheelie
bonus.  You could try for an incredibly long wheelie time that way, but it's not
as much fun as a regular one.


  Wheelies for jumps

  Thanks to Siva (HandsomeRockus) for telling me that using NP6 just before and
on a ramp adds extra distance.

  Hitting things in "Vice City" slows a vehicle down (you may have noticed this
even with the breakaway cardboard boxes).  Slanting the bike with NP6 when hit-
ting a ramp diminishes the impact of hitting it and lets it fly farther.


  Stoppies

  The easiest way to do them is with a Faggio or Pizza Boy scooter.  Find a long
stretch of runway at the airport because you can't turn while doing a stoppie.
Accelerate, W, while having Tommy stand and lean forward, Number Pad 9.  You
don't need to go very fast--in fact, you probably shouldn't or you'll get a
shorter stoppie time by running out of runway sooner.  Holding Number Pad 9
throughout the following, go from W to both brake, Space Bar, and reverse, S,
until the back wheel stays up at an angle, then go back to W to keep it going.
You can even let go of W a bit to let the scooter slow down, and it will contin-
ue at a constant slower pace when you hold W again.  Use A and D to turn the
back end so it doesn't spin out so much and end the stoppie.  Again, it only
counts if you land safely on both wheels.

  You can do a brief one on a PCJ 600 or Sanchez which brings it to a stop.


  The 360 degree Stoppie

  According to Xtramus:
  http://www.youtube.com/watch?v=HwFsA6kXOfA

  - Do a stoppie (not too fast).  When the scooter turns 90 degrees, press re-
verse--Tommy sits down.

  - When it's almost 90 degrees to the other side, release reverse and slowly
spin past 90 degrees, then accelerate.


  The flip gimmick

  When Tommy is doing a jump and isn't morphed, and you want to get a statistic
for Flips, have him lean back, Number Pad 6, until the front wheel is just back
of vertical, then lean forward, Number Pad 9, and it's counted as a flip.  (I
got a count of four flips this way jumping over the Callahan Bridge in Staunton
with the Liberty City mod--I.100.D.g.)  The same gimmick works if you lean Tom-
my's bike forward with NP9 till it revolves more than vertical then bring it
back with NP6.

  How to do the flip gimmick in Vice City for stats for flips
  http://youtu.be/HyZvIHBr244

 

  Obviously, you can get more flips out of this gimmick if he's airborne longer,
so pick a jump for it that gives him a lot of flight time.


  The PC super jump

  Thanks to yOman69, in posts at the message board at Gamefaqs, Sept., 2004, for
the PC super jump, something that had been given up on as something you could
only do for PS2.  As his messages and videos demonstrated, his new method can be
done with a Packer (ramp truck).  You can use any bike, although a PCJ 600
brought greater results than a Pizza Boy.  You have the option of having Tommy
morphed (see below) or not, although morphing brought me greater results.

  I used Tommy morphed to a PCJ 600 and the Packer at the airport, as in a video
by yOman69, and my greatest score for revolutions so far has been 34,057 degrees
(unfortunately, Tommy ended up bouncing off the tarmac and into the ocean, so
I didn't save it).  At the most spectacular, I've seen Tommy flying higher than
anything else in the city--in some replay shots, he was a dot in the sky.  It's
like he was stuck up there like a ceiling fan for awhile.  In less fantastic
successes, he still twirled around like crazy.

  Drive a PCJ 600 into the back of the rear wheel housing of the right side of
the Packer--not at a 90 degree angle, but with a slight turn from 90 degrees in
the direction of the truck, and giving the bike a right turn.

   Highly sophisticated, life-like--ASCII art, even--depiction of a Packer
   and where to point your morph
   http://img529.imageshack.us/img529/839/0020glenstersguidesuperxe9.jpg

  the very tall gray poles on the S side of Viceport;

  and wooden telephone poles.

  I'm still working on "catching air"--"airgrabs"--where Tommy lets go of the
handlebars of his bike for a second (and doesn't just wreck), but ThaShoka89
says it's easy.


  Airgrabs

  To do an Airgrab, you have Tommy let go of the handlebars of his bike, grab
some air, and grab the handlebars again--have him jump off and back onto the
bike.

  Thanks again to ThaShoka89 for relaying Taclite's tutorial on Airgrabbing from
http://s8.invisionfree.com/theghostchildren/ at the Gamefaqs web site message
board for the PC "Vice City."  I've condensed it here and described a few loca-
tions so I can still find them if the web addresses for Taclite's screen shots
ever change.  Thanks to Ghostchild for telling me the skin for Tommy in the
screen shots I've used to show locations looks like one used by NightFear.  And
thanks to Taclite, proud inventor of the Packer 2 stoppie 2 grind, and inventor
of the Airgrab 2 Frontflip groundgrab, whom I hope doesn't mind how I've con-
densed it:

****


  There are several different types of Airgrabs, the most common being the
Groundgrab, where you jump off and on while touching the ground.  A regular Air-
grab also covers doing the same thing when hitting a wall.  Then there are the
Frontflip and Backflip Airgrabs--I don't think I need to explain what they are.

  FIRST OF ALL: You need a good jump with a wall pretty close by (I'll give some
locations later) and a PCJ (it's the best for Airgrabbing).

  Normal Airgrab:

  Have Tommy make a fast approach to the jump, start leaning back (NP6) to let
the bike tilt vertically while airborne, have Tommy jump off (F) when he's
around 1 - 2 feet away from the wall, then quickly and repeatedly press Enter
(F).  If he jumps off and on, you've just managed to have him do an airgrab.

  Frontflip Airgrab:

  Get a good roof with a ledge at the edge of it as in the location given below.
Have Tommy do a high wheelie (but without the tail of the bike scraping the
ground or he'll fall off).  Just as his motorcycle is about to hit the ledge,
have him jump off (F), hit Enter (F) repeatedly and quickly, and he'll do a
Frontflip Airgrab (if you're lucky).

  Backflip Airgrab:

  This type of airgrab requires s**tloads of luck.  Have Tommy wheelie at 45 de-
grees against a wall.  When his motorcycle hits it, have him jump off and on
(press F quickly and repeatedly).  If you're lucky enough, he'll do a backflip
airgrab.


  Normal Airgrab location: in the parking lot of the building just S of the
Downtown Schuman Health Care Center, which is S and across the street from the W
end of the Hyman Condo alley.  Go W to E and wheelie at the ramp at the NE cor-
ner of the lot.  Try the airgrab as the bike as about to hit the wall of the
building beyond that.
  http://img145.imageshack.us/img145/9571/000airgrab1ag6rl.jpg

  Frontflip Airgrab location: the roof of the Downtown Ammu-Nation; an easy way
there is to have Tommy jump from the long stairway S of it.  Have him go N to S,
wheelie, do the airgrab as he approaches the ledge at the edge of the roof, and
flip down to the ground.
  http://img145.imageshack.us/img145/3306/00airgrabfrontflipffag9mp.jpg

  Backflip Airgrab location: the parking lot W and across the street from the S
tarmac of the airport.  To get there, go S from the W end of the South Bridge,
go right, go through the intersection, follow the road as it curves 90 degrees
N, and enter the parking lot with the red and blue poles across the entrances on
your right.  From somewhere E of the Sentinel XS that's always parked there,
have Tommy go S to N to the low wall with a fence on top of it, get a 45 degree
angle wheelie to hit the wall with, press F quickly and repeatedly as Tommy's
motorcycle hits it, and backflip S onto the same parking lot.
  http://img145.imageshack.us/img145/1163/00airgrabbackflipbfag0ok.jpg

****


  While trying airgrabs, you may occasionally find that spaceeinstein is right
about the gimmick used to have Tommy stand on a car in midair, given at I.26 for
Unique Jump 19: it works with motorcycles, too.

 You might try the airgrab found in the "Vice City Tribute" stunt video.  Push
a PCJ 600 off the roof of the airport terminal and quickly and repeatedly press
F.

  Madmax of ATS might add that there's something to be said for the possibili-
ties of the Pizza Boy airgrab.

  Turtle Boy has a video of a batch of stunters in a gtas.net airgrab competi-
tion.
  http://www.youtube.com/watch?v=lU1vOYhJWkg

  A lot of airgrabs, and an admirably long drive along the top of a fence, are
included in "inclined." by jessrocked and knives.
  http://www.youtube.com/watch?v=O57UOrYQjQA


  Headers

  Press F before a collision, when you can react fast enough, to prevent Tommy
from getting damaged in a wreck.  This is obvious, but practice by doing headers
with oncoming vehicles and pressing F a split second before impact.  Since he
flies off a bit and lands safely on his feet, you might use it in a mission and
save his neck someday, or at least give him a cooler-looking dismount than a
wreck.

  Likewise, if you can tell Tommy's bike is going to have a landing that knocks
him off the bike, press F a few times as it approaches the ground.  He'll jump
off to land safely on his feet, and then may run to get back on the bike.


  Half pipe stunts

  The roof of the Escobar airport terminal makes a fair half pipe.  You can
practice having Tommy stay on his wheels after a surprisingly long drop by driv-
ing off of the roof, too.  Have him try to get some forward momentum, level the
wheels once airborne, and have him land with acceleration.


  Climbing and jumping from trees

  To have Tommy's motorcycle climb a tree, have him go up the upper side of a
palm tree that slants over diagonally from the ground up.  In some cases, Tommy
can drive a PCJ 600 or a Sanchez to the top of it, too.  Among several, one is
the tree NW of the Malibu Club, and another is N of Leaf Links club house and W
of the tennis court.  You can even get some runway to use that last one, the one
across the street to the E of the Vice Point pizza shop, and the one N of the
road to the W side of the Starfish Island Bridge, as a jump.  It's not too spec-
tacular, but it sure looks different.

  You might try the Bump or Pole or BSM method with a tree trunk, too.


  Hitting Poles

  Thanks to Ghostchild for his clear and helpful information and screen shots
about doing stunts with poles:
  http://s8.invisionfree.com/theghostchildren/

  One thing that distinguishes these stunts from bumps is that you want to get a
wheelie going, at about 40 degrees, for a bit before you hit the pole, not just
at the time of impact.  Use NP6 and NP9 to level the wheels for landing, too.

  He also cautions that you can only hit the breakaway poles, like the white
ones for traffic lights, so fast or the motorcycle will break through them and
not bounce back as with the wooden telephone poles.

  Turn with A or D upon impact if you want the motorcycle to bounce back and up
onto a roof.
  http://img145.imageshack.us/img145/989/00a40degreewheeliehittingpoles.jpg
  http://img145.imageshack.us/img145/5809/00a40degreewheeliehittingpoles1.jpg


  Wallrides

  According to Fugitive at the GTA Place Forums, to do a wallride:

  - wheelie before the wall (unless there's already a slope up to it at the base
of it), and

  - hit the wall and press and hold right (if the wall is to the right) or left
(if the wall is on the left).

  (For SA, he also recommends you hold Lean Forward--NP9.)
  http://www.youtube.com/watch?v=JNzBX3fy_00


  Wallride tutorial by Aries:
  http://www.youtube.com/watch?v=ld0B8yaZawk


  An easy wallride in VC is shown in Enid's video "foxylittlething."  To get to
the location, go E from the E end of the Hyman Condo alley, past the Degenatron
billboard that's over the road, and just past the bend in the road and the Shaft
hotdogs billboard that's over it.  The curved wall, part of the next to the last
"G-Spotlight" building, is on the E side of the road, and you can use the S
steps of the two sets of steps as a ramp.  Try not to let Tommy's motorcycle hit
the brown pole supporting the billboard unless he's morphed.
  http://www.youtube.com/watch?v=RjOdvjERZsA


  Bumps

  Thanks to Ghostchild again for the screen shots and basics of what he's done
with stunts called bumps:
  http://s8.invisionfree.com/theghostchildren/

  One distinction with doing bumps from hitting poles is that you do your wheel-
ie at the moment before impact, and start a bit earlier to go for a higher
wheelie for a higher obstacle.

  Ghostchild cautions that this is the hardest type of stunt to do, but also
looks the coolest when you pull it off.

  For a beginner, he recommends doing the following bump till you can have Tommy
land--on the ground, at least, if not the roof--without falling four out of five
times.  To get to the spot he uses, go N from the Skumole Shack, continue past
the left turn, and turn left into the lot after the 1st building on the left
(the building where HP62 and J4 is--where the Downtown Checkpoint Chopper mis-
sion starts after "G-Spotlight," I.81).  You have Tommy make an E to W run and
bump a spot of the low wall of the 2nd terrace/planter thing to the W--aim for a
spot a foot or two left of the palm tree that grows from it.  Tommy's motorcycle
may even land on the landing to the left (the one the Downtown Checkpoint Chop-
per appears on).

  Another spot to try, but not for beginners, is the gray fence at the N end of
the alley across the street to the N of the "stilt" building (the N end of the
alley used for a runway for J32 and for the last jump of PCJ Playground, except
this time you're going S to N).  You have to start a wheelie a bit earlier and
higher for this one.  Have Tommy's motorcycle bump a high spot of the gray wood-
en fence just left of the telephone pole and he may end up on the roof of the
beige building N of that.
  http://img76.imageshack.us/img76/8396/00apullbackjustbeforebump22tg.jpg

  Another place to try a bump is at the stack of gray wooden pallets used for
J27.  To have Tommy get there, send him up the alley of the 1st blocks along the
E at the SE end of the east island, and you'll see the stack of pallets as he
enters the alley of the 4th block from the S.  For J27, you send him N to S, but
for this you send him S to N, have his motorcycle wheelie just before bumping
the top edge of the pallets laying flat, and you may have him end up on the roof
of the several story-high building to the left and N of that.  Since it's ramp
used for a Unique Jump, you might also trigger the cinematic effect.
  http://img145.imageshack.us/img145/1420/00apullbackjustbeforebump14gg.jpg

  You might also try bumps with the benches around town.

  One of the easier ways to do a bump is to have Tommy's motorcycle make a SE to
NW run across the Viceport lot that has a Packer, wheelie before the low ledge
along the sidewalk to hit the top of it with the front wheel, and try for the
roof across the street.

  A variation I see in the stunt videos is to put a Rhino, truck, or whatever
vehicle, at the top of a set of steps, or whatever sloped surface, and have Tom-
my's motorcycle do a bump up against it.  The Rhino seems to create a strong
bounce and be a popular choice--good luck keeping it from disappearing, though.

  Fugitive, at the GTA Place Forums, advised that you make the motorcycle wheel-
ie so the front wheel hits the top of the ledge 1st.  For small ledges, wheelie
just before the ledge; for higher ledges, wheelie higher from farther back from
the ledge and press Lean Forward (NP9) upon impact.  For a curb bump. wheelie at
about 80 degrees so the back of the motorcycle hits the curb.
  http://www.thegtaplace.com/forums/topic/4956-tutultimate-stunting-video-tutorial/

  For a double bump, wheelie at least 45 degrees to hit the sidewalk with the
back of the motorcycle at the time of the 1st bump.


  According to Flat Face's bump tutorial:
  http://www.youtube.com/watch?v=k9lh067bKKc

  Hit the top of the ledge with the bottom of the front wheel for most bumps.

  Wheelie to have the bike at 30-45 degrees for a small bump (such as a one foot
high ledge).  If you manage to do it by pulling the wheelie at the last moment
(the Pull Up Late, PUL, method, which doesn't look like you pulled a wheelie),
you can get more height and the same distance.

  For a medium height or tall thing (about two feet high, such as the wall at
the edge of the water around Hyman Stadium, or three feet high), wheelie soon
enough to have the bottom of the front tire hit the top of the ledge.  An alter-
native (used more often in "San Andreas") is the Wheelie Drop to Bump, WD2B,
method.  Fot it, have the motorcycle at about a 30-45 degree angle well before
the bump.

  For the thick light poles, have the motorcycle at about 30-45 degrees and be
pulling up when you bump.  For a tall wall as on the side of a building, do the
same but have the motorcycle at about 45 to 60 degrees for the bump.  If the
motorcycle goes back, lean back to flip rightside up for the landing.

  Double Bump

  Wheelie so the license plate of the motorcycle scrapes the ground and hits a
curb, then stop pulling back, to bump up a bit to bump off a wall or fence
that's about shoulder height on the other side of the sidewalk.

  Nitzkit adds that a Sanchez, at about 60 degrees when it get  to the curb, is
good for double bumps, too.

  Vehicle Bump

  The best vehicles for this kind of bump are the Flatbed (over the gas tank)
and the Rhino (at the door).  Do a little wheelie at the bump.

  If you have the motorcycle hit the Rhino about halfway up the door, it will
probably bounce backwards.  You might have a ramp or bump before the Rhino, or
have the Rhino lower than the runway to it, to be able to bump it higher and fly
forwards.


  Natural Bumps

  VenomX shows some places to do some natural bumps in his video "Vice City Be-
ginner Stunts."
  http://www.youtube.com/watch?v=ZBewSnIWi5s

  - in the Viceport lot with a Packer, go SE to NW and wheelie at the ledge
that runs along the sidewalk.  Go over the street and onto the roof.

  - in the ground level lot by the stairs of the 1st G Spotlight jump, go S to N
from the street, hit the ledge of the planter, and land on the roof.

  - on the last roof of the G Spotlight jumps, go S to N , bump the ledge at the
edge of the roof, go N to the next roof.

  - at the Washington Beach police station, go N to S past the low concrete
planter to bump the hedge a few feet from the W end, and land on the roof.


  Grinds

  They won't be as long as the longest grinds Tony Hawks can do with a skate
board, but can Tony Hawks do a grind with a motorcycle?  Ha!  I don't know, may-
be he can.  That Tony Hawks is pretty talented.

  Have Tommy take a PCJ 600 to the Links Bridge, drive slowly at the low white
fence along the inside of one of the sidewalks, and wheelie up across it at a 90
degree angle with the wheels on either side of it--sometimes just the front
wheel, not the front of the midsection of the bike, beyond the far side of it.
Keep the front wheel a bit lower than the back wheel.  The bike will spark and
slide along the top, which you can prolong by balancing the bike with NP9 and
NP6.

  Thanks to Gav for his Gav's Stunt Guide (v.1) post on the GTA Forums/GTA Vice
City/Gameplay message board for those tips on grinds.


  Thanks to Norwegian stunt man of renown Ghostchild for a few more tips and
places to grind:
  http://s8.invisionfree.com/theghostchildren/

  Ghostchild recommends that you have Tommy lean back before leaning forward
with a grind, and make sure to be careful of balance since a lot of people make
the mistake of having him lean forward too far.  Ghostchild also recommends you
have Tommy try the railing of the Links Bridge as a "jump to grind" using a
Packer.  Angle the Packer so Tommy can turn from it as he jumps to get a 90 de-
gree angle on the railing.

  Some other grinding spots Ghostchild recommends are:

  the rail along the walk on the S side of North Point Mall (you can position
the Packer on the street to the W of it for a "jump to grind," too);

  down the railing of the stairs from the Downtown roof the Skumole Shack is on;

  down a railing of a boarding ramp for the Chartered Libertine Lines ship at
the SE end of the W island;

  and a fence reached by having Tommy jump up the steps from the lower landing
at the S side of the Boatyard.

  You might see I.100.D.e for how to change column I in handling.cfg to -1 to
take the worry out of landing in water for those last two spots.


  According to Willzyyy:
  http://www.youtube.com/watch?v=jbOsND_eoqs

  Approach the rail or fence with a high wheelie, slow down and turn toward it
to put the front wheel over it.  Once on the rail or fence, don't accelerate.
Just lean backward, then forward and backward repeatedly for balance with the
front wheel lower than the back wheel when you lean forward.


  You might have Tommy try a "jump to grind" from the gray wooden pallet ramp to
the fence behind Sunshine Autos (like I saw in the stunt video "The 4 Horse-
men"), try a "jump to grind" to the fence in front of the Downtown fire station,
jump from a Packer in the construction area to grind on the inner rail of the
Starfish Island Bridge, grind on the rail along the coast of the S side of the
land that sticks out S of the Starfish Island Bridge, grind down the rail of the
stairs in the middle of the main room of the mansion, or try a grind with a car,
too.


  Stunt videos

  Once you know some of the basics of doing stunts, you can get a lot of ideas
for specific applications for them from watching stunt videos, and might enjoy
just watching them, too.

  You can check out Ghostchild's stunt videos, such as his contributions to "The
Heroes Return," and the videos of many other stunt people, including the two
videos mentioned in the Cabbie Climb section ("Off Duty" and "Off Duty 2" by
Busted Joypad Films), at the Ghostchildren web site "Grand Theft Auto Forums"
(not to be confused with "GTA Forums"):
  http://www.youtube.com/watch?v=9gWZjEziKf4
  http://s8.invisionfree.com/theghostchildren/

  You can also look for Ghostchild at the Fileplanet web site.

  He and his web site tipped me to other stuntmen, such as Nitzkit, Kaneda, Neo
Anderson, and Darkness, too.  To enjoy some of their stunts in "The Four Horse-
men," "5ive" with GTA Fanatic, and others, you can also go to the video section
for "Grand Theft Auto: Vice City" at the Planet Grand Theft Auto web site.
  http://www.youtube.com/watch?v=28jV75ok9hg
  http://www.youtube.com/watch?v=7IOg8Vj7owM

  You might also try the videos at g-unleashed.
  http://www.g-unleashed.com/index.php?jump=216

  You may find them and others, such as the ATS (Addicted To Stunting)/TS (Ter-
ror Squad) all star collaboration of Urban Legend, GTA Fanatic, Nitzkit, Neo An-
derson, Matt, Darkness, Kaneda, Madmax, and ZeroX in "Fusion" at:
  http://www.gtastunting.net/index.php

  Another place to try is The GTA Place.
  http://www.thegtaplace.com/downloads/c16-gta-vice-city-videos

  The Dark Army made highly acclaimed videos like "Extinction" and "Hatred."
  http://www.youtube.com/watch?v=UTOvgGe5OSk

  You might enjoy looking into the work of young Australian Barney and Nebras-
ka's Andy aka GTA Fanatic.

  In an interview at planetgrandtheftauto, they gave some advice on doing air-
grabs, which they say were invented by Mike of AMPT and made their debut in "Ar-
mageddon."  They listed some of the videos they've made--"Pulse" by Barney,
"Liberate" by GTA Fanatic--and some of their favorites by others like "Decan's
Auto Stunt Reel" by d8cam, "Stunt'd" by Barney and edited by Phil Harrison, "Ar-
mageddon" and "Armageddon 2: Liberty City" by Mike, "Vice City Tribute," and
"Vice City: Miss This" by the Grand Theft Auto Online Community (featuring Cer-
bera, who figures prominently in the modding section at I.100.D.e).
  http://www.youtube.com/watch?v=IjV0cVhZHOI
  http://www.youtube.com/watch?v=AxCEWsH9MJs
  http://www.youtube.com/watch?v=1-soGcFOEWU
  http://www.youtube.com/watch?v=CJlXb45P2IE
  http://www.youtube.com/watch?v=rxB4Hg71_NY
  http://www.youtube.com/watch?v=rRq9iVy_6xw

  Since then, Barney is aka Kemical, and he and GTA Fanatic have worked with
ATS.  GTA Fanatic contributed stunts for "5ive" and edited and did stunts for
the ATS/Terror Squad collaboration "Fusion," which I thought was good.
  http://www.youtube.com/watch?v=jxXhlSEiXlU

  Barney, Brainkiller (TMS crew), and BloodyHook (TS crew) have a batch of good
stunts in "BBB," 2006, edited by Barney.
  http://www.youtube.com/watch?v=C0AL-WMLy5k

  BloodyHook, Brainkiller, Daffy, Kabanchik, Lord Peres, Neo, NightKnight, Nitz-
kit, and WEREWOLF make a formidable team effort with "Aetas," 2006, edited by
DafFy!.
  http://www.youtube.com/watch?v=xmu86aznTuA

  "Interlocked" is a 2007 community stunt video from gtastunting.  Kaneda's
sideways drive through the tunnel made me laugh.  The Daffy and Plumpegg Cabbie
Climbs were good--I have to get one to go that high.  Dannye's loop through the
burning loop was good, too.  All star stunting.  Everybody: cool.
  http://www.youtube.com/watch?v=tQkXnBqf67M
  http://www.gtastunting.net/index.php?topic=18990.0

  "Super Mario in Vice City" by Southern Finest and Hazzard provides hours and
hours of good clean stunting fun for the whole family.
  http://www.youtube.com/watch?v=4uz0u7xLeSc

  "Fundamentum" is a cool entry by the BWS crew.
  http://fr.youtube.com/watch?v=uLPBHLUG1ic

  "Lagoon" by Brulla, Samurai, Kaneda, Dannye, MadMax, and Neo Anderson shows a
variety of stunts that are possible without using a PCJ 600, Taxi, or Cabbie.
Even the little Caddy gets an FBI Rancher bump from behind to a roof from the
Prawn Island fountain, it lands nose down on a bridge support, Tommy leaps from
the Squalo II to a lighthouse window, there's a Police Maverick bump (that must
be hard to place), a Prawn Island Packer to wallride, etc.
  http://uk.youtube.com/watch?v=faafwvHtZKQ

  "Sequence" by Nitzkit  (inactive link)
  http://www.youtube.com/watch?v=RiAAggVx2W8


  A bunch of jumps that are often overlooked

  Get a long runway, keep going W instead of doing the beginner's Bump recom-
mended by Ghostchild in the section on Bumps (in the lot of the Downtown office
building used for "G-Spotlight"), go up the gray ramp at the W end of the lot,
over the roof, and land on the roof across the street.

  Go S to N and do a wheelie just before hitting the 1st palm tree S of the
mostly-square lot that's S of the mostly-square bay S of Hyman Memorial Stadium.

  From SE of the crease in the grass that runs SE from the end of the concrete
sea wall SE of Hyman  Memorial Stadium, go NE, along the crease, across the
mostly-square lot, and do a wheelie just before hitting the ramp in the grass by
the low wall.  Go over the mostly-square bay into the parking lot, possibly onto
the porch roof, of Hyman Memorial Stadium.

  (This is number 11 of "Some favorite spots for big Insane Jump statistics"
given below.)  Start your run at the far NW end of an empty lot--the entrance is
a small alley W of the Downtown Schuman Health Care Center and N of the Lovefist
concert building.  Go through the lot and alley, cross the street, and wheelie
at the grass that makes a slope up to the side of the building, turning left so
Tommy flies up onto the roof of the Schuman Health Care Center.  You can do the
last G-Spotlight jumps from there.

  Go E to W on the street the Greasy Chopper is on, turn S to cross the street,
and wheelie at the grass that slopes up to the concrete wall.  Use a left turn
and hit it at an angle, turned a bit S, and Tommy can revolve before continuing
S.

  Go S to N in the front lot of the Downtown fire station, go W around the far
end of the building, go N to S behind the station, do a wheelie as you get to
the gray ramp, go over the street onto a roof, then go over the slant on the
roof to land in the yard beyond.

  As an alternative, go slower and turn right going over the gray ramp behind
the fire station, go through the lot to the right of the building ahead instead
of landing on it, and do a wheelie at the mound of grass at the end of the lot
to go over the white stone fence.  You can add this to the next example to make
it six in a row.

  Four in a row: you can go S over the concrete ramp at the S end of the back
yard of the Moist Palms Hotel, Downtown, onto the cobblestone walk;

  go W, S, then E into the alley around the back of Phil's Place; turn N, E,
and S and go over the slope of dirt piled against a low wall;

  immediately turn W into the front entrance of Phil's Place, go a bit N, do a
180 degree turn, and go S to jump using the large pile of black stuff;

  continue S across the lot and over a pile of dirt sloped against a low wall;
and continue in the direction of traffic.

  Go E to W into Phil's Place and do a wheelie against the tires piled against
his trailer.

  From the alley on the N side of the Little Haiti pizza store, go E to W over
the small set of steps at the N side of Rough 'n' Ready Streetwear into the Hai-
tian gangster's processing plant (the jump described in the section on "Trojan
Voodoo," I.98).  Use the stairs on the S end to leave.

  From behind the Little Havana Streetwear store, begin the rooftop jumps of
Unique Jump 8 but turn left, just before the Unique Jump, onto the pane of in-
visible stuff (I.3) over the lot of trees.

  Go N to S and do a wheelie just before hitting the slanted palm tree NW of the
W end of the Starfish Island Bridge in Little Havana.

  Go W to E in the alley N of the lawn of Sunshine Autos and wheelie just before
going a bit left over the wooden ramp and land on one of the roofs of ramps.
Turn around and use one of the ramps to leave.

  Go E to W in the alley N of the lawn of Sunshine Autos, cross the street,
and wheelie just before hitting the grass that slopes up to a fence.

  Go E to W from the lawn of the Hooker Inn, cross the street, go over the slope
in the grass and the roofs of the row houses and continue on the street.

  Make an E to W run from the grass by the ship and the gates of Viceport and do
a little wheelie before hitting the slope of grass by a palm tree N of the Pay
'n' Spray (spot number 8 given below as a good place for big Insane Stunt sta-
tistics).  You may shoot up the tree or, if you get lucky aiming for a spot just
S of it and turning a bit left, land on the roof beyond it.

  From the back of the lot across the street to the W of the Viceport Pay 'n'
Spray (the N end of the lot that 8 Ball's Bomb Shop is in--the one where "Cabma-
geddon" takes place), go SE along the road and hit the front of the steps on the
right at the end of the 2nd block.  Try not to crash into the truck and trailers
beyond them.  As the jump at the low yellow marker by the airport radar building
shows, a little ramp can help make a big jump if you give it enough runway.

  The N to S jump over the ramp at the W side of the N airport terminal--the
"Ghost World Headquarters" described in I.9.G.  You can veer left, land on the
road, and go up the sloped embankment to the left of it to make a double jump of
it

  Unique Jump 31 (I.26), from the roof of the Ocean Beach parking garage, can be
continued S for two more roofs and onto the street.

  Go E to W across Washington Beach and wheelie just before hitting the slanted
palm tree that hangs over the sidewalk.  The tree is across the street to the SE
of the SE corner of the Vice Point police station.

  After you do Unique Jump 36 into Interglobal Film Studios, try to wheelie just
before using the roof vent that slants away from you as another jump.

  The four ways to jump into Leaf Links described in I.18.

  If you'd like a way to go to the street from the Starfish Island mansion on a
PCJ 600 other than by using the front gate, you can start a run at the SW corner
of the front yard, go NE up the slope in the grass, and over the low wall to the
street.


  Insane Jumps and Insane Stunts

  As noted in I.7--Stats, Unique Jumps are the 36 jumps you need to do for 100%
completion.

  Insane Jumps, which can coincide with them, are measured in distance, height,
flips, and rotation; a big score in one category is an Insane Stunt, in two is a
Double Insane Stunt, etc. (though I've never heard of anyone getting a Quadruple
Insane).  The "GTA III" "perfect" insane award for landing on all four wheels
isn't used in "Vice City."

  My 1st choice for them would be the PCJ 600, but you can get good results with
a sports car like the Cheetah.


  Morphing

  According to the Merriam-Webster Online web site, METAMORPHOSE suggests an
abrupt or startling change induced by or as if by magic or a supernatural power
<awkward girls metamorphosed into graceful ballerinas>.
  http://www.merriam-webster.com/dictionary/metamorphose
  http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=transform

  Morphing Tommy to his PCJ 600 ensures that he won't fall off his bike when go-
ing for Insane Stunt statistics.  Have Tommy park the bike so an outfit pickup
rotates about halfway into his right side and bike.  Have him get off the bike
and back on by pressing F twice.  The screen blacks out, and when it comes back
on, if you did it right, Tommy will seem to be standing and straddling his bike.

  Hit F again to get him unmorphled.


  Controls for Tommy morphed to a bike

  Left Shift....Forward

  Space Bar....Reverse

  A....Left

  D....Right

  W....Lean forward

  S....Lean back

  Tab....change radio stations

  I like F1 for Replays of Insane Stunts, too.

  C....Crouch looks different since he crouches into the body of the bike.

  I would use my left thumb for Space Bar, the 1st left two fingers for A and D,
and the left pinky for Left Shift; I reach in with the 1st two right fingers for
W and S.

  You can fire a submachine gun with the LMB, but it changes him back to normal,
with him appearing morphed occasionally in a glitchy way, and the controls go
back to normal.

  You can morph him to a hog, including the one I suggest you take from "Alloy
Wheels of Steel," although the bottoms of his legs go into the ground like a
ghost's.  You can also morph him to a Caddy with the Golf Club outfit that's at
Leaf Links after "Four Iron."  Then it looks surprisingly like a scene out of
the 1960-1966 TV cartoon show "The Flintstones."

  You can also morph Tommy to a Stinger, a Stallion without a roof, a Comet, or
a Sea Sparrow.  (Thanks to ViCeCiTyPlAyEr5's tip about the cars, and Kevin War-
ner's tip about the helicopter, at the Gamewinners web site.)
  http://www.gamewinners.com/


  But you get the best stunt results using a PCJ 600.

  Whether with a morphed Tommy or as in the Insane Stunts done with a sports car
in "GTA III," you get the best results by ramming him into something.  (I think
going for an Insane Stunt this way best points out why they're called Insane
Stunts.  It would normally be insane to do such things just to see if you could
get more flips or rotation.)

  Be ready to press Esc, type "aspirine," and press Esc again when the bike
starts smoking.


  Outfit locations

  Outfit pickups get rid of a wanted rating up to two stars, but I recommend you
try to just use it for one star to minimize how much bigger Wanted Stars At-
tained gets than those Evaded (see I.7).  It will also change how Tommy appears
in the cutscenes.  But I'd mainly want them for morphing.  You have to make Tom-
my drive at the door and bail, so the cycle goes in the door and Tommy has to go
in after it, to get a cycle into the Ocean View or Malibu Club to use the out-
fits inside them for morphing.

  The Street outfit is at the Ocean View Hotel, Hyman Condo, and the Mansion af-
ter "The Party" (I.17.C)--$50.

  The Soiree outfit is at Rafael's--S end of the east island, two blocks from
the E and the 2nd block from the S, on the NW corner of the block--after "The
Party" (I.17.C)--$100.

  The Coveralls outfit is on the 1st floor of the SW side of North Point Mall in
the tool store after "Riot" (I.37)--$80.

  The Golf Club outfit is in front of Leaf Links after "Four Iron" (I.38)--$40.

  The Little Havana outfit is in Little Havana Streetwear--cross the Starfish
Island bridge to the west island, go right, go left, go right, and it's on the
left--after "Two Bit Hit" (I.78)--$70.

  The Police Uniform outfit is in the locker room--the 1st room on the left--in
the Washington Beach Police Station after "Cop Land" (I.61)--$90.

  The Bank Job outfit is in the 2nd floor office you get at the Malibu Club af-
ter "The Job" (I.75).  $120.

  The Casual outfit is at the 2nd floor door of the Gash clothes store in the
middle of the S end of North Point Mall after "Treacherous Swine" (I.40)--$120.

  The Mr. Vercetti outfit is at Collars & Cuffs (S end of the east island, 2nd
block from the E and 2nd block from the S, on the NE corner of the building) af-
ter the Pole Position Club mission (I.94)--$30.

  The Tracksuit outfit that's maroon with yellow stripes is in the doorway of
the Little Havana laundromat from the start of the game.  To get there, cross
the Starfish Island bridge to the west island, go right, then left, then right,
then left, and it's just past the corner ahead on the right--$50.

  The Tracksuit that's black is at the Downtown Jocksport after "Supply & De-
mand" (I.51).  Go S from the W end of the Hyman Condo alley, continue straight
past the left turn, and it's among some stores set back away from the road on
the right--$100.

  The Frankie outfit is in the office on the 2nd floor of the mansion after you
get 100% for the game (I.99).  Since it's a variation of the Casual outfit, it's
$120.


  Some favorite spots for big Insane Jump statistics

  1.  The fountain in the middle of Prawn Island.

  Go from the end of the road that goes S from it, or, for greater speed, from
the Downtown area across the bridge to the W of it (I once jumped over the roof
of the house behind the fountain starting my run there).  Aim for the statue in
the middle and into the fountain.  Give it a wheelie, S, and a left or right
twist, A or D, just before impact.

  If he ends up on someone's 2nd floor balcony, keep driving around doing wheel-
ies at corners and such to get him out.

  You'll get your statistics and a Triple Insane in no time.

  "Prawn Island Fountain Jumps"--GTA Pittsburgh presents a film by Glen T.
Winstein
  http://www.youtube.com/watch?v=vQ_Drf07v5Q


  This file (49.37 MB) or any of my other gamefront video files can be down-
loaded from:
  http://www.gamefront.com/files/user/glenster

  This is the most popular spot, unless it's:


  2. The mound of dirt sloped up to the curved edge of the broken wire fence at
the wall by the channel E of the E end of the bridge from Starfish Island to the
east island.

  Drive E from the E end of the Starfish Island Bridge, and turn right into the
lot before you get to the little bridge.  Aim for the mound of dirt (which is
Unique Jump 22) at the wall by the channel, and hit the upward curve of the
fence right at the right side of opening.  You might want to inspect it with
Tommy on foot 1st to see just what you're shooting for--the sweet spot is nar-
row.  Again, give it a wheelie and maybe a twist as you do, but you also want
enough forward momentum to get over the river.

  Though you might want to start farther W on the Starfish Island Bridge to
build up more speed, you don't want to go out of control by going too fast or by
making the right turn too soon into the lot.  You can smack into something or
bump a curb and spin out if you're not careful.

  Save the game before trying this because there is a risk of drowning.  But
when you hit the sweet spot, Tommy flies up like he was shot out of a cannon.

  "Vice City Broken Fence Jump" (a brief demonstration video I made)
  http://www.youtube.com/watch?v=6S0V70R9nlY

  You can download this file (26.15 MB) from gamefront:
  http://www.gamefront.com/files/user/glenster

  This is the most popular spot, unless it's:


  3. The slat of wood propped up against the corner of the top floor of the
North Point Mall parking garage.

  Try to nick the wall a bit as you go over.  Again, give it a wheelie and a
twist for flavoring.

  4. The helipad on the roof of the Hyman Condo.

  Go E to W, nick a post, etc., on the way over, and shoot for a place that lets
you get more flips in a longer fall downwards.

  5. Oncoming heavy vehicles.

  Normally, Tommy can wheelie and ramp off the front of oncoming sport cars with
low slanted engine hoods.  When morphed, he gets better results with SUVs and
trucks--he might spin beyond 1,000 degrees.

  6. The middle palm tree trunk behind the concrete ramp in the NW corner of the
yard behind the Moist Palms Hotel.  The hotel is along the main N and S road at
the S end of the Downtown area.

  7. The grass slope from the sidewalk up to the fence that's across the street
to the W of Sunshine Autos--the section of slope and fence N of Sunshine Autos
is usually used.

  Start your runway N of it, across the intersection on a little concrete area
in front of a store, or get a long runway starting beyond the intersection to
the S.


  Four more good spots pointed out by Gav's Stunt Guide (v.1) post at the GTA
Forums web site under GTA Vice City--Gameplay, relayed here with his kind per-
mission:

  8. This spot lets you jump a tree with a little more snazz than the ways de-
scribed a few paragraphs above.  From the lawn by the ship by the gates of Vice-
port, make a SE to NW run and do a little wheelie just before hitting the slope
of grass by a palm tree (similar to the Prawn Island fountain set up--#1) just N
of the Pay 'n' Spray.  You may shoot up the tree or, if you get lucky aiming for
a spot just S of it and using a little left turn, land on the roof beyond it.

  9. Go S on the W sidewalk from the intersection by the W end of the Hyman Con-
do alley and smack the fat traffic light post with a little wheelie.  Go slower
than you might for a telephone pole or hope you have the post disassemble before
the bike just right.

  10. The slanted edge of the low white wall, at the S side of a broken-open
part of the wall, at the N side of a curve in the road (by North Point Mall) at
the E end of the North Bridge from the east island to Prawn Island.

  From a spot a block and a half S of the sloped wall edge, go N on the E side
of the road and hit the slanted wall edge with a little wheelie.

  11. The NW section of the grass that slopes up to the wall of the upper lot
that goes around the front of the building that's one door S of Schuman Health
Care, which is at the intersection S of the W end of the condo alley.

  Go W to E in the alley and lot S and W of the VROCK building (which is across
the street to the W of Schuman Health Care Center), go a bit SE across the
street, and either

  - go up the slope of grass with a stone wall on top of it--use a left turn and
a wheelie to try to fly NE onto the roof of the Schuman Health Care Center (the
location of a "G-Spotlight" jump), or
  http://img425.imageshack.us/img425/8678/00gta1jumpvc1yg2.jpg
  http://img187.imageshack.us/img187/8429/00gta1jumpvc2sz1.jpg
  http://img187.imageshack.us/img187/2965/00gta1jumpvc3yt6.jpg
  http://img462.imageshack.us/img462/9249/00gta1jumpvc4xi0.jpg
  http://img187.imageshack.us/img187/1163/00gta1jumpvc5hw4.jpg
  http://img187.imageshack.us/img187/7678/00gta1jumpvc6ih7.jpg

  - wheelie up the slanted NW edge of the stone wall that goes around the lower
lot of the building that's one door S of Schuman Health Care Center (good luck
with your landing).


  Just a reminder: if you want an astronomical score for rotations, try the PC
super jump described above.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.9.D  Helicopters, the Skimmer, the jets, and the flying Rhino

  The worst criminal destruction in Vice City

  Controls for the helicopters

  A run down of all the helicopters
  including the real names and speeds of the helicopters
  and how many passengers Tommy can take in each of them for rides

  Some notable things about helicopters
      The game physics of following helicopters with the "camera"
          and moving them forward with NP9
      Bailing from helicopters
      Getting a good look at the big guy

  Controls for The Skimmer

  The real names and speeds of the Dodo and the Skimmer

  Loop de loops
  Flying the Skimmer upside down
  Dodo emeritus
  Dodo ephemeralis

  The real names of the solid motionless jets
  The real name of the solid, motionless lunar module
  The real name of the solid, motionless UFO

  The real (and handling.cfg) names of the flying non-solid vehicles

  How to (hi)jack the Hunter

  How to fly the Rhino


  The worst criminal destruction in Vice City

  The Skimmer, the Dodo pulling a "Zombie Elvis Found" sign, and the helicopters
are the only things in the game you can destroy and get 30 points in your CRimi-
nal Ratings for; everything else is worth one point.  The only way to destroy
the Dodo is with a rocket from the Hunter.


      Controls for the helicopters

      W....Up

      S....Down

      Number Pad 9....Forward (pulse to go forward in dips and raises)

      Number Pad 6....Backward (rears up and back, good for stopping and
                                      reversing)

      A....Bank left

      D....Bank Right

      E....Pivot right

      Q....Pivot left

      Left Shift....Brake (halts horizontal movement; thanks to spaceeinstein)

      F....(Enter or) Exit

      Left Mouse Button....Fire rockets (Hunter)

      Space Bar or Right Mouse Button....Fire Sea Sparrow or Hunter machine gun with a bit of
                                                                   auto aim; the Hunter machine gun has more auto
                                                                   aim during "Brown Thunder"

      Caps Lock....Activate/cancel vigilante mission--a Sub-mission (Hunter)

      R or Mouse Wheel up....Change radio station (except VCN, Vice City News, or VCPD,
                                                  Vice City Police Department, helicopters, which get police
                                                  calls on the radio)

      Q and E or Middle Mouse Button....Look behind (in the 1st person view,
                                                                   look down)

      Again, for all vehicles I like:

      V....View (I like the mid-distance back view, but some prefer the 1st per-
                son view; the multi-view is fun to play with if you pick a place with lots of
                space ahead of you)

      F1....Instant Replay

  Again, typing "aspirine" will heal any vehicle Tommy is within.

  A good gimmick with NP6 is to use it to avoid something when you try to fly
fast--close to the surface of things.  When you realize you misjudged your path
and are about to fly into the top of something, use NP6 to point the nose up--
the copter will go in that direction and over the obstacle.  Then continue with
NP9.

  NP6 with Q or E is similar to a braking turn for a land vehicle, and looks
kind of cool, too.

  Holding A or D for a big banking turn looks cool, too.  Wait for the teardrop-
shaped icon on your in-game radar to point at the place you want to go, then
continue with NP9.

  Remember that the horizontal traffic light posts are non-solid; it's the ver-
tical ones you need to avoid.  Once the vertical ones, and lamp posts, are
knocked horizontal, they're non-solid.

  The horizontal posts with signs that give the names of bridges and neighbor-
hoods are non-solid at either end of the Links Bridge, Starfish Island Bridges,
and Prawn Island (not the North Bridge signs, though).

  Likewise, the leaves are non-solid; it's the tree trunks you want to avoid.

  It may not come up often as a game strategy, but you can use NP9 to tip the
blades forward at pedestrians, possibly flinging them high in the air.  Doing it
a lot while laughing maniacally with a therapist in the room is not recommended.

  Use V to get the 1st person view from a helicopter then rotate it with Q and E
to see the rotating moon effect (thanks to Rusk's guide).


  See section I.18 for various ways to get past the barricades that prevent you
from getting to the west island at the beginning of the game if you want to get
to a chopper early on.


  A run down of all the helicopters
  including the real names and speeds of the helicopters
  and how many passengers Tommy can take in each of them for rides

  I used Spookie's Speedometer mod to determine the speed of the helicopters.
Like the Skimmer, the helicopters are faster going down and slower going up.
Unlike the Skimmer, helicopters can't maintain speed or accelerate at a constant
altitude--you have to keep making dips and raises with them to do that.  While
making these swoops, the speed will keep going up and down, and I'd report the
point in the middle, the average, as the speed of the helicopter.  They each had
a top speed while maintaining a general altitude for these swoops.  For each,
you could see that going 10 mph faster than that would cause the helicopter to
keep flying lower until it couldn't do it anymore without crashing.

  What I've decided to do is give the top speed of the helicopter that allowed
it to maintain a general altitude.


  Sea Sparrow/Sparrow

  The Sea Sparrow appears behind the mansion on the SE side of Starfish Island
after you get 80 hidden packages.  It's easy to fly, has a machine gun with a
little auto-aim, plays music on the radio, and has pontoons so it will float on
water.  You might practice using the gun by destroying boats, which is noted in
your Stats.  As Rusk notes, the auto-aim "...allows the gun to lock-on to vari-
ous targets near the center of the screen regardless of whether you see the tar-
get or not."  It provides Tommy with some airborne distance from which to shoot
a machine gun with some auto-aim, so it's obviously helpful for certain mis-
sions.

  It's also useful for flying up into the ceiling of the WK Chariot Hotel to en-
ter Ghost World (I.9.G), because if you leave by flying up through the surface
of the water you can land on it.

  The Sea Sparrow seats two, which comes into play in the game if you use it for
"Death Row," "Bar Brawl," or "Cop Land," in choosing it over the Hunter.  The
Hunter just seats one--the pilot.

  You can get one passenger with the "hopingirl" code.

  Sea Sparrow: Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons  95 mph; at 100 mph, it descends very slowly
  http://img395.imageshack.us/img395/419/00gta1bell47g3pl.jpg
  http://media.gta-series.com/images/vicecity/vehicles/seasparrow.jpg

  A Bell 47D-1, an earlier model, is suspended for viewers as an example of ex-
cellence in design at the Museum of Modern Art in New York City.
  http://www.newyorksocialdiary.com/socialdiary/2004/12_17_04/socialdiary12_17_04.php
  http://en.wikipedia.org/wiki/Bell_47#Survivors 

  There are also four Checkpoint Chopper mission Sparrows with rails on the bot-
tom without the pontoons.  Three appear after "Rub Out" (I.53) and the 4th after
"G Spotlight" (I.81).  The rails make it easy to shove one from the front to
slide it into a garage.  The PS2 Pay 'n' Spray gimmick to give one wheels won't
work for the PC version, but the method of blowing a bunch of them up with the
"bigbang" code, to go for the "Godfather" CRiminal Rating, works.
  http://www.helispot.com/heli/type/0000028
  http://media.gta-series.com/images/vicecity/vehicles/sparrow.jpg


  The Hunter

  The Hunter appears at the N end of Fort Baxter, at the N end of the tip of
land that juts up on the W side of the west island N of the airport, after you
get 100 hidden packages or complete "Keep Your Friends Close."  It also appears
on the helipad at the S end of the east island after you both collect 100 hidden
packages and complete "Keep Your Friends Close."

  It's the easiest to use for the vigilante mission, and, along with the Rhino,
for raising your CRiminal Rating and Highest media attention level.  Learn to
use the auto-aim machine gun without needing to go down between lamp posts and
all and bang it up.  It's durable, but use "aspirine" if it starts smoking.

  It plays music on the radio, too, even though you can use it for Vigilante
missions.

  Use "aspirine" if it starts smoking.

  It's a single seat vehicle, so the "hopingirl" code won't work for it.

  Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'86  140 mph
  http://www.guncopter.com/apache-helicopter/
  http://media.gta-series.com/images/vicecity/vehicles/hunter.jpg

  (Hughes Helicopters, during 1984, became a subsidiary of the McDonnell Douglas
Corporation.)
  http://en.wikipedia.org/wiki/Hughes_Helicopters

  This U.S. Army AAH (Advanced Attack Helicopter) includes a 30mm XM-230E1 auto-
matic cannon firing 750 rounds, and 16 Hellfire antitank missiles or seventy-six
2.75 inch rockets beneath the stub wings.  In real life, the Apache has a crew
of two and a top speed of 184 mph.
  http://www.military.cz/usa/air/in_service/helicopters/ah64/ah64_en.htm


  VCN Maverick/VCPD Maverick

  The VCN (Vice City News) Maverick and VCPD (Vice City Police Department) Mav-
erick helicopters are atop helipads on buildings in the Downtown area of the
west island from the start of the game.


  For the VCN chopper, go across the bridge from Prawn Island to the west is-
land.  The VCN building is on the N side of the road just past the bridge.  Have
Tommy go in the door and he's transported to the roof by the base of the heli-
pad.

  The VCN Maverick is the passenger helicopter that handles the most like the RC
Copter of I.30.  It can easily curl forward or bank more than you want it to, so
you get the best results if you stop short of that in directing the movement of
it.

  There's a back seat but no access to it, so you can only get one passenger
with the "hopingirl" code.

  VCN Maverick: Bell 206 or 206B-3 Jet Ranger '86  110 mph
  (I used the 1st link because it's for WTVT of Tampa, but I think it's a
206L-4.)
  http://www.helispot.com/heli/type/0000010
  http://www.helispot.com/heli/type/0000012
  http://en.wikipedia.org/wiki/Bell_206
  http://img156.imageshack.us/img156/3571/00gta1vcnmaverick7eq3.jpg
  http://img477.imageshack.us/img477/7329/00gta1vcnmaverick6hdp6.jpg


  For the VCPD (vice City Police Department) chopper, go W from the W end of the
bridge from Prawn Island to the west island, take the 1st left, then take the
1st left,  The police station is on the left.  Go left into the lot and up the
stairs to the helipad.

  It's a four-door, so you can get three passengers in it with the "hopingirl"
code.

  VCPD Maverick: Bell 206L-4 except without the little wings  110 mph
  http://www.helispot.com/heli/type/0000017
  http://en.wikipedia.org/wiki/Bell_206
  http://media.gta-series.com/images/vicecity/vehicles/vcpdmaverick.jpg

  The VCPD Maverick you can see patrolling over Vice City generally flies at 60
mph (the same as the Dodo).


  Maverick

  A Maverick will appear on the helipad on the roof of the mansion after you
take it and of the Hyman Condo after you buy it.

  It's a four-door, so you can get three passengers with the "hopingirl" code.

  Maverick: Bell 206L-4 LongRanger except without the little wings (and isn't
that a good Hendrix tune?  No, no, no....)   100 mph  At 10 mph faster, it
moved slowly toward the ground.
  http://www.helispot.com/heli/type/0000017
  http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm
  http://en.wikipedia.org/wiki/Bell_206
  http://media.gta-series.com/images/vicecity/vehicles/maverick.jpg

  If you get three passengers with the "hopingirl" code, the two in the back
seat will merge into one person.  I had to laugh when I saw an interesting look-
ing older businessman back there once as a result of that; as best I can remem-
ber, he was in a gray suit and dark tie with a brunette lady's red shorts above
dark stockings and garters.  When they get out, they divide into two people
again.


  Some notable things about the helicopters

  The game physics of following helicopters with the "camera" and moving them
forward with NP9.

  My theory for the problem the biggest (the Hunter) and smallest (RC) helicop-
ters have with the "camera" (your point of view) is that the same game physics
that determine the ability of the "camera" to swerve to stay behind one was used
for all the helicopters.  It works the best for mid-size copters.  A little turn
of either RC copter creates a big arc behind it for the "camera" to follow,
which is partly what can make them difficult to fly (see I.30).  And the Hunter
is the biggest, so the "camera" movement for it is too sluggish.

  Unfortunately, though it has the ability to fire rockets and has more auto-aim
for its machine gun than the Sea Sparrow has, the Hunter is far and away the
worst of the helicopters at keeping the "camera" behind it aimed in the direc-
tion Tommy is looking.  If you like the mid-distance back view as much as I do,
expect to spend time patiently cajoling the "camera" into swerving back there
with NP9 or pressing V a handful of times.  Otherwise, your target will be un-
seen while the "camera" lingers on the front or side of the Hunter a lot.

  Thanks to spaceeinstein for reminding me that if you tap Q and E to make the
"camera" look behind for a moment, the "camera" will then aim ahead again.  It
won't stay that way if the helicopter is turning, but it's the best you can do.

  The auto-aim goes some way toward making up for it, but some prefer the 1st
person view as a remedy.  The drawback to the 1st person view is being a lot
less able to see, and safely maneuver in, the area around the helicopter.  You
could also just fly the Sea Sparrow instead.

  I think the same may be true for other aspects of helicopter control as well,
which is why the RC copters oversteer when you have them pivot and a heavier
helicopter has an unfortunate degree of momentum for drift when you're trying to
fix your position.

  For the RC copters, the RC Goblin ("Demolition Man") and especially the RC
Copter (RC Raider)--their handling.cfg file names--do your best to restrict
their movement to look like that of a medium-sized helicopter.

  The ability to hold NP9 to go forward before the nose of the helicopter points
too far downward is an exception in that the size of the helicopter seems to
have nothing to do with it.  The "Demolition Man" RC copter is very good at it
and the "RC Raider" RC copter is terrible at it.  The Sea Sparrow and regular
Sparrows are good at it and the various Mavericks, especially the VCN Maverick,
aren't.  NP9 and the Hunter will get you somewhere quickly but it isn't as easy
to maneuver the "camera" for the Hunter once you get there.

  See "I.100.D.eee  Helicopters--How to make the RC Copter easier to fly" if
you'd like to change the data\handling.cfg file and make it a little easier to
fly the helicopter that's the hardest to control.


  Bailing from helicopters

  You can bail from choppers, but sometimes I have to press F more than once to
get Tommy to do it, which is a little harrying if the chopper's on fire at the
time--he doesn't always do it before the explosion.

  Bailing as the chopper is landing to hurry things up doesn't work sometimes
till the chopper is on the ground--press S.

  Bailing while the chopper is in the air seems to require that the chopper is
going forward fast enough--press NP9.  The best way to learn how fast is to
practice, and you might use a wide open area at the airport for that.

  So if Tommy is in a helicopter and it catches on fire, you have a few choices,
whichever you think you can do the fastest: type "aspirine," press S to get it
firmly on the ground (without blowing it up by banging it on the ground) and
press F, press NP9 a few times rapidly to get the copter going fast enough for F
to work, or reload the game.


  Getting a good look at the big guy

  A helicopter is a good way to view the lights on the front of the WK Chariot
outline a giant c**k and balls, with periodic squirts out of the roof, between
23:00 (11 pm) and midnight (see I.13).  I once used "hopingirl" to get a hooker
in a chopper and she rocked it at a slow rhythm while airborne doing this, but
when I tried it again, it didn't work; it's probably not a glitch you can plan.

  The Squirt ad is on Callegg's delicatessen, though.


      Controls for The Skimmer


      W....Forward

      S....Backward (in water;
               in air, it decreases speed faster than by releasing W alone)

      A....Left

      D....Right

      Number Pad 6....Up

      Number Pad 9....Down

      Q....Look Left

      E....Look Right

      Q+E or Middle Mouse Button....Look Behind

      F....(Enter or) Exit

      R or Mouse Wheel Up....Change radio station.


  You fly it like a bike except that when you lean back you take off.

  As always, I like to use V to watch it fly with the multi-view sometimes when
there's enough room ahead to do it without wrecking, but it can be fun to try
otherwise, too.  It probably won't catch on fire and explode even if you crash
land unless it lands on its back or you do it over and over.

  It can have a hard time trying to take off going against the waves.  If that
happens, turn it to take off in the direction of the crests of the waves.

  Keep the frame limiter on or the Skimmer won't be able to take off from the
water.

  The Skimmer doesn't attract passengers with the hooker trick or the "hopin-
girl" code, I guess because it's part boat and you can only have Tommy enter or
exit it by pressing F for the magic transportation act you can use to have him
enter boats.


  The real names and speeds of the Dodo and the Skimmer

   Dodo: Cessna 150, called a 152 since 1978.  It's a single pilot small plane
prior to having the wings clipped in Liberty City.  You can't fly it, and you're
punished with a three star wanted rating if you shoot it with a rocket from the
Hunter for 30 CRiminal Rating points.  60 mph
  http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg
  http://img43.imageshack.us/img43/5335/00gta1planetowingamdsign4fy.jpg
  http://img43.imageshack.us/img43/2117/00gta1planetowingabanner1ty.jpg
  http://www.aviation-central.com/private_planes/apb00.htm
  http://en.wikipedia.org/wiki/Cessna_150
  http://en.wikipedia.org/wiki/Cessna_152
  http://img86.imageshack.us/img86/592/00gta1dodobyskimmer54qd.jpg
  http://img142.imageshack.us/img142/2891/00gta1dodovc1c2sa.jpg
  http://img86.imageshack.us/img86/9242/00gta1dodovc2c0iw.jpg

  "GTA III" Dodo:
  http://img43.imageshack.us/img43/8978/00gta1dodoiii1ig.jpg

  Controls for the Dodo:
  http://img301.imageshack.us/img301/122/00gta1dodocontrols9ub.jpg


  Skimmer: Cessna 150 on floats.  (A Dodo with pontoons and improved handling.)
Flying at a constant altitude, it has a top speed of 116 mph.  The speed in-
creases if it dives and decreases if it climbs.
  http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg
  http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg
  http://img522.imageshack.us/img522/1079/00gta1skimmervc90pr.jpg
  http://img84.imageshack.us/img84/2134/00gta1skimmervc0xc.jpg

  The little Skimmer appears behind the film studio--S of the E end of the
bridge from Prawn Island to the west island--after you succeed at the "Dildo Do-
do" mission (I.79).

  I like it a lot.  It's a lot easier to fly than you might think at 1st from
the flying test you're thrown right into in "Dildo Dodo."  It's also a lot easi-
er to fly than the Dodo with clipped wings in "GTA III."

  The Liberty City Dodo can be seen, with full wings, pulling a "Zombie Elvis
Found" sign behind it in Vice City, but you can't fly it and nobody explains how
the ends of the wings get lopped off later.


  Loop de loops

  Try to swoop beneath bridges and through the Starfish Island Bridge road
arches with it.  If you make progressively bigger dips with it, you can then get
a side view with Q or E and hold Number Pad 6 and see it do a back flip loop de
loop.  Do this over water so it won't wreck if it flies too low.  Get a strong
swoop going 1st because it can still stall out and land on it's back in the wa-
ter.  If it lands like that, you can hit F and make Tommy appear over it, but
there's not much to do then but reload the game.  (One side glitch: if Tommy's
in that situation, pressing NP6 will make the scenery swirl around him.)

  You can also fly it through the hole in the building used in I.81 and I.82.
It's SE of the Hyman Condo.


  Flying the Skimmer upside down

  According to Xtramus:
  http://www.youtube.com/watch?v=2an8iLTfTyU

  - fly up and down to increase speed, then

  - steer up and to one side to do a partial barrel roll.

  Directional controls are reversed while upside down.


  Dodo emeritus

  Shooting the star of the show, the little Dodo pulling a sign, with the only
thing that can shoot it out of the air--a rocket from the Hunter, has the dis-
tinction of being the only way to simultaneously create 30 CRiminal Rating
points and a three star wanted level as the Dodo explodes with what may be the
biggest explosion of the game.


  Dodo ephemeralis

  There's a Ghost Dodo glitch that sometimes makes it disappear on its own ex-
cept for the sign, which elongates and thins as it wafts down into a point on
the ground.


  The real names of the solid motionless jets

  The big jets, with three engines at each tail fin, look like Boeing 727's.
  http://en.wikipedia.org/wiki/Boeing_727

  The private jets look like Learjet 25B's.
  http://www.airliners.net/open.file?id=232176


  The real name of the solid, motionless lunar module

  The lunar module in stage B of Interglobal Film Studios is similar to the
Apollo lunar module--LM.  The LM named Eagle, of Apollo 11, was the 1st to land
men on the moon.
  http://img226.imageshack.us/img226/1874/00gta1screenvc41cx1.jpg
  http://en.wikipedia.org/wiki/Apollo_Lunar_Module
  http://en.wikipedia.org/wiki/Apollo_11


  The real name of the solid, motionless UFO

  The prop that looks like it could have been used in a 1950's movie about fly-
ing saucers looks like a big replica of a hubcap.  The top would be like the
outer part of the hubcap.  Director Edward D. Wood is said to have used hubcaps
to represent flying saucers in his 1959 movie "Plan 9 From outer Space" (I for-
get what model of car I once read they allegedly came from--Cadillac?), but he
actually used toy models of UFOs, so maybe it's supposed to look like one of
those.
  http://img114.imageshack.us/img114/9615/00gta1screenvc42vf0.jpg
  http://en.wikipedia.org/wiki/Plan_9_from_Outer_Space
  http://www.imdb.com/title/tt0052077/trivia


  The real (and handling.cfg) names of the flying non-solid vehicles

  In data\handling.cfg, AIRTRAIN, TRAIN, DEADDODO, and HELI all have the same
figures except HELI, which, under column ae, has 2000, which identifies it as a
helicopter.  They're the jets (Boeing 727's), lights in the sky indicating jets
(or ?) in the stratosphere, Dodo (Cessna 150), and the police helicopter (Bell
206L-4) you see in the sky (and, with the jets, see landing and taking off at
the airport) and can pass through like ghosts.  Since the figures that determine
speed are the same for all of them and the Dodo goes 60 mph, I guess they all
do.

  The police helicopter that attacks with a machine gun, one that SWAT agents
rappel down from, at three or more wanted stars is a different Bell 206L-4 Long-
Ranger--you can bang into it and blow it up, etc.  During a chase, the faster
you go, the farther behind you it follows you.  If you get the Hunter up to 120
mph or faster, it will disappear beyond the draw distance, but you can't shake
it.  If you slow down, it will reappear and close in on you.  If you lower the
rating below three stars, it disappears into the distance at some faster speed I
haven't determined.

  I don't know the name of the Downtown blimp, but around Redondo and Pompana
Beaches:

  Away out here they've got a name for wind and rain and fire,
  The rain is Tess, the fire's Joe, and their blimps are Goodyear tires
  ("They Call the Wind Maria," Lerner and Loewe)

  Also, an AIRSHIP isn't a blimp--it makes your boat fly.
  http://img141.imageshack.us/img141/738/00gta1rhinovcblimp9arr5.jpg
  http://img218.imageshack.us/img218/9844/00gta1rhinovcblimp9bnb4.jpg
  http://img92.imageshack.us/img92/3728/00gta1blimpvc9cca3.jpg
  http://img301.imageshack.us/img301/9365/00gta1goodyearblimpoverbayfron.jpg
  http://img301.imageshack.us/img301/6144/00gta1goodyearblimpatdusk6qi.jpg
  http://img301.imageshack.us/img301/7633/00gta1goodyearmayfloweratmiami.jpg
  http://img301.imageshack.us/img301/2804/00gta1goodyearblimpoverfortlau.jpg
  http://img301.imageshack.us/img301/7204/00gta1goodyearblimpoveroceanfr.jpg
  http://en.wikipedia.org/wiki/Goodyear_Blimp
  http://www.goodyearblimp.com/


  How to (hi)jack the Hunter

  You can wait until you have access to a police outfit at the Washington Beach
police station, after the "Cop Land" (I.61) mission, so Tommy can walk into Fort
Baxter without getting shot to death.  I recommend you have him use another
chopper to sneak into the base from low over the water to the N of it, go quick-
ly over the wall, land beside it as close as possible, and gun it out of there.

  If the soldiers at the base start shooting at Tommy when he tries to jack the
Hunter and he doesn't make it out of there before you can save the helicopter by
typing "aspirine," just reload the game and try again.  As Rusk says, the odds
of success are about 50/50.

  As an alternative, you could edit the files for the soldiers and the M4 with
Notepad as explained in I.100.D.ee  Weapons and Attackers--how to lessen the se-
verity of attacks.  Then the soldiers aren't hard to deal with and Tommy can
just run in and grab it.

  When Tommy jacks it, it's always tuned to VROCK (which you can change, if you
want).


  How to fly the Rhino

  While Tommy's in the Rhino on a long runway at the airport, type "comeflywith-
me"--the flying vehicles code.  Turn the cannon backwards, NP4 or NP5, acceler-
ate, W, keep shooting the cannon, Left Mouse Button or NP0, and press Number Pad
6 for up, Number Pad 9 for down, A for left and D for right.  You don't need to
accelerate once airborne, but keep shooting.  Once you have a good altitude, you
can stop shooting and make swoops with NP6 and NP9 to keep it going.  If it
points downward too much for a turn, let go of A or D and press NP6 to level it
out.  Let it tilt left or right in the direction you want to turn before trying
to turn--it won't turn in the opposite direction from the one it's tilting in.

  You can fly higher than any other vehicle in the game--higher than the blimp
and the jets.  You might add the "seaways" code to take the worry out of landing
(upright, anyway) on water. 

  This is a good one to try different views with V and watch instant replays
with F1 for,

  I'll have to try a try a loop-de-loop sometime.

  The "comeflywithme" code takes 1,000 points off your CRiminal Rating," so you
might not save the game if you're trying to go for the "Godfather" level.

  Everything else about it taken along with the use of it with the "seaways"
code, it's a pretty versatile vehicle: "Is it a bird, is it a plane?"--no, it's
a rhinoceros.

  In the 4th screen shot below, the Squalo is behind the mansion because I was
using Spaceeinstein's "All In One Mod" (I.100.D.f).
  http://img221.imageshack.us/img221/4932/00gta1rhinovcflying0wn0.jpg
  http://img153.imageshack.us/img153/3032/00gta1rhinovcflying1asp4.jpg
  http://img153.imageshack.us/img153/390/00gta1rhinovcflying2aoq5.jpg
  http://img143.imageshack.us/img143/5620/00gta1rhinovcflying3ajy5.jpg
  http://img222.imageshack.us/img222/7150/00gta1rhinovcflying4ach1.jpg
  http://img126.imageshack.us/img126/3387/00gta1rhinovcflying5awx7.jpg
  http://img143.imageshack.us/img143/2882/00gta1rhinovcflying6asa4.jpg
  http://img126.imageshack.us/img126/7407/00gta1rhinovcflying7acy6.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.9.E  Boats

  Controls for the boats
  Special concerns for embarking and disembarking

  A run down of all the boats
  including the real names of some, and top speeds of all, of the boats


  Some notable things about the boats
      "Miami Vice" boats
      (Hi)jacking boats
      Boat jumps
      How to fly a speed boat
      Battleship


  Controls for the boats

  Special concerns for embarking and disembarking

  F....Enter--If you don't want to try to have Tommy jump into a boat, just put
Tommy close to the boat, hit F, and he's transported to be behind the wheel.
Hit F again, and he releases the wheel and can move around the boat to look
around or fire weapons.

  To have Tommy go ashore, stop the boat beside a dock or ledge the game intends
for it, have him get to the edge of the boat closest to it, and jump towards it.
The game will bounce Tommy off the water and onto the dock or ledge if he's
close enough to it but lands in the water.  He'll only lose a bit of health for
each of the 1st few jumps if you have a hard time with it.

  It might make you feel easier about it if you see how generous the game can be
about that in places where you're meant to disembark.  Try sailing a Dinghy,
which rides low in the water, to the Sniper Rifle pickup on the ledge of the S
side of the W end of the South Bridge.  Stop the Dinghy beside the bridge.  No-
tice how Tommy could never jump high enough to get on the ledge.  Jump him at
the pickup, and he'll be bounced up off the water onto the ledge.  To get him
back in the Dinghy, just turn him to it and press F again. and he's transported
to be behind the wheel.

  It's easy to do, but if it makes you feel safer, just run the boat aground 1st
at the driveway-type thing that slopes into the water at the Boatyard at the SE
end of the west island, the grassy section on the N side of the west
island, the sand at the NW side of the west island, the grass E or W of Fort
Baxter, the south island of Leaf Links, on the beach along the E side of the
east island, or by using a jump ramp or a slope at the S end of the east island.
You can also get a Dinghy up the grass slope on the S side of the pier on the W
side of Prawn Island.

  W....Forward

  S....Reverse

  A....Left

  D....Right

  Space Bar....Brake

  Q....Look left

  E....Look right

  Q + E....Look back

  R or Mouse Wheel up....change radio stations, except for the Coast Guard boat
                                          and the Predator, the police boat, which get police calls on the radio.

  Left Mouse Button....Fire the machine gun of the Predator.  It shoots
                                      forward, and shoots left with Q and right with E.

  Boats don't attract passengers with the hooker trick or the "hopingirl" code.

 

  A run down of all the boats
  including the real names of some, and top speeds of all, of the boats

  I tested them all with a Speedometer mod by Spookie (the one who made the IMG
Tool v.1.3 recommend in I.100.D.c) to see what the top speed was for each.
Don't expect it to represent your typical cruising speed, though.  To get to top
speed, I had to sail in the direction of the crests of the waves for a long way.
All of them were slower going against the waves, and even slower going against
the higher waves of stormy weather.  Some were notably better than others at
keeping a stable speed, too.


  Squalo II: it looks like the Wellcraft 38 Scarab KV "cigarette" speedboat
Crockett had in the TV series "Miami Vice" for the 2nd season and onward.  The
next five links show Wellcrafts, the last three of which show the one Wellcraft
made for Don Johnson (thanks to posts by DJdude at the Miami-Vice.org forum for
those five pictures of Wellcrafts).
  http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg
  http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg
  http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg
  http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg
  http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg
  http://fiftiesweb.com/tv/miami-vice/
  http://en.wikipedia.org/wiki/Miami_Vice

    It's the fastest speedboat--a nautical Cheetah.  I got a top speed of 130
mph for it, although 120 is more typical.  It bounces around like a Blista,
though, if you hit the jumps an unlucky way during "Checkpoint Charlie."  It's
violet and white and available at the Boathouse after buying it--I.93A.  Getting
into it always starts "Checkpoint Charlie," I.93B, which it's good for.  130
mph
  http://img145.imageshack.us/img145/8219/00gta1squallovc1dr5.jpg
  http://img133.imageshack.us/img133/9676/00gta1squallovc2gx9.jpg
  http://img133.imageshack.us/img133/4732/00gta1squallovc3tg4.jpg
  http://img216.imageshack.us/img216/9332/00gta1squallovc4ck6.jpg
  http://img153.imageshack.us/img153/290/00gta1squallovc5tr2.jpg
  http://img216.imageshack.us/img216/3554/00gta1squallovc6yv7.jpg
  http://img216.imageshack.us/img216/1957/00gta1squallovc7xl6.jpg
  http://img153.imageshack.us/img153/3121/00gta1squallovc8gj1.jpg
  http://img153.imageshack.us/img153/7571/00gta1squallovc9my4.jpg
  http://img153.imageshack.us/img153/8349/00gta1squalovc10pj2.jpg


  Cuban Jetmax: a turbine jet boat.  A jet boat is propelled by sending water
out through nozzles in the back instead of using propellers.  A turbine jet boat
can do it a lot faster.  It has a showy inboard motor with an air scoop and two
exhaust pipes.  I got it up to 100 mph, and it's better than the Speeder at
maintaining top speed.  It's easy to make turns with it.  It's yellow-brown and
brown and available at the Boathouse after buying it--I.93A.  Getting into it
always starts "Checkpoint Charlie," I.93B, which you don't want it for (at least
not if you're trying for the bigger numbers of times to beat your old time).
100 mph
  http://www.njbaracing.org/
  http://img326.imageshack.us/img326/7513/00gta1jetmaxvc1afv4.jpg
  http://img191.imageshack.us/img191/6532/00gta1jetmaxvc2avy1.jpg
  http://img301.imageshack.us/img301/4116/00gta1jetmaxvc3azr5.jpg
  http://img88.imageshack.us/img88/7375/00gta1jetmaxvc4aeb4.jpg
  http://img191.imageshack.us/img191/2971/00gta1jetmaxvc5agk8.jpg
  http://img191.imageshack.us/img191/8751/00gta1jetmaxvc6aco4.jpg


  Speeder: a "cigarette" speedboat with two red seats.  I managed to get it up
to 110 mph, but it's less able to keep a steady speed against the waves than the
Cuban Jetmax.  It's the speedboat commonly seen in the waters.  110 mph.
  http://en.wikipedia.org/wiki/Donald_Aronow
  http://img145.imageshack.us/img145/3002/00gta1speedervc7qu4.jpg
  http://img145.imageshack.us/img145/7163/00gta1speedervc8kn0.jpg
  http://img214.imageshack.us/img214/6254/00gta1speedervc8aed8.jpg
  http://img224.imageshack.us/img224/141/00gta1speedervc9ep1.jpg
  http://img141.imageshack.us/img141/9724/00gta1speedervc10ko5.jpg
  http://img141.imageshack.us/img141/9336/00gta1speedervc11we9.jpg
  http://img340.imageshack.us/img340/2222/00gta1speedervc19azn7.jpg
  http://img194.imageshack.us/img194/9809/00gta1speedervc20aum6.jpg
  http://img141.imageshack.us/img141/5957/00gta1speedervc12kv1.jpg
  http://img150.imageshack.us/img150/3803/00gta1speedervc14nu5.jpg
  http://img141.imageshack.us/img141/8479/00gta1speedervc15rz2.jpg
  http://img141.imageshack.us/img141/8237/00gta1speedervc16xv3.jpg


  Predator: I found a couple basically comparable fast patrol boats, shown in
the links below.  It's a fast patrol police boat with a driver's cab that has a
radar that revolves on top.  I got it up to 100 mph.  It's held over from "Papa-
razzi Purge" in "GTA III."  It has a built-in machine gun that shoots forward or
to either side.  It can't be used for vigilante missions, but it can be used for
raising your wanted level on waters that don't have any police bribes.  So to
compensate, you can leave a getaway helicopter on the desolate slice of the east
island beach coastline or such.
  http://en.wikipedia.org/wiki/Police_watercraft
  http://en.wikipedia.org/wiki/Water_police
  http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg
  http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg
  http://media.gta-series.com/images/vicecity/vehicles/predator.jpg

  It's also the boat police use on the waters, and they use it to shoot at Tommy
when his wanted rating goes up.

  The Predator is always on the S side of the E end of the bridge between Leaf
Links and the west island after "Phnom Penh '86" (I.45).  There are stairs
across from it on the N side of the bridge.  100 mph


  Tropic: a sedan bridge powerboat.  A 1980 Sea Ray 270 Sedan Bridge is shown by
the 1st link below.  It's the white boat with a guard rail around the front and
a little 3D cabin interior to look in at.  It has a hickey on top like the Reef-
er does but it doesn't spin around.  I got it up to 75 mph.  It's on the seas,
and also by Mercedes house (NE of the E end of the little bridge from Leaf Links
to the east island) after "Phnom Penh '86" (I.45).  75 mph
  http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg
  http://img49.imageshack.us/img49/3685/00gta1tropicvc18ei.jpg
  http://img473.imageshack.us/img473/1876/00gta1tropicvc25vo.jpg
  http://img473.imageshack.us/img473/6131/00gta1tropicvc39zk.jpg
  http://img49.imageshack.us/img49/1285/00gta1tropicvc40if.jpg
  http://img366.imageshack.us/img366/5926/00gta1tropicvc55jj.jpg
  http://img366.imageshack.us/img366/4962/00gta1tropicvc68dx.jpg
  http://img366.imageshack.us/img366/5685/00gta1tropicvc73xt.jpg
  http://img49.imageshack.us/img49/6171/00gta1tropicvc85bo.jpg
  http://img504.imageshack.us/img504/994/00gta1tropicvc94le.jpg
  http://img127.imageshack.us/img127/4392/00gta1screen639ng.jpg


  Coast Guard: it's a Boston Whaler, which is the kind of low flats boat that's
good in shallow water so it's often used for lake and stream fishing (as shown
at the 1st two links below) and as a Coast Guard harbor patrol boat.  It has a
rollover bar-looking thing over the engines at the back.  I got it up to 70 mph.
It's available from the start of the game, at a dock N of the big ship that's
along the S end of the E side of the west island.  70 mph
  http://img296.imageshack.us/img296/1916/00gta1coastguardtype2dt.jpg
  http://img52.imageshack.us/img52/9150/00gta1coastguardtype28ek.jpg
  http://en.wikipedia.org/wiki/Boston_Whaler
  http://en.wikipedia.org/wiki/Coast_Guard
  http://media.gta-series.com/images/vicecity/vehicles/coastguard.jpg


  Dinghy: it's a motorized inflatable dinghy with a steering wheel stuck in the
front.  Normally, the pilot would sit at the back to steer with a stick attached
to the motor.  I guess it was just convenient to have Tommy drive it like a Jet
Ski because he doesn't sit but has a steering wheel steering animation.  The PS2
gimmick of having Tommy drive it upside down won't work on PC.  I got it up to
60 mph.  A pair of Dinghies are always docked on either side of the land N of
the building under construction with red girders after ""Phnom Penh '86" (I.45)
and it's on the seas.  60 mph
  http://img464.imageshack.us/img464/4649/00gtazodiacinflatablerescueboa.jpg
  http://en.wikipedia.org/wiki/Dinghy
  http://media.gta-series.com/images/vicecity/vehicles/dinghy.jpg


  Reefer: a sport fisherman boat.  It's like a little Orca, the fishing boat
Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
1975.  (Note: Lance Vance's alias in "Supply and Demand" is Quentin, which Diaz
pronounces "Quintin.")  It's a black-bottomed dingy white boat with a guard rail
around the front, two fishing poles sticking up from the back, and a radar that
revolves over the cab.
  http://img519.imageshack.us/img519/9837/00gta1radar5he.jpg

  It's also what they smoke at the Boathouse.  It's at Pier 2 and on the seas.
I got it up to a steady 40 mph.
  http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg
  http://img469.imageshack.us/img469/6582/00gtaspaortfishermanboat63ld.jpg
  http://img469.imageshack.us/img469/2149/00gtasportfishermanboat22br.jpg
  http://media.gta-series.com/images/vicecity/vehicles/reefer.jpg


  Rio: a catamaran.  I'll guess it's about 50' long.  A catamaran has two hulls
that are connected with a frame.  It looks like a cab on a plank laid across two
pontoons.  This one doesn't have steps built into the back ends of the pontoons,
so you can climb onto it from the water, like lot of them I saw on the Internet.
It doesn't have a plank across the front ends of the pontoons, which I guess is
a safety feature used since sometime after 1986, either.  It has a working pin-
wheel on a revolving pivot, used to detect the direction (and speed?) of the
wind, and a lowered sail.  I got it up to 40 mph.  It's at Pier 1 and on the
seas.  40 mph
  http://img530.imageshack.us/img530/7753/00gtario4lv.jpg
  http://img63.imageshack.us/img63/3750/00gta1riovc0ng2.jpg
  http://img63.imageshack.us/img63/4572/00gta1riovc1mk2.jpg
  http://img122.imageshack.us/img122/6052/00gta1riovc2dr6.jpg
  http://img122.imageshack.us/img122/8962/00gta1riovc3vf2.jpg
  http://img56.imageshack.us/img56/5762/00gta1riovc4ed9.jpg
  http://img56.imageshack.us/img56/9929/00gta1riovc5ez9.jpg
  http://en.wikipedia.org/wiki/Catamaran


  Marquis 69: it looks like an Endeavour 42 sailboat, a sloop, one of the two
Crockett had in the TV series "Miami Vice," except smaller--more the length of
an Endeavor 32, 33, or 35.  A 35' model is shown at the next link.
  http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg
  http://www.endeavourowners.com/
  http://www.endeavourowners.com/photos.html
  http://www.endeavourowners.com/boats/e32/e32specs.html
  http://www.endeavourowners.com/boats/e33/e33specs.html
  http://www.endeavourowners.com/boats/e35/e35specs.html
  http://www.infracity.de/miamivice/ausruestung.html

  It's the boat with a big lowered sail you see in the game intro.  I got it up
to a steady 30 mph.  It's on the seas.  30 mph
  http://img458.imageshack.us/img458/9434/00gtamarquis0gx.jpg
  http://media.gta-series.com/images/vicecity/vehicles/marquis.jpg

  A good feature of the Rio and Marquis 69, because they're sailboats without
motor noise, is that they let you hear the music and talk on the radio clearly.
Another is that the sail posts pass through bridges.


  Pier 2 (the S one) always has a Reefer and either a Marquis or a Speeder.

  Pier 1 (the N one) always has a Rio.

  The piers become unlocked after "Phnom Penh '86" (I.45).

  You can get to the piers earlier using one of the variety of ways to get past
the barriers given in I.18.

  (The pier S of Pier 2 doesn't have a walkway connected to land and is shaped
like a cross.  Besides being a place to put a ramp to jump for the Boatyard mis-
sion--I.93, I think it might have been meant as a sight gag about needing to
walk on water to walk there.)


  Some notable things about the boats


  "Miami Vice" boats

  In "Miami Vice," Sonny Crockett had two boats--an Endeavour 42 sailboat called
"The St. Vitus' Dance" (the Marquis 69 looks like a small version of it) and a
Wellcraft 38 Scarab KV "cigarette" speedboat (the Squalo II looks like it).
  http://www.imdb.com/title/tt0086759/trivia


  (Hi)jacking boats

  You can have Tommy jack a boat by jumping off a bridge.  As Rusk notes, the
easiest way is to have him jump to a boat from the N side of the bridge from the
east island to Prawn Island, which is one of the ways he can get to the blocked-
off sections early (I.9.E).  The pilot panics and jumps off the boat.

  But an easier way for him to take someone's boat, provided he already has a
boat or the Skimmer, is to have him sail beside the boat you want him to take
and try to stop his just ahead of the other one a bit, sort of like stopping a
land vehicle by stopping Tommy's land vehicle in front of it.  Then have Tommy
get to the back of his boat, or onto the wings of his Skimmer, and jump on their
boat.  Once Tommy jumps on their boat, the owner jumps into the water and leaves
it to him.

  It's also easy to have Tommy drive-by the pilot while driving a boat, or have
him let go of the wheel to do it with a bigger choice of weapons.  You can have
him use a boat, or drive the Skimmer like a boat, and try to corral them into
driving into a corner by a bridge abutment 1st, but you don't have to.


  Boat jumps

  There are six boat ramp jumps: there's one at the S end of the north island of
Leaf Links, there are a few by piers 1 and 2, one at the S end of the east is-
land, and one S of the wooden shack without a roof in the middle of the waters
at the S end of the map.


  How to fly a speed boat

  The code "airship" enables ships to take to the air.  The faster they go, the
better they can do it.  A speed boat at full throttle will fly a bit for brief
stretches, which you can help with NP6.  (Warning: one time, I used this code
and exited without saving the game, yet, the next couple of times I tried to
save a game I hadn't used a code for, I got the screen warning about one or more
cheats having been used?!  I saved the game anyway, it didn't happen anymore,
and I didn't notice any problem in getting 100% for the game or such.)


  Battleship

  I've read that the ships you see on the horizon of the sea during the game
look like the ships from a video game, "Battleship," which was popular since be-
fore the time of "Vice City."  I don't know which game platform was meant--Com-
modore 64?  One of the silhouettes is of a sail boat, though.  A screen shot
from "Battleship," 1988, by Epyx, for Amiga, Atari, and Commodore64/128, is
shown below.
  http://img238.imageshack.us/img238/6598/00gta1screenvc923xr7.gif
  http://battleship-game.net/history-of-the-game/

  (The movie prop battleship in Studio A of Interglobal Films is numbered 4370.
The closest thing to a match for the number I have so far is that it's nearly
the same as the item number, 4730, for the board game "Battleship," sold by Mil-
ton Bradley, now Hasbro, since 1967.  The board game was based on a 1931 Milton
Bradley board game that was based on an earlier public domain paper and pencil
game.)
  http://img292.imageshack.us/img292/6972/00gta1screenvc921alw0.jpg
  http://img292.imageshack.us/img292/718/00gta1screenvc920ow9.jpg
  http://img177.imageshack.us/img177/9900/00gta1screenvc921du7.jpg
  https://en.wikipedia.org/wiki/Battleship_%28game%29

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

 

  I.9.F  General vehicle information
             Healing vehicles with "aspirine," garages, and Pay 'n' Sprays
             Keeping vehicles from disappearing
             Handling
             Bailing
             Donuts
             Drive-bys
             Picking up prostitutes
             Fast switch to the MP3 station


  Healing vehicles with "aspirine," garages, and Pay 'n' Sprays

  You can type "aspirine" and heal any vehicle Tommy is within and at the wheel
of--as Rusk notes, it won't hurt your save games or ability to achieve 100% in
the game.  You won't get a screen warning when you try to save the game.  It
won't work for RC vehicles because Tommy isn't inside them.

  For fast-working aspirine when things get hectic, press Esc to pause the game,
type "aspirine," then press Esc to resume the game.

  A vehicle shows white then black smoke before it catches on fire and blows up.
And if it lands on its back, it will soon catch on fire then blow up, too--in
that case, just bail and run unless you type fast.  (If Tommy uses a strong
weapon like the Minigun, he can cause other vehicles to explode immediately.)
They say the Hunter gets more durable as you go through the Vigilante mission.
Rusk says the ambulance does that to a minor degree (fixing white smoke damage,
or black smoke to white) with each level passed of the Ambulance mission.  Per-
sonally, I'd still be ready to type "aspirine"--that works 100% right away.
Sometimes, you want to get a little fast and messy.


  You can heal any vehicle with one of Tommy's garages.

  You can heal any but police, military, and emergency vehicles with a Pay 'n'
Spray or Sunshine Autos spray 'n' go.  It costs $100.  One drawback: it makes
distinctively colored cars that are only available in certain missions revert
irreversibly to a regular color.  One bonus: once Tommy makes $100, he can get
complimentary sprays to see the color selection the vehicle has.


  Keeping vehicles from disappearing

  An important trick, held over from "GTA III," to use if you want a four-wheel
vehicle or helicopter you exit to not disappear, is to leave the door of it open
as you exit by moving away from it quickly.  And remember that the game will of-
ten only remember a couple of them: if you try for a 3rd (as when blockading the
road to get Hillary's Sabre Turbo (bullet-proof on PS2, not PC) during "The
Driver"--I.68), the game will make the 1st one disappear.

  Sometimes, the game made the Packer--the ramp truck--disappear when I set it
up for a special jump idea for the PCJ 600, too, though the bike was only the
2nd vehicle I used.  I've had the Hunter disappear when I had Tommy get out of
it amidst a bunch of blown-up cars and hadn't used a 2nd vehicle.

  I don't know a fail-safe way to prevent the disappearances, but leaving the
door open helps.

  Also, if I know I'm not going to return to a vehicle, I have Tommy blow it up
to get it out of the memory of the game.


  Handling

  Combine Space Bar (brake) and S (reverse) for the shortest stops with less
skidding.  Ease up on it if you start to spin out.

  You can also tap brake while turning to turn a bit more with a controlled
skid, such as during the "Hotring" race.

  Use an acceleration boost during a sliding or wide turn to propel the vehicle
into the new direction, which is good for tightening a turn.  Practice weaving a
Taxi through traffic with accents of W for each turn you make.  The Taxi can be
good to learn the fast swirling reverse to change direction with, too.

  The PCJ 600 helps you learn to brake with a controlled turning skid you accel-
erate from.  It tightens turns and makes them faster.  If you really want to
speed to turns and tighten them, try a brake/reverse/turn combo you accelerate
out of.

  Also notice how turning for a small jump can make a difference in how the ve-
hicle leans and moves through the air, and how the turned wheels and lean of a
bike can better prepare a bike for landing, notably for bigger jumps with the
PCJ 600.

  Use A and D to correct the sideways tipping of a four-wheel vehicle.  The A
key tips it to the right, and D tips it to the left.

  Use NP9 and NP6 to correct the forward and backward lean of an airborne two-
wheel vehicle.  It has a better chance of not spilling if it lands on two
wheels.

  Acceleration can help a bike go forward and not spill after a long drop, too.

  If the front of your four-wheel vehicle starts to swerve back and forth
uncontrollably, you regain control quicker if you let go of acceleration while
letting the programming that creates that run its course instead of trying to
steer and accelerate out of it, which could prolong it.

  One gimmick I use to slow down without spinning out is the poor man's anti-
lock brake system--pump the brake repeatedly.

  Don't be discouraged if you hit someone or a vehicle now and then.  It's un-
avoidable since the pedestrians have a habit of driving and jumping right into
the path of your vehicle and making quick "gripiseverything"-like turns, includ-
ing into your path.  There is no peripheral vision--you'll occasionally see sol-
id objects close up when you turn your vehicle and the "camera" into them.  You
just have to make the best of it.  If you have Tommy ride and get thrown off a
bike a lot, get the infinite run and learn where the bribes are, etc.


  Bailing

  Press F to bail from vehicles.  It's possible to aim a moving vehicle at a
target and bail to use it as a weapon, too.  But you control your aim better
staying behind the wheel.  So bailing mainly comes in handy when Tommy's vehicle
stays upturned or gets too damaged: when it catches on fire it's going to ex-
plode, so press F and have him run away.

  Helicopters need to be moving fast enough to allow bailing; practice with NP9
at the airport.  Sometimes they allow it just before landing, sometimes they
don't; press S to land when they don't.  Sometimes you can type "aspirine" fast
enough.  Sometimes nothing works fast enough for burning helicopters and Tommy
gets wasted--just reload the game.

  Bailing from boats is an exception to the vehicle bailing advice given above.
Hitting F will just cause Tommy to release the steering wheel.  To get him
ashore, he'll have to jump.  If the boat isn't aground and Tommy lands on water,
bouncing off the water works right beside the places the game intends us to use
as docks.


  Donuts

  To make a donut--a round skid mark--with a land vehicle, hold down W,S, and
either the left arrow or right arrow directional key.  For a four-wheel vehicle,
you can use Mouse Steering (turn on Mouse Controlled Steering in the options) in-
stead of a directional arrow when using a keyboard that doesn't recognize three
simultaneous key presses.


  Drive-bys

  Drive-bys done with a submachine gun can be done to the side with a two-
wheel, four-wheel, or nautical vehicle, or the Skimmer.  Use Q or E to look left
or right then use the LMB to shoot.  The MP, available at the Downtown Ammu-Na-
tion after "Rub Out," is the best submachine gun.  I'd use an Uz-I till it's
available.

  That's also how you do drive-bys with pizzas on a Pizza Boy scooter for the
Pizza Delivery Mission, except I'd stop 1st to throw it.

  Since I've never been crazy great about looking sideways while trying to drive
forward, it's good to know that Tommy can also shoot, if not throw pizzas, for-
ward on a bike, which is easier.  Waggle your bike with A and D to spread your
shots out a bit when helpful, like when shooting at an attacking gang.

  Since you need to be moving forward to waggle side to side, don't go too
fast--you need to maintain control and pick a distance with which you can get
the retaliators who will rush you, as when you shoot at them on foot.  Get Tommy
out of there if gang members or police come near to surround him --they'll knock
him off the bike and Tommy can't punch from the bike.  If that happens during a
mission, and you can't have Tommy run off, turn back, and mow them down quick
enough to complete the mission (remember, shooting the police is liable to raise
his wanted level), I'd just reload the game.

  Not that there's a tremendous gaming advantage for it, but you can do a drive-
by shooting while doing a wheelie or a stoppie, too.  If you do that, try using
your left hand for NP6 or NP9 with the directional arrow that points up instead
of W while the right hand uses the mouse.  The wheelie version reminds me of a
cowboy shooting into the air as he gallops through a town.

  The Predator, a police boat also seen in "Paparazzi Purge" in "GTA III," has a
built-in machine gun that shoots left, right, or forward.  You can't do Vigilan-
te missions with it and there are no bribes on the waters.  I'd leave a getaway
copter on the coast of the east island beach if you're going to use it to try
sea battles with the police, who use the same boat, or on the boats of the crim-
inals in leather jackets and pimps that try to jack your car.


  Picking up prostitutes

  There are three prostitutes in Vice City, and, man, are they worn out; no, no,
no....  There's a dirty blonde with a black top and shorts, a black lady with
blue/gray shorts and a pink/violet bikini top, and a brunette with a red halter
top, black shorts slit on the side, and brown stockings and garters.  (The dumpy
lady with the straight reddish-brown hair and the green jersey who says, "Any-
thing for a fifty," and "Pay me and I'll go away," is not one of them.  She used
to be--"I used to charge for that"--but now she just has a bad attitude about
begging.)  They show up between seven p.m. and five a.m..

  To pick one up, stop next to one in any four-wheeled vehicle except the ones
listed in the next paragraph.  I recommend one with two doors and a hood; if
it's a convertible, she'll do the same bit but won't rock the car; she just
takes Tommy's money for the lively conversation.  (If it's a Mesa Grande or a
Stallion convertible, press F1 several times until it makes the roof appear.)
And if it's a four-door, she may get in the back to rock it.

  The biggest trucks (Flatbeds, Linerunners, and Packers), a boat, motorcycle,
or a police, military, emergency, or flying vehicle won't work.  A "Vice" Chee-
tah or an FBI vehicle won't work, but a regular Cheetah, Washington, or Rancher
will.  A gang vehicle--a Gang Burrito, Cuban Hermes, Caddy, Baggage Handler, or
Voodoo--won't work, but a regular Burrito or Hermes will.  A Hotring racer or
Bloodring Banger won't work, but an Oceanic or a Glendale will.  A Mr. Whoopee
van won't work, but a Boxville, which seems like a bigger version of the van the
Mr. Whoopee van is based on, will.  A Zebra Cab won't work, but any of the other
cabs or a Taxi will.  A Sabre Turbo, Deluxo, or Sandking won't work, but a Sabre
will.  You can use the "hopingirl" code to overcome their objections to most of
the vehicles they won't enter otherwise (see I.16).

  I'd turn off the radio so I can hear what they say better ("You just left the
convent or something?"), too.

  Once she walks around the vehicle and gets in, take her some place over grass
(where the vehicle kicks up green grass) or sand (where the vehicle kicks up
tan sand) and park.

  It also works, as spaceeinstein notes, if you park over ground that the vehi-
cle kicks up gray dirt from, like in or around Phil's Place or City Scrap, gray
gravel from, like the part of the mansion driveway by the opening to the street,
or light brown dirt from, like the lots and alleys in Little Havana around Um-
berto Robina's Cafe.

  The vehicle rocks and squeaks, and Tommy's money goes down while his health
goes up.

  In the PC version, unlike the PS2 version, Tommy's health can even go up 25
points higher than the usual maximum of 150 or 200, but the extra 25 points dis-
appear if you save the game.

  They charge $136, which begins being taken as soon as they enter the vehicle.
The actual vehicle-rocking takes 30 seconds, or a little over half an hour in
game time.

  I don't have Tommy kill her to get the money back as some suggest.  I hope the
strategies used in this guide will keep Tommy from ever getting so desperate for
you.

  You might even have Tommy drive around to pick the same one up over and over.
Besides being a fun side thing, it increases Tommy's durability for hazardous
missions.

  This is one of the things I might play around with the view, V, for; playing
with Q and E during the 1st person view gives a different perspective on it,
too.

  If you have Tommy get out before she can enter, she'll follow him around.

  If she gets into his vehicle and Tommy leaves before she can rock it, she re-
mains inside, but if he gets back in, she gets out.  She can handle being a
prostitute, but being fickle is just too much for her.

  The hooker trick also works if Tommy is in any helicopter or bike but the
Hunter or Pizza Boy, which only seats one, and you type the code "hopingirl"
when a prostitute goes by.  The only things that can carry two or more passen-
gers that the "hopingirl" code doesn't help the hooker trick with are a boat or
the Skimmer (which, as spaceeinstein notes, is partly classified as a boat) and
the Linerunner or a Firetruck (I think the doors are too high).  It overcomes
their objections to Caddies, Packers, and Police Cars, etc., though.

  She'll get back in or on it if Tommy wrecks and gets back in or on it quick,
too--if she boards it 1st, she'll leave when he boards it.

  Restick's "Hook The Hooker" trick, which Rusk passes along for the Sunshine
Auto races (I.71), works for PC, too.  Not only will she follow Tommy around and
get into any vehicle he gets into (like when using the "hopingirl" code), but
she'll do it vehicle after vehicle.  The racing hooker is the dirty blonde with
the black top and shorts.  To do it, you tail the hooker's car during the race,
then quickly drive-by her car to get her to get out close to yours.  The easiest
way is to do the short race by the airport and not go through any glowing disks,
so the other cars slow down and drive single file.


  Fast switch to the MP3 station

  Thanks to radioman and GTA game player of reknown Demarest for this tip: a
fast way to change the radio station to MP3 is to press F9.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.9.G  How to go to Ghost World and the Underworld

           The WK Chariot Hotel
           Apartment 3C
           The Pole Position Club
           The Washington Beach Police Station
           Vinyl Countdown
           Ring_of_Fire's way to make interior graphics load in Ghost World
           Let me see Ghost World--I've got a Bazooka here
           The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World
           Getting to Ghost World with a BF Injection
           The Ocean Beach Triangle
           The Ocean Beach Rectangle
           Going Nowhere Fast
           Taking your Time About It
           The Ocean View of Ghost World
           Ghost World Headquarters, Airport, and Map
           Ghosts in 2D
           Ghost Barriers in Alleys
           Ghost World and Gaming: Flying and Biking
           Driving a Blown-Up Car
           Driving a Ghost on a PCJ 600
           Ghost Beach Ball Soccer
           Magician's Disappearance Box
           "I never drink...wine"
           Diaz, the Invisible Man


  In Ghost World, some things are invisible--you'll see through things to see
parts of things, and people and vehicles moving on air, like in a surrealist
Salvador Dali painting.

  There are basically three ways to see it:

  - a lot of the city from below ground/water level as a graphics glitch,

  - less of the city from above ground/water level as a graphics/audio glitch,

  - and little sections from above ground/water level as a graphics glitch.

  There are lots of smaller examples.  One is found N of the Pay 'N' Spray
that's N of the Leaf Links Apartment.  Since the palm tree there has a collision
file that's a bit S of the trunk you can have Tommy walk through the trunk.

  The easiest way to see and hear the most of the Ghost World of Vice City is
from below ground/water level:


    The WK Chariot Hotel

  The easiest way to see the most of the Ghost World of Vice City, even if it
won't be featured in the Old Mill at the amusement park in San Andreas:

  Get a Sea Sparrow (behind the mansion on the SE side of Starfish Island after
you find 80 hidden packages) which is little and easy to maneuver.

  Fly to the WK Chariot Hotel (it's just a little more than halfway up the east
island, and E of the Malibu Club parking lot).  Carefully fly over the driveway
that goes to the front door until you're under the front porch.  Fly up--the
porch ceiling isn't solid--and into the hotel, going slowly and trying to avoid
hitting the invisible walls.  Type "aspirine" to repair the helicopter if it
starts to show smoke now or later.
  http://img75.imageshack.us/img75/1746/00gta1seasparrowvc7sz.jpg

  You'll start to see Ghost World immediately.  Go down and out of the hotel,
and you can fly around just beneath the city for an extensive look at it.

  Try to fly beneath the surface of the land or water and over the featureless
gray stuff below or you'll wreck or end up back over the land or water.

  You can fly around under the ocean and see things like the sunken boats and
submarine more clearly and close up--even go through those ones because they're
not solid.  The piles of rocks that jut above the surface of the water, and the
beaches, are solid.  Tommy can get out of the helicopter and walk around on
them, which lets you get a close up view of one of the men with his feet in a
block of cement.

  You can enter the areas under the east or west islands from openings you can
find in, at least, the N or S ends.  I know there are some invisible solid walls
along the inner E and W sides, but I haven't explored it as much as some have.
One way to get beyond the east island is to go NW from the WK Chariot and under
the bridge to Leaf Links or thereabouts.

  One of the unique things to see there is a light green printing press with a
screen-like tray sticking out of it in an otherwise empty little room.  It's
where the courier tries to deliver the counterfeit money plates in "Hit the
Courier"--I.96.  The only door to it, which only opens during that mission, is
the door at the bottom of the steps referred to for hidden package 66 in Little
Haiti.  If you have Tommy fly just under the room and bail, he falls a bit then
winds up in the room.  There's no way out, though, so you have to reload the
game to get Tommy safely back to his last save place.

  The big hotel on the NE side of the east island, on the block that looks like
a cartoon nose pointed W, has a non-solid mirror image below it.  This is the
same method used to make the 1st floor of the Ocean View look reflective.  For
some reason, there was an abandoned effort to do this with this building and in-
stead they put more road and beach around it, but the mirror image was left
there.  Now the only way to see it is in Ghost World.

  The E side of the Moist Palms Hotel has a mirror image below it, too, to pro-
vide a mirror image of it in the pool in front of it.  There's a curved sheet
around the mirror image to help shade the color of the pool as seen from above
and keep you from seeing other graphics below Vice City.

  One way to leave is to fly up through the surface of the water.  The underside
of it isn't solid, and you can land on it, if you want (that's another reason
I'd do this with the Sea Sparrow).

  Some, like spaceeinstein, call the gray featureless stuff at the lowest level
the Underworld.  You can fly through it, and it provides another way to leave
this Ghost World--if you go low enough into it, you appear nearby on land.

  (A variation of the WK Chariot method is to fly a little helicopter into the
indoor pool area at the back of the mansion, although I've had a hard time of
getting the helicopter in there with the PC version.  The ledge of tinted glass
hanging down from the ceiling of the entrance of the pool area doesn't help.  I
think this may just be a PS2 way to get to Ghost World, because the PC helicop-
ter I got in there just banged against everything instead.)


  In the type of ghost world that truly seems like one, you experience more of
an absence of the graphics and audio with Tommy above ground or water level.
You might mainly or only hear the footsteps of those nearby, or the music of the
indoor setting you used to get there.

  Use the radar and have Tommy follow the roads to get around without getting
lost and trapped in invisible stuff (a drawback of using this to look for hidden
packages).

  A couple of ways to enter this type of Ghost World cause an interior that's
normally seen just in cutscenes to load up.

  To leave this type of Ghost World, have Tommy enter a place that causes the
graphics of an interior to load up, like the Ocean View or the Malibu Club.  I'd
pick the North Point Mall, because it has so many doors with a lot of space
around them and it's easily seen on the map.


  Here are a few of them:


    Apartment 3C

  This is the easiest way to get to this type of Ghost World, and it causes the
interior and the front of the exterior of Mitch Baker's Biker bar to load.

  Apartment 3C is on the east island, S end, 3rd block from the E, 2nd block up,
on the S side of the block--look for a 2nd story apartment door that's blacked
out.

  (The interior and Chainsaw are another tribute to "Scarface," 1983, and the
blood in the bathroom has a pattern like the blood in the Staunton Island jail
cell the lead character breaks a Yazuka out of for Kenji in "GTA III.")

  Have Tommy go to the lamp on the N side of the bed and keep jumping up and
down on it.  Tommy's head sticks through the ceiling, then it looks like he's
standing on thin air.  Have him jump out to the N.

  Use the radar and have Tommy follow the roads to have him get around since
much of the scenery is gone.  The position of the pedestrians help you judge
where the road is, too.

  This way of going to Ghost World causes the game to load the graphics of the
interior of big Mitch Baker's Biker bar--The Greasy Chopper.  It's a shame you
see it so fleetingly in the game since it's one of the more detailed interiors
made for it.

  To get there, go N on the main N-S road of the west island; where it divides
in the S Downtown area, take the branch that goes NE, and the bar is along the
right side of the road.

  To leave this Ghost World, enter a place that causes an interior to load.
Again, I'd pick the North Point Mall.

  Use the Rocket Launcher for the looking through walls gimmick described a few
paragraphs down if you want to see through the exterior into the interior of
the Greasy Chopper.  You can use Ring_of_Fire's Jetpack method, given below,
to have Tommy look around inside it.


    The Pole Position Club

  This is one of the ways to go to Ghost World with a PCJ 600.  (The Ocean View
ways are given below.)

  Drive it at the open door (after you buy it--I.94) of the Pole Position club.
Have Tommy bail before he gets to the door, and let the bike go to the end of
the entrance hall.  Send Tommy in after it and the game will load the interior
of the club.  You'll either see Tommy standing on the bike or be able to find
the bike in the club.  Drive it back out into Ghost World.

  You can see inside the club from outside.  You also continue hearing the music
playing inside it anywhere Tommy goes, in or out of a vehicle.

  Again, to leave Ghost World, enter a place that causes an interior to load;
you can use the Pole Position club itself, if you want.


    The Washington Beach Police Station

  This way is easy when it works, and is a way to have Tommy spend a lot of time
jamming a doorway and jumping around when it doesn't.  It causes the interior
and exterior of Auntie Poulet's shack to load.

  To get to Ghost World using the Washington Beach police station, have a Caddy
saved at Links View in case you need to try this again.  Have a Rocket Launcher,
a handgun, and have Tommy change into the police uniform.

  Back the Caddy to the door of the police station, shoot the back tires with a
handgun, then reverse into the building.  If you get it to squirm through, walk
to the doorway to make the interior load.  Type the code to speed up gameplay,
"onspeed," and have Tommy run into walls and corners till he goes through the
wall--this can take a while.

  (As an alternative, you can send the Caddy to the bottom floor--you can see a
cell door to help guide you, turn the Caddy around, and point it at the steps.
Have Tommy jump up and down on top of it till he goes to the ceiling.  Have him
go to the SW corner, careful not to fall into holes, till he falls out of the
station.  I just tried this once, and opted for the other way when it didn't
work for me for a while.)

  You'll see the interior of the police station from outside.

  Use the Rocket Launcher for the looking through walls gimmick described a few
paragraphs down if you want to see through the exterior into the interior of
Auntie Poulet's shack.  You can use Ring_of_Fire's Jetpack method, given below,
to have Tommy look around inside it.

  To get there, take one of the bridges to the main N-S road of the west island.
Go W at the W end of Links Bridge.  Where the road curves N, Auntie Poulet's
shack is ahead to the left.

  To leave this Ghost World, I'd use the North Point Mall.

  Thanks again to spaceeinstein, of the many modifications, whose web site
showed me the Apt. 3C, Pole Position, and Washington Beach Police Station ways
to go to Ghost World.  It's a good reference source for many such things.


  Vinyl Countdown

  PerfectGenius23 and JamesNintendoNerd made videos to show how to get to Ghost-
world in North Point Mall.  Have Tommy drive a PCJ 600 into Vinyl Countdown and
park between the wall and the end of a record bin near the cashier--facing the
cashier, the bin on the left.  Have Tommy jump from atop a high part of the mo-
torcycle till he goes through the roof (this can take a while) and stands on it,
have him jump onto the nearby ledge that goes around the outer sides of the
store, and go right on it past several stores.  When a black space appears just
ahead (with some of the interior of the mall beyond that and to the left), have
Tommy jump off the ledge into the black space.  He'll fall a while and appear in
the same Ghostworld found when you have Tommy go to North Point Mall to get to
Ghostworld using the method (which is easier) described in the next section.
  http://www.youtube.com/watch?v=dLZ-uzgNJUY
  http://www.youtube.com/watch?v=piN1E7s5jb8


  Ring_of_Fire's way to make interior graphics load in Ghost World

  The YouTube site of Ring_of_Fire aka TI2ophy
  https://www.youtube.com/channel/UCa8hhqHtH1XQ7DsWlesBpQQ

  Thanks to glitch tester Ring_of_Fire for showing there's an easy way to do
this which works for interiors which have graphics that load seperately but in
the same place as the exterior.

  It involves the commonly known ability of Tommy to enter a boat or the Skimmer
from a little distance away from it.  This also lets Tommy disappear on one side
of solid things and reappear on the other side of them, like the fence near "The
Fastest Boat" (see I.49).  What Ring_of_Fire showed that isn't so well known is
that having Tommy jump on a motorcycle from in front of it lets Tommy go through
solids as well, and that having Tommy jump from such an interior (like the man-
sion interior) to one of those vehicles in the exterior world is a pretty easy
way to cause those interior graphics to load in Ghost World.

  For several interiors, Ring_of_Fire has Tommy leave a motorcycle outside, go
inside to load the interior, and do a turning kick to jump onto the motorcycle
from in front of it, in some cases through walls.

  For example, for the VCPD HQ interior, Ring_of_Fire leaves a PCJ 600 pointed
toward the front door with the front wheel on the lower step of the couple just
beyond the door.  He has Tommy walk inside, which loads the interior, then has
Tommy turn and do the jump onto the bike.  (Have Tommy get away fast because it
creates a two star wanted level Tommy can't get rid of within a couple blocks of
the VCPD HQ.  This causes the interior of Auntie Poulet's shack to load, too,
which Tommy can see from outside it with the Rocket Launcher gimmick, and he can
look around inside it with the Lithjoe Jetpack method given lower in this sec-
tion.)

  For the mansion, El Banco Corrupto Grande, and the Malibu Club, Ring_of_Fire
parks the PCJ 600 with it pointed at the outside wall a few feet from either
side of the front door, has Tommy walk inside which loads the interior, then has
Tommy jump through the wall onto the bike.

  For Apt.3C: park the PCJ 600 with the front wheel at the wall straight ahead
beyond the top of the steps, send Tommy inside, and have him jump out through
the bathroom onto the cycle.

  For the Ocean View Apt.: park the PCJ 600 to the left/S of the front door and
diagonally, pointing more toward the dinner table area inside than the front en-
trance, send Tommy inside, and have him jump from the corner of the dinner table
area nearest to the bike onto the bike.

  For Cafe Robina, have Tommy park the bike with it pointed at the door on the E
side.

  Ring_of_Fire also uses this method with the Skimmer for a few interiors.

  For the Malibu Club, park it facing the wall at the N side of the building.

  For North Point Mall, park it pointed roughly N at the innermost wall of the
indented section between the S doors, send Tommy inside, and have him enter the
Skimmer from the wall just past the lower floor door of Gash.

  For the Pole Position, park the Skimmer at a slant against the outer wall and
aimed at the 2nd to 3rd major section of window W of the entrance, have Tommy
go inside to the SW corner (I'll leave it to you how you have Tommy get rid of
the guys watching the dancing girl there to get closer to the corner), and press
F/Enter.

  For the Downtown Ammu-Nation, park the Skimmer so it's pointed E and against
the wall in the NE corner of the lot used in "Hog Tied" behind the Downtown Am-
mu-Nation, have Tommy go inside the Ammu-Nation and "Rifle Range" section to the
W wall of the NW corner, and enter the Skimmer.  The stairs to the roof of Ammu-
Nation will be invisible--they run W to E on the S end of the lot.  (Unfortu-
nately, the Ronald Reagan/Gorbachev picture doesn't appear this way.)

  Ring_of_Fire's alternative method is to park a Caddy in the "Rifle Range" sec-
tion with the front end of the Caddy in the 2nd archway to the N (by the "Please
refrain...." sign) with the front wheels past the step to make the Caddy lower,
then have Tommy jump on the roof of the Caddy and go N over the interior.

  Another use Ring_of_Fire has for having Tommy jump through solids is for an
alternative way to get him into Leaf Links or the airport terminal with all his
weapons.  Ring_of_Fire also parks the PCJ 600 so it's pointed at a clothes pick-
up and has Tommy jump through the clothes pickup and over the handlebars onto
the PCJ 600 as an alternative way to morph him to it.


   A 3rd variety of ways to see Ghost World lets you see little sections of the
city as a graphics glitch, to which you could add examples of graphics for non-
solid objects or solid objects without graphics.


   Let me see Ghost World--I've got a Bazooka here

  The easiest way to see the most little sections of the city as a graphics
glitch is to use the Rocket Launcher to look through many of the walls (a gim-
mick mentioned in the weapons section).  Equip Tommy with it and have him stand
with his right side against the wall you want to see through.  Press RMB to
bring up the scope and turn Tommy toward the wall.

  If you do this with Tommy standing on stuff on the N side of the counter of
the Downtown Ammu-Nation and have him turn right to the wall and look up, you
can see a secret picture of Ronald Reagan holding a gun and giving a thumbs up
and laughing beside a paper target with bullet holes in it and that depicts the
Russian leader Gorbachev looking scared.  I've only managed to see the bottom
part of the picture so far this way.
  http://img64.imageshack.us/img64/6128/00gta1vcdowntownammunationwall.jpg

  You can get a view of the full picture if you use the Noclip mod (I.100.D.f).

  Be careful not to let the aim stray to the Ammu-Nation cashier.  When an Ammu-
Nation cashier thinks Tommy's trying to hold up the store, he shoots at him with
a .357.

  If you have Tommy go to the back wall inside Cherry Poppers, you'll see an of-
fice with windows that seems to be empty.  But if you have him crouch under the
stairs and use the Rocket Launcher gimmick against the back wall, you can see
that the office contains three desks.  The desk on the right has a chair, and
behind the desk is a bulletin board.  (Sorry my screen shot for the interior of
the office is so dark.  To see it in the game, you may want to crank up the
Brightness option in both your game and your graphics card settings.)
  (Thanks to Knockout at GTA Forums.)
  http://img379.imageshack.us/img379/1487/00gta1screenvc241de5.jpg
  http://img297.imageshack.us/img297/7882/00gta1screenvc242ds4.jpg

  If you have Tommy break the glass of the W window display of the two in front
of Howlin' Pete's Biker Emporium, then use the Rocket Launcher gimmick against
the back wall of the display, you can see a counter and a row of five brown
leather jackets identical to the jackets used in the display.
  (Thanks to spaceeinstein.)
  http://img431.imageshack.us/img431/258/00gta1screenvc243th9.jpg

  (It reminds me a bit of the inside of the Little Havana Streetwear store.
Maybe it's left from an abandoned idea to have Tommy get a Biker gang jacket
there.)

  If you use a mod that lets you see the hidden interiors of the game (like the
Love Fist recording studio), you can use the Rocket Launcher gimmick on the wall
across from the top of the stairs at the Ocean View, especially about halfway
along the wall, and on the wall across from the door to Tommy's Ocean View
apartment, to see the Marco's Bistro setting used for "An Old Friend"
(I.17.B).

  You can use this gimmick to see the interior of Kaufman Cabs before you open
it by buying it.

  You can use this to see through the door that hidden package 66 is in front of
to see the printing press referred to in the WK Chariot section of I.9.G.

  The Rocket Launcher gimmick lets you look through the inside W wall of the
Washington Mall garage to see inside the mall.

  If you go to Ghost World by way of the Washington Beach police station method,
described above, you'll need this gimmick to see inside Auntie Poulet's shack,
too--or, you could use:


    The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World

  The jetpack feature of Lithjoe's "Vice City Ultimate Trainer v.2" is just like
the No Clip feature of a "Half-Life" game except Tommy is in the foreground in a
frozen falling position and he doesn't slide a bit farther when you let go of a
key.
  http://www.gtainside.com/en/vicecity/trainers/477-lith-joe-s-trainer-v1/download/
  http://www.thegtaplace.com/downloads/f38-vice-city-ultimate-trainer
  http://gtaforums.com/topic/97288-gta-vice-ultimate-trainer-v1-by-lithjoe/

  I used it to have Tommy get inside a few places he normally can't enter: the
apartment he looks into in "The Chase," the back room at Cherry Poppers, the
bookstore at North Point Mall, and the area between walls, with a picture of
Reagan and Gorbachev on the inner one, at the Downtown Ammu-Nation, and took a
few screen shots of them:
  http://img513.imageshack.us/img513/1202/zlithjoechaseroomxp3.jpg
  http://img134.imageshack.us/img134/3433/zlithjoechaseroom2vt2.jpg
  http://img134.imageshack.us/img134/374/zlithjoecherrybackroompe9.jpg
  http://img513.imageshack.us/img513/9725/zlithjoenpmallbookstoreeu3.jpg
  http://img513.imageshack.us/img513/3407/zlithjoenpmallbookstoreme5.jpg
  http://img134.imageshack.us/img134/553/zlithjoereaganxt3.jpg

  The screenshot of the back room of Cherry Poppers came out so dark it's hard
to tell, but the room has three desks, a chair at the N one, a bulletin board on
the wall behind the N one, and a stand of shelves S of the S one.

  Another possibility is to use Ring_of_Fire's method, given above, of using
Apt.3C to cause the Greasy Chopper graphics to load, use the Lithjoe Jetpack
method to get Tommy into the biker bar, then turn off the Jetpack feature to
have Tommy look around.  The same method could be used with the Washington Beach
police station to have Tommy look around inside Auntie Poulet's shack.


    Getting to Ghost World with a BF Injection

  To see through a bridge, type in the code "seaways" while driving the BF In-
jection and drive it under the low E end of the bridge from Prawn Island to the
west island.  Wedge Tommy in there where he can just fit.  When he's lifted by
the waves, you can see the traffic and pedestrians above, but the bridge above
is invisible.  (You can also see that there's no body in the bridge, supposedly
a take-off on one of the rumors about what happened to Jimmy Hoffa, as has been
reported.)


    The Ocean Beach Triangle

  If you drive a PCJ 600 to the NE side of the building that apartment 3C is a
part of, you'll find a light green triangle of grass.  Drive onto it, and you'll
sink through the ground, go through Ghost World, and end up on the sidewalk
nearby.
  http://img100.imageshack.us/img100/6366/00gta1screenvc212qg9.jpg
  http://img100.imageshack.us/img100/1859/00gta1screenvc214ul5.jpg
  http://img222.imageshack.us/img222/6/00gta1screenvc215xg1.jpg
  http://img222.imageshack.us/img222/5631/00gta1screenvc216bs1.jpg

  Thanks to Mohammed Kahn, alias Madeye or "some name," for the Ocean Beach Tri-
angle idea.


    The Ocean Beach Rectangle
 
  If you park a vehicle at the north end of the narrow rectangular area with low
walls by the parking lot entrance north of Collar and Cuffs, the vehicle disap-
pears when Tommy exits. (Thanks to gta.wikia.com)
  http://gta.wikia.com/wiki/Glitches


    Going Nowhere Fast

  Something similar can be done by using the code to speed up gameplay, "on-
speed," twice and having Tommy run at a corner created by setting a vehicle di-
agonally to a wall; he can go through the wall, but it takes a while.  This
works at the wall by the steps S of the W end of the bridge to Downtown; some
claim success at the wall along the upward slope of the E side of the Schuman
Health Care Center, Downtown.


    Taking your Time About It

  The same Chris who has the gta place post about an invisible plate at the top
of the Schuman Health Center (I.3) knows an easier way to get through the walls
at ground level, too: walk in.  If you have Tommy go onto the dark gray rectan-
gle of ground at the SW corner, then walk at the E side of the off-white wall at
the N end of it, he'll walk right in.


    The Ocean View of Ghost World

  Likewise, you can drive a PCJ 600 onto the alcove behind the Ocean View with
the back at the bicycle rack-looking railing and accelerate at the corner to
your right.  With success, Tommy ends up inside a Ghost World-looking Ocean View
with everything else the same outside.

  (Thanks to the Glitch FAQ for the PS2 "Vice City" by AJ at Gamefaqs.)
  http://www.gamefaqs.com/pc/561641-grand-theft-auto-vice-city/faqs/20169

  I had Tommy run NW to SE at the N side of the front door to get him out of it.

  The spaceeinstein web site has another way to go to Ghost World there.  You
have Tommy drive the PCJ 600 at the front door and bail to let the cycle go in
by itself.  Then have Tommy go inside and drive it S from the area where the ar-
mor pickup is after you find ten hidden packages.  Have him scrape against the E
wall as he does it.  It worked for me when I got him to the far corner.

  Ring_of_Fire's method, given above, is easy if you want to see the interior
from a ghost world that's outside.

 

  I don't think you need to wonder if these things indicate that Rockstar aban-
doned a horror movie theme in which you find beings and things that don't abide
by the laws that govern the three dimensional world we live in.  I do know that
I like the surreal parts in the blend that Rockstar creates, too.

  In a few cases, it makes for a department of transportation from another di-
mension:


    Ghost World Headquarters, Airport, and Map

  If you take a helicopter W over the W section of the Starfish Island Bridge,
before the graphics are fully loaded for the west island, you can see the basic
shape of a skyscraper or tower.  It sticks up a bit N of due W of you--from the
NE end of the airport tarmac--and looks like a vertical rectangle with a narrow
one on top of it.  From this angle you can see that the only other thing stick-
ing up from the airport area is the tall radar tower.  After the "Welcome to
Vice City" screen is shown while the graphics load, it's gone.

  I used the flying Rhino to get Tommy pretty close to the skyscraper:
  http://img147.imageshack.us/img147/5175/00gta1screenvc26bl8.jpg
  http://img147.imageshack.us/img147/742/00gta1screenvc27ai1.jpg

  I used the jetpack feature of Lithjoe's "Vice City Ultimate Trainer v.2"...
  http://www.gtainside.com/en/vicecity/trainers/477-lith-joe-s-trainer-v1/download/
  http://www.thegtaplace.com/downloads/f38-vice-city-ultimate-trainer
  http://gtaforums.com/topic/97288-gta-vice-ultimate-trainer-v1-by-lithjoe/

  ...to take a couple of screenshots that make it clear where the tower is--it's
on the upper part of the inside of the bend in the road that has a lot of bill-
boards around the outside of it.
  http://img98.imageshack.us/img98/1503/zlithjoeghosttower1ji8.jpg
  http://img98.imageshack.us/img98/8950/zlithjoeghosttower2fs4.jpg

  You might consider it to be the ghost's secret headquarters which disappears
when Tommy approaches it.  The jets nearby would just be for invisible people
since you never see anyone else boarding or disembarking from them; Tommy can go
right through the ones that fly but can't see anyone inside.

  Since the N airport terminal isn't used for anything important in the game,
and to avoid confusion, I'll just refer to the terminal by the "Vice Surf"
billboard as "the airport terminal" in my guide.

  If you send Tommy by the front of the airport terminal, you can see that one
of the newspaper dispensers is red and hovers over the ground.  If Tommy, or
even a vehicle, knocks it around, it still hovers.

  There's even a map that shows the special layout of Vice City that the ghost
airport tower is meant for:

  DutchBudokai_Fan, at the neoseeker web site, noticed a dutch Wikipedia web
site that showed that when you look at the Vice Racer Street map at Sunshine Au-
tos, you see an earlier draft of VC with no lighthouse, no Hyman Stadium, a dif-
ferent Leaf Links, and Fort Baxter isn't drawn in yet N of the airport.
  http://img291.imageshack.us/img291/6699/00gta1vicecityearliermap7ik.jpg


    Ghosts in 2D

  Have Tommy go to the 2nd floor of Sunshine Autos and go to the corner closest
to the road--you'll see a potted plant hovering over the floor.  It's also one
of the examples of how Rockstar made many things two dimensional to conserve
megabytes while making Vice City bigger than Liberty City.  If you look at ei-
ther plant there from the side or back of the two dimensional plate it's made
of, it's invisible.  Someone didn't program color for the other flat side of it.

  You can also see this with the wire fences around houses in Little Haiti and
the tennis net of the house two doors E of the Starfish Island mansion, etc.


    Ghost Barriers in Alleys

  A couple examples of invisible barriers in alleys: there's an invisible wall
partway back in the little alley on the N side of Cherry Poppers.  Another is
behind the big shrub in the yard S of the big garage used in "Cop Land."  The
garage is on the left side of the road that's the 3rd left N of the Malibu Club.
If you have Tommy walk into the shrub going W, he hits an invisible wall yet can
see through a small alley to the street beyond it.  Seen from the other side,
the little alley has a gray wall with blurry graffiti on it.

  (See "Walk out over thin air" in section I.3, too, for the same thing side-
ways.)


    Ghost World and Gaming: Flying and Biking

  To go through ethereal road signs, fly a helicopter or the Skimmer at the hor-
izontal green and white signs over the road at either end of the Starfish Island
bridge or Links Bridge, or the brown and white ones at either end of Prawn Is-
land.  The horizontal traffic light posts, but not the vertical ones, are in the
same condition.  Likewise, the lamp posts are solid till they're knocked over,
then they're partly solid or non-solid.

  Look for the reflection on the invisible but solid stuff sticking out from
otherwise normal palm tree trunks and such, too, or you might have Tommy drive a
PCJ 600 into it and wreck (more often).


    Driving a Blown-Up Car

  To drive the wheels of the living dead, have Tommy stand in front of a car
with a driver and no passenger, type the start of the code to blow up all vehi-
cles: "bigban," enter the car by pressing the "Enter" key (aka "Return"), press
"g" when Tommy's foot enters the car, then type "aspirine" fast before the car
blows up again.  Tommy will have a blown-up car to drive around in.  It has
three wheels, as when the same gimmick is used in "GTA III," except in "Vice
City" it drives like it has four wheels.  If you drive it into a Pay 'n' Spray,
it will be repaired but still be as black as before.  (Thanks to the spaceein-
stein web site for reminding me about that one.)
  http://img227.imageshack.us/img227/2534/00gta1screenvc201sd3.jpg
  http://img227.imageshack.us/img227/5629/00gta1screenvc202go3.jpg
  http://img162.imageshack.us/img162/6316/00gta1screenvc203rx8.jpg
  http://img132.imageshack.us/img132/5998/00gta1screenvc211lz6.jpg

  If you need to move Tommy after typing "bigban," use the mouse to steer and
the up directional arrow to move him forward so you don't interrupt the code
with a letter.  While in a blown-up vehicle, Tommy and any passenger are as
black as the vehicle.


    Driving a Ghost on a PCJ 600

  While Tommy sits on a PCJ 600 and a lady is near, type "hopingirl" so she gets
on the back.  Back the bike into the water at the beach and let some of Tommy's
health subside before accelerating back onto dry land.  Wherever he drives, the
bike will leave a trail of blood and you'll hear the crunching noises you hear
in the game when someone is run over by a vehicle.

  Use the Q and E buttons to view the bike from different angles--sometimes you
can see her and sometimes you can't.  If Tommy gets off the bike, he'll leave
red footprints like he just walked through the blood of someone who was recently
killed.

  To get her off the bike, he has to either back the bike into the water again
(I'd have him get a health boost 1st) or ram it into something.  Then you'll see
her get off the bike and die again.

  You could use the Pole Position trick to drive her to Ghost World to drop her
off, but don't run the bike into the Pole Position too hard or you might knock
her off the bike too soon.


    Ghost Beach Ball Soccer

  Bounce one of the Starfish Island beach balls into the front doorway of the
mansion.  When I did this and sent Tommy inside for it, the ball had disap-
peared, but it made a couple of bouncing sounds while I sent Tommy around look-
ing for it.  When he went back outside, there it was, so I had him bounce it
back in.  It was visible at the back of the little entrance area.  When I sent
him in again, and the interior graphics loaded, it had vanished again, but made
another bouncing sound while Tommy walked around.  When he tried looking outside
for it again, it was gone.


    Magician's Disappearance Box

  Tommy can enter a closet-sized box on the N side of the N wall of the Haitian
gang's processing plant when the box becomes non-solid after you have Tommy blow
up the plant in "Trojan Voodoo."  The wall is in the NE area of the projection
of land in the middle of the W side of the W island.


    "I never drink...wine"

  If you have Tommy look into the mirror by the model of Cortez' yacht in the
upper room of the Malibu Club, he doesn't cast a reflection like the other
things in the room do.  (I can't remember where I 1st read the reminder of this;
thank you, mystery ghost buster.)


  Besides the ways you can notice Ghost World anytime in "Vice City"--peds and
vehicles disappear when they go beyond your draw distance or even when you just
have Tommy look away and back, you can see Ghost World make special appearances
during missions, too.  The tank you put in the garage in "Sir, Yes Sir" disap-
pears between two solid invisible walls once the door goes down.  And Diaz is
going to have a hard time finding the gangster he makes Tommy make "The Chase"
after, since the gangster disappears once he runs to the house.

  Then again, Diaz might not have such a hard time of it:


    Diaz, the Invisible Man

  During the intro to "Supply and Demand," I.51, look at the opening at the base
of Diaz' shirt--he's invisible.  The same condition gave Claude Rains' character
a similar personality problem in "The Invisible Man."  After all, the name of
the place is Ghost World, not Heaven; you might be curious enough to visit it,
but you wouldn't want to stay there.

  Liam Dunn voice ("Blazing Saddles," 1974): I'm leaving.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.10  Weapons
               One possible combination
               Weapon advice
               Time of availability and cost of weapons at Ammu-Nations
                    A rundown of all the weapons (including fast Chainsaw attacks,
                    and, for the Sniper rifle, a seagull hunting guide),
                    the real names of the weapons,
                    and some history for most of them
               8 Ball's Bomb Shop


  One possible combination

  Any of the weapons can be fun to try, but here's my reasoning for one possible
strong combination.  I'll make your PC weapon life simple.

  Equip Tommy with Brass Knuckles, a .308 sniper rifle, a Minigun, an MP (an
Uz-I till the MP is available), and Molotovs.  Have an "EP" Admiral and a Rhino
in garages and the Sea Sparrow behind the mansion.  (Also have the infinite run,
fireproof feature, and a cop outfit for getting the Hunter.)

  The Minigun will get you through most of the game for your 100% completion.
It's the best all-rounder of them, even good for distant targets some might want
a sniper rifle for.  (The M60 and Rocket Launcher, and the M4 rifle, come in
2nd.)

  The Brass Knuckles are good for punching out of a clinch without attracting
the police attention that some melee weapons create.

  The spread of Molotovs lets you shoot around corners, so to speak, and even
ones nearby once you get the fireproof ability.

  The .308 sniper rifle is good for looking closely at things, sniping drivers
through windshields, sniping seagulls, shooting through glass that doesn't
break, and shooting through the gate the Zebra Cab drives at in "Cabmageddon"
(I.92).

  The MP is the most powerful and accurate for drive-by shootings.  (The Uz-I
comes in 2nd.)

  The "Everything-Proof" Admiral sedan is nearly "EP" (use "aspirine" if the
tires are shot out), and is quicker at accelerating out of a jam than the Rhino,
Sea Sparrow, or the Hunter.

  The Hunter helicopter has more auto-aim for its machine gun than the Sea Spar-
row machine gun.  It's fast, but I think the camera follows it like molasses for
maneuvers because it's the biggest helicopter and the same camera physics were
used for all the helicopters.

  The Sea Sparrow machine gun has less auto-aim than the Hunter machine gun, but
the camera follows it faster because it's smaller.  It's probably closer to
where you'll save your game or need to do a mission.

  The Rhino keeps Tommy safe while using its bump and explode ability on vehi-
cles.

  Of those weapons that aren't in parenthesis, only the Brass Knuckles, MP, Mol-
otovs, and Hunter aren't either at your save places or things you can store in
garages.

   But you can get Brass Knuckles behind the Moonlight Hotel, two doors N of
the Ocean View,

  get Molotovs at Tacopalypse, across the street from the E end of the Hyman
Condo alley,

  and get the MP, after "Rub Out," about a block S of the alley at the Downtown
Ammu-Nation.

  See I.9.B for how to jack the Rhino after you find 90 hidden packages (I.19).

  The Sea Sparrow is available behind the mansion on SE Starfish Island after
you find 80 hidden packages (I.19).

  See I.9.D for how to jack the Hunter after you find all 100 hidden packages
(I.19) and/or complete "Keep Your Friends Close" (I.99).

  Make sure to take the "EP" Admiral to a garage at the end of "Guardian Angels"
(I.42).

  For all the others, see below.


  Weapon advice

  You only need to shoot some part of someone for them to go down.  You can
shoot them in the toe with a Minigun and kill them.

  You can shoot any part of a vehicle and blow it up--faster with stronger weap-
ons.  When destroying a helicopter, that includes the span of the rotating
blades.

  There's also a gimmick I haven't tried yet whereby if Tommy runs out of ammo
for a clip you quickly scroll up away from the weapon and back down to it for it
to be reloaded.

  You can't get Tommy through either of the airport terminal entrance metal de-
tectors with any weapons.

  The only weapons you can get Tommy through the Leaf Links entrance metal de-
tector with are Brass Knuckles and any melee weapon.  If Tommy walks into the
golf club pickup beyond the entrance, a golf club will automatically replace any
melee weapon he had.

  But Tommy can jump from about any vehicle and get over the lawn roller to the
N of the metal detector in the entrance to Leaf Links, and jump over the rail at
the side of the airport terminal entrance metal detectors, to get by them with
all of his weapons.  (You can also get a motorcycle through any metal detector.)


  According to Keffa, a reader of Rusk's, the original PS2 names for some of the
weapons were probably changed for later releases of the game to avoid problems
with the owners of the trademarked names of the real weapons they resemble.
This would be in keeping with the practice to give vehicles in the game differ-
ent names than the names of the real vehicles they resemble.


  You can only have one hand held weapon at a time in each of the ten categor-
ies.

  If Tommy has a submachine gun, needed for drive-bys, it's automatically chos-
en as his weapon while he's in or on a vehicle.

  When he exits a vehicle, he's automatically equipped with the weapon he was
equipped with when he entered it.

  Equip the same category of weapon as is used in a rampage you're about to do,
and you won't have the weapon of that category replaced afterwards by the
weapon of the rampage (thanks to the Rusk guide).

  If you equip Tommy with a weapon that doesn't use the 1st person view but just
puts cross hairs on the screen, and press Tab so he can answer a ringing cell
phone, he stands or moves while still in the stance he uses for brandishing the
weapon (thanks to spaceeinstein's web site).


  A rundown of all the weapons (including fast Chainsaw attacks, and, for the
Sniper rifle, a seagull hunting guide),
  the real names of the weapons,
  and some history for most of them


  Time of availability and cost of weapons at Ammu-Nations
  http://gta.wikia.com/wiki/Ammu-Nation

  Item                           Cost  Unlocked by

     Ocean Beach
  Pistol                         $100  Introduction 
  Mac                           $300  Introduction 
  Chrome Shotgun       $500  Mall Shootout 
  Kruger                    $1,000  Guardian Angels 
  Body Armor              $200  Jury Fury 

     North Point Mall
  Pistol                         $100  Introduction 
  Grenades                   $300  Introduction
  Uzi                            $400  Introduction 
  Stubby Shotgun        $600  The Chase 
  Sniper Rifle           $1,500  Phnom Penh '86 
  Body Armor             $200  Jury Fury 

     Downtown
  .357                        $2,000  Rub Out 
  MP                         $3,000  Rub Out 
  S.P.A.S. 12            $4,000  Bar Brawl 
  M4                         $5,000  Rub Out 
  .308 Sniper            $6,000  Shakedown 
  Body Armor             $200  Jury Fury 


  1. Camera (only supplied during the "Martha's Mug Shot" mission).  Equip the
viewfinder with the RMB, zoom with Z and X or the mouse scroller, and shoot the
picture with the LMB.  It has a limit of 12 pictures.  It has a stronger zoom
than the scope for either Sniper rifle, so, after you have Tommy follow Candy to
her meeting place and before you have him take 12 pictures with it, you can make
a detour to use it to magnify some things in some other parts of town.


  2. Fist or Brass Knuckles

      Brass Knuckles (in an alcove behind the Moonlite Hotel, two doors N of the
Ocean View; and they're worn by the security guys at the Malibu Club)

  Get the Brass Knuckles (knuckle dusters)--they often make Tommy's punches one
hit knock downs.  Besides, the only other choice for this weapon slot is Fist.
Sometimes, when Tommy is crowded in on, his weapons won't be effective owing to
some collision file programming or whatever it is, or he just needs to get
through the crowd, and he needs to punch his way out.

  Add the gimmick, described in I.9.A, of having Tommy walk, add LMB and hold it
so he prepares to punch, then release LMB for a more powerful punch, and his
punches are the most effective.


  3. Melee weapons

  Tommy can break the breakable glass at North Point Mall or Sunshine Autos (or
of the 1st building you jump from in "G-Spotlight," I.81, not that there's any
reason to do it with anything other than a PCJ 600) with melee weapons.  To do
this with the Chainsaw, have him use the fast Chainsaw attack method given be-
low.

  He can also damage and break the parts off of a vehicle with the Baseball bat,
Hammer, Nightstick, Golf Club, and Chainsaw.

  The gimmick described in I.9.A, and referred to above for Fist/Brass Knuckles,
works for most melee weapons, too.  While Tommy is walking (W,S,A, or D), hold
down the LMB--he'll raise his melee weapon prepared to strike.  Release the LMB
near the target and he'll strike it.

  The exception is the Chainsaw, which uses a variation of that method.  It
makes the most dramatic improvement for it, too.


  Fast Chainsaw attacks

  Normally, if you just press a directional key and press LMB for attack, the
Chainsaw makes Tommy lumber around, like with a heavy weapon, and stand still
and wave it for attacks.  But you can speed him up by having him jump toward
targets with it, then, while having him walk, hold down the LMB, aiming with the
mouse (I.9.A).  Tommy will keep the Chainsaw revved up and moving and pointed in
any direction you want.

  He can jump in any direction while he does this, too.

  This makes Chainsaw attacks much faster with a free range of motion.  This is
useful for rampages requiring a number of Chainsaw kills in a limited time, or
if you use the Chainsaw provided for "Treacherous Swine" (I.40).

  Another distinction it has as a melee weapon is to cause people nearby to pan-
ic, and possibly police to attack, if you press the LMB for it without having
Tommy attack anyone with it, the same as can happen if you have Tommy shoot a
gun without aiming it at anyone.

  Using it on people throws drops of blood on the "camera."  It can also carve
the parts off of a vehicle.


      Baseball bat (behind the Ocean View; and at the Bunch of Tools in Washing-
ton Beach, $80, after "Riot"--I.37)

      Nightstick (in the Washington Beach Police Station; and they're carried by
policemen)

  The Nightstick (baton, billy club, truncheon) with a side handle originated in
the 15th century in Okinawa as the tonfa.  The wooden handle of a millstone,
used for grinding grain, was removed and used as a weapon.  Some sources put the
origin further back into Chinese martial arts and Indonesian cultures.  The side
handled baton, along with the telescopic straight baton, became popular varia-
tions of the nightstick with law enforcers, correctional, riot control, and se-
curity personnel in the late 1990's.
  http://en.wikipedia.org/wiki/Tonfa
  http://en.wikipedia.org/wiki/Baton_%28law_enforcement%29

      Golf Club (behind the Leaf Links club house; and they're carried by Golf-
ers)

  It's likely that golf originated with chole, a derivative of hockey played in
Flanders, Belgium; the earliest known reference to it is from 1353 AD.  In the
next century it was taken to Scotland, and golf continued to evolve in Scotland
and England in the centuries thereafter.
  http://inventors.about.com/od/cstartinventions/a/Chainsaws.htm

      Screwdriver (at any tool store, $10)

  It provides one of the swiftest and least conspicuous kills of the melee weap-
ons.

      Meat Cleaver (at any tool store, $50; and by the Vice Point pizza store)

      Knife (at the North Point Mall tool store after "Back Alley Brawl"--I.34;
and the S end of alley of the SE block of the east island)

      Hammer (at any tool store, $20)

      Machete (at the Washington Beach tool store, $100, after "Treacherous
Swine"--I.40; at the Little Havana tool store, $100; and over the sidewalk on
the SE end of the bridge from the east island to Starfish Island)

  The American machete was preceded by sticks used by natives to hack through
the bush.  The enlarged butcher knives called machetes are used likewise for
sugar cane and jungle undergrowth (the lack of a grinding edge makes them less
useful against woody vegetation) and for weaponry in Latin America.
  http://www.vikingsword.com/rila/
  http://en.wikipedia.org/wiki/Machete

      Katana (at the North Point Mall tool store, $300, after "The Chase"--I.44;
at the North Point Mall Tarbrush Cafe until Tommy blows it up in "Cop Land"--
I.61; and in the garage W of the Starfish Island mansion)

  In the 8th century, Japan had a need for curved swords for fighting from
horseback.  Shorter swords for foot soldiers were more common during the fight-
ing of the early Muromachi era (1394-1466 AD), and the Katana, a short sword
carried in the belt with the cutting edge upwards, was most commonly used in the
mid-Muromachi era (1467-1554).  It is now mainly used for cutting and the ori-
ginal purpose is generally obsolete, although sword schools of the old style ex-
ist.
  http://www.shadowofleaves.com/sword-history/
  http://en.wikipedia.org/wiki/Katana

      Chainsaw (at all save places with weapon pickups after finding 20 hidden
packages; Apt. 3C--see below for directions; and the Little Havana tool store,
$150)

  In 1830, German Bernard Heine invented the osteotome, a chain carrying
cutting teeth set at an angle which moved around a guiding blade by turning a
sprocket wheel.  This surgical tool was the 1st chain saw.
  http://inventors.about.com/od/cstartinventions/a/Chainsaws.htm

  Andreas Stihl invented the 1st electric chain saw in 1926, and in 1950 his
Stihl company came up with the 1st chain saw that could be operated by one
person.
  http://www.stihl.co.uk/html/stihl_history.php

  Apartment 3C is one of the tributes to "Scarface," 1983, in "GTA VC."  Apt. 3C
is in the S area of the east island behind a blacked-out door on the 2nd floor
of an apartment building on the S side of a block three blocks from the E and
two blocks from the S.

  Since it's a melee weapon, it will pass through the metal detector into Leaf
Links (which the PCJ 600 can do, too) for "Four Iron" (I.38).


  4. Weapons you throw

  The longer you hold the LMB down before releasing it, the farther Tommy throws
the weapon.


      Grenades (behind the Washington beach police station; at the North Point
Mall Ammu-Nation, $300 for eight; and in a basketball court in the N area of the
block of the west island across from the Starfish Island bridge)

  Basic grenades were used in the 1600's (the name probably comes from the
French word for pomegranate).  They started being considered practical for siege
operations in Napoleonic times, and got the attention of German war planners,
notably, during the Russo-Japanese War of 1904-1905.

  The Germans had the most advanced ideas for grenades at the start of WW I, for
which grenades were so popularly used that rifles and bayonets were mainly used
to protect grenadiers.  In 1915, William Mills of Britain developed a grenade
with a serrated exterior so that it blew up into many pieces--a fragmentation
bomb.  Pulling the pin from it set off a four second fuse.

  Development on the grenade continues to today, and the grenade remains a
staple of armies around the world.
  http://www.1stworldwar.com/weaponry/grenades.htm

  Rockstar used Grenades to replace the Tear Gas in the game because some people
complained that it caused game slow downs on their PCs.  That's why this version
has standard grenades behind the Washington Beach Police Station.  Spaceein-
stein's All In One Mod (I.100.D.f) puts Tear Gas back in.  Tear Gas doesn't hurt
Tommy but kills anyone else (except the dancers and bouncers at the Malibu Club,
for some reason) that dwells in it, like police men trying to attack Tommy if
Tommy stands in a cloud of it.


      Molotovs (at Tacopalypse, which is across the street from the E end of the
alley by the Hyman Condo)

  A Molotov cocktail is a bottle of flammable fluid that has an oil soaked rag
stuck in the opening; the rag is ignited just before throwing it.

  Molotovs may have been 1st used during the Spanish Civil War (1936-1939) (by
the Spanish republican troops), and were named (afterward) for Vyacheslav Mik-
hailovich Molotov, the Soviet Minister of Foreign Affairs from 1939 to 1949.
Finns who hated Molotov came up with the name for the weapon during the Winter
War of 1939 to 1940 between Finland and Russia.
  http://www.sproe.com/m/molotov.html
  http://en.wikipedia.org/wiki/Molotov_cocktail

  Another web site, however, says that the Finns were referring to the fuel mix-
ture used by Russian tanks and the name was later applied to the weapon:
  http://ex-parrot.com/~chris/factlets/molotov-cocktail.shtml

  Molotovs are the neutron bombs of the game: you can have Tommy destroy those
who exit a vehicle but not destroy it, if you're careful.  This comes in handy
if you want him to jack a law enforcement vehicle occupied by armed law enforc-
ers, especially if followed up on with judicious use of the Minigun.  About six
Molotovs are needed to destroy a Rhino, so that gives you some leeway in using
Molotovs to take care of any armed soldiers that could emerge from it.

  They're good for getting targets that are around corners, and can be used
safely near Tommy once he gets the fire-proof feature.  Like the Flame Thrower,
they can even be used against targets pressing toward Tommy on the other side of
glass doors.  They're also good for attracting Firetrucks.


      Remote Grenade (behind a building across the street and a couple buildings
N of the Malibu Club; during "Gun Runner," a mission for Phil Cassidy--I.76; and
at Phil's Place, $1,000 for eight, after Phil's missions--after I.77)

  Once Tommy gets it, he's equipped with a detonator for it.  He's stuck with it
till he uses it, as with the 8 Ball's bomb shop detonator bug.


  5. Handguns

      Pistol (at the Ocean Beach and North Point Mall Ammu-Nations, $100; across
the outdoor parking lot from the east island piers; and on the 1st floor of the
east island building under construction that the red girder jump is a part of;

  it's also the weapon the police and some of members of any of the gangs carry
except for the Vercetti gang after "Keep Your Friends Close," which then carries
Uz-Is, and the Golfers, which carry Golf Clubs)

  The 1st revolver of quality was invented in 1831 and patented in the U.S. by
Samuel Colt in 1836.  The cylindrical mechanism allowed five or six shots to be
fired in rapid succession without reloading.  He also had them mass-produced,
and they were reliable and affordable.
  http://en.wikipedia.org/wiki/Samuel_Colt
  http://en.wikipedia.org/wiki/Revolver#History

  The Colt .45 was developed by John Moses Browning.  It was chosen as the offi-
cial sidearm of the Armed Forces of the U.S.A. in 1911 for being the most reli-
able, accurate, and easily taken apart when replacing parts.  With some modifi-
cations, the same basic design continues to this day, and has been copied by
others.  It was the standard sidearm for U.S. soldiers from 1911 to 1985 and is
still carried by some U.S. forces.
  http://en.wikipedia.org/wiki/John_Browning
  http://en.wikipedia.org/wiki/M1911_pistol

  Pistols, along with Tec-9s and Macs, are the only weapons Tommy can run with
and fire at the same time, which can be handy.  They're less accurate than a
.357, though.  You can get one from a dead policeman, but you might prefer to
get one from a dead Patrol Investment Group (PIG) security guard since they're
prone to start gun battles at North Point Mall or the airport terminal.  (I once
had Security Guards as my "Least Favorite Gang," which is arrived at by killing
gang members, in my Stats.  If you get to know them, you'll probably feel the
same way.  They're always going ballistic.)

  (On PS2, it's called a Colt .45.)


     .357 (at all save places with weapon pickups after finding 30 hidden pack-
ages, the Downtown Ammu-Nation, $2,000, after "Rub Out"--I.53, in the TV room of
the mansion after "Keep Your Friends Close"--I.99, and in an alley by the "Wel-
come to Hell" sign a couple blocks W of Ryton Aide in Little Haiti; it's also
the weapon carried by Ammu-Nation clerks.)

  Smith and Wesson introduced the .357 Magnum in 1935.

  The Colt Python .357 Magnum was developed by Colt in 1955 as a response to the
popularity of the .38 Special.  Colt wanted to create the ultimate target re-
volver.  The Python is renowned for accuracy, adjustable sights, durability, and
less kickback than when shooting DA Magnum guns of a similar weight, etc.
  http://en.wikipedia.org/wiki/Colt_Python

  The .357 is the best handgun in the game.

  (On PS2, it's called a Python.)


  6. Shotguns

  In the early 1600's, scatterguns helped hunters kill birds in flight.  Either
Fred Kimble, U.S., 1870, or W.R. Pape, England, 1866, introduced barrel choking,
which concentrated the shot in a smaller area over a longer distance.
  http://www.chrisbatha.com/clays1.html

  The word "shotgun" 1st appeared in Kentucky in 1776, recorded by James Feni-
more Cooper.  Shotguns were favored by pony express riders and stagecoach
guards.  Sawing off the end caused the shot to disperse over a wider area, mak-
ing them effective to handle a group of nearby attackers.
  http://www.straightdope.com/columns/read/2158/whats-the-origin-of-riding-shotgun

  The 1st semi-automatic, the A-5, was created by John Moses Browning in 1900.
  http://en.wikipedia.org/wiki/Browning_Auto-5

  The gauge of a shotgun is the number of lead balls the size of the bore which
weigh a pound.  The smaller the gauge number, the larger the bore size (except
for the .410, which is the bore size in inches). The most popular shotgun gauge
is 12.
  http://en.wikipedia.org/wiki/Gauge_%28bore_diameter%29

  "Vice City" shotguns cause Run, Left Shift, to be ineffective.

  One special use for shotguns, since they often require more than one shot to
kill someone who isn't nearby, is to use them to hear extra dialogue in the game
(a variation on punching your neighbors to get to know them).


     Shotgun (at the Ocean Beach Ammu-Nation, $500, after "Mall Shootout"--I.41;
by a bench by the beach NE of the Washington Beach police station; on the top of
the Washington Mall parking garage; and in a room at the bottom of the mansion
after "Rub Out"--I.53)

  If Tommy doesn't have one of the several kinds of shotgun, he'll get a Shotgun
with five shells if he enters a Police Car.


     S.P.A.S. 12 (at the Downtown Ammu-Nation, $4,000, after "Bar Brawl"--I.60;
and behind the "Vice Surf" billboard by the airport terminal)

  The SPAS-12 (Sporting Purpose Automatic Shotgun) was designed in the 1970's as
a semi-automatic 12 gauge shotgun for the military and law enforcement but mar-
keted in the U.S. as a sporting shotgun.  It can function as a pump-action shot-
gun or a self-loading semi-automatic.  In recent years, it has become illegal to
import it since it fits the description of a military weapon.  It's been seen in
the movies "Jurassic Park," 1993, "The Matrix," 1999, and in the games "Half
Life," 1998, and "Grand Theft Auto Vice City."
  http://en.wikipedia.org/wiki/Franchi_SPAS-12

  The S.P.A.S. 12 shotgun is the best shotgun in the game.  Why pay for one
when you can get one for free behind the "Vice Surf" billboard across the street
from the airport terminal?

  (On PS2, it's called a Spaz Shotgun.)


     Stubby shotgun (at the North Point Mall Ammu-Nation, $600, after "The
Chase"--I.44; behind the N end of the hanger in the Little Haiti City Scrap; and
can be taken from a dead Malibu Club bartender before Tommy owns the club)

  It's an Ithica 37 "Stakeout" pump-action shotgun.  It's based on the custom-
ized shortened shotgun often used by Ricardo Tubbs in the '84-'89 TV series
"Miami Vice."  Philip Michael Thomas plays Tubbs in "Miami Vice" and provides
the voice of Lance Vance in "Vice City."

  It's the most powerful shotgun in the game per short distance shot but has a
short range and a low rate of fire.
  http://en.wikipedia.org/wiki/Ithaca_37
  http://gta.wikia.com/wiki/Stubby_Shotgun


  7. Submachine guns

  Submachine guns are the only weapons you can use for drive-bys while driving
most land vehicles.  (Actually, you can do a drive-by with any weapon you want
when you have Tommy release the steering wheel of a boat or jump on top of a
land vehicle with a driver; you can also do one with the Predator police boat or
by turning the cannon of the Rhino to the side.  The Rhino in "Vice City" shoots
a bit too high--over people's heads--though.)

  "Vice City" machine guns share the same ammo.

  The submachine gun was 1st used by German storm troopers in the last part of
WW I.  It was also popularized by movies with James Cagney and others as gang-
sters brandishing Thompson SMGs (Tommy guns).

  A good history of submachine guns can be found at:
  http://en.wikipedia.org/wiki/Submachine_gun


     Tec-9 (on the N side of a house on the N side of the street that ends in a
loop on the east island)

  Created by Intratec US as a 9mm semi-automatic pistol, it was originally inex-
pensive--about $200--and is easily converted to be fully automatic by criminals.
It's inaccurate and said to be useful only for drive-bys, school shootings, and
hold-ups.  Government efforts have made it hard to find and expensive.
  http://en.wikipedia.org/wiki/TEC-9


     Mac (at the Ocean Beach Ammu-Nation, $300 or free if you kill the cashier
and take his; and by the road across from the Boatyard on the SE end of the west
island)

  It was developed in 1964 by Gordon Ingram and 1st produced in 1970 at his Mil-
itary Armament Company (MAC).  It's a light and reliable .45ACP or 9mm subma-
chine gun with a high rate of fire, but it has marginal accuracy in full auto-
matic fire and a short range, so it's mainly used for small area sweeps.
  http://en.wikipedia.org/wiki/MAC-10

  (on PS2, it's called an Ingram Mac 10.


  The Pistol, Tec-9, and Mac are the only weapons Tommy can fire while he runs.


     Uz-I (at the North Point Mall Ammu-Nation, $400 or free if Tommy kills the
cashier and takes his; on a front porch on the N side of Prawn Island; behind
the Ocean Beach Pay 'n' Spray; by a tall pink building NE of Washington Mall;
and under the stairs to the Skumole Shack:

  to get there, go N from the S end of Downtown on the main N and S road of the
west island--where the road divides, take the lane that veers E then veers NE--
the steps are at the side of a building at the left side of that curve;

  it's also the weapon used by vice squad and SWAT agents)

  The Uzi, a 9mm submachine gun, was developed for the Israeli army in the
1950's by Uziel Gal.  The 1st model was accepted in 1951 and it was 1st used in
battle in 1956.  His request not to have it named after him was ignored.  The
design is based on that of the Czech M23/25 submachine gun.  It's become famous
for having the magazine housing in the pistol grip.  It's used in 26 countries
by the police and military in non-combat roles.
  http://en.wikipedia.org/wiki/Uzi

  (It may be related that "Uzi" means "my strength" in Hebrew.)
  http://hebrewname.org/name/uzzi-uzi

  (On PS2, it's called an Uzi 9mm.)


     MP (at the Downtown Ammu-Nation, $3,000, after "Rub Out"--I.53;
  it's also used by the FBI agents who appear at five wanted stars, which Tommy
can get after "Guardian Angels"--I.42, and by the soldiers who show up at six
wanted stars, which Tommy can get after "Rub Out"--I.53)

  The MP is the best submachine gun for drive-by shootings.

  It uses a delayed blowback technology for greater accuracy.  Many military and
law enforcement units in over 60 nations use it--it's the world's most recogniz-
able submachine gun.  (Thanks again to the Brady guide.)

  The H & K HK54. a 9mm submachine gun, was 1st produced by Heckler und Koch in
1966.  It got the name "MP5" when the West German Police and Border Guard used
it as a Maschinepistole 5 (Machine Pistol 5).  It's been imported into the U.S.
since the early 1970's and it's meant for military and law enforcement use only.

  It's also appeared in many video games, such as "Counter-Strike," and movies.
  http://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5

  (On PS2, it's called an MP5.)


  8. Assault Rifles

  Assault rifles cause Run, Left Shift, to be ineffective.  The Kruger and M4
use the same ammo.


     Kruger (at the Ocean Beach Ammu-Nation, $1,000, after "Guardian Angels"--
I.42;

  and on the roof of El Swanko Casa--to get there, take the bridge from Prawn
Island to the east island, continue on the road S to where it comes to a T in-
tersection--El Swanko Casa will be ahead of you across the street; have Tommy
get on the 2nd floor balcony and jump to the roof to find the Kruger)

  Sturm, Ruger & Co., Inc., introduced the SR-556, a semi-automatic rifle car-
bine, in 2009.  It's an AR-15 platform rifle with gas piston operation.
  http://www.gunblast.com/Ruger-SR556-68.htm
  http://en.wikipedia.org/wiki/Ruger_SR-556

  (On PS2, it's called a Ruger.)


     M4 (at the Downtown Ammu-Nation, $5,000, after "Rub Out"--I.53; in a room
at the bottom of the mansion after "Rub Out"--I.53; in Studio B of Interglobal
Films on Prawn Island;

  between some shacks S of Auntie Poulet's shack--to get there, go W from the W
end of the Links Bridge to the west island and go off-road at the W-most side of
the curve;

  and behind some buildings W of Cafe Robina--to get there, go S from the W end
of the bridge from Starfish Island to the west island, go right, and follow the
road as it curves 90 degrees N--at the N end, Cafe Robina is on the right and
the buildings you want are on the left;

  it's also the weapon used by the soldiers at Fort Baxter--the ones who appear
otherwise, who appear at six wanted stars, use MPs.)

  In 1994, the U.S. Army began using the Colt Model 720 selective-fire carbine,
a shortened M16A2 rifle, as a US M4 Carbine.  The M4 has been used by Special
Operation forces and other select members of the military.
  http://www.fas.org/man/dod-101/sys/land/m16.htm
  http://en.wikipedia.org/wiki/M4_carbine

  Unlike the PS2 version, the scope of the PC M4 doesn't jump around when you
fire the rifle.  It has an optional aim brought up by the RMB that jiggles a
bit when you fire, so I wouldn't use the option--I don't know any good reason
it's given as an option.  Since the gun has a strong rapid fire, I'd just watch
the screen for results.


  9. Heavy Weapons

  Heavy weapons cause Run, Left Shift, to be ineffective.

  These are the only weapons, of the ones that make Tommy unable to run, that
make him unable to jump, too.  Scroll to Fist/Brass Knuckles and back for the
best combination of fire and movement.


     M60 (the W tower at Fort Baxter--get the Cop Outfit after doing "Cop Land,"
I.61, to walk around the base without being shot at; and Phil's Place, $8,000,
after Phil's missions--after I.77)

  The earliest ideas for a machine gun can be found with plans by Leonardo Da
Vinci in the 1400's and the traits of some guns in the 1700's.

  A good history of the machine gun can be found at:
  http://en.wikipedia.org/wiki/Machine_gun

  Since the 1950's, the M60 been the Army's general purpose medium machine gun.
It weighs 23 lbs. and is used with a tripod or bipod mount.  It has a cyclic
fire of 550 rounds per minute, rapid fire of 100 rpm, and, with the barrel
changed every 100 rounds, sustained fire at 100 rpm.
  http://www.fas.org/man/dod-101/sys/land/m60e3.htm
  http://en.wikipedia.org/wiki/M60_machine_gun

  Unlike the PS2 version, the sight doesn't jump around while you're shooting
it.  In fact, it's a slightly slower shooting and weaker version of the Minigun,
which is the best all-arounder of the weapons in the game on PC.  It's less ac-
cessible than the Minigun, though.


     Flame Thrower (at all save places that have weapon pickups after getting 40
hidden packages; in the Rockstar logo-shaped swimming pool in the W section of
the two sections encircled by road on Starfish Island; and in front of a build-
ing at the SW corner of the SE section of blocks--Viceport--on the west island)

  The modern flamethrower was used by Germany in WW I, both sides in WW II, and
by the U.S. Marines in the Korean War and Vietnam.
  https://en.wikipedia.org/wiki/Flamethrower

  Like Molotovs, it can be used to destroy the Rhino, except Tommy has to get
closer to it to do it.  It doesn't have the advantage of getting around corners
to the degree of the spread of the Molotovs.  But, like Molotovs, and owing to
some kind of programming glitch, the Flame Thrower can burn targets nearby on
the other side of glass, like the doors of the Malibu or around the airport ter-
minal, while Tommy is protected on his side of them.


     Minigun (at all save places that have weapon pickups after getting 60 hid-
den packages; at Phil's Place, $10,000, after doing Phil's missions--after I.77;
and in the Haitian processing plant after Tommy blows it up in "Trojan Voodoo"--
after I.98: see my note for "Trojan Voodoo" for the way to jump in on a PCJ 600
to help specify the location)

  The Minigun originated with the Gatling Gun, which was declared obsolete by
the U.S. Army in 1911 after 45 years of service due to the advent of the auto-
matic machine gun.  The powerful, fast, multi-barrel Minigun is strictly mili-
tary issue and has been mounted on helicopters and light aircraft.

  The hand-held General Electric XM214 Automatic Gun--a Minigun--of the movie
"Predator," 1987, used by Blaine (Jesse Ventura) is real except it used reduced
power blank rounds.  Otherwise, the gun would have had too strong a recoil (at
least 11 kg. continuously).  Moreover, the Minigun (30 lbs.) and the power sup-
ply (7 lbs. for 1,000 rounds) and ammo (35 lbs. for 1,000 rounds) it would re-
quire would be too heavy for such use to be practical.  The battery belt would
be discharged after 1,000 rounds and require three to four hours to recharge.
Even if a crew lugged all 72 lbs. of needed equipment somewhere, the recoil
would spin the gunner around, possibly shooting his own crew.

  It costs $25,000 for the gun alone.
  http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun.htm
  http://en.wikipedia.org/wiki/XM214_Microgun
  http://en.wikipedia.org/wiki/Minigun

  In the PC version, using Standard Controls with Mouse Aim, where Tommy is a
mighty, mighty mountain man, the Minigun is the hand-held weapon star of the
show.  It's a big "Predator"/"Terminator 2," 1991/"The Matrix," 1999/"Blackhawk
Down," 2001 (and add a big list of games)-type machine gun that makes quick work
of anything.  (I also think it's a funny part of the absurdist world Rockstar
creates, which includes making tongue-in-cheek fun of gaming traditions.)

  As Demarest (see I.100.D.f and g) says, it's the "Vice City" version of the
"GTA III" M-16.

  Tommy isn't limited to side-to-side movement with it as with the PS2 version.
It's easy to spread the shots around with it for a crowd or a jiggling target.
(For example, in Phnom Penh '86, shooting an M60, which is similar, from a jig-
gling helicopter, just waggle the stream of bullets across the targets.  Don't
worry about locking your aim onto one target accurately.)  Since it's available
for free at several of your hideouts after you find 60 hidden packages, it's
more accessible than an M60.

  It works for long distance targets others might use a Sniper Rifle for, too.
And you don't have to wait to get the fast reload feature for it with "Rifle
Range," as for the Sniper Rifle or Rocket Launcher.

  You don't have to worry about Tommy damaging or killing himself with the ex-
plosion by hitting something nearby with the Minigun, as can happen with the
concussive effect of the explosion of rockets.

  Again, one drawback is that Tommy can't move fast with it, so just scroll to
Fist/Brass Knuckles to have him run, then scroll to Minigun to use it.

  (I've read that the aiming ability and range of motion for the PS2 "San An-
dreas" Minigun has been improved, so people who play that will get to know from
personal experience why the PC VC gamers have been so fond of it.  I like the VC
one better than the SA one; the SA one shows up too late in the game and sounds
like a blender.)


     Rocket Launcher (at all save places after getting 70 hidden packages; at
Phil's Place, $8,000, after doing Phil's missions--after I.77;

  and in the swimming pool of the Hooker Inn---to get there, go S from the W end
of the South Bridge, go right, continue past the intersection, and the driveway
for it is on the left.)

  A Rocket Launcher fires an RPG--rocket propelled grenade.  The most popular
RPG in the world is the RPG-7, developed during WW II in the Soviet Union.  It
incorporates ideas taken from the U.S. Bazooka and the German Panzerfaust.  The
RPG-7 weighs 15.2 lbs and is relatively cheap.  It's found all over the world
and has been very effective for downing helicopters, damaging tanks, and close
combat.  Thanks to Mr. Lester W. Grau, Foreign Military Studies Office, Fort
Leavenworth, KS.:
  http://www.g2mil.com/RPG.htm
  http://en.wikipedia.org/wiki/Rocket_launcher

  You need to hold down the Right Mouse Button to bring up the scope so it will
fire.  It can shoot faster after you get the fast load feature by getting over
45 points during "Rifle Range"--I.66.

  The Rocket Launcher blasts can be directed at a wall a target is pressing to
the other side of to get to Tommy, too, and the concussion effect will kill
them.  Have Tommy stand a good distance away from anything he shoots with it,
though.  Such rockets are useful the same way as when using the Hunter for the
vigilante mission and you get the glitch where the target shows up inside a
building you can't enter, and you use a rocket at the wall the target is be-
hind.

  Likewise, the concussive effect of the explosion can kill people by the near
side of walls without hitting them directly with a rocket.

  After getting the fast reload feature, especially, it's good for taking out
the competitors for the Sunshine Auto races.  The cars in those races are bul-
let-proof, but not explosion-proof.

  Like the Minigun, it's good for taking attacking helicopters out of the sky.

  As noted in the Ghost World section, I.9.G, if you place Tommy with his right
side against a wall and equip him with the Rocket Launcher and press Right Mouse
Button to bring up the scope, you can turn him right and see through the wall.


  10. Sniper Rifle

  As with the Camera and the Rocket Launcher, the scope has to be equipped, RMB,
before it will shoot.  As with the Camera, you zoom with the mouse scroller or Z
and X.

  The zoom feature is good for looking closely at the details of things.  So
Sniper Rifles are the easiest to chalk up Head Shots statistics with, which,
fortunately, refer to other people's heads that Tommy shoots.

  These are the only weapons you can use to get Seagulls Sniped statistics.  If
you have Tommy shoot seagulls with one, pick a place away from the public, since
it tends to panic them and cause them to jump in the ocean, if it's nearby, and
drown, and the police who don't drown will hit Tommy and try to bust him.  Pick
a place where you never see the police and where you get a good wide view of the
horizon.  Some good locations are along the E edge of the east island beach,
along the W edge of the airport tarmac, and on a pier on the N edge of Starfish
Island.

  It also shoots through the windows of glass that doesn't break, if you have
Tommy stand far enough away from it when he fires.  You can find some such glass
at the Ocean View, Sunshine Autos (I don't mean the glass you can drive a car
through), Ryton Aide, and the Downtown Ammu-Nation.  Likewise, it shoots through
the gate the Zebra Cab drives through in "Cabmageddon"--I.92.

  As in "GTA III," you can have Tommy shoot the moon (this is born of a pun, I
think) with his sniper rifle, too, and make it cycle through six different sizes
to pick the moon you're partial to.


    Sniper rifle (at the North Point Mall Ammu-Nation, $1,500, after "Phnom Penh
'86"--I.45; in the maze of hedges on the W side of the mansion;

  and on a ledge at the S side of the W end of the South Bridge.  To get this
one and return safely, go to the ledge and put the boat against it--even a
Dingy, though it rides so low in the water it looks like Tommy could never jump
high enough to reach the ledge.  Put the boat beside the ledge and have Tommy
jump at it, and the game will bounce Tommy up onto the ledge.  After getting the
rifle, hit F to transport Tommy behind the wheel of the boat.)

  The word "sniper" is derived from snipe, a game bird which is difficult to
sneak up on.  The 1st modern snipers were part of the ninja warriors of 16th
century Japan, but their rifles had poor accuracy.  Those used by Louis XIV of
France in the late 1600's/early 1700's are claimed by some to have made calvary
of armored knights obsolete by shooting through the armor.  In 1777, Timothy
Murphy used a Kentucky rifle to shoot Gen. Simon Fraser at about 500 yards,
amazing for the time and which turned the tide of the battle against the British
in favor of the rebels.

  For more on the history of snipers, see:
  http://en.wikipedia.org/wiki/Sniper

  It's a single shot rifle, so getting the fast load feature with "Rifle Range"
(I.66) speeds it up.


    .308 Sniper (at all save places that have weapon pickups after getting 50
hidden packages; the Downtown Ammu-Nation, $6,000, after "Shakedown"--I.58; and
on the roof, E of Cafe Robina, used to get hidden package 75)

  It's the standard of quality for semi-automatic rifles in the world.  It has
an expected accuracy of 1 MOA (minute of arc--1/60th of a degree; there are 360
degrees in a circle).  The Heckler und Koch PSG-1 weighs nearly 18 lbs., is .308
Win caliber, and costs about $9,000.  It's been used by police forces in the
Americas and Europe.
  http://en.wikipedia.org/wiki/Heckler_%26_Koch_PSG1

  (On PS2, it's called a PSG-1.  PSG in German is short for PrazisionsScharf-
schutzenGewehr, which, in English, means "high-precision marksman's rifle."
Thanks to Max R. Popenker.)
  http://world.guns.ru/sniper/sniper-rifles/de/hk-psg-1-e.html


    8 Ball's Bomb Shop

  To go to the bomb shop, go S from the W end of the South Bridge, go right, go
left, make the 1st right into a lot, continue through the gateway, then go left
to the door, with a 3D 8 Ball over it, on the right near the end of the lot.

  The buddy of Claude (the lead character of "GTA III"), Eight Ball, has one of
his Shoreside Vale-type bomb shops in Vice City.  You have Tommy drive a land
vehicle into it, or push a Checkpoint Chopper in backwards, and it's equipped
with a bomb that Tommy gets a hand held detonator for.  It's generally neglected
for Vice City mission strategies, but some uses for blowing up a vehicle with it
include:

  Preparing a vehicle with it and letting one of the pedestrians who try to jack
Tommy's vehicle take it;

  "Cabmageddon"--I.92--see the Brady Games method, and my variation of it;

  "Four Iron"--I.38--leave a rigged PCJ 600 just outside the Leaf Links metal
detector for the target to run to;

  "Treacherous Swine"--I.40--leave a rigged car outside and to the S of the tar-
get's place, since he always goes that way to escape;

  "Psycho Killer"--I.57--rig the bus that the Rusk strategy has you block the
psycho's escape with;

  And rigging a vehicle with it to use as a weapon against whomever you'd like
to lure to it (any attacking gangs, especially if they yank Tommy out of the
vehicle, etc.).

  I haven't tested the "Four Iron" and "Treacherous Swine" ideas yet, but I
imagine they could add a little variety into the proceedings if you replay the
game like I do.  "Cabmageddon" would be the most convenient mission to try it
with.

  Note: if you want to use a vehicle rigged with a bomb during a mission, take
it to 8 Ball's place during the mission and not before it.  When I tried rigging
the Coach to add some variety to Rusk's use of it for "Psycho Killer" before the
mission, it wouldn't work during the mission.  When I rigged the Coach during
the mission, it worked fine.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.11  Armor, Police Bribe, Health, and Adrenaline pickups

  Time to take a Civil Service test for clerk and see how good you can follow
directions.  Use the paper map the game provides for the locations of the neigh-
borhoods.  If you don't have the BradyGames guide, you should use a print out of
a map from Gamefaqs for the location of the pickups, then just use my directions
to make notes in the margins to help pinpoint the location of a few.

  It's more important to know where armor pickups are than health pickups be-
cause armor is your 1st line of defense against damage; Tommy's health won't de-
crease from hits or bullets till his armor is gone.  Drowning is different; ar-
mor stays the same and health decreases, so try to keep Tommy out of the water.

  Police bribe pickups are important to learn the locations of, too.  Even when
Tommy is showing the best of behavior, a policeman may run in front of his vehi-
cle, or nick it with their police car, and give Tommy a wanted rating.  The po-
lice can also give Tommy a wanted rating when he's fighting someone else, even
if it's a gang that attacked him 1st--likewise, unfair and interruptive.  You
start to understand why one of the things the peds say in "GTA III" is "Damn po-
lice" and start saying it yourself (again, in GTA only!).

  (Be sure to get the infinite run by getting level 12 of the ambulance mission,
too.  Tommy will most commonly get one star, maybe two, and you can knock two
down to one, which is easy to have him just run off.)


  I generally don't have much use for the Adrenaline Pills, except to help in
killing Hilary with a Minigun, failing the mission, to get his Sabre Turbo (not
bullet-proof on PC) in "The Driver," I.68, and in "Dirty Lickin's," I.84, for
Auntie Poulet, to make it easier to snipe the moving targets.

  Since they briefly make everything slower and make Tommy use broader move-
ments. I think they should have been drink pickups in the bars and clubs around
Vice City.  A contest could have been to see who gets the most insane stunt
while driving the RC Bandit while drunk, for example.

  "I'd rather have a free bottle in front of me than have a pre-frontal loboto-
my"--Fred Allen; not particularly relevant, I just thought it was a good quote.

  They also briefly give Tommy super strength.  He can belt somebody for yards
and destroy or shove a vehicle around easier than usual.  I often get a street
of elderly and handicapped people going by at such times.  That's another reason
I don't use them so much.

  The effect goes away if Tommy uses a vehicle, so you'll have to blame all the
car wrecks on something else.


  Body Armor pickup

  At 1st, the top strength of your armor is 100 points.  Complete level 12 of
the vigilante mission (I.25) to make it able to go up to 150.  When you achieve
100% completion of the game (I.99), it can go up to 200.

  The pickup looks like a blue bullet proof vest.

      You can find some armor:

      in the Ocean View upstairs hallway after finding 10 hidden packages; in
the Starfish Island mansion front yard after both "Rub Out" (I.53) and finding
10 Hidden Packages; on the Hyman Condo roof after finding 10 hidden packages and
buying the condo (but buy the condo after finding 70 hidden packages--see I.19)
(to get to the condo entrance, go into the alley represented by the SW to NE
diagonal line on your map S of the W of the two most N blocks on the W island),

      in a weapon room on the bottom floor of the mansion after "Rub Out"
(I.53).

      in the 1st floor TV room of the mansion after "Keep Your Friends Close"
(I.99).

      at the Downtown Ammu-Nation from the start of the game, but, for some rea-
son, not at the Ocean Beach and North Point Mall Ammu-Nations until after "Jury
Fury"--I.35 (but it costs $200--I rarely buy it).

      on the N patio of the beige and white building E of the N end of North
Point Mall, which is at the N end of the E island.

      atop the 2nd ramp that goes E-W up into the gray-blue and white building
on the S side of the E end of the bridge from the E island to Prawn Island.
Enter on the E side.

      in the Polynesian gazebo/hut surrounded by torches in a back yard of the
block S of El Swanko Casa.  To get to El Swanko Casa, follow the road from the
bridge from Prawn Island to the E island as it curves S down the E island.  At
the T intersection, El Swanko Casa is across the street from you.

      on the driveway of the Standing Vice Point Hotel, which is across the
street S of the Malibu Club, which is in the middle of the N-S road that runs
the length of the E island.

      by a basketball court: go N on the street E of the pizza store which is
around the block to the N and W of the Malibu Club.  Turn right into the little
gray alley.  Go into the space between the walls on the left and turn left.

      at the top of the stairs of the "stilt" building, which is entered on the
N side of the block two blocks S of Washington Mall, which in on the S area of
the E island, 3 blocks from the E and 4 blocks from the S (the mall looks like a
cartoon face looking W on the map in the game).

      behind a 1st floor wall on the NE side of a building with blue windows un-
der construction N of the road that's at the E end of the bridge from the E is-
land to Starfish Island.

      behind a large pink building on the E island--enter the area on the S side
of the block, 2nd block from the E and 4th from the S.

      N of the inside of the opening of a fence, which is across the street from
the N big front gate of the film studio, which is in the SW area of Prawn Is-
land.

      over a sand trap on the N island of Leaf Links golf course, near the N
coast, W of the middle of the coast.

      after "G-Spotlight": go S from the W end of the North Dirt Track, which is
on the NE end of the W island, and climb the stairs to a roof; it's E of the top
of the stairs.

      in the W length of the alley that goes around a building that's S of the
Downtown pizza store, which is on the W side of the S end of the road that runs
S from the W end of the Hyman Condo.

      in the white roofless garage at the E side of the road where the main N-S
road of the W island divides at the S Downtown area.

      by a house in Little Havana: go S on the road that goes S from the Little
Havana Laundromat; turn left/E off the road at the 3rd junked car on your left
and go through the shrubs to the side of the pale green house; on your in-game
map, the block it's on is green with white dots.  To get to the laundromat, go N
on the main N-S road of the W island past the Starfish Island bridge and take
the 2nd left; go W then S to a T intersection; go right/W, and the laundromat is
on the lot on the right corner just past the 1st right.

      on the roof of the Print Works in S Little Haiti; enter the opening in the
building to get to the stairs to the roof.  To get to the Printworks, go N on
the main N-S road of the W island past the Starfish Island bridge and take the
2nd left; just before it curves to the S, go off the road to the NW to the off-
yellow two story building.

      in the SE tower of the several at Fort Baxter.

      in a parking lot between lot with the four big jet fuel tanks and the air-
port: go S on the main N-S road of the W island past Cherry Poppers (which is
just S of the Starfish Island bridge), and turn right/E.  Continue through the
intersection; after the road makes a 90 degree curve N, turn right off the road
to the gates with blue and red banded bars across them.  Go through the S end of
the S bar.  The armor is across the lot to your left.

      and in the doorway across the street from the big ship that's at the S end
of the E side of the W island.


      Note: you get the same armor benefit by getting into the Enforcer at the
Vice Point police station.  It's a block S and E of El Swanko Casa.


  Police Bribe pickup

  Each bribe takes one star off any wanted rating you get due to the deplorable
prevalence of cops on the take.

    You can find a bribe:

      in the middle of the lower walk S of North Point Mall (which is on the N
end of the E island).

      in an alley: go N from the Malibu Club (it's by the middle of the N-S
road that runs the length of the E island) and take the 3rd left--you'll see it
ahead in the alley of the next block over.

      on the 1st corner on the left N of the Malibu Club.

      on the SE side of a manilla-white-gray and brown calico house; go SE from
the base of the road that ends in a circle (NW of the Malibu Club) on the E is-
land, cross the intersection, and the house is in front of you.

      in the N-S alley of the 5th block from the S along the E side of the E is-
land.

      in the E-W sunken shopping mall on the E island, 2nd block from the S and
2nd block from the E.

      in the middle of the road: take the bridge from the E island to Prawn Is-
land and take the 1st left--it's a bit down that road.

      in the Hyman Condo alley; on the map in your game, it's the SW to NE diag-
onal line that's S of the W of the two most N blocks on the W island.

      in an alley: go S on the main N-S road of the W island past the Starfish
Island bridge and turn right/E; go past the 1st right, and turn right into an
alley for the bribe.

      in an alley: go S on the N-S road of the W island under the Leaf Links
bridge (about the middle of the W island) and immediately go right.  (Note how
easy it would be to go over the grass median strip to get onto the bridge--it's
a good shortcut to know for some other time.)  Go past the 1st right and turn
right into the alley: the bribe is by a picture of boxes--one that someone put
in backwards--that represents what's seen in an open garage door.

      airborne in the path of Jump 7 (see I.26), which is done over the large
gray N-S concrete drainage ditch of Little Haiti; go N from the Starfish Island
bridge on the main N-S road of the W island; take either the 2nd or 3rd left--
the ditch runs between them.  (It's also W of the Little Haiti Pay 'n' Spray.)

      airborne in the path of Jump 5 (see I.26) in Little Haiti; Jump 5 goes
over two ramps S of the pale yellow building on the most N E-W street in Little
Haiti.

      airborne over the fence with a ramp leaned against it at the back of the
yard behind Sunshine Autos; to get to Sunshine Autos, go S from the Starfish Is-
land bridge on the main N-S road of the W island; either take the 1st right then
1st left or 2nd right then 1st right; Sunshine Autos is N of where you'd run in-
to yourself if you could do both at the same time.

  Again, you don't have to jump through the three airborne bribes--they're air-
borne to get rid of wanted ratings when you're in a helicopter.

  If you use them, you can get a 4th bribe by landing on the condo roof to go
down to the alley to use the one there.  If you still have one more wanted star,
go up to the roof and use the clothes pickup.  If you have two more wanted
stars, you might go back up and fly to the bribe in the lowest walk S of North
Point Mall and plop down in it, then fly or run off the last one.


   Health pickup

   At 1st, the top strength of your health is 100.  Complete level 10 of the
pizza pie mission (I.21) to make it able to go up to 150.  When you achieve 100%
completion of the game (I.99), it can go up to 200.

  Seeing a whore can put it 25 points higher than the usual maximum at any of
those stages in the PC version.

  Saving and reloading a game, or even just using a save cassette then resuming
the game without saving (thanks to Siva for the tip), restores health to the
usual maximum; any points higher than that, created by seeing a whore, are
dropped.

  Health pickups look like symbols of love (awwwwr).


   You can get healthy:

      at the Shady Palms Hospital, Vice Point; It's on the W side of the block
which is E of the block that looks like a cartoon nose sticking out to the W be-
neath North Point Mall.

      at the Ocean View Hospital, S area of the E island, W of the Washington
Mall, which is on the 3rd block from the E and 4th block from the S.

      at the WestHaven Community Healthcare Centre, Little Havana; go N on the
main N-S road of the W island past the Starfish Island bridge--it's on your
left.

      at the Schuman Healthcare Center, Downtown; go W from the W end of the
bridge from Prawn Island to the W island till you get to a T intersection--it's
on your left.

      in the Dispensary (pharmacy), Vice Point; go E from the E end of the
bridge from Prawn Island to the E island, continue on the road as it curves S
and keep going to a T intersection, then go right then right again--the Dispen-
sary is about halfway up the block on your right.

      in Ryton Aid, Little Havana; go S on the main N-S road of the W island
and pass beneath Links Bridge and beyond the 1st right--it's on your right.

      in the Dispensary (pharmacy), Downtown: go W from the W end of the bridge
from Prawn Island to the W island till you get to a T intersection; go left/S
and around a 90 degree curve to the E--the Dispensary is on your right.

      (Note: it costs $20 at hospitals and pharmacies.)

      in a huge green drinking cup, we don't know why, you need to run or
squeeze in and out of in the NW area of the 1st floor of North Point Mall.

      by a Dumpster: go E from the E end of the bridge from Prawn Island to the
E island, continue S to a T intersection, then go right/W then go left/S, and go
to the 2nd left--it's on the corner on the far left.

      on a rooftop; take a PCJ 600 onto the grass across the street to the N of
the block which is the 6th from the S on the E side of the E island; drive S
over the ramps and onto the roof.  Continue S over a few roofs to the pickup.

      along the winding path from the N end of the piers area to the road; the
piers are near the S end of the W side of the E island.

      over the spraying love fish fountain just N of the middle of the E-W road
that runs through Prawn Island.

      over a little bridge; go behind Leaf Links club house, go N past the cir-
cle of road and continue on the road that goes N--it's ahead of you.

      in the TV room on the 1st floor and in the little weapons room on the bot-
tom level of the mansion on SE Starfish Island after "Rub Out" (I.53).

      on the S sidewalk by the peachy-pink archway at the E end of the bridge
from Starfish Island to the W island.

      over the Downtown Dirt Track on the NE end of the W island.

      on the N side of the roof of the Downtown Ammu-Nation; from the W side of
the bridge from Prawn Island to the W island, go W then make the 1st left; the
long stairway on your left makes a good jump to the roof--get a long runway for
it.

      on the roof of the Schuman Healthcare Center, Downtown; go W from the W
end of the bridge from Prawn Island to the W island; at the T intersection, go S
and around the 90 degree turn; the Dispensary is on your right.  (You'll proba-
bly never use this pickup unless you're an incredibly terrible "G-Spotlight"
jumper.)

      on top of the conveyer belt of the S green garbage crusher at the Junk-
yard, City Scrap.  Go S on the main N-S road from Downtown, then make the 2nd
right, then make the 2nd right, and then make the 2nd right (you'll probably
never use it unless you have a terrible sense of direction during "Death Row";
you can look in the building at the N end of the yard for the bloody chair
you'll have to free Lance from then).

      in the S lot by the stairs you'll run up, and S of the building you'll
blow up, for "Cannon Fodder"; before that, drive a PCJ 600 S from Downtown on
the main N-S road of the W island; take the 1st right to a T intersection, then
go right, and after the road curves S you'll see a pizza place on your left;
drive from the E end of the alley on the N side of the pizza place into the
steps on the N side of the building across the street and you'll jump into the
compound;

      or: go there in a helicopter; look for a complex with a gray building and
gray, pink, and yellow walls E of the S garbage crusher of the Junkyard.

      on the 2nd floor of the airport terminal across from Gate 1-8; to get to
the terminal, go S past the S bridge on the main N-S road of the W island and
make the 1st right; go through the intersection and follow the road as it makes
a 90 degree turn N then a 90 degree turn W; the terminal is the big building on
your left.

      on the roof of the one story discount department store (LUGGAGE 65% OFF)
three buildings W of Callegg's Deli; you'll probably never use this heart pickup
unless you need it during the 5th Assassination mission, when a gate opens to a
lot and stairs behind the store; if you want to get to the store roof before
that, take a helicopter S past the W end of the bridge from Starfish Island to
the W island; make the 1st right--around the deli on the corner--and go three
doors on your right farther W.

      under the N ramp to the large ship at the S end of the E side of the W is-
land.

      by the stairs for the low wooden walk on the W side of the Boatyard; to
get to the Boatyard, go S past the W end of the S bridge on the main N-S road of
the W island--where the road divides, take the E road past the big ship on the
left; look for a building with a crummy black fence and a glowing house pickup
in front of it (you buy it later) on your left (you can use your Rocket Launcher
gimmick to look through the walls of such places for now).


  Adrenaline pickup

    They look like red and white medical capsules.

    You can find this strange street drug:

      in the Dispensary (pharmacy), Vice Point; go E from the E end of the
bridge from Prawn Island to the E island, continue on the road which curves S
and go to a T intersection; go right then right again--it's about halfway up the
block on your right.

      in Ryton Aid, Little Havana; go S on the main N-S road of the W island and
pass beneath Links Bridge and beyond the 1st right--it's on your right.

      in the Dispensary (pharmacy), Downtown: go W from the W end of the bridge
from Prawn Island to the W island till you get to a T intersection; go left/S
and around a 90 degree curve to the E--the Dispensary is on your right.

      (Note: it costs $10 at pharmacies.)

      behind the pale blue and gray apartment building on the N side of the Ma-
libu Club parking lot.

      at the NW corner of the manilla and white building S of North Point Mall.

      on the 2nd floor balcony of the apartment building on the S side of the E
end of the road that goes E from the E end of Leaf Links bridge.

      in a N-S alley in the 1st block from the E and the 5th block from the S on
the E island.

      inside Washington Mall, 1st floor, W end; the mall is on the S area of the
E island, 3rd block from the E and 4th block from the S.

      on the SE side of the roof of the mansion, which is on the SE side of
Starfish Island.

      in the yard of the mansion, across from the garage and near the low wall
by the road.

      on the NE corner of a walk in the E Downtown area; the walk connects the S
side of the W end of the bridge from the W island to Prawn Island with the road
that goes under the bridge.

      by the stairs in an alley; go S from Downtown on the main N-S road of the
W island, take the 2nd right, and go off road into the 2nd alley on the left:
it's ahead of you by the stairs at the other end of the alley.

      over a small set of steps you can see when you look W from the alley on
the N side of the Little Haiti pizza store; to get to the pizza store, go S from
Downtown on the main N-S road of the W island, take the 2nd right then the 2nd
right--after it curves S, the pizza store is on the left.

      at the S side of a dirty pink house; to get there, go S from Downtown on
the main N-S road of the W island and make the 1st right after passing under the
Links Bridge--after it makes a 90 degree curve S, the house is the 5th one on
the left.

      in the SE corner of a dirt lot of palm trees (you can climb two of them);
to get there, go N past the Starfish Island bridge on the main N-S road of the W
island, take the 1st left to a T intersection and go left--the lot is off the
road on the right.  (It's also a location where you can have Tommy walk out over
thin air--see I.3.)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.12  Wanted Ratings
        (Also see section I.7--Wanted Stars Attained and Evaded)

          What happens at each wanted level
          What to do about wanted ratings
          Things any major fugitive should know


  What happens at each wanted level

  One star
  Tommy attracts a nearby policeman to chase him.  If Tommy gets closer to an-
other officer, the 1st one will give up the chase and the 2nd will chase Tommy.
The officer will try to hit him with a Nightstick, pull him from his vehicle,
and bust him.  Getting busted involves having Tommy get knocked flat on his back
on the ground while the officer aims his Pistol down at him with both hands and
may make a wisecrack.

  Two stars
  Tommy attracts a police car with two officers, and the officers ram his vehi-
cle, pull him from his vehicle, get out to shoot at him with Pistols, and try to
bust or kill him.  They seem more likely to go for busting if Tommy's in a vehi-
cle and shooting to warn or kill if he's on foot, which I've seen linger into a
reduced rating of one star.  And, unfortunately, there isn't a mechanism for
having Tommy say, "I surrender" and just get busted when he's on foot and the
police are going for a kill.  Even if he just stands there with his back to
them, they'll shoot him to death.  The Predator police boat (also used in "Papa-
razzi Purge" in "GTA III") will chase and shoot at him if he's sailing or flying
over the water.

  Three stars
  The city Police Dept. vice squad guys (possibly the "Miami Vice" look-vaguely-
alikes, possibly two white guys) with Uz-Is in a "Vice" Cheetah who shoot at him
and try to bust or kill him, pairs of police cars and saw horses used for road
blocks, policemen who throw strips of tire spikes both across and away from the
road, and a trailing helicopter join the above.

  Four stars
  In addition to the above, helicopters shoot and send armed SWAT (Special Weap-
ons And Tactics) agents rappelling down ropes to shoot Uz-Is, and Enforcers
(SWAT vans) arrive with SWAT agents to shoot Uz-Is, and they all try to bust or
kill him.  This is the highest wanted rating Tommy can get at the start of the
game.
  http://img372.imageshack.us/img372/691/00gta1wantedratingfunvc3ow0.jpg

  The SWAT team originated in Delano, CA, and the idea was embraced by the Los
Angeles Police Dept., in the 1960's.  In the years since, it has arrested scores
of violent suspects, freed numerous hostages, and earned hundreds of commenda-
tions and citations, including several Medals of Valor.  In the U.S., it's the
popular name for a major city police force trained and allowed to use paramili-
tary weaponry and tactics beyond the kind the regular police department uses.
For Miami, Florida, fictionalized for Vice City, it's the Miami Police SWAT
Team.
  http://en.wikipedia.org/wiki/SWAT

  Five stars
  FBI Ranchers join the above.  In each SUV there are four FBI agents who will
try to shoot him with MPs and bust him.  Tommy can get a five star wanted level
after "Guardian Angels"--I.42.

  The forerunner of the FBI was a group of Special Agents called the Bureau of
Investigation (BOI) created on July 26, 1908, for the Dept. of Justice and
headed by Attorney General Charles Bonaparte.  It's had a vast history of accom-
plishments in combating crime.  Under director J. Edgar Hoover, it had Al Capone
investigated beginning in 1929, and gathered evidence of his Chicago racketeer-
ing, bribing of prison officials, determined the falsehood of his claim to post-
pone an appearance before the Federal Grand Jury due to poor health, etc.  It
became known as the Federal Bureau of Investigation in 1935.

  In the 1980's ("Vice City" takes place in 1986), it made an increasingly im-
portant impact in defeating terrorists, drug traffickers, and violent criminals.
  https://www.fbi.gov/about-us/history/history
  http://en.wikipedia.org/wiki/Federal_Bureau_of_Investigation

  Six stars
  The army joins in with MPs.  They travel in Rhinos (they don't use the cannon,
but don't bump into one with Tommy's vehicle) and Barracks OLs.  I think they
just shoot to kill and leave busting to the others.  Tommy can get a six star
wanted level after "Rub Out"--I.53.


  What to do about wanted ratings

   Hiding

  Tommy doesn't really need to hide anywhere.  Police can run most places on
ground level, so hiding in a shrub or around a corner is about as effective as
waiting on the sidewalk.  They don't bother about going along a desolate slice
along the shore of the E beach at any rating, and you might rarely see one in
the front lobby of the Ocean View at a high rating.  They won't send a chopper
to a rooftop until he has at least three stars, and I think it has to be at
least that high before a policeman appears in some such places.  It might make
for a decent place to take a break, and one star might even go away.

  But even if you find such a place, sometimes hiding, or assuming a policeman
isn't around because you don't see one, backfires, because a policeman you can't
see is running indefinitely against a wall, etc., toward Tommy, so a one star
rating could linger indefinitely.  You might have a long one star rating and
look around to see a policeman has assumed a funny patient stance while they
wait for Tommy to come from behind something.  Their effort in one spot on the
ground nearby could make the rating linger till you at least have him run some-
where else.

  The Infinite Run

  Any wanted rating makes for a very good reason to get the infinite run feature
by doing the Paramedic mission (I.22) to level twelve.  With the best of behav-
ior on Tommy's part, the police may nick his car or run out in front of it and
get hit, and give Tommy a wanted rating.  Tommy could shoot a brick when a po-
liceman is in the vicinity and get a wanted rating.  It doesn't help that so
many of the people in town have an unfortunate tendency to jump or drive right
into the path of his vehicle.  With the infinite run feature, he can play "Catch
Me If You Can" with the police.

  Tommy is a lot better at chasing down a getaway vehicle you want him to nab
with it, too.  Otherwise, he can shoot a vehicle he can't catch up with and most
drivers will abandon it.

  Tommy can run one star off, it gives him plenty of time to handle two, and it
helps him do whatever he does for a higher rating faster and with less risk.


  For one star/one remaining star:

  Use a bribe (see I.11 for locations), clothes pickup (see I.9.C for loca-
tions), Pay 'n' Spray ($100 if not a complimentary spray just for the color
change--Tommy can get a free spray for that once he's earned $100; see your in-
game map for locations), Sunshine Autos spray 'n' go (same payment plan as for a
Pay 'n' Spray, even though he owns it), or run/drive/fly unceasingly till it
disappears.

  There doesn't seem to be a set length of time for one star.  It can be brief,
but the more prolonged ones can be annoying when you're in a hurry, and Tommy's
pre-"infinite run" running ability can be used up a lot quicker.  Without it,
Tommy can out-run the policeman briefly, then he gets tired and jogs, so you
make him jump repeatedly and he just barely makes it.  If that's the case, have
him jump around like a nut or make sure no police men are around and jack a ve-
hicle.

  With the Infinite Run (Paramedic mission, I.22), running, etc., till one dis-
appears only works for one star--not for higher levels.


  For two stars/two remaining stars:

  Use bribes, a Pay 'n' Spray, a clothes pickup (but I'd discourage using it for
two stars--see I.7), or use one bribe and either use a clothes pickup or have
Tommy run off the one remaining star.  Two stars and up won't go away until you
do something about it.

  Even two stars is easy for Tommy to survive a run with, as when holding up a
sequence of stores.  The police will appear here but not there as he does it.
It's less hectic than having them constantly try to ram Tommy's vehicle, espe-
cially a bike.  Trying to get him back on or into a vehicle with police nearby
carries a higher risk of getting busted.

  You can have Tommy pause to make a pursuing police car stop, then have him run
before the officers get out and start using their guns.  Have him weave around
posts, buildings, tree trunks, and through swimming pools to lure the pursuers
into them and avoid bullets.


  For three to six Wanted stars:

  You might want to use any bribes available till you can do one of the things
given above, but I'd start preferring Tommy to be airborne.  When he is, there
are over six things that are convenient for removing one wanted star apiece.

  Three airborne bribes

  You can fly a helicopter, or, in two cases, a Skimmer, into airborne bribes on
the west island:

  1. The bribe over the fence with a ramp leaned against it at the back of the
yard behind Sunshine Autos.

  To get to Sunshine Autos by land, go S from the Starfish Island Bridge on the
main N-S road of the W island; either take the 1st right then 1st left or 2nd
right then 1st right; Sunshine Autos is a bit N of where you'd run into yourself
if you could do both at the same time.

  You can also gun it W from the W end of the South Bridge, continue over the
ramp across the street, go through the lot, and it's on your right.

  This one is also available for the Skimmer.


  2. The bribe in the path of Jump 7 (I.26), which is over a grass stained box
with a ramp leaned against it by a large gray concrete N-S drainage ditch in
Little Haiti.

  To get to the ditch by land, go N from the Starfish Island bridge on the main
N-S road of the W island; take either the 2nd or 3rd left--the ditch runs be-
tween them.

  It's W of the Little Haiti Pay 'n' Spray.

  This one is also available for the Skimmer.


  3. The bribe in the path of Jump 5 (I.26), which is over the red and blue
crates with a ramp leaned against them in Little Haiti.

  Jump 5 goes over two ramps S of the pale yellow building on the most N E-W
street in Little Haiti.

  Again, Tommy doesn't have to jump through the airborne bribes--they're air-
borne to get rid of wanted ratings when he's in a helicopter.  So you need to
remember where they are from the air.


  Also available from the air:

  4. You can momentarily plop the helicopter down onto the bribe S of the S end
of North Point Mall.

  5. The bribe in the sunken shopping center, which is on the block one block W
of the Ocean View apartment, is kind of fun to use if you can fly a helicopter
good enough.

  6 and 7.  You can land a helicopter on the Hyman Condo roof, go to the ground
level to use the alley bribe, then return to the roof to use the clothes pickup
(again, for one wanted star to keep stars Attained from getting much bigger than
Evaded).

  This is also available for the Skimmer.  I recommend crashing into the struc-
ture on the E side of the roof from the SE.

  8.  Tommy can also fly or run one off.  If Tommy is moving, the last one will
probably disappear before he can do much about it.

  If Tommy isn't in a helicopter, get him to the Hyman Condo alley bribe 1st for
a variation of the above.

  When Tommy owns Sunshine Autos (I.62A), have him fly a chopper or drive a Rhi-
no to the garages in back of it, then drive a car from one of the garages right
across into his own "spray 'n' go."

  Before Tommy owns Sunshine Autos, have him leave a vehicle in a Pay 'n' Spray,
avoid using  more than one other vehicle before he returns so it stays in the
game memory, then return after whatever wildness and get in or on it again, and
it will trigger the Pay 'n' Spray actions.  This gives him another four loca-
tions to use like he would his own Sunshine Autos spray 'n' go--therefore, to
use for wildness.

  Leaving a vehicle in a Pay 'n' Spray can also help when Tommy has a high
wanted rating while using a police or military vehicle, which can't be used in a
Pay 'n' Spray, or while using a vehicle you want to keep for the special color,
like the black Voodoo, which will revert to the usual maroon color if used in a
Pay 'n' Spray.

  If you plan to have Tommy cause an unofficial rampage on the waters among the
shooting police boats, 1st leave a helicopter on the desolate strip along the E
side of the beach of the east island.  Get the helicopter when you're through
with the boat, then use the method given above.  Make sure the chopper isn't on
a slope down to the water, or it might slowly slide into it.

  You could also exit the game without saving, or reload the game, which takes
you to the previous starting point, if it got nastier than you care to remember.


  Things any major fugitive should know

  After Tommy uses a Pay 'n' Spray or spray 'n' go, any wanted stars he may have
flash on and off for a bit.  That signals a probation period.  If he gets in
trouble with the law during the probation period, the same wanted level is rein-
stated.

  While the condo alley provides cover from helicopter shots, you'll do best to
move Tommy into the open to shoot down helicopters before SWAT agents drop from
them and start shooting.  The Minigun usually makes anything (but a Rhino) that
drives into the alley blow up before anyone can get out, and they don't last
long if they do.

  The area beneath the Links Bridge provides some cover for driving an unoffi-
cial rampage to the highest wanted level, too.  The helicopters can't shoot Tom-
my and the land vehicles tend to drive onto the bridge above him.  A Pay 'n'
Spray is just S of that on the same main road.

  You can shoot any part of a person or vehicle to kill them or destroy it.  In
the case of a helicopter, this includes the span of the rotating blades.

  Police and military vehicles, like the Rhino, and emergency vehicles, like the
Firetruck, can't activate a Pay 'n' Spray.  This includes the PC version of the
FBI Rancher.  For some reason, neither the Bus nor the Coach can activate a Pay
'n' Spray, either.

  As Rusk writes, if you're in a police car, press Activate Mission--on PC, Caps
Lock--twice to start then end a Vigilante mission.  For some reason, it makes
the tires spike strip proof.

  Get to know the driving shortcuts to avoid driving over tire spike strips and
bumping into Rhinos.

  The only thing that can destroy a tank is about six Molotovs (or the Haitian
weapons during "Cannon Fodder"), another reason I prefer Molotovs over Grenades
(I.10).  This also gives Tommy some leeway in jacking a tank: he can use several
Molotovs to make sure the soldiers who emerge fall before they kill him.

  The PS2 gimmick of having Tommy run from a Vice Cheetah or FBI Rancher then
turn to see it abandoned for him hasn't worked for me yet on PC.  Tommy turns
and the vehicle's gone but the damn agents firing at him are still there.  But
there's always a "Vice" Cheetah behind the Little Havana police station along
the main N and S road, and you can use a Molotov to take care of the attackers
that emerge from an FBI Rancher (or any other vehicle).

  An earlier edition of Rusk's guide for "Vice City" ended with a challenge to
drive a Hotring Racer around the town with a six star wanted level.  You might
try it for a change of scenery and to learn how good you can maneuver in it.
Once you get the hang of weaving through traffic (see I.9.F), avoiding the
places Rhinos spawn on, and taking shortcuts the law enforcers and spike strips
don't appear on, you'll probably think that it's easier than you expected.

  A high wanted rating is a good time to improve your CRiminal Rating and High-
est media attention level (I.7).

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.13  Odds and Ends

          Ambient sounds
          The WK Chariot Hotel
          Interacting with your town
          Huh?  What?
          Marine world
          A few exploration duds
          Strange but fun--that's the important thing
          Creative plugging
          WTF screen shots


  Ambient sounds

  Some buildings in "III" and "Vice City" have their own ambient sounds.

  You can hear organ music if Tommy goes near the looks-like-a-temple--sounds-
like-a-church building on the S end of the east island between 10:00 and 11:00
o'clock.  (Thanks to Spuds725 at the GTA Forums web site; I didn't know what
time that happened before.)

  And you can hear music by Sunshine Cabs or the Little Haiti pizza store from
the arcades playing inside.  The North Point Mall is alive with the sound of Mu-
zak, and the Ocean View with "La Vida Es Una Lenteja" by Unaesta.

  While giving buildings their own sounds was featured more often in "III," you
couldn't go inside the buildings as extensively.  You could only enter save
places, personal/Shoreside Vale police station/Pay 'n' Spray garages, a living
room of Salvatore's mansion, the cell the Yazuka was held in, the booth in front
of the Cartel mansion, and, by using codes, get into Joey's garage for the "EP"
Mafia stretch limo.


  The WK Chariot Hotel

  The WK Chariot Hotel has several special features.  (It's E and across the
street from the parking lot of the Malibu Club.)  (See I.9.G for how to use it
to go to Ghost World, I.19 for how to find hidden package 25 there, and I.8 for
the name change it was given for the PC version, for some reason.)

  Between 23:00 and midnight, the lights in the windows depict the outline of a
huge c**ck and b*lls, and spray squirts periodically from the roof.  (See I.3.)

  It also has a blue door on the N side that opens during "Martha's Mug Shot"
and stays open thereafter.  If you have Tommy go inside, climb the stairs to the
top floor, and go to the W end of the hall, you'll find a message by the window:
"The Samartians  DON'T JUST JUMP, HYPER-JUMP  call 555-7000."
  http://img147.imageshack.us/img147/4103/00gta1screenvc50hpq8.jpg

  The Samartians are an ancient Christian group known for their charity (I think
"Samartians" it may be a variant of "Samaritans"), so it may be meant as ironic
humor.

  One web site, dogbomb.co.uk, message board post mentioned Phil Daniels being
shown at the start of the movie "Quadrophenia" as not having actually gone with
his (Piaggio Vespa--"Vice City" Faggio) scooter over a cliff at Beachy Head,
which the movie later shows him as having driven it to.  The post said there's a
phone box with a "call the Samartians sign" beside it at the location now.

  Andrew sent me the correct explanation for this, and the category of the Piag-
gio Vespa, for this update in May, 2008:

 "As an Englishman I can shed some more light on the 'Samartians' thing.  The
Samaritans provide a phone helpline in the UK for people in despair.  The organ-
ization was started in the Fifties by a priest called Chad Varah, (Google him &
read the Wikipedia entry in particular).  It is still likely that if you use a
callbox (English for a phone booth) anywhere in the UK you will see a sticker
like the one you describe, and they can also be seen at high points, on bridges
etc.
  http://en.wikipedia.org/wiki/Samaritans_%28charity%29

  "Tangentially, my opinion on Quadrophenia...is that Jimmy (played by Phil Dan-
iels in the movie) doesn't die at Beachy Head....in either the album or the mov-
ie.  It's worse than that--he grows up....  I saw the movie of Quadrophenia in
London back in the day, and witnessed a running battle between Mods and Skin-
heads in front of the cinema after the show.  But please note: the Vespa is most
definitely *not* a moped--it's a scooter."
  http://en.wikipedia.org/wiki/Quadrophenia_%28film%29

  I think "scooter" is probably generally the preferable word.  In the han-
dling.cfg file, it's listed as MOPED, which I guess is another word for it for
some people.  But the Wikipedia article for "moped" indicates a moped is more
generally thought of as something you can pedal, like a motorized bicycle.
  http://en.wikipedia.org/wiki/Moped
  http://en.wikipedia.org/wiki/Scooter_%28motorcycle%29


  Interacting with your town

  If you shoot the black garbage bags--some are by Cherry Poppers--they may in-
flate one size larger.  (Thanks to Madeye/some name/Mohammed Kahn)

  If Tommy shoots the gas pumps at the gas station just S of Washington Mall, at
the back of Interglobal Studios, or in the hanger over water at the end of the
dead end road down the middle of the S end of the west island, they'll explode.

  If you use the bottom of a helicopter to bop the top of one of the Starfish
Island picnic tables that has a red and white umbrella over it, the picnic table
assumes a broken shape.  They're not fixed to a spot and can be moved around.
They're like the ones in "GTA III."  Benches, like those in front of the Ocean
View, can be moved and given a broken shape with a vehicle, too.

  If you want to see the secret Easter egg and printing press, go to  I.19 for
the sections on hidden packages 61 and 66.


  Huh?  What?

  I've put most of the foreign language translations in the guide where they
come up in the game.  I translated some of the French and Spanish writing in
Little Haiti and Little Havana for this section with the Free2Professional
Translation web site that translates phrases for a variety of languages automat-
ically for free.  So if this is a little off compared to the results I could
have gotten with a personal translator, that's why.

  Thanks to:
  http://www.freetranslation.com/


    If you go N across the street from Auntie Poulet's shack in Little Haiti,
you'll find a little blue-green building with red and orange letters: "Eglise
Baptiste de la Regeneration," which is French for "Baptist Church of Revival" or
"...of Spiritual Renewal."

  There are several beige buildings with red letters that say "EL NUEVO SIGLO
SUPERMARKET" with the "G" missing from "SIGLO."  One is just S of the Little
Haiti Pay 'n' Spray, one is E across the street from Phil's Place, and one is E
across the street from the dirt lot of palm trees mentioned near the end of I.3.
The phrase is Spanish for "The New Century Supermarket."  (I tried "si lo"--the
web site just translated it as "if it.")

  E of the "Welcome to Hell" billboard is a blue-green building called BILLY'S
RECORDS.  In black letters it says, "Donde los HITS Suenan Primero," which is
Spanish for "Where the HITS sound 1st," which I'm guessing is "Where the HITS
are heard 1st."

  Beside it to the E is a yellow building with black letters that say "C.A.M.
ENVIO DE VALORES Y ALIMENTOS A LA REPUBLICA DOMINICANA," which translated as
"C.to.M. I send of values and food to the Dominican Republic."  "C.A.M." should
probably stay "C.A.M.," which are probably the initials of some humanitarian
assistance group which "sends valuables and food to the Dominican Republic."  In
red letters it says "ENTREGA EN 2 HORAS" which translated as "Delivers in two
hours."

  I got most of the next ones from the babelfish Translation web site.  Another
good translation site is bing.
  https://www.babelfish.com/
  http://www.bing.com/translator

  Across the street going S from Billy's, on the right side of the road, is the
Baran Discount and Coffee Shop, advertising 99 cents & "PLUS ARTICULOS PARA EL
HOGAR," which is Spanish for "extra articles for the home."

  S of the garage you deliver the Rhino to in "Sir, Yes Sir," and around the
corner of the same block, is a store with green letters that say "GALERIA MUSI-
CAL COMPRA Y VENTA DE CD'S USADOS," which is Spanish for "Musical Gallery Used
purchase and sale of CD's."  (Thanks to woozie92 for telling me it's "venta,"
which means "sale," when I thought it said "yenta," which is a Yiddish word that
gives it a different translation.  The "V" looks like a "Y" unless you compare
it closely with the "Y" before it.)

  Beside that store to the E is a pink building with Spanish in black letters
that say "CALLE 8 CAFETERIA."  For "CALLE" I have "silence" (the free transla-
tion site) and "Street" (the Babel Fish site).  If "Street," it says "Street
Eight Cafeteria."  It has red letters that say "DESA YUNO," which is "break-
fast," and blue letters that say "ALMUERZO," which is "lunch."

  On the outside of Robina's Cafe Cubano is a sign that says "CALLE 8 CAFETERIA
TREMENDOs ESPECIALES CANTINA 6 Dias BATIDOS SANDWICHES Comidas y Desayunos."
The English translation I got is (adding commas to indicate breaks) "Street 8
Special, Tremendous Cafeteria bar, 6 days, dangerous meals sandwiches" (or
"eaten sandwiches"!) and breakfasts."  I'll take a guess that could be "8th
Street Cafeteria, Tremendous Special Bar, (open) 6 days (a week), (featuring)
hot meals, sandwiches, and breakfasts."

  Near the front door inside Robina's Cafe Cubano, there's a sign that says,
"Que bo es el Pollasire.  condiment vegetal."  In Catalan it means "That good is
the chicken.  Vegetable seasoning."  (Thanks to _CuBaN_VeRcEttI_.)  I guess it
means "That's good chicken" and the chicken has "vegetable seasoning."
  http://en.wikipedia.org/wiki/Catalan_language

  Robina's Cafe Cubano and The Pizza Face in Little Havana have windows featur-
ing the Spanish words "DINERO SIN LIMITE," mentioned in I.2 as another Robert De
Niro connection.  The translation I got is "MONEY WITHOUT LIMITS."  I wonder if
that could mean "credit without limit" since another sign of The Pizza Face says
"Finance Layaway Plan."


  Marine world

  There are two men underwater with their feet in a block of cement:

  One is on a big pile of rocks E of big Mitch Baker's Biker Bar.  (The ends of
his hands reach above the surface of the waves during a storm, which reminds me
a little of the last reach for freedom by Harry Lime, played by Orson Welles, in
the movie "The Third Man," 1949.)
  http://img159.imageshack.us/img159/4687/00gta1screenvc72dx9.jpg
  http://en.wikipedia.org/wiki/The_Third_Man

  The other is by the S coast of the W-most 90 degree angled projection of land
at the SW portion of the area which is S of the E end of the bridge from the
east island to Starfish Island.  It's a S coast of the area the multi-colored
showers are on.

  You see the same fat mustached guy in swimming trunks around the light house
and Ocean View areas sometimes.


  There's a broken Chartered Libertine Lines ship and a submarine underwater N
of the North Point Mall of the east island, and a broken Chartered Libertine
Lines ship underwater S of the SE corner of the west island.  Each of the two
ships is a more basic version of the unbroken types at the S end of the west is-
land.  The submarine is the same one used, in a solid version, for the U.S.S.
Numnutz in "San Andreas."
  http://img75.imageshack.us/img75/3136/00gta1screenvc65ud0.jpg
  http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg
  http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg
  http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg
  http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg

  There are the remains of a sunken Reefer, with the parts over the roof of the
cab, etc., removed, on the N side of the W end of the bridge from Prawn Island
to the west island.
  http://img153.imageshack.us/img153/3096/00gta1screenvc60jo8.jpg

  There are four junked cars by the S side of the W end of Links Bridge.  I'd
have Tommy use a boat or the Sea Sparrow, or use the zoom lens of the Sniper
Rifle or Camera, to see those because if Tommy jumps from the shore to the base
of the support of the bridge, he can't jump back up to the shore.
  http://img421.imageshack.us/img421/8838/00gta1screenvc110wm1.jpg


  The Sea Sparrow can help you look at the underwater things--it has pontoons,
and it's easier to position over a spot than the Skimmer.  You might also try
any of the boats for that.

  You can fly the Sea Sparrow into the WK Chariot Hotel (I.9.G) to see most of
the underwater things even closer.  I wouldn't use that to see the four junked
cars or the man with his feet in cement that's by the east island since they're
so close to the surface of the water.

  You can also walk Tommy waist-high into the water, have him crouch with C (he
won't drown), or have him fly a helicopter through the porch ceiling of the WK
Chariot Hotel and bail onto something solid underwater (see "The WK Chariot Ho-
tel" at I.13), equipped with a sniper rifle or Camera, and use the zoom (right
mouse button and Z and X or scroll) to get a clear close underwater view of a
variety of kinds of aquatic life.  Press F1 (instant replay) twice to change
which marine animals are on view.
  http://img213.imageshack.us/img213/4336/00gta1screenvc191zn8.jpg
  http://img95.imageshack.us/img95/7794/00gta1screenvc209jg7.jpg
  http://img220.imageshack.us/img220/4773/00gta1screenvc208ck5.jpg
  http://img156.imageshack.us/img156/8933/00gta1screenvc194pq8.jpg

  You can see a 2nd batch of junked cars under the E end of the red foot bridge
at the S end of the east island.  They can't be seen from above because they're
covered with grass and water.
  http://img124.imageshack.us/img124/9976/00gta1screenvc251ze1.jpg

  The shark at Interglobal Films is a bedraggled simplified variation of the
kind found underwater.
  http://img428.imageshack.us/img428/1457/00gta1screenvc114xa1.jpg
  http://img336.imageshack.us/img336/6357/00gta1screenvc115kz6.jpg
  http://img144.imageshack.us/img144/100/00gta1screenvc207ha0.jpg
  http://img440.imageshack.us/img440/2417/00gta1screenvc112aoe1.jpg


  In Tommy's Ocean View apartment, there's a poster of the bow of an ocean luxu-
ry liner that looks like the SS Normandie.  It says "Vice City via Le Havre et
Southampton--C. G. Transatlantique French line."  Le Havre, a city of Normandy
in N France, and Southampton, a city of the S coast of the U.K., are two of the
three chief ports of the English Channel.  Le Havre was a chief port of call for
French ocean liners making the Transatlantic crossing.  Such crossings were gen-
erally assumed to go to New York City, but this one is given as going to Vice
City (fictionalized Miami).
  http://img355.imageshack.us/img355/3519/00gta1screenvc249nr8.jpg
  http://en.wikipedia.org/wiki/SS_Normandie

  "C. G." stands for "Compagnie Generale."  The Babelfish translation I got for
"Compagnie Generale Transatlantique" was "Transatlantic General Company," the
French line the steamship was a part of.
  https://www.babelfish.com/


  A few exploration duds

  From the beginning of the game, you can walk Tommy into the VROCK building.
To get there, go W from the W end of the bridge to Downtown to a T intersection,
and it's across the street.  Tommy disappears up the stairs, he can move left or
right a little--and that's it.  You can get a little view of Ghost World if you
give the PCJ 600 the long distance back view and back it in.

  Another one is found by landing a helicopter on the very top of the Vice City
Beach water tower across the street in a lot E of the Malibu Club.  If you have
Tommy get out onto it, he sinks 1 1/2 feet or so into the roof of it and can't
get back in the chopper, so he has to jump to the ground.

  Don't bother waiting for the yellow tape to be removed from the staircases in
Washington Mall; they don't come off anytime in the game.  (If you contract an
attack of the Laura Crofts, though, you can have Tommy do an easy jumping game
on the lily pads in one of the indoor pools.)

  In Little Havana is a pink "fudge PACKING CORP" building with an open garage
door, and Tommy can go into the garage--it's empty.

  Across the street from the VCN building is a place that gives psychic read-
ings.  There's a 3D showroom beside it with unbreakable glass in front of it.
Tommy can't enter it and it's empty.


  Strange but fun--that's the important thing

  If you're fond of the optical illusions of Maurits Cornelis Escher ("Drawing
Hands," "Relativity," etc.), you might like the yellow crane at the E end of the
big ship at the E end of the S side of the west island.  Have tommy stand close
to the crane to get the effect.
  http://img138.imageshack.us/img138/91/00gta1screenvc68vn3.jpg
  http://www.youtube.com/watch?v=QUENO0mMWfI

  If you're interested in those and other optical illusions, you might try the
gallery at http://www.mcescher.com/ or http://www.michaelbach.de/ot/

  One of the posts that hold a traffic light over the road is planted on top of
the Little Havana laundromat, making the traffic light way too high for anyone
driving up to it to see easily.  (Thanks to spaceeinstein's web site for point-
ing out the traffic light.)
  http://img138.imageshack.us/img138/4880/00gta1screenvc70ub4.jpg

  SE and across the street from the SE corner of the Print Works is the top of a
telephone pole sticking out of the top of a building with a red roof.

  If you land a chopper on the SW corner of the building the Pole Position is a
part of, you can see a tree growing up from the roof of the 1st floor through an
invisible but solid 7' or so wide hole in the roof of the 2nd floor that you
landed on.  You can see it from the sidewalk across the street to the S as well.
  http://img122.imageshack.us/img122/1392/00gta1screenvc69vs4.jpg

  You'll occasionally see what I call the mole people, with just their head and
shoulders sticking out of the sand, and moving through it with the sound of ve-
hicles skidding across sand, just W of the RC Bandit dirt track on Washington
Beach.
  http://img156.imageshack.us/img156/8220/00gta1screenvc200bs2.jpg
  http://img208.imageshack.us/img208/1325/00gta1screenvc210ne7.jpg

  I'm not sure how to come up with a real life comparison with the thing any of
the pedestrians might do when they walk persistently into something and then
bend over.  Whatever got them drunk enough to walk into something is making
them throw up?  Sometimes they just walk away like nothing happened, or, worse,
bend over with their head stuck through a wall, so I'm not sure.

  See Unique Jump 19 in section I.26 for a way to let Tommy stand on a car
that's frozen in midair.


  Creative plugging

  I think there may be more commercial plugs in "Vice City" than in any other
GTA (which might be where they got the money for all that Hollywood voice acting
and big name music and the Li'l Dodo.  If so, if Rockstar is reading this: good,
do it again--I like "Vice City"):

  - "Squirt," the grapefruit-flavored soda pop, is advertised in several places
at Callegg's Deli in Little Havana.
  http://img444.imageshack.us/img444/962/guide898creativeplugginkd0.jpg
  http://en.wikipedia.org/wiki/Squirt_%28soft_drink%29

  In a couple of places on the Prawn Island Elbee pharmacy roof, a sign...
  http://img320.imageshack.us/img320/888/00gta1screenvc33aqe6.jpg

  ...advertises:

  - "Spiegel," which has been a mail order store since putting out a catalogue
in 1905.
  http://www.spiegel.com/?cm_ven=Google&cm_cat=Brand&cm_ite=spiegel

  - "Florsheim," which has been selling shoes since 1892.
  http://www.florsheim.com/shop/index.html

  - "Stride-Rite," which has been selling shoes for over eighty-five years as of
July, 2006.
  http://www.striderite.com/en/home

  Painted on the wall of a building that faces the lot which is across the
street to the E of Interglobal Films, the Doehler Metal Furniture Co., Inc. ad
looks like the one painted on the wall of a building at 192 Lexington Ave. near
32nd St. in N.Y.C., NY.
  http://img431.imageshack.us/img431/7251/00gta1screenvc124gx0.jpg
  http://img450.imageshack.us/img450/461/00gta1screenvc120rv3.jpg
  http://www.14to42.net/32street2.html


  - a "Corby" (U.K. brand) vacuum cleaner is mentioned in the chatter by one of
Diaz' gang.  There is a Corby vacuum service and repairs shop--I don't know if
they used to make vacuum cleaners.  (Rusk tells me he thinks the mention is of a
"Kirby" vacuum cleaner.  I wonder if it's a sort of pun on "Kirby" since "Cor-
by," a town in England, has been nicknamed "Little Scotland," and Scotland is
the home of Rockstar North.)
  https://www.yell.com/s/vacuum+cleaners+repairs+and+parts-corby.html
  http://en.wikipedia.org/wiki/Corby
  http://en.wikipedia.org/wiki/Kirby_Company


  At the Greasy Chopper:

  The "Space Mission" pinball table in the Greasy Chopper is a 1976 pinball
machine by Williams.
  http://img108.imageshack.us/img108/6729/00gta1screenvc90zz0.jpg
  http://www.pinballrebel.com/game/pins/space_mission/space_mission_pinball.htm
  http://img142.imageshack.us/img142/9287/00gta1screenvc80wy4.jpg
  http://img108.imageshack.us/img108/9971/00gta1screenvc82lq2.jpg
  http://img142.imageshack.us/img142/9966/00gta1screenvc83vq1.jpg

  The "Jolly Roger" (the letters of "Roger" are altered a bit) pinball table is
a 1967 machine by Williams.  (I never had most of the beers listed below, but
somebody has good taste in pinball machines--Williams had some good ones.)
  http://img101.imageshack.us/img101/1098/00gta1screenvc273aiz7.jpg
  http://img241.imageshack.us/img241/7433/00gta1screenvc273bxb0.jpg
  http://img50.imageshack.us/img50/3488/00gta1screenvc271xb0.gif
  http://www.ipdb.org/showpic.pl?id=1314&picno=18639
  http://www.ipdb.org/search.pl?any=jolly+roger&sortby=name&searchtype=
quick#1314

  http://en.wikipedia.org/wiki/WMS_Industries

  The guitar on the stage is a fretted Fender Jazz Bass.  Originally called the
Deluxe Model, it's been made by Fender since 1960.
  http://img237.imageshack.us/img237/5363/00gta1screenvc274gr8.jpg
  http://img89.imageshack.us/img89/1747/00gta1screenvc274abg6.jpg
  http://en.wikipedia.org/wiki/Fender_Jazz_Bass

  I think the cymbals on the drum set are supposed to be Zildjians since the
name on them has a big "Z" in it.  Zildjian cymbals have been made since Avedin
Zildjian made the 1st ones in 1623.
  http://img234.imageshack.us/img234/4004/00gta1screenvc274clb9.jpg
  http://img244.imageshack.us/img244/5071/00gta1screenvc274dvu7.jpg
  http://en.wikipedia.org/wiki/Avedis_Zildjian_Company

  Old German has been a popular discount beer for over a century.  It's now
owned by the Iron City Brewing Company aka the Pittsburgh Brewing Company.
  http://img106.imageshack.us/img106/1443/00gta1screenvc99vz3.jpg
  http://img80.imageshack.us/img80/6018/00gta1screenvc91mc2.jpg
  http://beeradvocate.com/beer/profile/410/6070/
  http://en.wikipedia.org/wiki/Yuengling
  http://en.wikipedia.org/wiki/Iron_City_Brewing_Company

  Old Dutch beer was made by the Eagle Brewing Company.  It was founded in 1867
in Catasauqua, PA as Eagle Brewery, Schaefer & Kostenbader and closed in 1964.
  http://img111.imageshack.us/img111/9171/00gta1screenvc105iw0.jpg
  http://img138.imageshack.us/img138/6622/00gta1screenvc107pg3.jpg
  http://img106.imageshack.us/img106/2245/00gta1screenvc106wy9.jpg
  https://en.wikipedia.org/wiki/List_of_breweries_in_Pennsylvania

  Foster's lager has been made by the Foster brothers of Australia since 1887
and is now made in various breweries around the world.
  http://img80.imageshack.us/img80/2428/00gta1screenvc92jy9.jpg
  http://www.fostersgroup.com/brands/beer.aspx
  http://en.wikipedia.org/wiki/Foster%27s_Lager

  Horton beer was made from 1865 to 1941 by various owners, the last one being
the Horton Pilsner Brewing Company.
  http://img201.imageshack.us/img201/8832/00gta1screenvc343kd8.jpg
  http://trayman.net/Brewery/Horton.htm
  http://img145.imageshack.us/img145/7489/00gta1screenvc94wx7.jpg

  "Bell Label" Blue Label beer was made from 1912 to 1995 by the Northern Brew-
ing Company of Superior, Wisconsin.  The ad I found for it is basically the same
except "Blue" is changed to "Bell" for the GTA version--I have no idea why.
  http://img359.imageshack.us/img359/229/00gta1screenvc109vg8.jpg
  http://img123.imageshack.us/img123/7776/00gta1screenvc104sd3.jpg
  http://wikimapia.org/17177654/Remains-of-Northern-Brewing-Company

  "Bellend"  Ballantine beer was 1st made by Peter Ballantine, who came from
Scotland, in Newark, NJ, in 1840.  His company was originally incorporated as
Patterson & Ballantine Brewing Company.  Joined by his three sons, it became P.
Ballantine and Sons in 1857 and until the breweries closed in the 1960's.  It
was very popular beer, once the 6th biggest selling beer in the U.S.A..  In
2005, Ballantine Ale was owned and marketed by the Pabst Brewing Company and
brewed by the Miller Brewing Company.
  http://img241.imageshack.us/img241/4079/00gta1screenvc341fy4.jpg
  http://img227.imageshack.us/img227/5711/00gta1screenvc905hx0.jpg
  https://en.wikipedia.org/wiki/P._Ballantine_and_Sons_Brewing_Company

  One clue on the GTA clock to the identity of the real beer is the set of three
rings, which are Borromean rings on Ballantine labels and ads.  (And here I
thought it was just a pretzel.)
  http://www.liv.ac.uk/~spmr02/rings/beer.html

  "Bell end" is a slang term for the head of a c**k.  This may also explain the
name change in the previous sign.
  http://www.urbandictionary.com/define.php?term=bellend

  Likewise, one sign refers to "FREE ASSTASHE RIDES."  An "asstache" refers to a
tuft of hair at the small of man's back.
  http://img183.imageshack.us/img183/1558/00gta1screenvc909br1.jpg
  http://www.urbandictionary.com/define.php?term=asstache

  "Blatzaa" beer is advertised as coming from Milwaukee.  Blatz beer was 1st
made in Milwaukee, WI, in 1851.  It's now made by the Miller Brewing Company of
Milwaukee under contract for Pabst Brewing Company.
  http://img322.imageshack.us/img322/1619/00gta1screenvc270kd4.jpg
  http://img148.imageshack.us/img148/4426/00gta1screenvc98li4.jpg
  http://img155.imageshack.us/img155/673/00gta1screenvc97uq2.jpg
  https://en.wikipedia.org/wiki/Valentin_Blatz_Brewing_Company

  "GUFF JUICE": "Guff" can mean "nonsense" ("He doesn't take any guff") or
"fart."  The latter would make the phrase mean someone had an accident--it
wouldn't be a compliment about the liquor.  "Guff" is also a NE Scotland term
for "English."
  http://img138.imageshack.us/img138/917/00gta1screenvc292sv6.jpg
  http://www.peevish.co.uk/slang/g.htm
  http://www.urbandictionary.com/define.php?term=guff

  A couple of signs advertise "Old Realing."  I couldn't find an Old Realing
beer, but the "l" in "Realing" has a mark on either side of it that makes it
take more space than the other letters, so I'm guessing that it could be an al-
tered "d," and it could originally have been an ad for "Old Reading" beer of
Reading, Pennsylvania.  Old Reading cans use similar lettering.  The Reading
Brewing Company was founded in 1886 and closed in 1976.
  http://img250.imageshack.us/img250/5505/00gta1screenvc269cq4.jpg
  http://img86.imageshack.us/img86/8365/00gta1screenvc102jh6.jpg
  http://img86.imageshack.us/img86/6633/00gta1screenvc101ig4.jpg
  http://img78.imageshack.us/img78/214/00gta1screenvc100yr7.jpg
  https://en.wikipedia.org/wiki/List_of_breweries_in_Pennsylvania

  Coors Light beer has been made since 1978 by the Molson Coors Brewing Company
of Golden, CO.
  http://img209.imageshack.us/img209/8170/00gta1screenvc279bq5.jpg
  http://img134.imageshack.us/img134/2121/00gta1screenvc305lb6.jpg
  http://en.wikipedia.org/wiki/Coors_Brewing_Company

  "Pusch"  Busch beer has been made since 1955 by the Anheuser-Busch brewery of
St. Louis, MO.
  http://img214.imageshack.us/img214/7503/00gta1screenvc278un0.jpg
  http://img134.imageshack.us/img134/1498/00gta1screenvc306fr7.jpg
  http://en.wikipedia.org/wiki/Anheuser-Busch_brands#Busch

  "Dudweiner"  Budweiser beer has been made since 1876 by the Anheuser-Busch
brewery and is produced in various breweries around the world.
  http://img201.imageshack.us/img201/5499/00gta1screenvc284dy1.jpg
  http://img244.imageshack.us/img244/6349/00gta1screenvc302mt0.jpg
  https://en.wikipedia.org/wiki/Budweiser

  "Vice City's Best"  Miller brewing was founded in Milwaukee in 1855 by Freder-
ick Miller.  Miller Brewing bought the A. Gettelman Brewing Company in 1971.  A
couple of popular inexpensive beers they've made are Milwaukee's Best and Mil-
waukee's Best Light.
  http://img216.imageshack.us/img216/1777/00gta1screenvc908tz2.jpg
  http://img218.imageshack.us/img218/8445/00gta1screenvc916on8.jpg
  http://en.wikipedia.org/wiki/Miller_Brewing_Company

  "Dental Cele" and "dental Cet"  Also by Miller Brewing, Miller Light ("Tastes
great, Less filling") was 1st sold in 1975 (after the recipe for Meister Brau
"Lite," previously Gablinger's Diet Beer, was bought and reformulated by Mil-
ler).  It remains a very popular beer.
  http://img244.imageshack.us/img244/7163/00gta1screenvc914oi9.jpg
  http://img174.imageshack.us/img174/174/00gta1screenvc912rs0.jpg
  http://img225.imageshack.us/img225/2011/00gta1screenvc911al8.jpg
  http://en.wikipedia.org/wiki/Miller_Lite

  "Dental cet" in French means "dental this," which could be a GTA phrase.

  "Dental cele" in Spanish means "dental it watches over" (?).
  https://www.babelfish.com/

  Daeufer's Beer  The Dauefer Lieberman Brewing Company was founded in Allen-
town, PA, in 1869 as Henry Koenig & Company and closed in 1938.
  https://en.wikipedia.org/wiki/List_of_breweries_in_Pennsylvania
  http://img84.imageshack.us/img84/3491/00gta1screenvc304pt6.jpg
  http://img83.imageshack.us/img83/7330/00gta1screenvc304aap2.jpg

  Fort Pitt beer was made by the Fort Pitt Brewing Company of Sharpsburg, PA,
from 1906 to 1957.  The metal scoreboard is for football on one side and base-
ball on the other.  It was the most popular beer in the Pittsburgh area in the
1950's and spawned the expression "Fort Pitt--that's it."  (This came up in con-
versations with my Mom now and then--one: "That's it"; the other: "Fort Pitt.")
  http://img201.imageshack.us/img201/5883/00gta1screenvc340jq3.jpg
  http://img221.imageshack.us/img221/2963/00gta1screenvc309lp2.jpg
  http://img247.imageshack.us/img247/8256/00gta1screenvc308us3.jpg
  https://en.wikipedia.org/wiki/List_of_breweries_in_Pennsylvania

  "Beer Farm" is just a humorous sign, as far as I know.
  http://img157.imageshack.us/img157/8832/00gta1screenvc288xd5.jpg
  http://img247.imageshack.us/img247/658/00gta1screenvc310td3.jpg

  Ortlieb's Beer was originally made in 1859 in Philadelphia, PA, and was made
by different breweries ending with Ortlieb's micro brewery in 2004.
  http://img150.imageshack.us/img150/1828/00gta1screenvc289zm3.jpg
  http://img136.imageshack.us/img136/8806/00gta1screenvc307vu1.jpg
  http://pabreweryhistorians.tripod.com/OrtliebFinalEdit.htm
  https://en.wikipedia.org/wiki/List_of_breweries_in_Pennsylvania

  "Paul Daniels"  Jack Daniel's whiskey has been made by Brown-Forman of Lynch-
burg, TN, since 1875.  Paul Daniels has been a popular magician, quiz show host,
etc., on TV in the U.K. since the 1970's.  And if you mix the two, the magic
comes out slower, but you don't care.  I don't know.
  http://img201.imageshack.us/img201/2239/00gta1screenvc285er2.jpg
  http://en.wikipedia.org/wiki/Jack_Daniel%27s
  http://en.wikipedia.org/wiki/Paul_Daniels
  http://www.pauldaniels.co.uk/

  (A few letters I'm not sure about then) "cadian Club."  I think this is an al-
tered version of an ad for Canadian Club whiskey because, besides having some
letters of the name in common and also being "IMPORTED," it has the same slogan:
"The best in the house."  Canadian Club, "C.C.," has been made since 1858 in
Walkerville, Ontario, which is now part of Windsor.
  http://img201.imageshack.us/img201/4955/00gta1screenvc344na6.jpg
  http://img220.imageshack.us/img220/5658/00gta1screenvc345ev0.jpg
  http://en.wikipedia.org/wiki/Canadian_Club

  "DROPPIN' SCIENCE" is a compliment for a unique or well done rap lyric (as if
to say, "You dropped something clever into what you were saying"), and is the
name of a book of essays about rap music and hip-hop culture edited by William
Eric Perkins, 1995.
  http://img220.imageshack.us/img220/1828/00gta1screenvc290bi2.jpg
  http://www.urbandictionary.com/define.php?term=droppin%27+science
  http://www.temple.edu/tempress/titles/996_reg.html

  "ART COLLEGE...GO BANG!"  I think this could be an ad for the band Shriekback
playing at an art college as part of a tour for their 1988 album "Go Bang!"  An-
other connection with that idea is that director Michael Mann used songs of
theirs in a couple of his movies, including "Manhunter," 1986.  Brian Cox plays
Hannibal Lector in that and does the voice acting for the TV director in the
Rockstar game "Manhunt."  Michael Mann was also the executive producer and a
writer of the TV series "Miami Vice," which influenced some things in "Vice
City."  (See I.2.)
  http://img247.imageshack.us/img247/6766/00gta1screenvc291ik7.jpg
  http://en.wikipedia.org/wiki/Shriekback

  "FUNKY-LIKE A TRAIN" may refer to the song of that name (without the hyphen)
released in the U.K. by the Equals, 1986.
  http://img80.imageshack.us/img80/4509/00gta1screenvc906rh3.jpg
  http://www.discogs.com/release/526678

  "DRIVE," shown near a depiction of the tail fin of a car, may refer to the
1984 song "Drive," which was the biggest-selling single in the U.S. for The
Cars.
  http://img151.imageshack.us/img151/7672/00gta1screenvc907ae2.jpg
  http://en.wikipedia.org/wiki/The_Cars
  http://en.wikipedia.org/wiki/Drive_%28The_Cars_song%29


  On the shelves in Sonny's room in "An Old Friend," I.17.B, there are:

  - cans of "Crispo," a slight change-up on the "Crisco" shortening cans,
  http://img426.imageshack.us/img426/6123/00gta1screenvc36xr7.jpg
  http://www.crisco.com/

  - boxes of "Ardon Porn Farts," a change of the Argo corn starch boxes, and
  http://img446.imageshack.us/img446/3505/00gta1screenvc37nr4.jpg
  http://www.argostarch.com/

  - bottles of "BRO ON SAUCE."  Broon (old Scottish for "brown") sauce is the
kind of brown sauce mixed with spirit vinegar that's popular in Edinburgh, Scot-
land, for fish and chips, etc.  Breaking "broon" into two syllables creates
wordplay that can mean a guy ("BRO"--short for "brother" meant as a friend or,
more generally, a guy) is having some brown sauce and/or an alcohol drink
("sauce" can be slang for liquor or gravy), which is also popular in Edinburgh.
  http://img379.imageshack.us/img379/156/00gta1screenvc120qw5.jpg
  http://en.wikipedia.org/wiki/Brown_sauce
  http://www.dsl.ac.uk/dsl/
  http://www.urbandictionary.com/define.php?term=brother
  http://www.urbandictionary.com/define.php?term=sauced
  http://wikitravel.org/en/Edinburgh

  A store called "Broons" shows up in both "III" and "Vice City."
  http://img100.imageshack.us/img100/3402/00gta1screenvc258ds4.jpg
  http://img100.imageshack.us/img100/9104/00gta1screenvc259uc3.jpg

  Colin Attle, who sent me a helpful explanation of how to calculate the pay for
the Paramedic, Firetruck, and Vigilante Sub-missions, wrote: "I can shed light
on this.  There is a comic strip in Scotland called 'The Broons'--check the fol-
lowing link out" (link inactive).

  My Dad was a cartoonist, so I'm adding that one.  As mentioned above, some of
the Rockstar North programmers came from DMA Designs in Dundee.  According to
the Wikipedia article at the next link, the Broons have a Dundee dialect but
live in Glascow, though some strips have left the impression that their home
town was Dundee.
  http://en.wikipedia.org/wiki/The_Broons

  Thanks to Colin for several others, too:

  - to find the graffiti for the 2006 Rockstar Vancouver game "Bully," go N from
the little Haiti Pay 'n' Spray, take the 2nd left, and look right at the left
curve.  You'll see the RIVERSIDE PAVILLION, and to the right of it are a couple
of store shutters that each have graffiti of "BULLY."
  http://img398.imageshack.us/img398/3538/vicecitybullyuk4.jpg
  http://en.wikipedia.org/wiki/Bully_%28video_game%29

  - Fizz Bombs, mentioned as part of the recipe for "Love Juice" (I.56), are
fruit flavored balls of candy with a sour coating in the UK.
  http://www.aquarterof.co.uk/whatever/category/whatever-happened-to/fizz-bombs/

  - "ERSE," the name of a magazine on the low table in the Ocean View apartment,
may refer to the popular U.K. videogame magazine "EDGE."
  http://img526.imageshack.us/img526/4707/vcerseoj6.jpg
  http://www.gamesradar.com/edge/
  http://en.wikipedia.org/wiki/Edge_%28magazine%29

  - as mentioned in section I.2, across the street to the E of the Pole Position
club is "Mairis bestsellers," which advertises the "Book of the North" (not
"month," so I guess it might refer to Rockstar North), a book of "insect espio-
nage" called "Flycatcher," which is a reference to the 1987 book "Spycatcher."
It was controversial because the British government tried to ban it.
  http://img174.imageshack.us/img174/6034/0tommyflycatchergd9.jpg
  http://en.wikipedia.org/wiki/Spycatcher

  (I'll add that since the nearby store "Burn Baby Burn" also has a sign that
says "since 1977," "Burn Baby Burn" seems to refer to a line from The Trammps
song "Disco Inferno."  It was released in 1976 but became more popular as part
of the soundtrack of the 1977 movie "Saturday Night Fever.")
  http://img457.imageshack.us/img457/4857/0tommyburnbabyburnjm8.jpg
  http://en.wikipedia.org/wiki/Disco_Inferno
  http://en.wikipedia.org/wiki/Saturday_Night_Fever


  The motto of the Rockstar crest appears in some GTAs (such as on a store in
Market, Los Santos, in "San Andreas").  In "Vice City," it appears on the front
of an otherwise nameless Downtown building N of the Moist Palms Hotel.
  http://img99.imageshack.us/img99/5/00gta1screenvc48vf9.jpg

  According to the "gouranga" web site, ReverendTed has this translation for it:

  "FYI: The motto on the Rockstar crest, "Hostes Ad Pulverem Ferire" has a num-
ber of translations in Latin depending on the ambiguous conjugation, but the
most likely is "Pulverizing the enemy". (Since it's unlikely they'd put "We were
pulverized by the enemy" on their crest.)"
  http://www.gouranga.com/

  The Rockstar logo can be found in various places: on beach towels, as graffiti
in the big drainage ditch in Little Haiti, and on Bela Lugosi's cape in the win-
dow of the Funeraria Romero in Little Haiti, etc.  And the next time you're out
at night, look up at the stars in the E....


  That's all I've found so far, unless that's Peter Frampton from his 1976
"Frampton Comes Alive!" days (his live double album of music was released in
1976 and was very popular) in a faint picture in some windows at the "Rock City"
music store Downtown.
  http://img329.imageshack.us/img329/15/00gta1screenvc35mt3.jpg
  http://en.wikipedia.org/wiki/Frampton_Comes_Alive!


  WTF screen shots

  The lady shown in the two screen shots below hovered towards Tommy's Freeway
(the "hopingirl" code was used) like Linda Blair's character in the 1973 movie
"The Exorcist" for a couple of seconds before she started walking.
  http://img151.imageshack.us/img151/5005/00gta1wtfvc149et.jpg
  http://img151.imageshack.us/img151/8404/00gta1wtfvc154le.jpg

  I may actually have a first here.  I just wish it was at all, y'know, excit-
ing.

  If you do a Cabbie Boost up into the underside of a jet at the airport, you
can see the highly mysterious face in the jet.
  http://img517.imageshack.us/img517/1584/00vcwtffaceinjetgr7.jpg

  It had a more developed role in the original game, where Tommy talked to his
jet and his jet talked to him.  But they deleted it at the last minute because
they thought it was strange.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


   I.14  Glitches

           Stats glitches
           The Havana Outfit glitch
           Persistent slow motion stunts
           The bomb detonator glitch
           The Hyman Condo and Cherry Popper glitches
           Rampage 13 and Knocking Off Stores


   Stats glitches

   See section I.14 on "Trial By Dirt" and "Test Track" for the glitch they have
about recording Stats.

   The Flight Hours Stats have a glitch that causes the top rating, Ace, to show
up a lot while you go up the ratings--see I.7.

   The Stats for who constitutes a Gang member and Wanted Stars Attained and
Evaded have glitches--see I.7.

   The Criminals wasted and Criminals killed on Vigilante Mission Stats get
mixed up after doing a vigilante mission--see I.7.


   The Havana Outfit glitch

   There's a glitch that causes the Little Havana outfit to appear in the S sec-
tion inside the Little Havana Streetwear shop behind a solid invisible wall in-
stead of in the little accessible area just inside the door if you do "Two Bit
Hit" for Avery Carrington before "Cop Land" and "The Job."  See I.39.B for sev-
eral ways to get the outfit, anyway.


   Persistent slow motion stunts

   If you get the PC glitch that causes the camera to freeze in position and re-
main in slow motion during Unique Jumps, and a sniper rifle (other guns?) to on-
ly be able to fire once and cause an unending earthquake after using an Adrena-
line Pill pickup, you can Alt Tab out of the game and click back in a couple
times to shake it.  It won't be there if you start a new game on the same in-
stallment.  I had this, as did USAF777 of the Gamefaqs message boards, in mid-
2004.  Take-Two Games seemed unfamiliar with it, and said to set my graphics
settings lower.  I didn't, but kept using updates for everything and reinstalled
the game, and I haven't had it again.


  The bomb detonator glitch

  Rusk notes that the only way to change from the remote grenade, or 8 Ball's
bomb shop detonator, before you trigger the bomb, on PS2 is go through a metal
detector, or get wasted or busted.  The PC version features the same thing.  And
when I prepared the Coach of Rusk's strategy with one of 8 Ball's bombs for
"Psycho Killer," the detonator wouldn't work if I prepared the Coach before the
mission, only if I prepared it during the mission.


  The Hyman Condo and Cherry Popper glitches

  Many people have reported that their save game was screwed up after saving
their game at Cherry Poppers, so never tried it.  It seems safe to save your
game at the Hyman Condo (which makes sense, in a way).  Saving vehicles in the
big garage there is another matter--it's been known to eat them.  I wouldn't
save any special vehicles in it.  The glitch has been reported as more likely if
the garage has a lot of vehicles in it or if the door is open when Tommy walks
into the save game cassette.  I try to have him approach it from the W so he
doesn't trigger the door, or have him use the cassette just as the door closes.


  Rampage 13 and Knocking Off Stores

  R13, a Chainsaw rampage, sometimes reappears after you do a couple other ram-
pages (I.32).  If you've done a couple after it and are one short, check R13.
When I've done it a 2nd time, it stayed in the count.

  Sometimes the money doesn't appear when you knock off a store (I.24), and you
may find find that your count is one or two short.  No big deal, just do it
again.  The reason I give the particular method to hold up stores that I give at
I.24 is it helped me avoid the glitch.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.15  Radio
          A rundown of the stations
          How to have your own MP3 station
          How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City"
          Toll free phone numbers

  The radio station DJ banter and talk shows were written by Dan Houser and Laz-
low Jones.

  There's a lot of information about the songs and DJs of "Vice City" and "III"
at:
  https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City#Soundtrack
  https://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Radio_stations_and_other_media

  Switching between VC radio stations you may hear a moment from the "III" radio
stations.  A couple of longer segments I recognized are Nancy Jenkinson of Fata-
marse singing "To the m"(usic....) from the Lips 106 radio station song "Bump To
The Music" (Craig Conner) and a lady saying "...strap in your arms and...." from
the Dormatron commercial.

  Pick your favorite shows and songs.  It's subjective--there's no right or
wrong.  I like the DJs and talk shows.  Some of the tunes that have grown on me
include:


  Wildstyle: "More Bounce to the Ounce," Zapp & Roger, "Pump Me Up," Trouble
Funk (with a riff a little like "Superstition," Stevie Wonder), and "Rockit,"
Herbie Hancock.
  http://www.youtube.com/watch?v=lK6wOG_aDl8&playnext_from=TL&videos=Wf6eS6N3JG8
  http://www.youtube.com/watch?v=zQFKfOQ1aoo


  Flash FM: "Billie Jean," Michael Jackson, "Owner of a Lonely Heart," Yes,
"Video Killed the Radio Star" (also heard in the Vice City intro), The Buggles,
"Stepping Out," Joe Jackson, "Call Me," Go West.
  http://www.youtube.com/watch?v=BTT3-vA25Zk
  https://www.youtube.com/watch?v=PJwt2dxx9yg
  http://www.youtube.com/watch?v=7gW6WcwNirk


  K-Chat: Radio talk show guest Claude Maginot (John Mauceri) sounds a little
like a character by the late Phil Hartman, once of the Saturday Night Live TV
show, to me.  I'm not crazy about making fun of the afflicted, using mental ill-
ness as the target of humor, as is the case with the Mr. Zoo (Carl Dowling) seg-
ment, though.  The sane people, when they're selfish, are more culpable.  But I
like it generally otherwise.

  Thanks to Turk_B and Vanilla Shake at GTA Forums for pointing out this Wikipe-
dia article that indicates Mr. Zoo is probably meant as a broad parody of Steve
Irwin, the Australian host of the wildlife documentary TV series "The Crocodile
Hunter" (and who's since passed on).
  http://en.wikipedia.org/wiki/Steve_Irwin

  Jezz Torrent (Kevin McKidd), lead singer for Love Fist, is one of the guests
of cheerful, star-struck host Amy Sheckenhausen (Leyna Weber).  In responding to
a caller who asks if Love Fist puts subliminal messages in their recordings,
Jezz asks if he wants him to say, "Congratulations, you have just discovered the
secret message...."

  The rest of the original quote, a put-on of such backward messages and tagged
onto the end of "Goodbye Blue Sky," just before "Empty Spaces," on "The Wall" by
Pink Floyd, is "Send your answer to old Pink, care of the funny farm--Chal-
front."  If you'd like to hear it and other examples of recordings that people
play backwards to find messages in them, you might try a web site by Jeff Mil-
ner.  It has links you can click to hear them, and has written versions of the
actual lyrics and the alleged meanings the clips have when played backwards.
You can find it at:
  http://jeffmilner.com/backmasking/index.html

  Jeff seems reasonably dismissive of the nuttier theories that can accompany
such stuff.  If you're interested, you can click "Related blog entries" at the
bottom of the page.

  One of the similar sites is by David John Oates.  I don't go for all of his
theories--he tries to rationalize that we all have a sense about the reverse-
play meanings when we hear the original lyrics or language (?!)--but you can
find more curious coincidences in recordings at:
  http://reversespeech.com/

  As best as I can remember the quote, George Carlin once said that if you play
the end of the last Beatles album backwards at 78 rpm, you can actually hear
John Lennon saying, "Moron, you're playing the end of the last Beatles album
backwards at 78 rpm."

  The "Giggle Cream" commercial is a parody of Reddi-Wip, which uses nitrous
oxide as a propellant.
  http://en.wikipedia.org/wiki/Reddi-wip

  Voice actress Lynn Lipton plays Gethsemanee, who's a member of the Vice City
renaissance committee, a witch, and a back to nature extremist--a little more
Woodstock Nationalist than Woodstock Nation.  She quotes a couple of songs:

  - "Change the world, rearrange the world--it's dying" is from "Chicago" by
Graham Nash, 1970, and recorded by him and Crosby, Stills, Nash, and Young.
  https://en.wikipedia.org/wiki/Chicago_%28Graham_Nash_song%29

  - "We are golden--we've got to get ourselves back to the garden" is from
"Woodstock" by Joni Mitchell, 1969, and recorded by her and Crosby, Stills,
Nash, and Young.
  http://en.wikipedia.org/wiki/Woodstock_%28song%29
  http://en.wikipedia.org/wiki/Crosby,_Stills,_Nash_%26_Young


  Fever 105: "Wanna Be Startin' Somethin'," Michael Jackson, "Ghetto Life," Rick
James (with another riff a little like "Superstition," Stevie Wonder).
  http://en.wikipedia.org/wiki/Wanna_Be_Startin%27_Somethin%27


  VROCK: Lazlow hosts the talk radio station Chatterbox in 1990's Liberty City
in "GTA III."  In "III," Donald Love (named like Donald Trump?) is a media mo-
gul who owns Chatterbox.  A collection of CDs I haven't heard,  which feature
the songs of "Vice City" and others that didn't get onto the game, includes one
that reveals how Lazlow (Lazlow Jones) got kicked off the rock station.  You can
read the transcription of it in the "Radio Station Scripts" FAQ by Kintaro Oe
age 25 among the In-Depth FAQS for "Grand Theft Auto: Vice City" at the Gamefaqs
web site.

  According to Wikipedia: "A vrock (pronounced vrahk[1]) is a fictional demon
from the Dungeons & Dragons fantasy role-playing game.  It resembles a humanoid
with the head, claws, and wings of giant vulture.  Vrock typically stand eight
feet tall and weigh 800 pounds.  They are considered one of the weaker types of
demons." (Thanks to supermortalhuman)  It's appeared in a number of games, too,
such as Chaohinon of the Void in the chap.1 finale of "Neverwinter Nights,"
2002.
  http://en.wikipedia.org/wiki/Vrock

  "Turn Up the Radio," Autograph.
  https://www.youtube.com/watch?v=j8CcTYsMHYU


  VCPR: host Maurice Chavez ("best voice!"--Phillip Anthony Rodriguez) may be
right about Jeremy Robard (Peter Silvestro) looking like he sells drugs: "Think,
Hold that thought, Complete" is THC, "Learn, Start, Do" is LSD, and "Motivate,
Demonstrate, then Motivate Again" is MDMA (Ecstasy).  In his commercial on Wave
103, he also promises his "Crank it out" program will help you think really
fast; "crank" is slang for methamphetamine.

  Barry Stark (Renaud Sebbane) is a nudist again who calls in to Chatterbox in
"GTA III."  He also produced the pedestrian dialogue for both games.

  Maurice calls Callum Crayshaw (Sean Modica) "wet," which is U.K. slang for
emotional, feeble, and effeminate.
  http://www.peevish.co.uk/slang/w.htm

  During Margaret Thatcher's reign "dries," believers in free-market capitalism,
used "wet" as a term for the One-Nation Tories.  It was also a public school
nickname for someone who cared about other people.
  https://en.wikipedia.org/wiki/False_dilemma

  Part of the story of the 1984 movie "Red Dawn" is referred to by Pastor Rich-
ards: "Anyday now, you're sitting in school, passing notes, and talking about
the prom when suddenly you look out the window and there are Russian paratroop-
ers dropping in to take over.  What can you do?  Run into the woods with your
friends?  Call yourselves The Wolverines?  Put twigs in your hair and beat back
the Russkies?"  I forget which radio station(s) it's on, but an Ammu-Nation com-
mercial calls "Red Dawn" a documentary, and that clip is also used in Ammu-Na-
tions in "San Andreas."

  Ash_735, at GTA Forums, saw that when VCPR guest Jeremy Robard refers to
"Droning on and on for half an hour about how much it rains in Manchester," it's
a reference to the band The Smiths, who are from Manchester and are known for
Morrissey's "depressing lyrics."
  http://en.wikipedia.org/wiki/The_Smiths

  88survivor. also at GTA Forums, saw that Maurice Chavez, the host of VCPR,
parodies the Live Aid song "Do They Know It's Christmas?" with his reference to
rock artists sending famine aid to Alaska with the song "Do They Know It's the
Fourth of July?"
  http://en.wikipedia.org/wiki/Do_They_Know_It%27s_Christmas%3F


  Espantoso: I like everything on Espantoso, but esp. "Me and You, Baby" by Mon-
go Santamaria with a snazzy trumpet solo introduction, and a sleazy "con-do-min-
ium developments" ad by Burt Reynolds as Avery Carrington.  See the "Radio Sta-
tion Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs for Ortega's English trans-
lation of the things announcer Pepe (Tony Chilrodes) says in Spanish.  He's not
just enthusiastic about the tunes he plays.
  http://www.youtube.com/watch?v=pkCB63WV63s
  http://en.wikipedia.org/wiki/Mongo_Santamar%C3%ADa


 Emotion 98.3: host Fernando Martinez (Frank Chavez) is a pimp Lazlow throws off
the air on Chatterbox, a talk radio station in 1990's Liberty City in "GTA III."
"Wow," my candidate for most intolerable song of the soundtrack, is by Kate
Bush; to me, it sounds like the Giggle Cream commercial slowed down and melodra-
matic.  "Missing You" by John Waite is kind of funny to listen to while carrying
on.


  Wave 103: "Cars" by Gary Numan is kind of funny to drive to.  A radio station
in Dundee is called Wave 102.
  https://www.youtube.com/watch?v=D_gkILpiZiU


  There's also a position with no radio station, if you just want to concentrate
on the other game sounds.


  How to have your own MP3 station

  MP3: If you put your MP3s or wav files, or shortcuts for them, in the MP3
folder, you get an MP3 station.  Thanks to radioman and Demarest for this tip: a
fast way to change the radio station to MP3 is to press F9.

  Putting fresh tunes on now and then helps keep the game fresh.  My MP3 sta-
tion includes/has included:

  "The William Tell Overture" by Rossini
  http://www.youtube.com/watch?v=Vct7wi-tgm4
  http://en.wikipedia.org/wiki/Gioachino_Rossini

  "The Lady is a Tramp" Frank Sinatra
  http://www.youtube.com/watch?v=D0Uw5dDEa7U
  http://en.wikipedia.org/wiki/Frank_Sinatra

  "Ain't Misbehavin'" (Fats Waller) Louis Armstrong and his All Stars
  http://www.youtube.com/watch?v=fuhQopoPI4o
  http://en.wikipedia.org/wiki/Fats_Waller
  http://en.wikipedia.org/wiki/Louis_Armstrong
  http://en.wikipedia.org/wiki/Jack_Teagarden

  "Foggy Mountain Breakdown" Earl Scruggs and friends 
  http://www.youtube.com/watch?v=icMTVV5Lwaw
  http://en.wikipedia.org/wiki/Earl_Scruggs

  "The Twist," Chubby Checker
  https://www.youtube.com/watch?v=im9XuJJXylw
  https://en.wikipedia.org/wiki/Chubby_Checker

  "Downtown," Petula Clark
  https://www.youtube.com/watch?v=fllN8bUJ77c
  https://en.wikipedia.org/wiki/Petula_Clark

  "Walk This Way" Aerosmith
  https://www.youtube.com/watch?v=pL4uESRCnv8
  http://en.wikipedia.org/wiki/Aerosmith

  "Surrender" Cheap Trick
  http://www.youtube.com/watch?v=th370QmFtk8
  http://en.wikipedia.org/wiki/Cheap_Trick

  "Peter Gunn"  The Blues Brothers band
  http://www.youtube.com/watch?v=bdsYQzQBC3M
  http://en.wikipedia.org/wiki/The_Blues_Brothers
  http://en.wikipedia.org/wiki/Peter_Gunn#Music

  "Rainbow in Your Eyes," "Lovin' You," "Burst in with the Dawn," and "Look to
the Rainbow" Al Jarreau
  https://www.youtube.com/watch?v=s2r9WZUdY84
  https://www.youtube.com/watch?v=zaeS03E_Ck0
  https://www.youtube.com/watch?v=sxwhASkMX3Q
  https://www.youtube.com/watch?v=Zu59y008Bj0
  http://en.wikipedia.org/wiki/Al_Jarreau

  "Jump" Van Halen
  https://www.youtube.com/watch?v=SwYN7mTi6HM
  http://en.wikipedia.org/wiki/Van_Halen

  "Living in America" James Brown
  https://www.youtube.com/watch?v=UzDDJm27vmc
  http://en.wikipedia.org/wiki/James_Brown

  "Casino Royale" and "So What's New?" Herb Albert and the Tijuana Brass
  http://www.youtube.com/watch?v=E2Rks_Mm_P8
  https://www.youtube.com/watch?v=w4VUz5sx9x4
  http://en.wikipedia.org/wiki/Herb_Alpert

  "Girls Just Want To Have Fun," "She Bop," and "All Through The Night" Cyndi
Lauper
  http://www.youtube.com/watch?v=PIb6AZdTr-A
  http://www.youtube.com/watch?v=KFq4E9XTueY
  https://www.youtube.com/watch?v=ZONKoKIQ9RY
  http://en.wikipedia.org/wiki/Cyndi_Lauper

  "Villanova Junction" Jimi Hendrix
  https://www.youtube.com/watch?v=yRECFGlM92s
  http://en.wikipedia.org/wiki/Jimi_Hendrix

  "Roll Over, Beethoven," "Dreams of Milk and Honey," and "Swan Theme" Mountain
  http://www.youtube.com/watch?v=Ohy4JoyThis
  https://www.youtube.com/watch?v=Bo14ydEHjGs
  http://en.wikipedia.org/wiki/Mountain_%28band%29

  "Bitter Sweet Symphony," The Verve
  https://www.youtube.com/watch?v=1lyu1KKwC74
  https://en.wikipedia.org/wiki/The_Verve

  "Have You Ever Loved a Woman?" Derek and the Dominos
  http://www.youtube.com/watch?v=ERkSGQ3lKSU
  http://en.wikipedia.org/wiki/Eric_Clapton
  http://en.wikipedia.org/wiki/Derek_and_the_Dominos

  "The Sheik of Araby" and "Limehouse Blues" Django Reinhardt and Stéphane
Grappelli
  https://www.youtube.com/watch?v=o6jwvS0mHwo
  http://www.youtube.com/watch?v=rYh7oJmT1h4
  http://en.wikipedia.org/wiki/Django_Reinhardt
  http://en.wikipedia.org/wiki/St%C3%A9phane_Grappelli

  For no particular musical reason:

  "Experiences Down the Mine," Peter Cook
  http://www.youtube.com/watch?v=ofUZNynYXzM
  http://en.wikipedia.org/wiki/Peter_Cook

  "Mark Twain Tonight!" Hal Holbrook
  https://www.youtube.com/watch?v=24EOgFvfptA
  http://en.wikipedia.org/wiki/Mark_Twain

  How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City"

  If you like Lazlow's Chatterbox radio show in "GTA III," it's easy to get it
into your MP3 station for "Vice City" or the "Liberty City" mod (I.100.D.g).

  Put the Play disk of "GTA III" into your PC CD drive.  Go to My Computer, the
drive the disk is in, and Open the disk.  Go to Audio and make a copy of
CHAT.wav somewhere (My Music, My Documents, whatever).  Right click the copy and
click Create Shortcut--one will appear beside it.  Right click the shortcut,
click Copy, then go to C:\Program Files\Rockstar Games\Grand Theft Auto Vice
City\MP3--open MP3.  Right click a bare space in it and click Paste--a copy of
the shortcut will appear there.  Now Lazlow's Chatterbox will be on your MP3
station.  If you do that, be aware that you may have to wait a long time before
Chatterbox plays to the end and you get to whatever tunes you put there.


  Toll free phone numbers

  The toll free phone numbers given on the radio stations work; after the re-
cording plays, you can leave a message after the beep.  (I don't know who the
message is for--I just left my name and said I was a big fan of the game.)

  1-866-PILLAGE       1-866-7455243    Thor's Premium Pillage Line
  1-866-9-SAVE ME   1-866-9-7283-63  Pastor Richards' Salvation Statue Fund
  1-866-9-BURY ME   1-866-9-2879-63  Farewell Ranch
  1-866-434-SELF      1-866-434-7353   Jeremy Robard: Think Your Way to Success
  1-866-9-SHADEE    1-866-9-742333   Delao (spelling?) and Thorax Law Firm

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


  I.16  Codes

          Some basic advice
          Some favorite codes: aspirine, bigbang, chasestat, seaways,
               comeflywithme, istilllikedressingup, chickswithguns, fannymagnet,
               certaindeath, hopingirl, the weather codes, gripiseverything,
               airship
          HUD (heads up display) codes
          Game speed codes
          Lead player codes
          Vehicle spawning codes
          Traffic codes
          Three codes that make you start a new game to get rid of them
               if you save the game after using them

  Some basic advice

  If it were wrong to use cheats, Rockstar shouldn't have made the cheats to
use.  To me, being unethical is to overindulge the self at another's unnecessary
hurt or expense, unfair regard or treatment, as by lying and cheating, stealing,
murdering or hurting somebody beyond justifiable defense as a last resort.  In a
single player game of fiction, it doesn't even come up.  So I wrote this and I
call the cheats "codes."  Some call them cheats, but I figure if it's a single
player game and you're not cheating anyone, go easy on yourself and call them
codes.  Leave me alone; I'm old, I've been through too much, and there isn't
enough game in the world....

  Don't save the game after using the peds riot/hate you/carry guns codes or
you'll have to start a new game to turn them off.

  The game warns you not to save your game if you used certain codes/cheats:
"Warning! One or more cheats have been activated.  This may affect your save
game.  It is recommended that you do not save this game."  Then it lets you
choose whether to save it or not.

  The use of a vehicle spawning code or "comeflywithme" causes 1,000 points to
be subtracted from your CRiminal Rating (which is why the lowest standings have
negative numbers), but I've seen this warning after playing around with both
"istilllikedressingup" and "hopingirl," too.  I saved the game after the latter
example, anyway, to see what would happen, and didn't notice anything different.

  But some say the use of them can corrupt your statistics and ability to get
100%--spaceeinstein says, "Noooooooo."  I play it safe and just use "aspirin"
for a vehicle, or maybe "chasestat" or "bigbang" while going for a high CRiminal
Rating or Highest media attention level, or play with just "istilllikedressing-
up," in a game I save.  Otherwise, I play with them without saving the game.
It's never kept me from getting 100% in the PC version.

  So does the use of codes keep you from getting 100% completion of the game on
PC?

  On PC, as best I can tell, using codes won't hurt your ability to get 100%.
Using certain vehicle codes will lower your score for CRiminal Rating in your
saved Stats, so "corrupt your save game" that way, and you'd have to start a new
game to get rid of any of the three violent peds codes, so don't save after
using those three for that reason, but none of them stop you from getting 100%
on PC.  I haven't tried to save the game after using each one of them then
played the game all the way through without using any others to see whether or
not each one of them kept me from getting 100% on PC, but when I've saved the
game with some of them, it didn't keep me from getting 100%.  I've used all of
them without saving the game and got 100%.  spaceeinstein is a lot more familiar
with the modification of the PC files than me, and he says, "No," they won't
keep you from getting 100%.  As best I can tell, I'd agree.


  You can type in codes while the game is in progress or when you've paused it
by pressing Esc.  That's all there is to entering these codes--just type them
in.  I've read that you can disable them by typing them in a 2nd time, but it
isn't true for all of them.  You have to load a saved game or start a new game
to disable some of them; you can also disable "onspeed"  and "booooooring" by
doing a unique jump that causes a cinematic shot.


  Some favorite codes: aspirine, bigbang, chasestat, seaways, comeflywithme,
    istilllikedressingup, chickswithguns, fannymagnet, certaindeath, hopingirl,
    the weather codes, gripiseverything, airship


  "aspirine" restores full Health to Tommy and the body, motor, and tires of any
vehicle Tommy is using at the time.  Tires return to normal appearance and use,
smoke or fire stops appearing, but otherwise any visible vehicle body damage re-
mains.  ("Aspirine" is how they spell "aspirin" in Scotland where Rockstar North
is based.)  It won't cause the game to recommend that you don't save the game,
and it won't effect your CRiminal Rating.

  For fast-working aspirine in a clinch, press Esc to pause the game, type "as-
pirine," then resume the game by pressing Esc.

  A bonus to pressing Esc to pause the game while typing the code is that typing
the letter "R" in a code, like "aspirine," won't change the radio station.

 

  "bigbang" blows up nearby vehicles, which is useful for the method given in
section I.7 of blowing up helicopters to go for Godfather in your CRiminal Rat-
ings.


  "chasestat" shows Tommy's media attention level if he has at least two wanted
stars, then it goes up or down depending on the frequency of his destruction.
For example, if you keep blasting with the Rhino cannon or the Hunter rocket
launcher, it goes higher.  On subsequent efforts, it appears and does the same
thing if Tommy beats his old record.

  It appears in purple letters like news bulletins added to the heads up dis-
play.  It's such a good supplement to any major destruction spree Tommy goes on,
it should have been a regular part of the game without needing to type in the
code.

  You can save the game after using this code without any bad effect.


  "seaways" makes land vehicles, even the Rhino, travel over water like hover-
crafts with their wheels folded sideways like the car in "Back to the Future,"
1985--a modified DeLorean DMC 12.  (A "Vice  City" Deluxo looks like a DeLorean
DMC 12.)  The wheels instantly become vertical again if you drive onto land.
The horizontal wheels are shown as vertical during instant replays.  The rela-
tive speed and handling of land vehicles on land stays true on water, where you
can also brake and hear squeals during sharp turns.

  It makes it easier to use water jump ramps, too, but be careful not to flip
over; pressing F won't make him appear over a land vehicle if he's on water.
The boat gimmick of pressing F then Spacebar to jump off the water and bounce
ashore won't work with a "seaways" coded vehicle--if you hit F on water, Tommy
will just drown.

  It lets all the helicopters, not just the Sea Sparrow, land on water, too.


  "comeflywithme" doesn't effect motorcycles, and it makes propellers on heli-
copters turn slowly or not at all till you press W, then the copter jiggles
around and upside down, out of control, till it wrecks and Tommy can't bail so
he dies.

  Get a Cheetah or Infernus or such, though, and take it to the airport for
practice before moving out into the more crowded surrounding area.  The code
makes it go airborne for a bit with speed alone.

  You can control it with Number Pad 6: Up, Number Pad 9: Down, Spacebar: Brake,
A: Left, and D: Right.  Make the vehicle go a bit airborne, then use NP6 and
bursts of W to keep it level and airborne.

  You get more mileage out of distance than height with jumps because once it
gets to a certain height it goes down to the ground.  So moderate slopes tend to
help this more than steep ones.  A good example is the hump of the bridge W of
the Washington Beach police station, which you can use to get on the roof of the
station.

  It makes for a fancier version of the boost jump for taxis for getting any
land vehicles around, and over, town.  It can work with the boost jump for taxis
or cabs, too, but it makes the boost jump to fail to work at times or just the
back end kick up.

  It also enables you to fly the Rhino, which has the advantage of a cannon you
can fire backwards, then make swoops with NP6 and NP9, to keep it airborne (see
I.9.D).  It can also send your pursuers airborne (check your rear view) during
an unofficial rampage for your CRiminal Rating and Highest media attention.
  http://img419.imageshack.us/img419/2470/00gta1voodoovc50ll2.jpg
  http://img419.imageshack.us/img419/9884/00gta1voodoovc70ik5.jpg
  http://img372.imageshack.us/img372/8761/00gta1voodoovc72tg9.jpg
  http://img372.imageshack.us/img372/1227/00gta1voodoovc90yd5.jpg
  http://img419.imageshack.us/img419/7693/00gta1voodoovc91fe8.jpg

  It takes 1,000 points off your CRiminal Rating, so you might not save the game
if you're going for the "Godfather" level.


  "stilllikedressingup" lets you cycle through pedestrians to pick one to use as
the lead player if you use the code when Tommy is in his street outfit (blue
flowered shirt and blue jeans).  The pedestrian will appear instead of Tommy in
some of the cutscenes ("Back Alley Brawl," "Treacherous Swine," "Guardian An-
gels," Assassination assignments at a pay phone, etc.), too.  The ped looks un-
changed after using a clothes pickup, but Tommy will appear in the new outfit
when he appears in cutscenes.

  A few of the black ladies look a bit like a friend of mine.  It can also be
funny to pick a little old lady to watch her beat the crap out of armed thugs.
A gaming disadvantage to picking a skater is that they can't run on grass with-
out falling down now and then.

  Random download authored a trainer for "Vice City" that I like because it lets
you assign this code to couple of hotkeys.  This saves a lot of time when you
have to cycle through dozens of pedestrians to get to the one you want to use.
  http://www.gtagarage.com/mods/show.php?id=12

  You can save the game after using this code without any bad effect.


  "chickswithguns" replaces the Vercetti gang with women in bikinis carrying
guns.  You may have to have Tommy walk around a bit before it kicks in.

  "fannymagnet" makes some of the women hang around Tommy.  They mainly shift
their weight from side to side and smile a lot.

  "certaindeath" lets Tommy have a smoke (like Claude Speed did in "GTA 2" if
you didn't move him around for a while).

  "hopingirl" causes a nearby woman (sometimes a man, so use it when the one you
want is near) to get in or on any vehicle Tommy is using but the Hunter or Pizza
Boy, which just seat one, a Firetruck or Linerunner because the doors are too
high, a boat, or the Skimmer.
  http://img470.imageshack.us/img470/7619/00gta1pcj600vc79wq.jpg

  It can also make the hooker trick work with any vehicle "hopingirl" works
with, overcoming the hookers's objections otherwise to Caddies, Police Cars,
etc.--even any helicopter but the Hunter.

  At least some of the people that follow wherever Tommy goes, like Mercedes in
"The Party," whom the game causes to act like you've used the code on them, in
the little testing I did, don't show up on instant replay--F1.

  If you type "hopingirl" and have Tommy give a seated woman a little bump with
his vehicle to get her to stand up and get into/onto the vehicle, you might end
up with something like this:
  http://img70.imageshack.us/img70/9783/00gta1pcj600vchopinsittingped8.jpg

   She hangs on pretty good, but you have to go easy on the wheelies.


  The various weather codes can be pretty.  From sunniest to stormiest, they
are: "alovelyday" "apleasantday" "abitdrieg" and "catsanddogs"--and you can use
"cantseeathing" for some "GTA III" fog you don't otherwise see in the game (un-
less you beat your time several times for "Checkpoint Charlie").


  "gripiseverything" makes four-wheeled vehicles handle so good it's abnormal
looking.  It gives me the same kind of weird feeling I'd get if I played a re-
cord meant for 33 1/3 rpm at 78 rpm.  Unfortunately, it doesn't seem to effect
bikes--it could make a hog more like the kind you can jack from a biker during
"Alloy Wheels of Steel" if it did.

  One side benefit: it gives four-wheel vehicles (but not, at least, the Rhino)
the boost jump, even at the start of the game, that normally only Taxis and cabs
have after dropping off 100 fares.  To disable it, type it again.


  "airship" makes speed boats at full speed fly a bit, which you can help with
Number Pad 6.  Like "comeflywithme," it can be used in a chase during a wanted
rating and supplemented with jumps.  To disable it, type it again.
  http://img96.imageshack.us/img96/6395/00gta1screenvc189ia8.jpg

 

  HUD (heads up display) codes

  thugstools  Brass Knuckles, Sniper Rifle, Flamethrower, Kruger, MP, Shotgun,
Pistol, Molotovs, and Bat.

  professionaltools  Rocket Launcher, M4, Mac, Shotgun, .357, Remote Grenades,
and Katana.

  nuttertools  .308, Minigun, M4, Tec-9, S.P.A.S. 12, Grenades, and Chainsaw.

  preciousprotection  Gives Tommy maximum armor.

  youwonttakemealive  Raises Tommy's wanted level two stars.

  leavemealone  Removes Tommy's wanted level; using it doesn't hurt your CRimi-
nal Rating, but you get however many stars you removed with it added to Wanted
Stars Attained and none added to Evaded.


  Game speed codes

  onspeed  Speeds up the game.  It's disabled if you do a unique jump and get a
cinematic shot or have Tommy use an Adrenaline pill.

  booooooring  Slows down the game.  It's disabled if you do a unique jump and
get a cinematic shot or have Tommy use an Adrenaline pill.

  lifeispassingmeby  Speeds up the game clock, to about one hour per second, and
the weather.  Typing it again disables it.


  Lead player codes

  deepfriedmarsbars  Makes Tommy (or whoever you've chosen for a lead player
with the "stilllikedressingup" code) fat.
  http://en.wikipedia.org/wiki/Deep-fried_Mars_bar

  programmer  Makes Tommy (or whoever you've chosen for a lead player with the
"stilllikedressingup" code) have thin arms and legs.

  cheatshavebeencracked  Play as Ricardo Diaz, organized crime leader and co-
caine dealer, who appears in various missions from I.17.C to I.53.
  http://img214.imageshack.us/img214/9657/00gta1screenvc154kz2.jpg
  http://img214.imageshack.us/img214/212/00gta1screenvc155fp2.jpg
  http://img214.imageshack.us/img214/3015/00gta1screenvc156ri8.jpg

  looklikelance  Play as Lance Vance, who goes from side kick to kick in the
side from the very beginning to the very end of the game.

  mysonisalawyer  Play as Lawyer Ken Rosenberg, Tommy's bad legal advisor
throughout the game.

  ilooklikehilary  Play as Hilary King of "The Driver," I.68, I.70, and "The
Job," I.75.

  rockandrollman  Play as Jezz Torrent, lead singer of Love Fist.  The Love Fist
missions are I.56, I.57, and I.74.

  weloveourdick  Play as Dick of Love Fist.

  onearmedbandit  Play as Phil Cassidy, Tommy's buddy and arms supplier, I.65,
I.68, I.70, I.75--I.77.
  http://img225.imageshack.us/img225/2802/00gta1screenvc74rf1.jpg

  idonthavethemoneysonny  Play as Sonny Forelli, organized crime leader, drug
dealer, and Tommy's boss and nemesis.

  foxylittlething  Play as Mercedes Cortez--Tommy's (and others') sexual inter-
est.

  icanttakeitanymore  Makes Tommy kill himself.  I suppose this is if you prefer
Tommy being wasted to being busted, but I'd just reload the game.


  Vehicle spawning codes

  (Be aware that using one subtracts 1,000 points from your CRiminal Rating.)

  panzer Rhino  There's one at Fort Baxter after you get 100 hidden packages,
I.19.

  betterthanwalking  Caddy  There's one in the 1st shrub on the left when you
send Tommy W on the path from the light house.  You might find one at Leaf Links
Golf Course and Country Club.

  gettherefast  Sabre Turbo  There's one at Sunshine Autos after you complete
the 2nd vehicle collection list, I.62.B.

  travelinstyle  Bloodring Banger A  It's the Oceanic customized for demolition
derby use.

  gettherequickly  Bloodring Banger B  It's the Glendale customized for demoli-
tion derby use.

  Both Bloodring Banger A and B appear at the S side of the stadium after you
succeed at "Bloodring," I.31.

  getthereveryfastindeed  Hotring Racer A  It's the one that looks like the
front end of a Chrysler Laser/Dodge Daytona '84-'86 or a Vauxhall Firenza '73-
'75 was grafted onto a Ford Thunderbird Aero Bird '87 modified for NASCAR rac-
ing.  The engine hood always has decals advertising "THE BURGHER SHOT" and "Pets
over night."

  getthereamazinglyfast  Hotring Racer B  It's the one that looks like a Chevro-
let Monte Carlo Aero Coupe '87.  The body overall looks like a late-1980's NAS-
CAR racer--like something Dale Earnhardt would have known about.  The driver's
door always has a decal advertising "THE BURGHER SHOT" and the passenger door
always has a decal advertising "TELECOM VICE CITY."

  thelastride  Romero's Hearse  You can get one during "Two Bit Hit," I.83.

  rockandrollcar  Love Fist limo  There's always one in front of the VROCK
building after the Love Fist missions--after I.74.

  rubbishcar Trashmaster  There's always one at the junkyard City Dump.  You
might find one in Viceport.


  Traffic codes

  wheelsareallineed  Makes only the wheels, and any front and back lights, of
four-wheel and RC vehicles visible.  Helicopters are seen as four wheels--the
back ones spin while Tommy is in a helicopter.  The Skimmer and boats are total-
ly invisible.  To disable it, type it again.

  (I also used "loadsoflittlethings" and the All In One Mod for the next three
screen shots.)
  http://img136.imageshack.us/img136/329/00gta1screenvc181sf9.jpg
  http://img136.imageshack.us/img136/9155/00gta1screenvc182um7.jpg
  http://img85.imageshack.us/img85/9544/00gta1screenvc179nd8.jpg

 ahairdresserscar  Makes most land vehicles (except, at least, Cabs/Taxis, Hot-
ring/Bloodring cars, Lance's white Infernus, and Securicars), helicopters (ex-
cept the Hunter), the Skimmer, and speedboats and sail boat sails light purple.

  iwantitpaintedblack  Like "ahairdresserscar" except most vehicles, etc., are
black.

  loadsoflittlethings  Makes sports cars have chunky tires, and the Caddy and
Baggage Handler have a greater top speed.  You can reload the game and type it
again to increase the effect.

  greenlight  Makes traffic lights stay green, then blink yellow, so traffic
doesn't stop at them.  You probably need to make Tommy shoot a land vehicle be-
ing driven by someone else to jack it.

  miamitraffic  Like "greenlight" except the traffic lights are normal--just the
traffic isn't.  The traffic doesn't stop if Tommy or anyone else gets in front
of it, either, and is a bit more reckless.

 

  Three codes that make you start a new game to get rid of them
    if you save the game after using them

  Don't save the game if you use any of these three codes:

  fightfightfight  Makes most pedestrians (except, at least, cashiers, emergency
workers, etc., and the people in the Malibu and Pole Position Clubs) run to yank
each other from cars, punch, kick, threaten. and shoot each other (even another
member of the same gang).  They also try to do all these things to Tommy.  You
may hear some pedestrian dialogue about fighting, or being revived by a paramed-
ic, you don't normally hear, too.

  nobodylikesme  Like "fightfightfight" except the pedestrians who attack mainly
attack Tommy.

  ourgodgivenrighttobeararms  Makes most pedestrians (except, at least, hookers,
the two criminals in leather jackets, and people in the Malibu and Pole Position
Clubs) carry Golf Clubs, Nightsticks, Tec-9s, and Pistols.  The gang members
carry the same weaponry as usual--Pistols, in most cases.  No bigger percentage
of the pedestrians is more inclined to attack or fight back than usual, but if
they fight, they use their weapon.  To disable it, type it again.