Glen T. Winstein

Subtitle

Glenster's Drawer 5

 

  Alderney is available.


  VIII  Preliminaries for part three

  The remaining three of Brucie's races--IX.1.a, IX.1.b, and IX.1.c--are now le-
gally available.


  VIII.1  Save places and parking spaces part three

  - Ray Boccino's apartment, on the south side of Mahesh Ave. west of Rand
Ave., Alderney City, is an available save place after "Smackdown" (IX.15).  The
parking space is available any time.

  In Westdyke, such as on Owl Creek Ave., there are some two car garage doors
that open when Niko approaches them and close when he goes away from them.
Niko can't save a vehicle in those garages. 


  VIII.2  Internet Cafe

  - on the east side of Vitullo Ave. east of the east end of Kemeny St., Berch-
em


  VIII.3  Some clothes, vehicle, car wash, skate park, and strip club locations
            part three

  Clothes

  There aren't any clothes stores in Alderney.
  http://gta.wikia.com/wiki/Clothing_in_GTA_IV

  - the LSD outfit is available after "Taking in the Trash" (IX.7)

  - the Biker Jacket is available after "I Need your Clothes, your Boots, and
your Motorcycle" (IX.14)

  - the Scrubs outfit is available after "Flatline" (IX.36)

  See the listing for each girlfriend for their clothing likes and dislikes.


  Vehicles

  NRG 900:

  - there are NRG 900F and NRG 900RR motorcycles in Westdyke Autos at the cor-
ner of north Lemhi St. and west Sacramento Ave., Leftwood

  Sultan RS:

  - in a shrub on the north side of the garage of the abandoned mansion north
of the north end of the main dirt road in northeast Alderney

  NRG 900, Faggio, Freeway, Banshee, Coquette, Comet, Huntley Sport, Infernus,
Sabre GT, Sentinal, Super GT, Turismo, etc.:

  - Stevie's vehicle collection (IX.16).  You can have Niko use the spawn spot
for a spawn of the vehicle to save and use another spawn for the collection.

  Comet:

  - after the first cutscene of "Hating the Haters" (IX.21) have Niko go a bit
south of Bernie's house to find a silver Comet.  (Thanks to Freewilly24r)  You
can have Niko take Bernie in the Comet to a parking space to save it then con-
tinue with the mission.

  Super GT:

  - after Niko kills the blackmailers in "Union Drive" (IX.22) he can save
their Super GT.  (Thanks to Robert Rusk and Sam Vere)  If you have Niko chase
the blackmailers on foot at the end of the chase and Niko gets a wanted level,
Bernie won't get out of Niko's car until Niko enters and exits it.  Then Niko
can use the Super GT to take Bernie home and save it.  (Thanks to gamewiki.net)

  Infernus:

  - After "Buoys Ahoy" (IX.23) Bernie calls saying he's giving Niko the car
Bryce gave Bernie--an orange Infernus with a black side stripe.  It's in the
parking lot behind Bernie's apartment.

  - an Infernus sometimes appears among the competitors in one of Brucie's
races (IX.1).  It may be jacked if kept in sight at the end of the race.


  There are no skate parks in Alderney.


  Car washes

  - on the north side of Big Horn Dr. west of Casslar Ave., Westdyke

  - the north side of Latchkey Ave just east of Emery St., Tudor


  Strip clubs

  - Honkers on the south side of Tinderbox Ave. just east of Phalanx Rd., Tudor


  VIII.4  Alderney Pay 'n' Sprays

  Axel's Pay 'n' Spray is the name of two spray shops in Alderney:

  - the southern Axel's Pay 'n' Spray is on the north side of Hardtrack Ave.
just west of Roebuck Rd., Port Tudor.

  - the northern Axel's Pay 'n' Spray is on the north side of Panhandle Rd.
west of Catskill Ave., Leftwood.
  http://www.grandtheftwiki.com/Spray_Shops_in_GTA_IV

  (The northern Pay 'n' Spray is one of the places that feature large horizon-
tal explosive tanks.  It's easy for Niko to get onto the tanks at this Pay 'n'
Spray by jumping onto them from the nearby wall.  When Niko's on such tanks you
can have him shoot them to watch him fly when they explode although it kills
him.)


  VIII.5  Fixed spawn spots of First Aid Kits, Body Armor, and weapons part
                three

  These are the fixed spawn locations of weapon, First Aid kit (Health), and
Body Armor pickups that can be found throughout the game in Alderney.  The
pickups of weapons and Body Armor glow red and the pickups of First Aid kits
glow green.

  For weapons that share the same ammo, you could go to pickups for the strong-
er weapon (Combat Pistol, Combat Shotgun, SMG, Carbine Rifle, Combat Sniper Ri-
fle) last.

  Weapons respawn in six minutes and five seconds if Niko is far enough from
the spawn spot that the glow would be about gone.

  Health and Armor pickups respawn in 45 seconds if Niko is far enough from the
spawn spot that the glow would be about gone.

  How to make the Pistol. Pump Shotgun, and Sniper Rifle automatic--"Fun
glitches, gimmicks, etc." (I.12.b)

  How to increase Assault/Carbine rifle ammo faster--"Fun glitches, gimmicks,
etc. (I.12.b)

  If you want to save time you could give Niko Health, Armor, weapons, etc.,
with the "Simple Trainer" (aka "Native Trainer") by sjaak327.  It also has the
option of putting blips for these things on the in-game map and radar.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646

   Maps
  http://www.gta4.net/map/
  http://www.gta.cz/eng/gta4/article/maps/
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs

  The "Google Map Radar Item Locations" by dataschmuck adds item locations
(brown = weapon, blue = Armor, green = Health, red cross = hospital, and gold
star = police station) to the "GTA IV Google Map Radar" by Sonik-hedgehog.
  http://gtaforums.com/topic/454941-radar-texture-showing-weaponhealtharmor-pickups/
  http://www.gtagarage.com/mods/show.php?id=12422

  Weapon map by wikigta.org
  http://en.wikigta.org/wiki/Weapon_locations_%28GTA_IV%29

  A map by TheGoldenState (Gianni Van Heusden) which shows weapons, Armor, and
First Aid Kits is at the next link.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/55686

  Thanks to TheGoldenState (Gianni Van Heusden) for giving me permission to ad-
just the colors of his map so it's easier to read on a black and white print
out.  I labelled things with numbers that correspond to numbers in my descrip-
tions to make it a bit more ergonomic.

  http://glenster1.webs.com/GTA4_WeaponsArmorMedPacks_TheGoldenState_Recolored_Aldernay2.png

  I recommend printing the map shown above and my descriptions given below.


  Health
  1. It's in southeast Acter Industrial Park on the eastern wall of a building
in a loading dock area.  The short north-south entrance road is shown on the
maps/radar near the east end of the south side of Muskteer Ave.
  2. It's near the north end of the western wall of a building within the name-
less roads that form a rectangle--nearly square with rounded eastern corners--
south of the south end of Chariot Ave.
  3. It's on the east side of a girder used for a support beam on the second
floor of the south side of a structure with a lot of pipes represented by the
horizontal rectangle in the western curve of Red Wing Ave.
  Have Niko go up the stairs on the south side of the building to the second
floor and go northeast to the girder.
  4. It's leaned up against the wall behind the stacks of lumber in the south-
west corner of a warehouse represented on the radar/maps as a horizontal rec-
tangle on the north side of Emery St. near the west end of the southern east-
west stretch of it.
  5. It's on the west wall of the main room of Honkers which is on the south
side of Tinderbox Ave. south of the south end of Argus St.
  6. It's on the front of a cabin of a tugboat docked for repairs in a building
which can be entered on the west side.  The boathouse is near the west end of
the south side of the east-west road on the most southern big rectangular pro-
jection of land on the east coast of the main part of Alderney north of the
peninsula.
  7. It's at the side of the top of the steps of the North Tudor Medical Center
on the southern corner of Edison Ave./Babbage Dr.
  8. It's on a red brick wall near a little corner on the west side of the area
north of the 90 degree bend of an alley Niko can enter by climbing over the
chain link fence on the northeast side of the curve of Mueri St.
  9. It's on the ground in the western section of an area where four alleys
meet.  The shortest way to it is via the alley on the east side of Bear St.
north of Cockerell Ave.
  10. It's by the back of the steps in a lot on the north side of the K. C.
Spares building beyond a chain link fence (Niko can climb over) by the little
east-west entrance road that's south of and parallel to the middle of Asahara
Rd.
  11. It's on the eastern wall of the top floor of a building under construc-
tion on the corner of Rand Ave. and Mahesh Ave.
  Have Niko go up the stairs on the west side of Rand Ave., go into the build-
ing on the west side, and climb six flights of stairs to the top floor.
  12. It's on the ground in an empty lot on the west side of Keneckie Ave. west
of the west end of Bedrock St.
  13. It's in a little office at the north end of the first floor of Mr. Fuk's
Rice Box which is on the little block north of the eastern part of Lyden Ave.
The office can be accessed during "Dining Out" (IX.39) and with the Airbreak
function of the Simple Trainer.
  14. It's on the wall just inside the entrance of the Westdyke Memorial Hospi-
tal on the north side of the west block of Long John Ave.
  15. It's on the wall by a couple of yellow Pay Station machines and a Sprunk
machine by a stairwell door in the northeast area of the third level of a park-
ing garage.  There's a ramp from the first to second level on the west side of
Sacramento Ave. south of the east end of Percell Rd.
  16. It's on the west wall of a second floor room missing some of the floor
and stairs to it in the northwest quarter of the abandoned casino on the west
side of the north end of Alderney.
  You can have Niko enter the casino on the south side and go through the door-
way on his far left to the room with the pickup.

  Armor
  1. It's on the floor of an abandoned building which can be entered at the
middle of the south side of the rectangle, shown on the radar/maps, south of
the south end of Mandrel Rd.
  Have Niko enter, go through the next doorway to the south, and through the
one on his left/east to the pickup.
  2. It's by the opening of the northern abandoned train shed west-southwest of
the corner of Red Wing Ave. and a nameless north-south road.
  3. It's on the west side of the partly submerged base for two support beams
for the western of the two over-the-water sections of the Plumbers Skyway.
  4. It's in an alley--not shown on the radar/maps--by a red brick building.
  Have Niko go northwest across Vitulla Ave. from the west end of Moog St., go
west-northwest up the driveway that has rubble on it, go northeast over the low
wall, and go west-northwest through the alley to the pickup.
  5. It's on the ground by a stone brace for the support wall for the west side
of the Plumbers Skyway near the north end of the north-south stretch of it
that's about a block west-southwest of the west end of Cockerell Ave.
  6. It's by a working door at the southwest side of the roof of a building at
the south corner of Babbage Dr./Fleming St.
  Have Niko enter the building through a red door at the north end of the alley
that's south of the building then go up four flights of stairs.
  7. It's on top of a big XERO GAS tank with a ladder on the south side.
  You can have Niko go to the east end of Strower St., go north on the nameless
road, and continue north beyond the road to the tank which is represented by a
round grey spot on the radar/maps.
  8. It's on the southwest side of the southeast end of the northeast wooden
seawall of five that project from the 90 degree angle section of coast south of
the north entrance of the Booth Tunnel.
  9. It's near the south end of the middle alley of three on the south side of
Jonestown Ave. west of Boyden Ave.
  10. It's on the grass in a corner between a tall wall, a low wall, and a
fence on a low wall a bit east of the center of the north side of the "T" shape
of alleys north of the north side of Franklin St. a block north of the north
end of the Hickey Bridge.
  Have Niko go north from the base of the "T"--the third of three alleys on the
north side of Franklin St. east of Bridger St.--to the north end, climb onto
the higher section, and go east to drop down to the pickup.
  11. It's on a narrow grey stone ledge by the top of a red brick wall which
two street lights are fastened to on the west side of a building west of the
south part of the northwest 90 degree curve of Big Horn Dr.
  Have Niko go to the area of the west side of the building where there's a
green dumpster by a red door, climb onto the dumpster, climb onto the roof
above the door, then onto the narrow grey stone ledge on the south side of
that.
  12. It's leaned against the west wall inside a garage with corrugated metal
doors northwest of the north end of the main curving dirt road of northeast Al-
derney.  It's available after the second cutscene of "If the Price is Right"
(IX.43) although you probably wouldn't have Niko use it then.  It can be ac-
cessed otherwise with the Airbreak function of the Simple Trainer.

  Baseball bat
  1. It's leaned against a wall in the nook of the northwest part of the area
where three alleys convege north of Cockerell Ave. west of Vitullo Ave.

  Knife
  1. It's on a little unused stretch of train track between a red brick build-
ing under construction and the raised curve of a road east of the south end of
an apartment building--indicated by an "X" on the radar/maps--by the north end
of the batch of Plumbers Skyway onramps of the most western part of Alderney.

  Pistol
  1. It's on a ledge by a blue dumpster on the west side of a north-south alley
between Farnsworth Rd. and Edison Ave. west of Babbage Dr.
  2. It's on the little rock island east-northeast of Purcell Rd.
  3. It's on the light grey roof of a backyard shed, painted the same color as
the fence, on the south side of Big Horn Dr. southeast of the south end of Cas-
siar Ave.
  4. It's by a ladder in the northwest corner of the first story roof at the
front of the east end of the casino.
  Have Niko go to the northeast side of the building, climb the stairs to the
roof, go south-southeast and climb onto a higher roof, go south to get onto a
lower roof, and go west to the pickup.
 
  Combat pistol
  1. It's in the middle of the top of a big round tank on the west side of Sto-
rax Rd. south of Grenadier St.
  Have Niko use the stairs at the east side of the tank.
  2. It's on a big wooden spool near the mouth of the second, viewed east to
west, docking area of the Liberty Ferris Terminal.  The wooden seawalls in
front of the docking areas are indicated on the maps/radar by five long lines
at the coast south of the north end of the Booth Tunnel.

  Pump shotgun
  1. It's on the first floor in a bottom of the corner of a stairwell at the
eastern corner of the abandoned DUDE factory building represented on the radar/
maps as the southwest-northeast oriented rectangle on the southeast side of
Plumbbob Ave.
  Have Niko enter the building through an open doorway (with a broken off door)
flanked by two yellow and grey bollards at the lowest part of the southeast
side.
  2. It's on he lawn about 12' (?) west of he northern part of the cracked as-
phalt lot north of the western part of the west-east section of Keneckie Ave.

  Combat shotgun
  1. It's on the big horizontal fan atop a big air conditioning unit with a
ladder (by the pigeon on a billboard catwalk) in the southwest section of the
second story roof of an office building for rent with a fire escape on the west
side.
  Have Niko go southweest on the north side of Applewhite St. then clockwise
around the building to the fire escape.
  2. It's sticking out of a narrow section of the coast between the tall wall
support at the coast on the east side of the electrical plant that's on the
east side of Applewhite St. south of the west end of the Hickey Bridge and the
western bridge support of the Hickey Bridge.  There's a ladder down to a spot
south of that on the east side of the electrical plant.

  Micro SMG
  1. It's on the roof of the middle big truck trailer of five.
  Have Niko go to the west side of the wall at the southwest corner of Roebuck
Rd./Asahara Rd. and go south through a lot, over a low wall, down a grassy
slope to the wall by the truck trailers and climb over the wall onto the middle
truck trailer.
  2. It's on the grass beneath the "COCK-A-DOODLE-DO!" billboard by the north-
west corner of the parking lot that's on the north side of the Burger Shot
that's at Beaverhead Ave./Sacramento Ave.

  SMG
  1. It's at the northwest corner of the top level with yellow trim of the
taller cylindrical fuel tank on top of a building west of the big red GLOBE OIL
sign south of the intersection of Muskteer Ave. and Praetorian Ave.
  Have Niko go to the south side of the building the shorter tank, east of the
taller tank, is atop, go to the top of the outdoor stairs, go north, go up two
flights of the stairs of the shorter tank, go east to the taller tank, and take
the stairs to the top.
  2. It's on the eastern ledge of the little top level of the tall crane west
of the west end of the big ship (called Wet Dream), indicated on the radar/
maps, about a block southeast of the east end of Stower Ave.
  Have Niko climb two ladders to the top level of the crane.
  3. It's on a first floor outdoor window ledge at the west end of the south
side of the red brick ALDERNEY STORAGE building which is at the northeast cor-
ner of Catskill Ave. and Panhandle Rd. beneath the Plumbers Skyway.
  4. It's between two dumpsters at the northeast corner of a little lot by a 9'
(?) wall on the south side of Manzano Rd. south of the east corner of the Msn-
zano Rd./Bridger St. T-intersection.

  Assault rifle
  1. It's leaned against the walls of the south corner of the upper lot of the
north side of the Da Cruz Restaurant & Deli on the north corner of Farnsworth
Rd. and Mueri St.
  Have Niko climb over the chain link fence, go up the sloped driveway, and the
little lot will be to his left.

  Carbine rifle
  1. It's between the eastern pair of semi-circular metal things (?) on top of
the north tower support for the abandoned segment of bridge above Emery St. a
bit west of the south end of Anvil Ave.
  On foot method: have Niko go to the stairs on the south side of the bridge
support by the southern coast below the bridge, go up the stairs to a landing,
go north up six flights of stairs, go north up the stairs, and go up the rest
of the stairs to the top of the north tower support.
  Vehicle method: have Niko drive onto the south end of the east lane of the
bridge north of the intersection of Red Wing Ave./Plumbbob Ave., drive to the
spot over the south coast where there's a break in the low wall on the west
side to allow Niko to walk onto the landing for the stairs, go down the stairs
to a lower landing, and continue as for the "on foot method" (up six flights of
stairs, etc.).
  2. It's leaned up against a rusty sheet of corrugated sheet metal on the in-
side of an abandoned loading dock of the Sprunk factory.
  Have Niko go to the east side of Niblick St. where a pair of yellow and black
bollards flank a chain link fence that blocks an alley.  Have him climb over
the fence, onto the ledge to his right/north, and go west a short distance to
the pickup.
  3. It's stuck barrel first in the sand of the coast by the southeast corner
of the rectangular projection of land supporting a small outdoor shopping area
west of the north corner of the intersection of Flathead Rd. and Beaverhead
Ave.

  Combat sniper
  1. It's on the top landing of the tall smoke stack.
  Have Niko go to the south end of Trinity Rd., go counter-clockwise around the
loop of nameless road to the middle of the north side, and go up the smokestack
ladders (the east side of one, west side of a second, and east side of a third)
to the pickup.
  2. It's leaned up against the low west wall of a tall apartment building on
the west side of Aspdin Dr. between Lee Rd. and Hardtrack Ave.
  Have Niko use a helicopter or the Airbreak function of the Simple Trainer to
get onto the roof.

  Rocket launcher
  1. It's on the southwestern big rectangular hatch of a big abandoned grounded
cargo ship, shown on the radar/maps, west of the west coast of the southern
peninsula of Alderney.
  2. It's on the landing of the northwest cylindrical water tower on the top
roof of the big kakagawa skyscraper on the west side of the T-intersection of
Jonestown Ave. and Myung (street).
  Have Niko use a helicopter or the Airbreak function of the Simple Trainer to
get onto the top roof.

  Molotovs
  1. It's by the coast on the grass atop the northeast area of the projection
of land northwest of the northwest curve of Hardtrack Ave.
  2. It's on the lawn by the southern tree of the back yard of the middle
building between Sinclair Ave. and Vitullo Ave. on the south side of Schneider
Ave.

  Grenades
  1. It's by a blue utility box on a catwalk inside the big building indicated
in grey on the radar/maps east of the southern car wash (which is by the north
side of Latchkey Ave just east of Emery St., Tudor).  The building is also west
of the southern of several east-west rectangular projections of land at the
coast of Port Tudor.
  The building is seen in "If the Price is Right" (IX.43) but can be entered
any time.
  Skylight method: have Niko go up the ladder near the corner in the middle of
the west side of the building, go to the skylight at the southwest corner of
the roof and shoot it open, drop through it onto the top catwalk, and go east
to the pickup.
  Sliding door method: have Niko go through the partly open sliding metal door
near the north end of the east side of the building, go south to the southeast
corner, climb the stairs to the top catwalk, and go west to the pickup.
  2. It's in the corner of a ledge of the big apartment building southeaast of
Mr. Fuk's Rice Box which is at the southwest curve of Hubbard Ave.
  Have Niko go to the southwest corner of the lot behind Mr. Fuk's and climb
south onto the ledge with the pickup.


  VIII.6  Flying Rats part three

  Shooting all 200 Flying Rats contributes 2.5% toward 100% completion of the
game, the Annihilator appears on the MeTV Building in Star Junction, and you
get the "Endangered Species" Achievement.

  Niko can kill a pigeon with any weapon but his fist or a melee weapon.

  Thanks to Robert Rusk for various strategies and finding that Niko can use a
limited wanted rating exploit to make him less likely to attract police atten-
tion, such as for killing Flying Rats.  At the end of "Ivan the Not So Terri-
ble" (V.13), Niko can leave Ivan hanging, kill Flying Rats, etc., and go back
to Ivan afterward.  He can still get a six star wanted rating for leaving the
legal boundary before Algonquin is open or get a four star wanted rating for
going onto the airport tarmac.

  On the PC, you could also use the Simple Trainer by sjaak327 to make blips
for Flying Rats appear on the in-game map and radar, spawn whatever vehicle or
weapon, and disable the wanted rating system.  You can even have Niko teleport
to the Flying Rats.  If so, be careful to note which ones recommend the use of
Airbreak (flying car) before clicking to teleport or Niko will spawn in midair
and fall--give him God Mode in case you hastily teleport him to those without a
vehicle.  Press F6 to activate Airbreak and stop his fall.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646

  Flying Rats (pigeons) maps
  http://en.wikigta.org/wiki/Flying_rats_%28GTA_IV%29
  http://www.gamesradar.com/f/gta-iv-pigeon-guide-pt-1/a-2008050210174578002

  Use the paper map supplied with "GTA IV" for the street names.

  A map by TheGoldenState (Gianni Van Heusden) which shows the locations of Fly-
ing Rats and Stunt Jumps is at the next link.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/55680

  Thanks to TheGoldenState (Gianni Van Heusden) for giving me permission to ad-
just the colors of his map so it's easier to read on a black and white print
out.  I labelled things with numbers that correspond to numbers in my descrip-
tions to make it a bit more ergonomic.

  http://glenster1.webs.com/GTA4_FlyingRats_TheGoldenState_Alderney.png

  I recommend printing the map shown above and my descriptions given below.


  145. It's at the north end of the abandoned train track , and by a pile of
rubble, to the east of Roebuck Rd. and north of where the Plumbers Skyway goes
over Roebuck Rd.
  146. It's on the crest of the eastern edge of the roof of the second highest
cabin of a grounded, abandoned, partly submerged, tilted tugboat just off the
most eastern coast of the southern peninsula of Alderney and east of the Alder-
ney State Correctional Facility.
  Have Niko kill it from the seawall.  Have him park a getaway vehicle nearby
because killing the pigeon near the prison will attract police attention.
  147. It's on a rusty grey pipe held horizontal about 35' (?) above the ground.
  On the radar and game maps there are four little grey circles (which repre-
sent large cylindrical GLOBE OIL tanks) below "Muskteer Ave."  The pigeon is a
little north of a spot between the second and third spots viewed left to right.
It can be killed from the ground nearby or shot from a nearby curve of Plumbers
Skyway where there's a break in the guard fence for a stunt jump.
  148. It's on the angular teardrop-shaped end of a section of 6' (?) high con-
crete divider on the Plumbers Skyway.
  149. It's at the coast near the corner of a walkway near the inside corner of
the roughly 90 degree bends roughly 1/3rd up the west coast of the peninsula of
the southern part of Alderney.
  150. It's on the top of a wall of the ruins of a house/building for which
just the cellar remains.
  At the southwest corner of Alderney the radar/maps show a rectangle which
represents a big warehouse.  Have Niko go west from the top of the rectangle,
across a nameless paved road, a dirt road, and past what's left of a fence to
the ruins of a house/building.
  151. It's on a lawn amid trees and weeds on the northwest side of what the
maps show as the long 45 degree angle section of Plumbbob Ave. about 1/3rd up
going southwest to northwest.
  152 and 153. Both are near the corner of an 8' (?) high barbed wire topped
concrete wall--one is on the wall and the other is on the ground near the in-
side corner.
  In the northeast section of the peninsula at the south end of Alderney is
curvy walkway from southeast of the south end of Latchkey Ave. to Toggle Ave.
The wall is east of that path and the pigeons are about 2/5ths toward the south
end of it.
  154. It's on the fifth fence post, south to north, on the east side of the
Mandrel Rd. Bridge.
  155. It's on a metal bridge support piece that's under a vertical metal beam
and where curved beams meet on top of a concrete support column on the under-
side of Plumbers Skyway just north of Barsac Ave.  The pigeon is at the south
side of the vertical beam.
  You might have Niko go to the intersection of Mandrel St./Barsac Ave. and lo-
cate the pigeon with the sniper zoom.  Afterward, you can have Niko move closer
to it on Barsac Ave. and kill it with any gun.  You can have Niko go to the
southwest or north side of the diner, climb onto a blue dumpster then an air
conditioner then the roof, and get closer.
  156. It's on the west side of the black awning with violet neon stripes in
front of the west door for Hookers strip club which is on the south side of
Tinderbox Ave. across from Argus St.
  A safe method is to have Niko near a getaway vehicle and shoot the pigeon
from half a block or more away to avoid the armed security guards.
  157. It's on a grey metal cabinet by a low brick wall about halfway north-
south on the west side of Argus St.
  158. It's about 3/5ths of the way west to east on the south side of the cor-
rugated metal roof of a big warehouse on the north side of the west end of the
nameless road which has an east end that makes a T-intersection with Argus St.
  Have Niko climb onto the roof from the north side.
  159. It's on the grey metal plate (which features bumps for better traction
if walked upon) between the red girders of a crane.
  Have Niko go to the southwest corner of the main portion of Alderney that's
north of the peninsula, go east about 2/3rds up the long onramp of the Plumbers
Skyway, climb onto the off-white box that has "LCPA" and the depiction of an
anchor printed on it, and kill the pigeon which is just beyond and a bit lower
than the south side of the box.
  160. It's about 1/5th north on the rocky slope of the coast west of the
north-south stretch of whatever it is--Hardtrack Ave. or Emery St.  It's at the
southwest part of Alderney not including the peninsula. 
  161. It's on the middle of the top of a big red shipping crate at the east
side of the westerly stretch of off-ramp for the Plumbers Skyway.
  162. it's on a narrow strip of grass above an 18' (?) grey stone wall with
mainly red graffiti on the north side of Hardtrack Ave. beneath the Plumbers
Skyway south of where "PLUMBERS SKYWAY" is written on the paper map--about a
block west of the north end of Ivy Rd.
  163. It's at the base of a little grass slope with trees and weeds south of
the middle of Lee Rd.
  164. It's on the concrete ledge above a corrugated sliding metal door on the
east side of the AUTO PARTS building advertising "SPECIAL STEEL" at the west
side of the south end of Odhner Ave.
  165. It's on the ground by a tree southeast of the T-intersection of the east
end of Hardtrack Ave. and Tinderbox Ave./Roebuck Rd.(?).
  166. It's on top of the blue THRIFTEX cargo crate on top of an identical one,
the pair of which are beside a third one, at the northeast corner of the first
rectangular projection of land, viewed south to north, on the east coast of Al-
derney north of the southern peninsula.
  167. It's on a bollard at the northeast coast of the projection of land with
four warehouses (represented on the maps and radar by four rectangles) east (a
good ways) from the east end of Traeger Rd.
  168. It's on the corner of an 11' (?) high red brick wall at the entrance to
a lot on the north side of Odhner Ave. west of the south end of Mueri St.
  169. The pigeon is at the top of a slanted green section of roof which in-
cludes a dormer south of the steeple, and the several stories of rooms below
it, that's on the east side of a church.  The church is on the west side of
Vitullo Ave. west of the west end of Edison Ave.
  Niko can shoot the pigeon from the east side of Vitullo Ave.
  170. It's on a 5' (?) or more tall wall by the windows of a corner apartment
by the walkway of the second floor of an apartment building west of the T-in-
tersection of Drebbel (street) and Vitullo Ave.
  Have Niko shoot it from the east side of Vitullo Ave.  You could have Niko
climb onto a tall vehicle then the wall to get closer.
  171. It's by the steps of the little walk/porch of the sunken first floor of
s five story apartment building on he east side of Aspdin Dr. north of the
east-west alley that's north of Kemeny St.
  Have Niko go north from the west end of that alley past two ground level
front doors to the steps down to the pigeon.
  172. It's on the east side of the roof of a little grey one room building in
a little blocked off road construction area on the west side of Babbage Drive
just south of Drebbel (street).
  173. It's on the second, viewed north to south, air conditioning unit of five
on the east side of the roof of Lennies Fireproof Door Co. on Mueri St. south
of the south end of Fleming St.
  174. It's on a low curved wall behind the display of a big ship  propeller.
  Have Niko go south from Asahara Rd. on Roebuck Rd. and turn left/east.  The
pigeon is a little past the first curve on the west side of the road.
  175. It's at the north end of the abandoned train track, and by a pile of
rubble, to the east of Roebuck Rd. north of where Plumbers Skyway goes over it.
  176. It's at the side of an 11' (?) concrete wall by some 4' (?) shrubs on
the east side of the north end of Babbage Drive.
  177. It's on a grey pile of stones and rubble northwest of the northwest 90
degree curve of Vitullo Ave.
  178. It's on a concrete wall north of the northwest curve of Koresh Sq.
  179. It's on the south end of the concrete roof of the northern entrance/exit
of the Booth Tunnel.
  180. It's beneath the northern inclined walkway north of the entrance area of
the helipad that's east of the north entrance/exit of the Booth Tunnel.
  181. It's on a stone wall on the south side of Applewhite St. east of Rand
Ave. 
  182. It's behind the middle light of three on the catwalk of the billboard
for "the Science of Crime" on a two story building on the west side of Apple-
white Ave. west of Rand Ave.
  Have Niko kill the pigeon from the lot southwest of the building or use the
fire escape on the west side of the building to get to the billboard on the
roof.
  183. It's on a concrete wall on the west side of Applewhite St. just north of
where it goes over Mahesh Ave.
  184. It's behind a metal fence at the east side of the stairs for the north-
ern entrance to the Bank of Liberty that's on the north side of Jonestown Rd.
east of Boyden Ave.
  185. It's on a low concrete wall on the east side of an office building on
the west side of Myung (street) a bit north of Jonestown Ave.
  186. It's on the northeast corner of a second floor patio of a building on
the west side of the un-named street south of the west end of Hubbard Ave.
It's further south than Mr. Fuk's Rice box.
  You can have Niko can kill it and pigeon 187 from the street or kill both
while using the rooftop of Mr. Fuk's--see 187.
  187. It's on a low wall at the north end of the second floor walk/patio of
the west side of Mr. Fuk's Rice Box on the east side of a nameless street south
of the west end of Hubbard Ave.
  You can have Niko kill pigeons 186 and 187 from the street or have him get
closer to pigeon 187 by having him use the ladders and fire escape on the east
side of Mr. Fuk's and, while he's on the roof, have him kill pigeon 186.
  188. It's on the lawn at the top of the steps on the south side of Panhandle
Rd. east of the curve where it becomes Lockowski Ave.
  189. It's on a roof by a blank billboard near the north side of the onramp to
the west end of the Hickey Bridge.
  Have Niko kill the pigeon from the onramp, or have him go up the stairs
northwest of the onramp then west along the fence to the western edge of the
fence to kill the pigeon, or have him go north from there to another fence and
go west to the stunt jump mound to kill the pigeon.
  190. It's beneath what looks like an abandoned wooden stunt jump ramp by the
coast east of the east end of Franklin St.
  You can have Niko go east from the east end of Franklin St. onto the top of a
wall where there's a broken section in the fence that's on top of it and kill
the pigeon from there.
  191. It's on the lawn by the inside corner of a low stone wall topped by a
rusty black metal fence east of the southern part of the northeast curve of
Bridger St. and north of the lot for the police station.
  192. It's on a little cylindrical vent on top of the rooftop doorway struc-
ture of the building on the west side of the southern part of Sacramento Ave.
  Have Niko go to the west side of that building on Franklin St., go to the
north end of the alley, climb the ladder to the roof of the adjoining building,
and climb the ladder to the roof with the pigeon.
  193. It's on the grass by a tree in the 4' (?) high planter by the entrance
to Westdyke Memorial Hospital on the southwest side of the northern section of
Long John Ave.
  194. It's on a low horizontal support beam of the eastern water tower on the
roof of Fanny Crab's Bar and Grill southwest of the southwest bend of Beaver-
head Ave.
  Have Niko go to the north side of the CHECK OUT! store, climb on top of the
pay phones, jump and climb onto the roof of the store, go west and climb onto
an air conditioner unit, and climb onto the roof with the water tower. 
   195. It's on an air conditioner on the side of a building on the east side
of the south end of Ortiz Rd.
  196. It's on a stone wall on the south side of the most southern curve of Big
Horn Dr.
  197. It's on the red brick post of a red brick wall in the back yard of the
house south of the eastern T-intersection of Big Horn Drive and Owl Creek Ave.
  198. It's on the fence post of a very light grey wooden fence above a low
brick wall on the inside of the most northwest curve of Big Horn Drive.
  199. It's on the grass amid weeds and trees at the west side of the southern
section of the dirt road that branches west from the main dirt road which forms
a T-intersection with southeast Beaverhead Ave.
  200. It's on the stony ground by a flaming garbage can beneath the south-
north dead end road that connects with the middle of the north side of the
northern east-west section of Beaverhead Ave. to form a T-intersection.  Going
south to north on the dead end road, the pigeon is about 1/4 north and beneath
the road.

  If Niko kills all 200 Flying Rats an Annihilator spawns near the top of the
MeTV building in Algonquin and you get the "Endangered Species" accomplishment.


  VIII.7  Stunt Jumps part three

  A fast vehicle is recommended.  There's are NRG900s at Westdyke Autos at the
corner of north Lemhi St. and west Sacramento Ave., Leftwood.  The phone code
for one is 625-555-0100.  There's a Sultan RS in a shrub on the north side of
the garage of the abandoned mansion north of the north end of the main dirt
road in northeast Alderney.  Vehicles of Stevie's vehicle collection (IX.16)
include the NRG 900, Banshee, Coquette, Comet, Infernus, Super GT, and Turismo.
You can have Niko use the spawn spot for a spawn of the vehicle to save and use
another spawn for the collection.  The phone number for a Comet is 227-555-
0175.

  The 1957 Chevrolet Bel Air mod I've come up with a handling line for (see the
modding section) should be good for jumps although the NRG900 makes it easier
to hit the ramps made of narrow concrete bins filled with street rubble.

  Fastest cars in "GTA IV"
  http://www.gta4.net/vehicles/?Type=0&Unit=metric&Sort=Speed&Speed=on&Accel=
on&Drive=on&Braking=on

  Once Niko has his stunt vehicle you might go to the pause menu (Esc) > Graph-
ics > Vehicle Density and turn down the slider to spawn fewer vehicles.

  Doing all 50 Stunt Jumps contributes 2.5% toward 100% completion and gives
you the "Dare Devil" Achievement.

  On the PC, you could also use the Simple Trainer by sjaak327 to spawn what-
ever vehicle, disable the wanted rating system, use the seatbelt function, and
give Nike and his vehicle God Mode.  You can even have Niko teleport to the lo-
cations.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646

  Stunt Jump videos by GTA Series Videos and Stilefty
  https://www.youtube.com/watch?v=LHVcjKd_yvQ
  https://www.youtube.com/watch?v=CkvtdqtAqBs

  Guide by Justin Towell
  http://www.gamesradar.com/nail-all-50-stunt-jumps-in-gta-iv/

  Map at gtagaming
  http://www.gtagaming.com/gtaiv/guide/unique-stunts

  http://glenster1.webs.com/GTA4_StuntJumps_Aldernay_Update.jpg

  I recommend printing my modified wikigta.org map shown above and my descrip-
tions given below.
  http://en.wikigta.org/wiki/Stunt_jumps_%28GTA_IV%29


  Westdyke

  The ramp is a couple of corrugated sheets of metal at the northwest corner of
the parking lot behind the strip mall on he north side of Big Horn Dr. east of
Cassiar Ave.
  Have Niko land west of Cassiar Ave.

  The ramp is the slope of the streetside part of a driveway on the south side
of Sacramento Ave. south of the south end of the eastern stretch of Beaverhead
Ave.
  Have Niko land past three of the backyard fences or in the small parking lot.

  The ramp is a sheet of metal on the west side of the roof of the multi-story
parking garage which Niko can enter on the east side of Sacramento Ave. south
of Lemhi St.
  Have Niko land on Lemhi St. past the showroom of Westdyke Autos.

  The ramp is an upturned curve of sand just south of a little inlet of water
east of the southern section of the most eastern dirt road in northeast Alder-
ney.
  Have Niko land north of the inlet.

  Leftwood and Alderney City
 
  The ramp is a small mound of grass at the south end of the alley on the south
side of Franklin St. south of the southern end of the western stretch of Sacra-
mento Ave.
  Have Niko land beyond Plumbers Skyway.

  The ramp is a mound of stones at the end of the dirt road Niko can enter at
the northwest curve of Keneckie Ave.
  Have Niko land on the west side of Plumbers Skyway or beyond.

  The ramp is another metal dumpster with a mound of rubble at the north end of
a lot.  Niko can enter the lot on the north side of the north stretch of Aspdin
Dr.
  Have Niko land on the west side of Plumbers Skyway.

  The ramp is another metal dumpster with a mound of rubble at the south end of
the alley on the south side of Bedrock St. east of Lockowski Ave.
  Have Niko land by or on Koresh Sq. near Vitulla Ave.

  The ramp is the stairway on the north side of Koresh Sq. east of Myung
(street).
  Have Niko land past the similar stairway to the north.

  The ramp is another metal dumpster with a mound of rubble at the west side of
Applewhite St. west of Rand Ave.
  Have Niko land on Rael Ave. past the hot dog stands.

  The ramp is a mound of stones piled up against a low wall at the southeast
end of a lot at the east side of Applewhite St. south of where it passes over
Mahesh Ave.
  Have Niko land on or near Rand Ave.

  The ramp is a set of curved wooden planks at the north side of the rectangu-
lar inlet just north of the helipad that's by the north end of the Booth Tun-
nel.
  Have Niko land on the helipad.  If you're having him use the NRG900 start
near the north side of the interior of the tunnel to the north of the ramp so
as not to overshoot the landing area and not get credit for the jump.

  The ramp is a set of curved planks at the eastern curve of a driveway at the
east side of Rand Ave. east of the east end of Mahesh Ave.
  Have Niko land in Algonquin east of the seawall.  If using the NRG900 press
the key for Lean Forward repeatedly for extra speed.
 
  Tudor and Acter Industrial Park

  The ramp is the upturned north end of the west lane of the abandoned highway
bridge that crosses south-north over the long inlet of south Tudor.
  Have Niko land on or hit the building on the north side of Tinderbox Ave.
just east of a nameless road.

  The ramp is a couple of sheets of metal leaned on a low wall on the south
side of Barsac Ave. south of the south end of a long sloped on/off ramp for
Plumbers Skyway.
  Have Niko land on the opposite shore of the inlet.  If you're having Niko use
the NRG900 have Niko start north of the top of the slope and press the key for
Lean Forward repeatedly. 

  The ramp is the mound at the south end of a stretch of abandoned railroad
track.  Niko can drive to the track by continuing straight north on Latchkey
Ave. from Latchkey Ave./Barsac Ave. to go over a small hill of grass.  If
you're having him use an NRG900 you can have him drive through a break in the
low wall on the east side of Tinderbox Ave. (?) north of Tinderbox Ave./Fulcrum
Ave.
  Have Niko land on Latchkey Ave.

  The ramp is a mound of stones at the break in the southwest wall of the
southwest curve of the Plumbers Skyway in Acter Industrial Park.
  Have Niko land west of the warehouse indicated on the radar/maps by a square
northwest of the ramp.

  The ramp is a mound of stones at the break in the southeast wall of the
southeast curve of the Plumbers Skyway in Acter Industrial Park.
  Have Niko turn right a bit at the ramp to land on Grenadier St.


  VIII.8  Achievements

  Chain Reaction  Robert Rusk recommends employing Westdyke Autos at the corner
of north Lemhi St. and west Sacramento Ave., Leftwood, for this Achievement
since there are at least 10 motorcycles there.  He cautions that grouping them
can create a wanted rating.  I'll add that on PC you can go to the pause menu
(Esc) > Graphics > Vehicle Density and turn up the slider to spawn more vehi-
cles then create a traffic jam by having Niko target drivers with a weapon to
make them run from their vehicles.  Then have him toss a handful of Grenades
among them.

  Rob adds that this is even easier in "The Ballad of Gay Tony" since you can
have Luis use Sticky Bombs.  An inexpensive way is to have Luis get them from a
save place after completing 40 Drug Wars and "Bang Bang."
  http://gta.wikia.com/Sticky_Bombs


  VIII.9  Most Wanted part three

  These missions are like the Rampages in earlier GTAs except there are fewer
targets and you can have the protagonist use any weapon you want.  Any wanted
rating for each mission goes away when successfully completing it.

  There are ten Most Wanted missions in each of the three main areas of the
gsme.  Completing 30 adds 2.5% toward 100% completion of the game.
  http://gta.wikia.com/wiki/Most_Wanted

  Have Niko use the internal computer of a police car that's stopped and go to
"View Most Wanted" to see the criminals to kill in his area.

  By having Niko take "cover" I don't necessarily mean the game cover system.
In having Niko do a drive-by of a fleeing four wheel vehicle try to focus his
shots on the driver, accomplice if any, and rear wheel wells.
 

  VIII.9.a  Marty Boldenow
  Crime: Gang Related Violence

  He and his gang of six, armed with Assault Rifles and an RPG, are in the al-
leys between Strower Ave. and Mueri St. in east Acter.  Have Niko begin his ap-
proach with an SMG or rifle from the steps to the alley at the north side of
Strower Ave. or from the alley entrance to the east and proceed using cover as
needed.

  VIII.9.b  Noel Katsuda
  Crime: Gang Related Violence

  He and his gang of six, armed with SMG's and Combat Pistols, are in the lots
at the north side of the most southwest apartment building indicated by a "+"
on the radar/maps in southwest Tudor.  Niko can throw Grenades/Molotovs over
the wall at the west side then move north and farther out to snipe the rest or
move in on them with an SMG or rifle.

  VIII.9.c  Rodney McEniry
  Crime: Racketeering

  He and his gang of three, armed with SMGs and Combat Shotguns, are in the al-
leys north of Cockerell Ave. and east of Aspdin Dr. in Berchem.  Niko can ap-
proach on foot from the south end of the south alley and use and SMG or rifle
and use cover while going north to shoot them or do the same thing except drive
into the alley to run over/shoot the four of them.  If Rodney drives away,
shooting and dropping Grenades, have Niko drive after him shooting at Rodney's
car till it blows up or he's dead.

  VIII.9.d  Glenn Lushbaugh
  Crime: Human Trafficking

  He and his accomplice in a Merit drive south from an alley on the east side
of Lockowski Ave. across from the AutoEroticar dealershop and north of Keneckie
Ave. in Alderney City as Niko approaches them.  The accomplice fires an SMG at
Niko.  Have Niko chase them, shooting the driver, gunman, and car till it blows
up and/or the targets are dead.

  VIII.9.e  Phil Bacerra
  Crime: Hit and Run

  He's one of two drivers of Bobcats that drive from the west end of the big
lot shown on the radar/maps south of the west end of the Booth Tunnel in south-
east Alderney City.  Each driver has an accomplice that shoots at Niko with an
SMG.  Have Niko drive by them, etc.  If you have Niko stop they'll stay nearby
to attack so you can have Niko shoot one or both with an RPG, etc.

  VIII.9.f  Sergi Szerbin
  Crime: Burglary

  He's and his gang are in the lot of Axel's Pay 'n' Spray on the west side of
Catskill Ave., Leftwood.  His gang of five has Carbine Rifles, Combat Shotguns,
and Combat Pistols but they don't leave their location so Niko can start by
shooting from behind cover a good distance away and approach from the north or
south.

  VIII.9.g  Danny Hatmaker
  Crime: Arms Dealing

  He and his gang of eight are in northern Normandy in the lot with big tanks
indicated on the radar/maps by round spots north and northeast of the east end
of Strower Ave.  The targets are armed with Assault Rifles and SMGs but, like
the last gang, they don't chase Niko.  Have Niko start a good distance away and
snipe them then move in with cover to shoot them with a rifle or SMG.  One is
on the stairs on the south side of the east end of the building indicated on
the radar/maps to the north.  Be careful having Niko shoot the couple in the
west who shoot from just behind big shipping crates.

  VIII.9.h  Mervin Eskuchen
  Crime: Drug Trafficking

  He's one of the drivers of two Patriots, one with a gunman armed with an As-
sault Rifle and the other with a gunman armed with an SMG, that flee from the
west side of Aspdin Dr. north of Berners Rd., north Acter, and go north.  Have
Niko approach on Aspdin Dr. from the northeast and ram/drive-by the lead Patri-
ot and kill the driver first then the accomplice then quickly do the same with
the other Patriot before it gets away.

  VIII.9.i  Frederick Harrison
  Crime: Grand Theft Auto

  His gang of eight, armed with Carbine and Assault Rifles and one sniper ri-
fle, are mostly on the walkways under the old train bridge that's north of the
west end of Plumbbob Ave. in Tudor.  Have Niko get the most southern target
who's on the ground near the bottom of the stairs to the walkways.  Niko can
start getting the rest to the west of them by sniping or using an RPG from on
top of a vehicle on the highway.  Have Niko climb up to shoot the rest of the
targets and check the radar for their red dots because some become accesible
above or behind him.  The last few targets are by buildings on the top level
and one attacker has a sniper rifle.

  VIII.9.j  Keenan Burdett
  Crime: Armed Robbery

  He and his eight men, armed with Carbine Rifles, are in a multi-story parking
garage east of Sacramento Ave. and south of Percell Rd. in southeast Westdyke.
Have Niko enter on the west end of the south side of the garage.  There's a
Sprunk machine for Health on each floor, except the top floor, south of the
ramp.  Have Niko proceed with cover as needed to shoot them with a rifle.
There's one target per floor for the first couple of floors, one or two targets
on the next floors, and several or more (the number per floor may vary) on the
east side of the roof.


  Completing the 30 Most Wanted missions contributes 2.5% toward 100% completion
of the game and gives Niko the "Manhunt" Achievement.
  http://gta.wikia.com/wiki/Most_Wanted


  VIII.10  Make a copy of your save game

****


  IX  Missions for part three

  Brucie Kibbutz' missions cont.

  IX.1  Races

  Have Niko call Brucie and select "Race" to get one of the races for the area
he's in--one of the three for the East Side, one of the three for Algonquin, or
one of the three for Alderney (legally available later).

  Maps of the nine race courses
  http://gta.wikia.com/Brucie's_Races

  "GTA IV: Brucie's Races" by whatever57010
  https://www.youtube.com/watch?v=DymPp1qc5Z0

  Rusk recommends a Turismo and an update on a "GTA III" "Turismo" trick: in-
stead of having Niko drive into the marker have him back up, facing the direc-
tion of the other racers, to lightly bump one of the other race cars to start
the race.  You may only have to have Niko fend off a couple of cars to take the
lead then you only need to have him keep it.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734

  Don't get silly about speed but use your driving sense to take turns slowly
enough to execute them safely.  In "IV" I've noticed I use reverse (S) more for
safe turns.

  IX.1.a  North Alderney

  This five lap race starts on Bridger St. just west of Sacramento Ave., goes
east on Bridger St., northeast then north then west on Sacramento Ave., north
then counter-clockwise on Beaverhead Ave., north then clockwise on Flathead
Rd., and east on Bridger St.

  IX.1.b  Elevated (Mid-Alderney)

  This three lap race starts on Boyden Ave. just south of Koresh Sq., goes
south on Boyden Ave. then south, southwest, and south on the Plumbers Skyway,
west on Barsac Ave., north on Mandrel Rd. then Julin Ave., east on Tinderbox
Ave., north on Niblick St. then north then northeast on Babbage Dr., clockwise
then east on Koresh Sq., and south on Boyden Ave.

  IX.1.c  South Alderney

  This three lap race starts on Argus St. just south of Hardtrack Ave., goes
south on Argus St., southwest on Tinderbox Ave., north-northwest on Ivy Rd.,
northeast on Hardtrack Ave., northeast then clockwise on Aspdin Dr., south then
southwest on Vitullo Ave., east on Hardtrack Ave., and south on Argus St.

  Niko gets $500, and, once he's begun his friendship with Brucie, it adds to
his like stat with Brucie, each time he wins.

  Completing the races contributes 2% toward 100% completion.  Have Niko win an
additional eleven times, 20 wins in all, for the "Genetically Superior"
Achievement.


  IX.2  Random Characters--Marnie Allen

  Marnie Allen: Reyna de Courcy is an actress at CESD/Goldstar and the Artistic
Director of Gravity and Glass Productions.  She played Cat in "Coming Up
Roses," 2011, Lydia in a 2011 episode of the TV series "Blue Bloods," Mina/2010
and Lizzie Zane/2012 in two episodes of the TV series "Law & Order: Special Vic-
tims Unit," etc.  She reprised the role of Marnie Allen for GTA "V," 2013.
  http://www.linkedin.com/in/reynadecourcy
  http://www.imdb.com/name/nm3009370/

  First Encounter

  Complete the mission "Three Leaf Clover" (VII.30) to unlock Marnie's encount-
er.  She's on a park bench in a little park bordered by Liberty Ln./Diamond
St./Denver Ave. in City Hall, Algonquin.  Marnie sadly pleads for drug money
till Niko takes pity on her and agrees to drive her to a dealer.  Have Niko
drive her to an alley on the west side of Boyden Ave. north of Asahara Rd., Al-
derney City.  On the way he tries to talk her out of her self-destructive ways
then gives her $500.

  Having this first encounter contributes to 100% completion of the game and
the "No More Strangers" Achievement.  The second encounter isn't needed for
either one.

  Second Encounter

  Marnie is on the east side of Ivy Drive South south of Quartz St. in Varsity
Heights, Algonquin.  She says she's off heroin but screwed over her a john whom
she thinks is trying to kill her and wants to go home to her family so Niko
agrees to take her to the train station.  Have Niko drive her to Grand Easton
Terminal on the north side of Hematite St. at Bismarck Ave. where Niko gives
her $500.  (Thanks to Rob Rusk for the tip that Marnie sends Niko an Email say-
ing she's going to college and thanking him.)


  IX.3  Random Characters--Ivan Bytchkov

  Ivan appears on the north side of Farnsworth Rd. west of Mueri St. in Acter,
Alderney, after "Three Leaf Clover" (VII.30) if Niko let him live at the end of
"Ivan the Not So Terrible" (V.13).  Ivan is grateful Niko let him live but he's
become a loan shark and wants Niko to help him collect money from a client.

  Have Niko drive Ivan to the client at the alley entrance on the south side of
Berners Rd.  The client refuses to pay and has his men attack--one is on the
fire escape to the left, one is on the roof to the right, and two are with the
client in the alley.  Have Niko shoot them with a rifle.

  Niko gets $1000 from a happy Ivan who encourages Niko to hang in there.

  This encounter is required for the "No More Strangers" Achievement but not
100% completion of the game.


  IX.4  Random Characters--Eddie Low

  Eddie Low: Victor Verhaeghe  Victor supplied one of the pedestrian's voices
for "San Andreas," 2004, played Leonard/2000 and the Instructor/2005 in a couple
episodes of the TV series "Third Watch," played six different roles in six epi-
sodes of the TV show "Law and Order," 1998-2010, played Ward Boss Fleming in
20 2010-2012 episodes of the TV series "Boardwalk Empire," etc.
  http://www.imdb.com/name/nm0894141/

  The name "Eddie Low" may refer to Eddie Lowe, who was an English former pro-
fessional footballer.
  https://en.wikipedia.org/wiki/Eddie_Lowe_%28footballer%29

  Eddie Low becomes available after "Three Leaf Clover" (VII.30).

  First Encounter

  Eddie is a pedophile, a zoophiliac, and a necrophiliac sadistic serial killer
and talks it up in a neurotic way causing the gaming community to consider him
the creepiest character in "IV."  He's across from Auto Eroticar by the alley
entrance on the east side of Lockowski Ave. north of Keneckie Ave. in Alderney
City between 10 pm and 4 am.  Eddie wants to pay Niko to give him a ride be-
cause he has a heavy duffle bag to carry.  (It's probably not groceries but
with him--who knows?  It might be something he'd consider groceries.  You get
the idea.)  He creeps Niko out but Niko agrees to be paid to drive Eddie.

  Have Niko drive Eddie to the east end of Asahara Rd. and go south through the
lot (indicated on the radar/maps) to the north end of the nameless road to the
dock in southeast Alderney City.  Eddie says he's "just dropping the kids off"
and tosses the bag in the river.

  Have Niko oblige Eddie who asks to be driven to driven to Westminster, Algon-
quin and drive him to the alley entrance on the south side of Kunzite St. east
of Columbus Ave.

  You can see libertytreeonline.com for a story about the contents of the bag
and hear news items about a serial killer (probably Eddie) on Weazel News.

  Having this first encounter is required for 100% completion of the game and
contributes to the "No More Strangers" Achievement.


  Second Encounter

  Eddie's in the south section of the alley at the north side of Cockerell Ave.
east of Aspdin Dr. in Berchem, Alderney, between 10 pm and 4 am.  Eddie gets
angry after Niko says he's not cool.  Have Niko armed because Eddie draws a
Knife and attacks Niko.

  Have Niko kill Eddie.

  You can read Eddie's blog by going to Explore eyefind.info services > Sharing
> Blogsnobs and scrolling to the blog EddieLowfilthslayer.  (Somebody updates it
after he's dead, too.)

  Eddie posted the locations of his victims on whattheydonotwantyoutoknow.com.

  You can see libertytreeonline.com for a report on Eddie.

  You can go to Myroomonline.net > eddielowfilthslayer where Eddie has no
friends.

  Weazel News reports that the local serial killer was found murdered.  The
written report criticizes his name as being unimaginative.
  http://gta.wikia.com/Eddie_Low

  (Eddie was a killer but having seen most of this game I'm not sure the re-
ports can assume that most of the local murders were by Eddie.)


  IX.5  Friends--Packie McReary

  After "Three Leaf Clover" (VII.30), Packie calls for a friend activity, then
is available from 3:00 pm to 6:00 am.

  Niko has to do all six activities listed below to Packie's liking (that means
having Niko win at bowling, darts, and pool) for 100% completion of the game.

  Activite likes: bowling (have Niko win), darts (have Niko win), drinking
(Donnie's Bar), pool (have Niko win), Perestroika, and strip club

  Favorite radio station: Liberty Rock Radio

  (Liberty City Minute tip: do two of his favorite activities before doing the
one he asked for.)

  Special Ability at 90%: Niko can call Packie, select "Bomb," and Packie will
put a phone bomb nearby.  Have Niko get the bomb and get behind a vehicle--
press the LMB to have Niko attach the bomb.  Have Niko call Packie and select
"Detonate" to make it explode.

  Having the like stat over 90% goes toward 100% completion, gives Niko the
"Dial B for Bomb" Achievement, and goes toward the Liberty City (5) Achieve-
ment.


  Ray Boccino's missions

  IX.6  A Long Way to Fall

  Ray Boccino calls telling Niko to meet him at Drusill's restaurant for a work
offer.
  http://gta.wikia.com/Ray_Boccino

  Have Niko go to Pegorino capo Ray Boccino at Drusilla's restaurant on the
east side of Denver Ave. at Feldspar St. in Little Italy in south Algonquin.

  Ray says Teddy Benavidez isn't his friend anymore--isn't giving him the
"vig"--payment he owes.  Teddy doesn't respect the "waste management business"
(organized crime) so Ray wants Niko to go to Teddy and "do what you gotta do.
Somebody gets burnt--so be it."
  http://en.wikipedia.org/wiki/Vigorish
  http://www.urbandictionary.com/define.php?term=vig

  Have Niko go to the projects on the east side of Galveston Ave. west of the
west end of Uranium St. in North Holland.

  On the way Niko receives a text message from Ray.  It's a photo of a guy in a
light grey sports jersey with "72" on it in blue and his hair nearly shaved
off.  Ray identifies the man as Alonzo, one of Benavidez' goons, whom Niko can
persuade to "tell you what you need to know."

  Have Niko go to Alonzo who's standing in the plaza.  There are rectangular
fenced-in areas in the plaza.  Alonzo is by the second one ahead to the right--
a semi-fenced-in children play area.  Niko asks him which apartment Teddy Bena-
videz is in but Alonzo says he doesn't know any Teddy's.

  Have Niko target a weapon on Alonzo, or have a fist fight with him till he
stops punching, to get him to say where Teddy is: the top floor--apartment
151K.  Alonzo says the top few floors of the elevator are being fixed so Niko
will have to walk up those.  Have Niko enter the apartment building, arm him-
self with a submachine gun, and take the elevator to the 20th floor.

  Alonzo calls Teddy to warn hum that someone's coming up who "somehow knows
where your apartment is."

  An option is to have Niko kill Alonzo after Niko learns where Teddy's apart-
ment is to keep Alonzo from warning Teddy.  A couple of Teddy's gang just out-
side the elevator on the 20th floor won't recognize Niko and will start a
shootout with him anyway.  It seemed to me there were the same number of at-
tackers either way but have Niko armed with a submachine gun to take out the
two at the top of the elevator ride right away.

  Have Niko shoot his way past several floors of Teddy's attackers when he gets
off the elevator.  The attackers have Combat Shotguns, Micro-SMGs, and Pistols
and shoot from doorways, hallways, and stairs.

  One possible version of the shootout:
  There are five attackers on the 20th floor,
  one attacker on the stairs, one attacker on top of the stairs,
  four attackers on the 21st floor--there's a Health Pack on a hall wall,
  one attacker on the stairs, and
  one attacker on the 22nd floor.

  Have Niko walk into the marker by Teddy's front door and go through the door.

  Have Niko kill the three attackers in the room and go through the hall to the
kitchen.  There's a Health Pack on the counter.  Have him go back in the hall.
Teddy throws a door open into Niko's face and flees.

  Have Niko chase him through the front door, go up a couple flights of stairs
shooting a couple attackers on the way, go onto the roof, shoot an attacker who
crouches behind a small air conditioner unit, and go to Teddy who's at a low
wall on the north side of the roof.

  Teddy holds up his hands in surrender.  Niko tells him he should have paid
Ray but Teddy protests that the city doesn't belong to Ray's group anymore and
he wouldn't have paid.

  The top of the wall behind Teddy breaks away easily.  You can have Niko shoot
him off the roof or just shove him off the roof and see a cutscene of Teddy
fall to the ground.  To see him do it on fire you can have Niko attack him with
a Molotov, Grenade, or a Rocket Launcher.

  Niko gets $8,500.

  Niko calls Ray to tell him Teddy is dead and Ray says he doesn't know him.
Ray says he'll be in touch.

  Don't have Niko walk through the elevator doors if you have him go back into
the building right after the mission.  There's no elevator so he'll fall down
the shaft and die.  If you send Niko to the roof otherwise you'll find the part
of the wall Teddy falls through still breaks away easily.
  http://gta.wikia.com/A_Long_Way_to_Fall
  "GTA IV - A Long Way to Fall (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=RxqIsB-a4Do
 

  IX.7  Taking in the Trash

  Ashley Butler: Traci Godfrey  Traci supplies the voice of Ashley Butler--a
role she reprised for "Grand Theft Auto IV: The Lost and Damned," 2009, and
"Grand Theft Auto V," 2013.  She also played Edwina Fowley in a 2001 episode of
the TV series "The Sopranos," Dr. Elaine Schiller in 25 2005-2008 episodes of
the TV series "As the World Turns," and Det. Agnes Farley in 10 2006-2011 epi-
sodes of the TV series "Law & Order: Criminal Intent."
  http://www.tracigodfrey.com/
  http://www.imdb.com/name/nm0324036/

  Luca Silvestri: Robert Kelly  Robert played Luis Somarriba in a 2002 episode
of the TV series "The Job," recorded the comedy album "Just the Tip," 2008,
was Heckler #1 in in a 2011 episode of the TV series "Curb Your Enthusiasm,"
played Robbie/Bobby in eight 2010-2015 episodes of the TV series "Louie," Bam
Bam on ten episodes of the TV series "Sex&Drugs&Rock&Roll," etc.
  http://www.robertkellylive.com/
  http://www.imdb.com/name/nm2830044/
  http://en.wikipedia.org/wiki/Robert_Kelly_%28comedian%29

  Joseph "Tunafish" DiLeo: Peter Pavio
  http://www.imdb.com/name/nm3009906/

  Jonathan "Johnny Spaz" Barbosa: ?

  Have Niko go to Drusilla's restaurant to meet Ray.

  Ray got crytal meth addicted Ashley Butler to get "ice"--diamonds--hidden in
garbage bags--"trash"--to be picked up by Ray.  Ray wants Niko to collect the
"trash" for him.

  (One guy in a photo on the wall behind Ray looks a bit like Lionel Richie who
had a song--"Running with the Night"--on the PS2 soundtrack but removed from
the PC version of "Vice City.")
  http://en.wikipedia.org/wiki/Lionel_Richie

  Have Niko go clockwise around the corner to the alley entrance on the north
side of Feldspar St. east of Denver Ave. in south Algonquin.  There, by a
Trashmaster garbage truck, Niko meets Luca and his two accomplices Tunafish and
Johnny Spaz.  Luca assigns Niko the role of driver and gives him a Liberty San-
itation Department LSD) outfit.

  Have Niko drive the men to the north side of Emerald St. east of Albany Ave.,
Chinatown.  On the way, Luca explains that Ray got Ashley Butler to get The
Lost Brotherhood biker gang to steal "ice"--diamonds--from a club owner and
hide them in garbage bags--"trash" (also see the TLAD mission "Diamonds in the
Rough" and the TBoGT mission "Frosting on the Cake").  Luca has Tuna and Johnny
get a trash bag apiece.  Press Enter to open the truck trash compactor so they
can throw in the bags--it closes after they do.
  http://gta.wikia.com/Taking_in_the_Trash

  Have Niko drive to the alley entrance on the north side of Hematite St. east
of Frankfort Ave. and repeat the process for another pickup.  On the way, Luca
explains that the bikers are taking the heat for the robbery of the diamonds
which were taken from the owner of the club Maisonette 9.  Luca adds they bet-
ter not lose any diamonds because Ray may kill anyone that holds out on him.

  (Maisonette 9 is a reference to the Bungalow 8 nightclub that was in NYC.)
  http://en.wikipedia.org/wiki/Bungalow_8

  A couple of men of the Messina family mob attack from a car.  You can have
Niko help two of his passengers shoot at the attackers--have Niko drive-by the
driver of the attackers.  It's easy to do but if you don't--cautious to avoid
a wanted rating because the Trashmaster is slow to get out of a wanted area--
the attackers eventually give up when Niko gets close to the drop-off point at
a big Trashmaster warehouse on the north side of Diamond St. east of Union
Drive East, Fishmarket South.
  http://gta.wikia.com/Messina_Family

  The attackers' car is a rare grey green Oracle XS.  To obtain it have Niko
use the Trashaster to lead the Oracle toward Drusilla's restaurant while he and
his accomplices kill the two men in the Oracle then have Niko drive the Oracle
as close to Drusilla's restaurant as possible before the mission is failed.
After it fails and you've seen the cutscene have Niko go to where he left the
Oracle and save it.
  Another way is to have Niko drive the Trashmaster to lead the Oracle to a
save place, such as in Middle Park East, have Niko and accomplices kill the
two attackers, have Niko save the Oracle in the parking space, and finish the
mission.
  Another way is to have Niko and accomplices kill the two attackers, have Niko
blow up the Trashmaster killing all three occupants, and have him drive away in
the Oracle.  (Thanks to whatever57010)
  The color can be changed in a Pay 'n' Spray.
  http://gta.wikia.com/Taking_in_the_Trash
  "the RARE Übermacht Oracle XS in Gta IV" by whatever57010
  https://www.youtube.com/watch?annotation_id=annotation_3015647679

  Any wanted rating is gone once the mission is completed.

  Niko gets $9,000.

  Niko calls Ray to tell him the ice has been delivered.

  The LSD (Liberty Sanitation Department) outfit is available.


  Ray Boccino's missions cont.

  IX.8  Meltdown

  Have Niko go to Drusilla's restaurant to meet Ray.

  Ray wants Niko to get the diamonds that Niko's co-workers kept after the last
mission.

  Have Niko go to the south curve of Castle Drive, Castle Garden City, to meet
Luca.  Luca first lies that he gave the diamonds to Ray then says he's telling
Ray that Niko kept them.  He and his three men flee in a Lokus.

  Have Niko use the nearby Banshee to chase them but don't have Niko shoot
their car because Niko wants them to lead him to the diamonds.  They lead him
into Middle Park east of Obsidian St. where they wreck on a statue and continue
to flee on foot.

  (After they wreck into a phallic statue their car comes to rest by one that
resembles the one that's part of the Bethesda Terrace and Fountain that over-
looks The Ramble and The Lake in Central Park in New York City.)
  http://en.wikipedia.org/w/index.php?title=The_Ramble_and_Lake
  http://en.wikipedia.org/wiki/Bethesda_Terrace_and_Fountain

  Have Niko drive northeast into the plaza and shoot on foot or drive-by the
three accomplices who have a Combat shotgun and two SMGs.  If left to flee, they
go to pillars in the nearby restroom building indicated by a sideways bracket-
shape on the radar/maps.
  http://gta.wikia.com/Meltdown_%28GTA_IV%29

  Luca flees to the restroom in the southwest part of the building.  Have Niko
shoot the stall doors open till he finds Luca--two tramps appear in stalls be-
fore Luca does.  Have Niko kill him (if Niko is equipped with a Pistol he can
perform an Execution) and take the diamonds.

  Thanks to whatever57010 for showing that Luca's stall contains a homelesss ped
who becomes Luca the moment Niko shoots the door open.
  "GTA IV - Meltdown (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=FpkyMBsdbL4

  Niko calls Ray and tells him to meet him at the bridge in Middle Park.  Have
Niko go to the Quartz St. bridge to meet him and give him the diamonds.

  Niko gets $9,500.


  IX.9  Museum Piece

  Isaac Roth: Modi Rosenfeld  Modi reprised his role of Isaac Roth for TBoGT.
He also played Etan in a 2002 episode of the TV series "The Sopranos," the Rab-
bi in the 2004 short "Der Kish," Mendel in the 2004 short "Waiting for Woody
Allen," was a semi-finalist in the 2006 season of "Last Comic Standing," David
Klein for a 2009 episode of the TV series "CSI: NY," Menachem Mendel in five
2014-2015 episodes of the TV series "Deadbeat," etc.
  http://www.imdb.com/name/nm3009304/
  http://en.wikipedia.org/wiki/Modi_Rosenfeld

  Have Niko go to Drusilla's restaurant to meet Ray.

  Ray wants Niko to offload the diamonds but Niko first gets Ray to give his
word that he'll find Florian Cravic.  Ray tells Niko to go to the Libertonian
with the diamonds to meet Johnny (V.46) and the two of them are to get money
for the diamonds from Isaac Roth.  Then Niko is to give Johnny half the money
and the rest to Ray.

  (This is the one mission in which all three "Grand Theft Auto IV"/"Grand
Theft Auto: Episodes from Liberty City" protagonists--Niko, Johnny, and Luis--
appear.  The mission returns as "Collector's Item" in TLaD from Johnny's per-
spective and as "Not So Fast" in TBoGT from Luis' perspective.  This seems like
a precursor to GTA "V" in which you may switch between three protagonists.)

  The front of the Libertonian is based on the Metropolitan Museum of Art.  The
inside and artifacts are based on the American Museum of Natural History.
  http://gta.wikia.com/The_Libertonian
  https://en.wikipedia.org/wiki/Metropolitan_Museum_of_Art
  https://en.wikipedia.org/wiki/American_Museum_of_Natural_History

  Have Niko go to Johnny at the side entrance on the south side of the Liber-
tonian museum which is indicated on the radar/maps as the big marking on the
east side of Middle Park south of Quartz St.  (You might have Niko call Dwayne
for backup before having Niko meet Johnny.)  All the principal parties of the
transaction gather inside the museum but they're ambushed, and Isaac is killed,
by a group led by Luis, a friend of Tony Prince who owns the Maisonette 9 club.
Johnny flees with the money, Luis flees with the diamonds, and Niko has to es-
cape from a large number of Mafia or Jewish mob attackers.
  http://gta.wikia.com/Tony_Prince

  You can have Niko go to the south side of the museum before entering it and
drive the PMP 600s (three by the entrance and one on Columbus Ave.) to a spot in
the park to destroy them so they won't chase him when he leaves the museum.
(Thanks to whatever57010 who also shows that when the shootout starts you can
have Niko go north then down two flight to the cellar to find Johnny who goes
upstairs to stroll around the museum.  He disappears if you take the "camera"
off him for long.)
  "GTA IV - Museum Piece (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=rC7Z0tq9OY4

  Have Niko shoot any mobsters with either the Assault rifle or Carbine rifle
(automatically chosen from whichever he's equipped with) using the display
table for cover.  When an area is clear enough have him go counter-clockwise
around the four sided balcony having him use his rifle, the SMG, sniper rifle,
or throw Grenades at any targets ahead or across the room as he goes.  (Have
him leave Isaac, who's unarmed and hiding behind an empty display case and a
crate in a corner, alone or you fail the mission.)

  The attackers have some good weapons (Combat pistols, Combat shotguns, SMGs,
and Carbine rifles) so have Niko collect ammo as he goes along.  There's a
First Aid Kit on the east end of the north wall.  Have Niko go past the end of
that wall to the top of the stairs that go down to the first floor.

  Have Niko shoot down at the men on the first floor, and any new attackers
spawned on the second floor as needed to escape, then go down the stairs shoot-
ing the several attackers who try to come up the stairs.  Have Niko go down to
the first floor and go south shooting attackers and proceeding as before.

  There's a Body Armor pickup on a desk just past the bottom of the stairs/
north of the stegosaurus display.  Niko can use the desk (among other things)
for cover.
  http://en.wikipedia.org/wiki/Stegosaurus

  Have Niko go through the double doors at the south end of the room and into a
small storage room to kill four attackers then go down the stairs to the open
exit door.

  Have Niko shoot any men armed with SMGs who are by the three PMP 600s parked
on Columbus Ave. outside.  Rusk suggests having Niko use a Rocket launcher to
shoot from the doorway at the middle car to make all three blow up although you
may prefer to have use one as a getaway car.  Have him hurry away to lose Isa-
ac's attackers (red dots on the radar).  You may have Niko kill some, such as
doing a drive-by on the drivers of the cars chasing him, to help with that but
he only has to get away from them.  Have Niko get rid of them and any wanted
level he'll probably get doing that to complete the mission.

  An option is to have Niko kill the attackers at the exit and go east to East
Park station on Columbus Ave. and go down to catch the subway.  The train will
probably appear before Isaac's gang follows Niko there.  Since the subway fol-
lows a different path than the streets it's a shortcut that lets you complete
the mission before the train gets to the next station.
  http://gta.wikia.com/Museum_Piece

  Niko gets $9,500.

  Niko calls Ray to tell him the deal was ambushed--Johnny has the money but
Niko isn't sure who has the diamonds.  Ray says Johnny "better not be pulling
nothing" and tells Niko to come see him.

  "Grand Theft Auto IV - Mission #57 - Museum Piece" by willzyyy
  https://www.youtube.com/watch?v=ZurjfiSYUu0

  Combat Pistols are available from Gun Stores for $1,500.

  Niko gets the "Impossible Trinity" Achievement.  ("Trinity" refers to the
three protagonists appearing in one mission.)

  (The Libertonian can be entered any time on the south side.)


  IX.10  No Way on the Subway

  Phil Bell: Frank Bonsangue  Frank appeared as himself in the documentary "Hey
Vinnie," 2000, was in four skits on "Late Show with David Letterman" 2002-2003,
played various roles in the 2003 TV special "Late Night with Conan O'Brien:
10th Anniversary Special," played the Court Clerk/Clerk in four 2002-2005 epi-
sodes of the TV series "Law & Order," played the Bus Driver in a 2009 episode of
the TV series "Fringe," played the Sanitation Man/2001 and the Crew Boss/2010 in
the TV series "Law & Order: Special Victims Unit," the Pizza Guy in "Chasing
Yesterday," 2015, etc.  He's appeared on several cooking shows such as "Hot off
the Grill Show with Bobby Flay" on the Food Network.
  http://www.frankiethebutcher.com/
  http://www.imdb.com/name/nm1076073/
  http://en.wikipedia.org/wiki/Frank_Bonsangue

  Have Niko go to Drusilla's restaurant to meet Ray.

  Niko meets Ray's friend Phil Bell who's a close associate or enforcer of the
Pegorino Mafia family but isn't a made man because he's 90% Irish and 10% Ital-
ian.  Phil has some misgivings about Ray and argues with him a lot.
  http://gta.wikia.com/Phil_Bell

  Phil tells Niko that the bikers have the money stolen in the last mission.  A
couple of the mob were sent after the money and Phil wants Niko to deal with a
couple of the bikers that are causing trouble on the corner of Vauxite St. and
Exeter Ave.

  Have Niko meet the two bikers of The Lost in an alley on the north side of
Vauxite St. west of Exeter Ave.  Niko tells them they took something of his em-
ployers.  They recognize Niko as the one that Johnny ripped off.  One (James
Fitzgerald--the guy with a shaved head) says they ought to see if Niko can
"keep up with some real American bikers" and they try to escape on their motor-
cycles.

  Have Niko use the nearby Freeway to chase them (the red blips on the radar).
Pump Lean Forward to go faster and use it or Lean Back to level the wheels for
landing.  As with "IV" cars use Reverse (S) instead of Brake (Spacebar) to make
sharper turns.

  You can have Niko use a car instead which some feel is easier.  Thanks for
the tip by whatever57010 that the vehicle Niko arrived in disappears.  You csn
have Niko chase toward the bikers on foot till he can jack a car or spawn one
with the Simple Trainer.

  You can't have Niko kill Jim (bald), who leads the two bikers, till later on
the Algonquin Bridge.  You can have Niko try to kill the nameless biker with
long hair who follows Jim but it's not urgent--he gets killed on the bridge if
you don't.

  The bikers break through the orange plastic netting spanning a break in the
stone guard rail above the subway track and turn south into the subway tunnel
on Frankfort Ave. at Uranium St.  To toggle the headlights of a vehicle between
low and full beam press H.

  At the first divide in the tracks the bikers go left.  After passing two sta-
tions--North Park and East Park--they get to an area where some homeless people
left some mattresses and turn left into another tunnel.  They continue east on-
to the trestle part of the Algonquin Bridge.  The long haired biker does a
header with an oncoming subway train on the bridge if Niko doesn't kill him
first.  Jim is able to be killed as he approaches the derailed subway trains
and anytime onward.

  If you still haven't had Niko kill Jim he veers left onto the trestle side-
walk and goes down the stairs to the roads.  That's when Jim slows down and is
easier to kill.
  "GTA IV - No Way on the Subway (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=mkQhIfMr5e8

  (If you're really bad with 'cycles you can have Niko get Jim when he slows
down but you'll get a lot more fun out of the game if you learn some of the
basics of using a 'cycle.)

  Niko gets $9,500.

  Niko calls Ray and says he took care of the bikers.

  The Liberty Tree web site has an article about it.  It says three bikers were
in a chase exchanging gunfire.  Two bodies were recovered--one was unidentified
(referring to the long haired biker and assuming he did a header with a subway
train) and the other is Jim Fitzgerald.

  Weazel News Report basically makes the same report on the radio--one biker
was identified as Jim Fitzgerald, etc.


  IX.11  Late Checkout

  Have Niko go to Drusilla's restaurant to meet Ray.

  Ray, on the phone arguing with Isaac, indicates Isaac blames him for the am-
bush of the diamond deal and wants him to be killed.  After the call, Ray tells
Niko to kill Isaac to silence him and his two cronies who are in the Majestic
Hotel.

  The Majestic Hotel is based on a luxury hotel in Central Park at 50 Central
Park South on the east side of Sixth Ave., NYC.  The Hotel St. Moritz was
built on the site of the old New York Athletic Club.  It was designed and built
in 1930 by the Hungarian-born architect Emery Roth.  The Hotel St. Moritz and
its Café Rumpelmayer closed in 1999.  It was remodeled, with the lower portion
remaining a hotel and the top twelve floors converted to eleven enormous con-
dos, and reopened in April, 2002, as The Ritz-Carlton New York, Central Park.
  http://gta.wikia.com/Majestic_Hotel
  http://www.ritzcarlton.com/en/hotels/new-york/central-park
  https://en.wikipedia.org/wiki/Hotel_St._Moritz

  Have Niko go to the Majestic Hotel south of Middle Park on the south side of
Nickel St. east of Denver-Exeter Ave.  Have him find a way to the penthouse
suite to eliminate Isaac and his diamond dealers (who will be shown by red
blips on the radar).  There are other attackers to kill up there.


  The elevator method

  Have Niko use the elevator to the 30th floor.

  A cutscene shows five guards in the hall.  Have Niko shoot the guard who's at
the nearby corner so Niko can use it for cover.  Have Niko shoot from cover or
throw cooked Grenades to kill the guards.  Have him move ahead in the hall to
likewise kill any guard around the far corner and one at the windowed door to
the stairwell.

  Have Niko go up the stairs to the 31st floor.  When he goes through the door
into a small entrance hall have him shoot the guard that comes through the
doors across from him that lead into Isaac's suite.

  Have him use the doorway then the couch just ahead for cover to shoot the
attacking guards in the big combined living and dining room.   Rusk recommends
you have him use the RPG to shoot the grandfather clock on the right side of
the room then fire at the back of the room to kill most of the guards.

  Ahead and to the left is an opening to the kitchen and a stairway by it that
leads up to a landing for the 32nd floor.  There are two guards and one of the
three diamond dealers in the kitchen and a guard who appears at the top of the
stairway.  Have Niko shoot the guards.

  Rob notes that Sam Vere reports that Niko can go to the diamond dealer in the
kitchen and make the arrow above his head flash blue and red alternatingly.
There aren't any screen prompts about it but Niko can spare him or kill him
without effecting the story.  Have Niko walk away from him if you want Niko to
spare him.

  Have Niko go up the stairs to the 32nd floor and into Isaac's bedroom.  Have
Niko kill him.  If Niko is equipped with a Pistol he can perform an Execution. 

  Have Niko go up the stairs to the roof killing guard at the top of them then
prepared to shoot south.  Have him shoot the propane tank by the barbeque grill
to make it explode and kill two guards and possibly the third and last diamond
dealer who's in the southeast area.  If the guard by the tank is alive when you
have Niko shoot it you get a cutscene of the guard on fire falling from the
roof.

  If the third and last diamond dealer is alive you can have Niko use a Pistol
to kill him with an Execution.

  Niko has a two star wanted rating.  There's an Armor pickup up on the west
side of the roof by the glass dome that covers the stairs.

  One way to have Niko escape is to have Niko kill the three guards on the low-
er roof to the east then go down to it to take the window washer lift to the
alley.  If so, have him avoid the police car north of the east alley entrance.

  Another way is to have him go back down through the building, kill the four
guards in the big dining/living room, go down to the elevator, then take it
down to the lobby and leave the hotel.  (Thanks to whatever57010 for the tip
that it's easier to find a getaway car outside the front of the building.)


  The window washer lift method

  This method avoids the shootout on the way up to the penthouse suite.  Have
Niko use the window washer lift that's on the south side of the hotel to go to
the roof.  (The lift is only there during this mission.)  It's your choice to
have Niko leave by killing three guards on the lower roof to use the lift or
killing four guards in the suite to get to the elevator.  It's still easier to
get a getaway car in the front of the building when leaving by the elevator,
though.


  The helicopter method

  This method also avoids the shootout in the hotel on the way up to the pent-
house suite.  An advantage with the helicopter method is that you can have Niko
call Dwayne for two accomplices to take to the roof in the helicopter--they
won't ride the elevator or the window washer lift.  (Thanks to whatever57010)

  If you do that, have Niko call to get the two accomplices, lead them into the
helicopter on the pad at the north end of the Booth Tunnel (or just spawn a
helicopter with the Simple Trainer), fly it toward the Majestic roof from the
north and go over the east side of the roof to make the guards and diamond
dealer appear, land on the street in front of the hotel (traffic can make this
and takeoff difficult), go into the marker for the cutscene, and go back out to
fly them up.

  Have Niko's helicopter hover around over the roof to have them kill the roof-
top guards then land.
  "GTA IV - Late Checkout (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=cmW3pSvuI94

  Thanks to Robert Rusk for this helicopter method.

  Have Niko approach the hotel from the north flying by the east side of the
roof to make the guards and diamond dealer appear.  Have Niko land by the two
eastern rooftop air conditioning units then get onto them.

  Have Niko fire the Rocket launcher at the foilage at the southwest corner of
the roof to blow up the propane tank of the BBQ grill to kill most of the peo-
ple on the patio.  Have him snipe any others then fly onto the patio.


  Either way, have Niko kill the three targets and guards of the roof and pent-
house suite.

  Have Niko go up to the roof, kill the three guards on the lower roof if need
be depending on where you had him land the helicopter, and fly west to get rid
of his two star wanted level.


  Niko gets $11,000.

  Have Niko get rid of his two star wanted rating.

  Niko calls Ray to tell him the diamond dealers are dead but says he isn't
Ray's cleanup guy any more.  Ray accepts this but reminds Niko to have respect
and remember they're friends.

  Ray sends a text message--Phil Bell's missions are available.

  Ray calls and says Talbot Daniels in the Triangle might know something about
Florian Cravic.  He "should point you in the right direction."

  Weazel News reports that Isaac Roth was murdered at the Majestic Hotel but no
suspects have been identified.


  IX.12  Weekend at Florian's

  "Weekend at Florian's" refers to the 1989 movie "Weekend at Bernie's" (Flori-
an wants to be called Bernie).
  http://en.wikipedia.org/wiki/Weekend_at_Bernie%27s

  Florian Cravic/Bernie Crane: Timothy J. Alex  Timothy was a dancer in the
movie "Sing," 1989, and has been in various Broadway shows such as playing the
replacement of Mr. Tackaberry and Bert Bratt in the revival of "How to Succeed
in Business Without Really Trying," 2011-2012, the Fake Santa and the Ensemble
of "Elf," 2012-2013, "Tuck Everlasting," 2016, etc.  He reprised the role of
Florian/Bernie for TLaD, 2009.
  http://www.broadwayworld.com/people/Timothy_J._Alex/
  http://ibdb.com/person.php?id=86837
  http://www.imdb.com/name/nm2366090/
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Bernie
_Crane

  Shortly after the phone call from Ray after "Late Checkout" Niko calls Roman
(in fact I think it's unavoidable unless you put the phone on Sleep Mode).
Niko tells Roman to wait for him at Roman's apartment.

  Have Niko take a four door vehicle to pick up Roman then go to the corner of
the north side of Iron St./west side of Columbus Ave. to meet Talbot Daniels.
Talbot, after Roman threatens to have Niko beat him to get him to talk, says he
can tell them where to find the man Niko thinks betrayed his group--Florian
Cravic.  Have Niko drive slowly enough at intersections to listen to Talbot
tell which way to go at them.  They end up on the east side of Ivy Drive South
south of Pyrite St., Middle Park West.

  Niko breaks into Florian's place with Roman.  Niko holds a gun on Florian to
get him to talk about the betrayal.  Florian says he thought the traitor was
Niko or Darko and seems pretty non-aggressive so Niko now believes the traitor
was Darko.  Florian also says he uses the name Bernie Crane, he's a lifestyle
coach and aerobics instructor, and he's in love with Bryce Dawkins--a married
man who's the deputy mayor.  (Roman is surprised and amused since Bryce has a
conservative "family values" platform.)

  (The mission accomplished music is the same as that used at the end of "Have
a Heart.")

  Ray calls to ask if Niko iced Florian.  Niko says he wasn't the guy.  Ray
says, "Too bad, chief--I did what I could."

  The U.L. Paper Contact calls.  Niko says Florian wasn't the guy he's looking
for.  The Contact says he'll still help Niko find the right guy--he'll be in
touch.


  Gerald McReary's missions

  Gerald McReary's missions aren't needed to complete the main storyline but
are needed for 100% completion of the game.


  IX.13  Actions Speak Louder than Words

  Have Niko go to the back door of Gerry McReary's mother's house on the west
side of Savannah Ave. south of Hancock St.

  Gerry praises Niko for his work and complains (while indicating some bigotry)
that his family is more committed to fun than keeping a focus.  He wants to
create a devision between the Ancelottis (crime family) and their Albanian mus-
cle (the Ancelottis are the weakest of the five crime families in LC so hire
the Albanians for muscle) to create a problem for them to help Jimmy P(egorino
who leads a crime family at war with the Acelottis).  (Thanks to gtawikia.com)
  http://gta.wikia.com/Ancelotti_crime_family
  http://gta.wikia.com/Jimmy_Pegorino

  Gerry wants Niko to install a car bomb, one that goes off when Niko dials a
phone number, in Tony Black's car.

  Anthony "Tony Black" Spoleto is a Capo in the Ancelotti crime family.
(Thanks to gtawikia.com)
  http://gta.wikia.com/Anthony_Spoleto

  Tony is meeting with the Ancelotti family's Albanian muscle.  Gerry wants the
bomb to explode when the Ancelottis get back from the meeting so they think the
Albanians did it and they fight with each other.  He instructs Niko to get the
bomb in an alley off Inchon Ave. then call him.

  Send Niko to an alley complex on the south side of Livingston Ave. (the sec-
ond closest entry to the complex of alleys is the west side of Inchon Ave.),
Dukes, for the bomb.  Niko calls Gerry who tells Niko to go to Tony's car in an
alley off Feldspar St., put the bomb in the trunk (actually it will be attached
to the underside of the car beneath the trunk), follow the wiseguys from their
meeting to the rest of their crew, detonate the bomb, make sure none of them
walks away, and call him when it's done.

  Send Niko to the Cognoscenti in an alley on the south side of Feldspar St.
east of Denver Ave.  Have him attach the bomb on the inside of the trunk then
get into his own vehicle and park it pointed west at the marker on the north
side of Feldspar St.  A cutscene shows the Ancelotti family get into the rigged
car and drive west on Feldspar St.

  Have Niko follow the rigged car from about half a block behind it to avoid
having the mobsters realize that they're being followed.  (If you use an emer-
gency vehicle don't turn on the siren.  Thanks to whateer57010)
  "GTA IV - Actions Speak Louder than Words (All Possibilities) [fixed-reup-
loaded]" by whatever57010
  https://www.youtube.com/watch?v=pOmLjE-ly90

  The mobsters park at a plant north of Grummer Rd., Northwood (the northwest
tip of Alderney) and Niko stops on Grummer Rd.  Have Niko get safely away--into
the marker south of Grummer Rd.  Have him call Gerry and select "Detonate"-
the bomb explodes causing much of the plant to explode.
 
  Have Niko kill the remaining four Ancelottis then get rid of his two star
wanted level.  There's a Pay 'n' Spray to the north.

  Niko gets $9,000.

  Niko calls Gerry to say he's completed the task.  Gerry says step one of his
plan is complete and to come see him to discuss step two.

  If Niko's Like stat with Packie is high enough Packie calls to say Niko can
call him to prepare a car bomb for Niko.

  Weazel News reports a fiery explosion that killed members of the Ancelotti
crime family in Northwood and it blames terrorism for the explosion.


  IX.14  I Need Your Clothes, Your Boots, and Your Motorcycle

  The title is taken from a line spoken by the Terminator in the movie "Termin-
ator 2: Judgment Day."
  http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day

  Have Niko go to the front of Gerry McReary's mother's house.

  At Gerry's door, Niko talks to Kate, who kisses him, then Kate's Mom tells
her to invite him inside.  She say her boys are out of control, her daughter
can't find a man, and her husband is in hell--"God moves in mysterious ways."

  Gerry talks to Niko and, when they're alone, makes a job offer.  Gerry can't
do the job himself because he's being watched and is worried about being ar-
rested.  Someone driving a certain car keeps a watch on him.  He'd like to find
out who's talking to the police and stop them.

  He says he owes the Pegorinos a favor.  Jimmy Pegorino wants his Guernsey
(screwed up or such) crime family to be seen as more than a gang.  He wants it
to be seen as part of the five main crime families of Liberty City (the Ance-
lotti, Pavano, Messina, Gambetti and Lupisella crime syndicates).  The Ance-
lotti family is the weakest so Pegorino wants them to stir things up for them.
  http://www.urbandictionary.com/define.php?term=Guernsey
  http://en.wikipedia.org/w/index.php?title=List_of_Grand_Theft_Auto_IV_charac-
ters#Jimmy_Pegorino

  Gerry says the Ancelotti family has an uneasy alliance with some Albanians
whom they use for their muscle--hit men, bullies, etc.--like Jimmy the Guido
uses us.  Gerry wants Niko to disguise himself as the Albanian whose body is in
the refrigerator and kill Frankie Garone--a long time Ancelotti capo (captain
of the Mafia).
  http://en.wikipedia.org/wiki/Caporegime

  Have Niko, given a motorcycle jacket, take the nearby PCJ-600 to the alley on
the west side of Denver Exeter Ave. just north of Manganese St. in Star Junc-
tion.

  A cutscene shows Frankie in that west-east alley.  He's berating an Albanian
he's beaten.  Frankie spots Niko and says, "We're going to the mattresses for
sure."  (That's Mafia slang for "We're going to war with a rival clan or fami-
ly.")  Tony gets on an NRG 900 and flees.
  http://www.urbandictionary.com/define.php?term=going%20to%20the%20mattresses

  Have Niko chase him and shoot at him with an SMG to kill him.  Press Lean
Forward repeatedly if you need to make Niko's 'cycle go faster.

  Frankie goes west through that alley then south through another alley to Man-
ganese St., goes west on Manganese St., goes south on the nameless street west
of Burlesque (street), goes southeast across Lorimar St. (where an Esperanto ex-
plodes by one of the Firetrucks) to go south through an alley, goes west on Kun-
zite St., goes south on a nameless street, crosses Jade St. to go south through
an alley, goes west on Iron St., goes north on Frankfort Ave., goes west on the
nameless street north of Kunzite St., goes west then north then west through the
Booth Tunnel, goes northeast on Rand Ave., goes west in the first alley to the
west then north through another, goes east then north then east then north on
Applewhite St., goes west on Franklin St., goes south on Catskill Ave., goes
east over the Hickey Bridge, goes north on Frankfort Ave., etc.  (I think it's
random after that.)

  It doesn't take that many shots to kill Frankie so you may have Niko kill him
around the time the chase goes by the Esperanto/Firetruck explosion.

  Thanks to gtawikia.com for the tip that if Frankie is killed before going near
the Esperanto it doesn't explode and you can see a bowling pin inside of it.
This is shown from 9:45 onward in whatever57010's video at the next link.
  "GTA IV - I Need Your Clothes, Your Boots, and Your Motorcycle (All Possibili-
ties)" by whatever57010
  https://www.youtube.com/watch?v=VhThcJDcSXQ
  http://gta.wikia.com/I_Need_Your_Clothes,_Your_Boots,_and_Your_Motorcycle

  (The bowling pin may be an option--when I tried the gimmick I didn't see it.)

  Niko gets $9,250.

  Niko calls Gerry to say Frankie is dead and anyone who saw the killing will
say it was done by the Albanian Gerry has on ice.  Gerry praises Niko and says
he'll tell Jimmy P. and cut Niko in on anything Jimmy throws Gerry's way.  Ger-
ry worries that he may go to prison and says that if he does he wants Niko to
look after Gerry's family. 

  The Biker jacket is in Niko's wardrobe.

  Packie calls Niko.  He says his brother Derrick is in a bad way and spending
his time in a park in Acter.  He asks Niko to check on him--Packie and Gerald
will cover expenses.  Niko says he'll find Derrick.

  Brucie calls to say Roman is getting hitched but he doesn't need to settle
down himself just yet.


  Derrick McReary's missions

  Derrick McReary's missions aren't needed to complete the main storyline but
are needed for 100% completion of the game.


  IX.15  Smackdown

  This mission has the same name as a "GTA III" mission.

  Have Niko meet Derrick McReary west of the corner of the south end of Vitullo
Ave. and Hardtrack Ave., Tudor.

  Niko meets Derrick in the park where he's laying on a bench with a bottle of
liquor and seems to be testing the limit of how wasted he can be.  Derrick
wants Niko to kill Bucky Sligo and his pals for slandering him as a grass (in-
former) which they've used to steal from him.  Niko says that's what your
brother must have meant when he said you needed help taking care of old busi-
ness.  Bucky adds that Bucky has threatened to kill Derrick and his family.
  http://onlineslangdictionary.com/meaning-definition-of/grass

  Derrick wants Niko to use a police computer to find Bucky and shut up him and
his pals.

  Have Niko go north to enter one of the two police cars parked on the north
side of Lee Rd.  Have Niko him use the computer, select "Search Police Re-
cords," "Search by Name," type "BUCKY SLIGO" (or just "BUCKY" or "SLIGO"), and
press Enter.  When the computer brings up Bucky's record, press Enter to have a
blip on the radar/in-game map give his location.

  Have Niko drive to Bucky.  During the drive, Niko calls Derrick who tells
Niko to stay in the police car so Bucky flees to his crew where Niko can kill
Bucky and all of his associates.

   Have Niko back the car into the marker at the Burger Shot at the corner of
Owl Creek Ave. and Sacramento Ave., Westdyke.  Bucky flees in his Contender
truck.  Have Niko follow him over streets and through yards to his house on the
north side of Cariboo Ave. just west of the north end of Ortiz Rd., Westdyke,
where there are five of Bucky's attackers to kill--one on the front porch and
four inside.
  http://gta.wikia.com/Contender

  Have Niko use the police car for cover to shoot the guy on the porch, go to
the front door to get some of the crew, go a bit inside to get the rest, then
go upstairs to shoot Bucky.

  (You have the option of having Niko use a police car computer and choose
"Call Police Backup" or shoot a couple of the crew to draw the police then let
the police handle the rest of the crew while Niko gets rid of any wanted rat-
ing.  The police, like Dwayne's two helpers you could have Niko call for,
are only slightly effective at disposing of groups of attackers who use cover,
though, and Niko still gets a two star wanted level when the attackers are
dead.)

  Have Niko run past the police without shooting them, get in his car, and get
rid of his two or more star wanted rating.

  Niko gets $6,500.

  Niko calls Derrick to tell him the mission has been accomplished but Derrick
sounds too wasted to understand so Niko says he'll call later.

  Brucie calls Niko saying his friend Stevie will be getting in touch with Niko
about some cars he found.

  Ray Boccino sends a text message (if you've also completed "A Long Way to
Fall") giving Niko a save place (on Mahesh Ave., Alderney).

  Bucky's house is accessible throughout the game.


  IX.16  Stevie's vehicle collection

  After Brucie's mission "No. 1" (VII.9) and Derrick's mission "Smackdown"
(IX.15), Stevie sends Niko the first of 30 text messages and photos directing
Niko to collect vehicles for him and bring them to his store indicated on the
radar/in-game map by an icon: S & M Auto Sales on the west side of Guantanamo
Ave. just north of Rocket St., Bohan.
  http://www.gta4.net/stevies-text-message-car-thefts/

  The locations of the vehicles are shown at whattheydonotwantyoutoknow.com.

  Niko may have to wait at least six in-game hours--12 minutes--after a deliv-
ery to get another text message.  Niko's payment depends on the condition of
the vehicle when delivered.  Breaking a window to enter the vehicle doesn't ef-
fect the payment.  Thanks to Rob Rusk for the locations and identifying which
vehicles have car alarms (marked with an asterisk).

  The order of Stevie's requests isn't the order shown below.

  Banshee*       $26,400 orange car on the east side of Galveston Ave. south of
                                           Obsidian St., Middle Park West, Algonquin
  Bobcat*            $8,250 brown truck on the top floor of the parking garage and
                                           a bit south of the middle of the oval of road around
                                           it, Francis International Airport
  Buccaneer*      $5,940 black car with violet reflections on the south side of
                                           the southwest end of Lompac Ave., Industrial Dis-
                                           trict, Bohan
  Cavalcade      $23,100 blue-green SUV in a driveway north of the intersection
                                           of Manzano Rd. and Long John Ave., Leftwood, Alderney
  Cognoscenti*  $29,700 light blue car in an alley between Rael Ave. and Jones-
                                           town Ave. (the alley entrance is south of the one on
                                           the south side of Mr. Fuks Rice Box), Alderney City,
                                           Alderney
  Comet*           $19,800 copper car a bit east of the third long rectangular
                                           pier from the south on the west coast of Algonquin in
                                           the parking lot (indicated on the radar/in-game map)
                                           of The Golden Pier, Westminster, Algonquin
  Contender        $8,250 dark grey truck on the west side of Creek St. in a lot
                                           at Twitchin's Sugar plant in north BOABO, Broker
  Coquette*       $13,530 grey car by a church at the west side of Liberty Ln.
                                           north of Emerald St., Suffolk, Algonquin
  DF8-90             $5,940 blue car in a parking lot under the Hove Beach elevated
                                           subway station at the north side of Crockett Ave. and
                                           the east side of Oneida Ave., Hove Beach, Broker
  Dilettante          $6,600 brown car on the north side of Carrollton St. just west
                                           of Saratoga Ave., Willis, Broker
  Dukes               $7,260 red car on the south side of Vauxite St. east of Exeter
                                           Ave.,  East Holland, Algonquin
  Faggio              $2,310 green scooter on the north side of Diamond St. east of
                                           Bismarck Ave., China Town, Algonquin
  Freeway           $6,600 gold motorcycle on the east side of Saratoga Ave. east
                                           of the south side of Lynch St. (near Willis Wash &
                                           Lube), Broker
  Huntley Sport $13.200 blue SUV on the east side of the north end of Leaven-
                                          worth Ave. in the Northern Gardens police station
                                          parking lot, Northern Gardens, Bohan
  Infernus*         $33,000 gold car on the east side of Montauk Ave. just north of
                                          Earp St., Downtown, Broker
  Intruder             $8,250 blue car on the north side of northern Asparagus Ave.
                                          by a hot dog stand, Rotterdam Hill, Broker
  Manana            $3,960  grey convertible, possibly with a white roof, in a small
                                          lot on the east side of Camden Ave. north of Thornton
                                          St. by an abandoned Burger Shot, Broker
  Moonbeam       $7,260 red and black van in a parking lot north of the two
                                          most northern tanks--indicated by round spots on the
                                          radar/maps--on the north side of the Charge Island
                                          Water Treatment Facility, Charge Island
  NRG 900          $8,250 grey motorcycle on the west side of Bismarck Ave. just
                                          south of Topaz St., Lancaster, Algonquin
  Patriot*           $16,500 beige Hummer on the north side of the South Parkway
                                          east of Denver Ave., Castle Gardens, Algonquin
  PMP 600*      $10,560  light grey-blue car in an alley on the east side of Am-
                                          sterdam Ln. south of Barium St. by the Bank of Liber-
                                          ty, The Exchange, Algonquin
  Rancher           $8,250 grey bottom/dark red roof SUV at the south side of the
                                          east-west road bisecting the oval of road east of
                                          Strower Ave. and in the parking lot of Liberty State
                                          Delivery, Port Tudor, Alderney
  Rebla*            $11,550 brown crossover SUV on the east side of Columbus Ave.
                                          south of Hematite St. at Fanny Crabs, The Triangle,
                                          Algonquin
  Sabre GT*        $8,250 green car with a black stripe in the driveway of a
                                          house at the north side of the west end of Tudor St.
                                          in Meadows Park, Dukes
  Sentinel*          $8,250 grey car--go north from the east end of Strower Ave.,
                                          around the northwest curve of the oval of nameless
                                          road, then go north on a nameless south-north road--
                                          it's by the west side of that road in a parking lot
                                          partly surrounded by fuel tanks--indicated by round
                                          spots on the radar/maps--by the entrance fence to
                                          Port Tudor Docks, Normandy, Alderney
  Sultan*          $11,550 dark blue car that's west of the intersection of Kemery
                                          St. and Aspdin Dr. in a driveway of a house in Berch-
                                          em, Alderney
  Super GT*     $36,300 dark grey car on the north side of Calcium St. east of
                                          Columbus Ave. by 69 Exchange, Algonquin
  Turismo*        $36,300 brown (dark gold?) car that's in the driveway of an ex-
                                          pensive house on the north side of Owl Creek Ave.
                                          north of the north end of Cariboo Ave., Westdyke, Al-
                                          derney
  Voodoo            $6,600 green car on the east side of Bunker Hill Ave. by the
                                          LC24 Tower in East Island City, Dukes
                                          http://gta.wikia.com/LC24_Tower
  Washington     $7,260 black car at the west side of Franklin St. (approx. west
                                          of the west end of Morris St.) by the outdoor pool in
                                          Steinway, Dukes

  Maps by TheGoldenState (Gianni Van Heusden) which show Random Encounters and
Stevie's Cars are at the next links.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/55709
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/55708
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/55698

  Thanks to TheGoldenState (Gianni Van Heusden) for giving me permission to ad-
just the colors of his maps so they're easier to read on black and white print
outs.


  http://glenster1.webs.com/GTA4_RandomEncounters_SteviesCars_TheGoldenState_
Recolored_BohanDukesBroker.png

  http://glenster1.webs.com/GTA4_RandomEncounters_SteviesCars_TheGoldenState_
Recolored_Algonquin.png

  http://glenster1.webs.com/GTA4_RandomEncounters_SteviesCars_TheGoldenState_
Recolored_Aldernay.png

  I recommend printing the maps shown above.

  "GTA 4 - Stevie's Car Thefts [You Got The Message Achievement / Trophy]
(1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=_PV4FF67xPE

  After the 30 vehicles are collected, Niko can get paid for taking other vehi-
cles, except emergency vehicles and taxis, to the garage, too.

  Niko gets the "You Got The Message" Achievement.


  Derrick McReary's missions cont.

  IX.17  Babysitting

  Have Niko meet Derrick at the dock north of the west end of the Booth Tunnel.

  Derrick wants Niko to command his Squalo for a mission.

  While you have Niko pilot the boat north to Kim Young-Guk's Reefer, Derrick
explains that Kim is a Korean who needs protection in bringing counterfeit
money into the country.  Derrick also says he's worried about on old friend,
Aiden, who's angry because he thinks Derrick provided law enforcement with in-
formation that caused Aiden to be sent to prison.  (Derrick doesn't provide
Friend activities but, for whatever it's worth, his favorite radio station is
The Journey.)

  Have Niko follow Kim's boat south.  When men shoot at Niko from Dinghys, have
Niko shoot at the drivers or motors on the backs of them to blow them up.

  When a helicopter joins the chase by the southern part of the East Borough
Bridge, have Niko use the RPG, which has a lot of (unlimited?) ammo, to shoot
the attacking boats then the helicopter.  Have Niko stay close to Kim's boat
while shooting the helicopter or it becomes indestructible.  (Thanks to Rob
Rusk for the tip.)

  While you have Niko follow Kim again, Derrick says it's most likely people he
owes money to were responsible for the ambush.  Kim docks his boat by the un-
finished part of the Northern Expressway, Industrial.

  Niko gets $7,000.

  Bernie calls--he wants Niko to help him.

  Mallorie calls.  She says Roman claimed to kill Vlad when he found out about
Vlad and Mallorie's affair.  Niko is amused (having killed Vlad himself causing
Roman to panic) but Niko doesn't tell Mallorie he knows better--he just tells
her Roman is a romantic.


  IX.18  Tunnel of Death

  The title refers to the Lefortovo Tunnel in the Lefortovo District in Moscow,
Russia.  "It has been nicknamed 'The Tunnel of Death' (Тоннель Смерти) owing to
its high accident rate and a viral video circulating around the Internet com-
piling footage of vehicle accidents (many caused by skidding on ice in winter)
recorded by monitoring cameras."
  https://www.youtube.com/watch?v=6fLW3OiH8OQ
  http://en.wikipedia.org/wiki/Lefortovo_Tunnel

  Aiden O'Malley: Jarlath Conroy played McDermott in "Day of the Dead," 1985,
a Caretaker/2002 and Shea/2005 in a couple episodes of the TV series "Law & Or-
der: Criminal Intent," the Undertaker in "True Grit," 2010, the Hypnotist in a
2015 episode of the TV series "The Knick," etc.
  http://www.jarlathconroy.com/
  http://www.imdb.com/name/nm0175826/
  https://en.wikipedia.org/wiki/Jarlath_Conroy

  Have Niko meet Derrick McReary at the park bench again (where he's stoned
again)--west of the corner of the south end of Vitullo Ave. and Hardtrack Ave.,
Tudor.

  This mission is like the opening of "III"--a police convoy is ambushed to
free the prisoners and the protagonist drives a getaway car.  This might be a
good time to have Niko wear the Claude-type outfit if you had Niko kill Playboy
X.  It's only available at the apartment Playboy X had.
  "GTA 4 - Mission #57 - Tunnel of Death (1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=1kUAWUh2PPw

  This is the only mission in which Niko can get a Police Stockade (the big ar-
mored prisoner transport vehicle) without a wanted rating.  You can have Niko
save it in a parking space and fail the mission.
  http://gta.wikia.com/Police_Stockade

  We learned in the previous mission that Aiden falsely claims Derrick informed
and sent him to prison.  Now Derrick tells Niko that Aiden has been slandering
him (as being an informer) which has ruined Derrick's life.  Derrick says a
good time to kill Aiden O'Malley is while he's being moved to the Alderney
State Correctional Facility.  Derrick tells Niko that if he kills one more per-
son for him--Aiden--it will remove Derrick's burdens and he can start life
anew. 
  http://gta.wikia.com/Aiden_O%27Malley

  When you get control of Niko, Packie calls to say that he knows about Niko's
misson for Derrick to kill Aiden.  Since Aiden has a lot of police protection,
Packie left a dump truck with a Rocket launcher in it in an alley off of Apple-
white St. in Alderney City.

  Actually the dump truck is a flatbed Biff and is in a lot by the nameless
narrow road between Jonestown Ave. and Mahesh Ave.

  Packie wants Niko to use the truck to block the path ahead of Aiden's convoy
in the Booth Tunnel and let Packie block the road behind it.

  Have Niko get in the Biff.  Niko calls Packie who says that Aiden would tell
the police to suspect Derrick if an attempt is made on Aiden's life so the plan
is to kill the escort and kidnap Aiden (seen in an orange prison outfit in a
cutscene) once the convoy is blocked in.  The convoy is leaving now and should
be at the Booth Tunnel soon.

  Have Niko drive east into the Booth Tunnel and park the truck across the two
markers to block the north-bound lane.  Niko calls Packie to say he's in posi-
tion.  Packie says his group is coming and reminds Niko not to kill Aiden.  The
convoy stops by the Biff.

  Have Niko, who has an assault rifle, shoot the six attacking officers from
behind the truck then further south as needed.  Have Niko get in the Stockade--
Packie gets in the back to join Aiden--and get rid of his three star wanted
level.  Having Niko go north then west out of the tunnel could do it--the po-
lice may get stuck in traffic.

  Have Niko ditch the Stockade at the quiet location indicated by the game--the
alley on the west  side of Roebuck Rd. just south of Traeger Rd.  In a cutscene
Niko tells Aiden to get in the nearby car--a Presidente.  Packie tells Niko to
drive them to the cliffs in Leftwood and gets in the car.

  Have Niko drive them to the area atop the cliff at the coast the distance of
about a couple blocks north of the northwest curve of Keneckie Ave.

  Aiden is happy to be free until, on foot atop the cliff, Packie tells him
that Derrick is the one who had him freed and Packie is Derrick's brother.  If
you have Niko take Aiden to the cliff at sunset Packie's last lines to Aiden
are changed from telling him "guys like you are killing" Derrick to "this is
the last sunset you're ever going to see."

  Have Niko kill Aiden who falls down the cliff.  If Niko is equipped with a
Pistol you can have him perform an execution to get a cutscene of Aiden falling
down the cliff to the coast.

  Niko gets $8,000.

  Niko calls Derrick to tell him Aiden is dead.  Derrick thanks Niko and calls
it the end of a chapter and a fresh beginning.  Niko wishes him good luck.

  Weazel News radio reports the escape of the felon Aiden O'Mally in the Booth
Tunnel with two accomplices--one accomplice had a foreign accent.  A later re-
port is that Aiden has been found dead.
  The Public Liberty Online web site reports that escaped felon Aiden O'Mally
has been found dead.
  "GTA IV - Tunnel of Death (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=WqiYcIwAhJY

  Roman calls--Mallorie accepted his proposal.  Niko says he's interested in
Kate.

  Francis McReary sends a text message--he has a mission for Niko.


  Francis McReary's missions cont.

  Francis McReary's missions aren't needed to complete the main storyline but
are needed for 100% completion of the game.


  IX.19  Blood Brothers

  Have Niko meet Francis who's sitting in his Landstalker on the east side of
Castle Dr. in southwest Algonquin.

  Francis is upset because Derrick is a sick traitor who stole from the Mafia
and Niko worked with him without consulting Francis.  Francis tells Niko that
Derrick wants to tell a journalist about the criminal dealings of the McReary
brothers which will ruin them and Francis' effort to become the Commissioner of
Police.  Francis tells Niko to kill Derrick before he can give the interview.
Niko doesn't want to but Francis threatens to put Niko away if he doesn't.
Francis says he's meeting Derrick in the courtyard park off Bismarck in Lancet.

  If Niko doesn't have a sniper rifle the radar/in-game map has a blip indicat-
ing the location of one in an Admiral in the parking lot on the east side of
Union Drive East southeast of the east end of Nickel St.

  Have Niko go to the courtyard park in Lancet.  On the way, Derrick calls--he
says he's afraid that Francis called him to say he'd meet him at the park be-
cause he wants to kill him.  Derrick wants Niko to kill Francis before he can
do it.

  As Niko approaches the park he calls Francis who tells Niko killing Derrick
isn't nice but we've got no choice.  He tells Niko to to use a window cleaning
platform by the courtyard to get into a position to shoot from.

  Have Niko go to the south side of Lorimar St. west of Albany Ave., climb up a
couple of piles of boards and a scaffolding, ride the platform to the roof, and
go south to cross the roof to the yellow dot on the radar.

  A cutscene shows the courtyard between Lorimar St. and Kunzite St. east of
Bismarck Ave.  Derrick, who has grey hair, sits on the bench where Francis, who
has brown hair and is in a suit and tie, is already sitting.  Francis apparent-
ly talks to Derrick in a friendly way just to keep him there.

  You can choose to have Niko snipe Derrick or Francis who sit on the same park
bench.  You can make a case that either of them is a liar and a criminal.

  It's bad that Francis has lied and cheated and he's had Niko murder black-
mailers, those threatening to inform on Francis, and Clarence Little yet gets
paid for being a law enforcer.  Then again, he's probably contributed something
good to society aside from those things.

  It's bad that Derrick helped rob a bank, has spent years sending organized
crime money for his drugs, and has had people murdered for false reasons.
Bucky Sligo and Aiden O'Malley, whom Derrick claimed falsely accused him of be-
ing an informer who turned them in, told the truth as Niko later learns--Der-
rick really did turn them in.  Even his relatives can't think of anything good
he's contributed to society and may only feel sorry for how hard he took having
a diminished role in crime.

  If you have Niko call Francis when in a position to shoot one of the two
Francis doubles the payment offer to $20,000.  Niko can accept or refuse the
offer.
  "GTA IV - Blood Brothers (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=jodivPgXi7k

  If you take too long or the shot misses them they walk away and you fail the
mission.

  It looks like the recommendation is to have Niko kill Derrick for the special
ability afforded by Francis.

  If you have Niko kill Francis McReary Niko can't call Francis to clear his
wanted level and won't get a financial reward.
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Francis_
McReary

  If you have Niko kill Derrick McReary Niko will blackmail Francis so Niko can
call him to clear a wanted level and Niko gets $10,000 ($20,000 if you have
Niko call Francis once in a position to shoot one of the two).
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Derrick_
McReary

  Have Niko snipe one of the two brothers, leave the area, and get rid of any
wanted rating he may have.

  Niko gets $10,000 if you don't have him call Francis once in position to kill
a McReary--$20,000 if you have Niko make the call--then have him kill Derrick.

  Niko can call Francis to get rid of a wanted rating if you have Niko kill
Derrick.  This ability will be in effect from the time Francis texts Niko about
it till the end of the story.  While in effect this privilege may not be given
if Niko calls Francis for it too soon after the last call for it in which case
Niko will just get Francis' answering service.

  Niko doesn't get a reward if you have him kill Francis.

  If you had Niko kill Derrick Niko calls Francis and says you and me are over.
He adds that if he gets a wanted rating he's going to call Francis to take care
of it for him.  Francis, echoing a line he used earlier, says, "Sounds like I
don't have a choice."  Packie calls and says he hopes Derrick was stoned at the
time and that Gerald was arrested and is in the Alderney State Correctional Fa-
cility but such charges don't stick.  He invites Niko to Derrick's funeral at a
church in Suffolk and tells Niko to wear a suit.  Kate calls and says she
didn't know Derrick that well but he'd become a broken man and she asks if Niko
will be at the funeral--he says he will.

  Francis texts Niko confirming Niko's ability to call him to get rid of a
wanted rating.  Niko can now do this till the end of the story missions at
which time Francis isn't listed on Niko's phone.
  http://gta.wikia.com/Francis_McReary

  If you had Niko kill Francis Niko calls Derrick who says he was worried who
was going to be shot and feels lucky.  Packie calls and just seems glad for
there being one less cop in LC.  He adds that Gerald was arrested and is in the
Alderney State Correctional Facility but such charges don't stick.  He invites
Niko to Derrick's funeral at a church in Suffolk and tells Niko to wear a suit.
Kate calls and says Francis was too much of a cop for her family and too much
of a gangster for the cops--she expected Francis or any of her brothers to be
killed any day.  She asks if Niko will be at the funeral--he says he will.


  Patrick McReary's missions cont.

  Patrick McReary's missions aren't needed to complete the main storyline but
are needed for 100% completion of the game.


  IX.20  Undertaker

  Have Niko put on a Perseus suit and dress shoes and go to the funeral at the
church on the west side of Liberty Lane in Suffolk in southern Algonquin.

  The preacher who gives the eulogy at the funeral is a little overly-dramatic.
I think someone at Rockstar had a scary experience in a church--the preacher's
tone reminds me of the Amazing Criswell made dictator.
  https://en.wikipedia.org/wiki/The_Amazing_Criswell

  After the preacher asks those gathered to join him in the procession to the
cemetery Niko consoles Kate in front of the church.  She tells him she's just
concerned for her mother and not her brothers whom she gave up on a long time
ago.

  As the funeral procession begins, a few cars of Albanians (the red blips on
the radar) shoot at the McRearys from the street in front of the church.  To
help Packie fight them off have Niko fire the Rocket launcher at the four at-
tacker's car parked to the north and at the four attacker's car that approaches
from around the corner to the south (not once it's close since you might hurt a
McReary).  Have Niko shoot any gangsters who are on foot, including four who
approach from the alley across the street, with a rifle.

  If Niko killed Derrick, he has a two star wanted level.  (Thanks to Rob Rusk
and Sam Vere)

  Some get in a couple of cars to speed off to the cemetery.

  Niko has to drive Packie, and the dead McReary in the casket, in a Romero to
the cemetery.  If Niko killed Derrick it's the cemetery north of the northwest
curve of Dukes Dr. in Steinway, and if Niko killed Francis it's the cemetery on
the north end of Colony Island.  Don't have Niko drive too recklessly because
the back door falls open soon into the drive and he fails the mission if the
casket falls out.

  Thanks to Rob Rusk and Sam Vere for the tip to have Niko wait to kill the
car full of Albanians before getting into the Romero.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734

  If you don't have Niko do that, Packie shoots at the Albanians who drive af-
ter the hearse and shoot at it.

  This is the only mission that gives Niko the chance to get a Romero.  If you
had Niko kill Francis the Romero drives straight south away from Niko after
this mission and you can have Niko kill the driver with a rifle or sniper ri-
fle.  (If you had Niko kill Playboy X killing the Romero driver causes Dwayne's
Like stat to go down.)  If you had Niko kill Derrick Niko faces the Romero af-
ter the graveyard cutscene and you can have him run to the passenger side and
jack it before it drives away.  Saving it causes more Romeros to spawn in the
vicinity.  (Thanks to gtawikia.com)
  http://gta.wikia.com/Undertaker

  On PC you can spawn a Romero with the Simple Trainer.

  After the funeral of Francis Kate tells Niko she appreciates him helping at
the funeral of a cop.  Niko says he doesn't hate cops--they're just doing what
they do to get by.  (It's dubious of him to put them on the same moral plane as
himself--someone who murders for whoever has the payment).  Niko tells her he
did it for her and Packie.

  After the funeral of Derrick Kate thanks Niko for helping--Derrick lived in
his own head and didn't have many friends.  Niko tells her he did it for her
and Packie.

  Kate tells Niko to give her a call.

  Packie sends a text message--he thanks Niko for helping at the funeral.  This
adds to Packie's Like stat.

  Gerry calls from prison--he wants to talk to Niko who's been put on the visi-
tors list.


  Bernie Crane's missions

  Bernie Crane's missions aren't needed to complete the main storyline but are
needed for 100% completion of the game.


  IX.21  Hating the Haters

  Have Niko meet Bernie at his apartment on the east side of the south block of
Ivy Drive South, Middle Park.

  Bernie says he's afraid because several times when he's gone outside to jog,
etc., someone has threatened to kill him.  Bernie thinks it's because they hate
gay people.  Niko tells Bernie to accompany him outside but pretend he doesn't
know him so the stalker will attack and Niko can find out who it is.

  After the cutscene you can send Niko a bit south of Bernie's apartment to
find a silver Comet.  (Thanks to Freewilly24r)  You can have Niko take Bernie
in the Comet to a parking space to save it then continue with the mission.
(Niko doesn't have Friend activities with Bernie but, for whatever it's worth,
Bernie's favorite radio stations are The Vibe 98.8, K109 The Studio, and IF99
International Funk.)

  Have Niko take Bernie to the west side of Middle Park at the east side of
Frankfort Ave. at the first path south of Pyrite St.  Bernie jogs east then
north.  Have Niko follow on foot from around 20 feet behind him.

  When Bernie jogs beneath Quartz St. through the tunnel for the first path
west of the pond, the "hater" hits him in the stomach with a Baseball bat and
calls him a "h*mo."  Niko tells him to pick on someone who'll fight back and
the hater calls Niko a "f*g lover."  Niko says that for hitting his friend he's
going to kick the sh*t out of the hater.

  The hater runs north out of the tunnel, up the stairs to the east to Quartz
St., and to a Faggio to flee to the west.

  As soon as you get control of Niko have him equip a submachine gun, run after
the hater, and shoot him.  If he escapes have Niko use the Faggio parked on the
north side of the bridge (a guy by the two on the south side pulls Niko off the
scooter if Niko gets on one of those) to chase the hater around the park and
shoot him.  If it takes a long time and Niko passes by Bernie you can have Niko
let Bernie get on the back of the scooter and the chase goes north on Frankfort
Ave. then around north Algonquin.

  (It isn't hard to shoot the hater but there's a lot of dialogue so you might
let the chase go on longer to hear it.)
  "GTA IV - Hating the Haters (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=hHd8Ubw1NtI

  Have Niko get rid of any wanted rating then take Bernie to Perseus on the
south side of Amethyst St. west of Bismarck Ave., The Exchange.  Niko assures
Bernie the hater won't attack him anymore.  Bernie is surprised and grateful
for the help and calls him wonderful.

  Niko gets $6,000.


  IX.22  Union Drive

  Have Niko go to Bernie's apartment.

  Bernie wants Niko to stop the people who are blackmailing Bryce, the Deputy
Mayor who has conservative "family values" stances, about his gay relationship
with Bernie.

  Have Niko use the nearby Turismo to take Bernie to the blackmailers on Walnut
Way just east of Grummer Rd. in northeast Northwood.  On the way, Bernie says
the blackmailers are just flunkies--he doesn't know who they're working for.

  The flunkies say they work for Dimitri Rascalov.  When Niko threatens to hurt
them if they don't drop it they try to escape in a Super GT.

  Have Niko follow the blackmailers over Union Drive East and West avoiding the
traffic obstacles.  After the chase, they wreck west of Castle Drive in the Cas-
tle Garden City park and run.  Have Niko kill them then take Bernie home.

  Thanks to Robert Rusk and Sam Vere for pointing out that Niko can save the
blackmailer's Super GT.  Thanks to gamewiki.net for adding that if Niko chases
the blackmailers on foot at the end of the chase and he gets a wanted level,
Bernie won't get out of Niko's car until Niko gets in it and exits again.  Niko
can use the Super GT to take Bernie home then save it.

  During the drive to Bernie's place, Niko says Bryce is a hypocritical homosex-
ual who teaches that homosexuality is evil and a rat like DImitri was sure to
try to capitalize on it.  Niko tells Bernie that he's a friend that will try to
help and Bernie thanks him.

  Niko gets $6,250.

  Dimitri calls--he wants the contracts from Bryce and will cut Niko in on the
blackmail action.  Niko tells Dimitri to stop blackmailing his friends and since
Dimitri set up Niko to be killed by Bulgarin ("Russian Revolution," V.31), Niko
refuses to work with Dimitri.

  Bernie sends a text message--he's having a panic attack and wants Niko to meet
him at Pier 45.


  IX.23  Buoys Ahoy

 
  Have Niko meet Bernie at Pier 45 on the east side of the projection of land
with a "#"-type marking on the radar/maps at the southeast coast of Algonquin.

  Bernie isn't panicked--he wants Niko to go with him on a boat trip for fun.
Niko complains that he's got too much trouble to fritter it away on fun but
Bernie says he needs someone to talk to and Niko is stressed, and eventually
Bernie persuades Niko to do it.

  Have Niko pilot the Jetmax east to the marker south of Firefly Island, Broker.
Three of Dimitri's Russian gangsters attack them from a Jetmax.  Have Niko chase
them--you can have him shoot at the attackers but he can't destroy their boat.
They go west, north up the Humboldt River, then east.  In particular, press
Spacebar for sharp turns around the various obstacles the fleeing attackers go
around and try not to bump anything since you fail the mission if you capsize
Bernie's boat. 

  When the attackers go ashore near Steinway Cemetery in northwest Steinway have
Niko shoot them (one to three depending on how many are left) then return to
Bernie in the boat.

  Niko gets $6,500.

  Bernie calls saying he and Bryce have left Niko a gift--an orange-yellow In-
fernus with a black side stripe at the "BC" icon in a parking lot east of Ber-
nie's apartment.


  Gerald McReary's missions cont.

  Again, Gerald McReary's missions aren't needed to complete the main storyline
but are needed for 100% completion of the game.


  IX.24  I'll Take Her

  Gracie Ancelotti: Rebecca Benhayon  Rebecca starred in "Kansas City or Along
the Way," 2008, played Becky in nine 2010 episodes of the TV series "Apt1B,"
played Daphnea in "Bad Jews," 2014, at the Magic Theater in San Francisco,
played Kim in a 2015 episode of the TV series "People of New York," etc.  She
reprised the role of Gracie for "The Ballad of Gay Tony," 2009.
  http://www.rebeccabenhayon.com/about/
  http://www.sfexaminer.com/magic-theatres-bad-jews-a-funny-biting-family-
dramedy/

  http://www.imdb.com/name/nm2998366/
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Gracie_
Ancelotti

  Mave Niko meet Gerry at the Alderney State Correctional Facility east of Prae-
torian Ave. in southeast Alderney.

  Gerry talks about missing his late brother (Francis or Derrick--IX.19) then,
to avoid saying anything that might alarm the prison guards, uses vague general-
izations to imply that Niko should talk to Packie to find out what Gerry needs
help with.

  Niko calls Packie who says Gerry wants Niko to kidnap Gracie Ancelotti.  She's
selling her car through the AutoErotiCar website, so Gerry wants Niko to take
it on a test drive and kidnap her.  It has to be done a good distance away from
the mobsters that guard her house.

  Have Niko go to a [email protected] Internet Cafe (the closest one is on the east side of
Vitullo Ave. east of Kemeny St.), go to the AutoEroticar.com website, click
"View Cars," and scroll down to the rose colored 2003 Feltzer convertible which
is Gracie's car.  The phone number 662-555-0147 is added for "Mob Daughter" in
Niko's Phonebook.

  Have Niko call Mob Daughter between 8 am and 9 pm.  He tells her he's inter-
ested in her car and she tells him to meet her at her place.  Have him go to her
house on the west side of Babbage Dr. north of Hardtrack Ave. at the border of
Acter and Tudor.

  Have Niko drive Gracie south and east on the GPS route for the test drive.
The only person actually checking anything out is Gracie who seems to be check-
ing out Niko's prospects as a date.  Then Niko's destination becomes a place in
an east-west alley east of Catskill Ave. and south of Franklin St.--a bit east
of the intersection of that alley and another alley that connects it with
Franklin Ave.  He tells her she's being kidnapped (I'm not sure if that's a good
strategy).

  She often grabs the steering wheel.  If the car flips upside-down or is
wrecked so can't run Niko fails the mission, and even smashing into things too
much will spook her and make her struggle more, so have him drive slowly and
avoid obstacles till he knocks her out.

  One way to diminish this problem is to skip the test drive by setting a way-
point at the safehouse and having Niko briskly go right there.  (Thanks to gta-
wikia.com)
  http://gta.wikia.com/I'll_Take_Her

  While you have Niko drive Gracie to the place where she'll be kept hostage
Little Jacob calls.  He wants to go to a strip club but Niko says he's with a
girl and doesn't think it would be appropriate.

  At the back door of the place where she'll be kept Stevie takes the car and
Gordon drags Gracie inside.  Gordon says her father has a lot of money and
pi**ed off Gerald.

  Niko gets $9,500 and the "Gracefully Taken" Achievement.

  Niko calls Packie--Packie says he’ll let Niko know when the plan is in motion.


  IX.25  Ransom

  Packie calls and says Gracie's father doesn't believe she's been kidnapped--he
thinks she's just out with some guy.  Niko has to use the Camera Phone to take a
picture of her to send to Packie.  The white icon of the upper half of a person
with their arms raised appears at the place where Gracie is held hostage.

  Have Niko go to the front door of the place where Gracie's kept on the south
side of Franklin St. east of Sacramento Ave., go upstairs, and stand before
Gracie.  She's tied to a chair and sobbing.  Press the Action key (E by default)
to have him slap her to get her to look at him, bring up his phone, switch to
the Camera mode, take a picture of Gracie, and send it to Packie.

  Niko calls Packie.  Packie says her father won't believe she's just out with a
guy no more.  Niko says "not unless that guy is into some sick sh**."

  Ray calls--Ancelotti won't pay his daughter's ransom money.  Her pal Gay Tony
will provide the diamonds that disappeared before to release her.  Ray took the
diamonds from Gay Tony originally.  Niko says Gay Tony must have stolen the dia-
monds from Isaac.  Ray wants Niko to get him the diamonds from Tony and they'll
be square.  Niko says they're already square.

  Packie sends a text message--Gerry wants to talk to Niko.


  IX.26  She's A Keeper

  Have Niko meet Gerry at the Alderney State Correctional Facility east of Prae-
torian Ave. in southeast Alderney.

  Gerry uses vague implication to tell Niko that Gracie's guy wants to pay and
she has to be moved to a place in Algonquin.

  Have Niko go to the alley east of Catskill Ave. and park near the back door of
the place where Gracie's been kept.  Niko avoids the wrestling that went on dur-
ing the kidnapping by having Gordon put Gracie put in the trunk. 

  The Ancelottis have sent cars of mobsters to chase after and shoot at Niko's
car while he tries to transport Gracie to a place in a complex of alleys bor-
dered by Exeter Ave., Xenitine St., and Frankfort Ave., Northwood, Algonquin.
Niko has to get her to the new place without letting the shooters kill her and
without banging his vehicle into a lot of things and killing her.

  Robert Rusk has a good strategy that lets Niko get rid of the attacking mob-
sters before they can chase him:

  Southeast of Niko is a thin part of the alley that runs parallel to Plumbers
Skyway.  The Ancelotti mobsters gather at the wall beneath Niko--have Niko stop
there.  When some come up the stairs ahead or from behind Niko to take his car
and rescue Gracie, have Niko shoot the mobsters with the SMG.  Have Niko get out
of the car and throw a Grenade over the wall at the Ancelotti's mobster's vehi-
cles to blow up most of them and have nobody chase him.  Have Niko get in his
car, go down the stairs ahead, and go over the Hickey Bridge to the Algonquin
place which is next to Auto Cowboys Pay 'n' Spray.

  Packie greets Niko but notices Gracie is wild when he opens the trunk.  He
says he'll try to calm her down.

  Niko gets $9,750.


  IX.27  Diamonds are a Girl's Best Friend

  The mission is named after a Jule Styne/Leo Robin song sung by Marilyn Monroe
in "Gentlemen Prefer Blondes," 1953.
  https://www.youtube.com/watch?v=g__ANxxwKIk
  http://en.wikipedia.org/wiki/Diamonds_Are_a_Girl%27s_Best_Friend
  
  Have Niko, with full Armor, Health, and a lot of rifle/SMG/Grenade ammo, meet
Gerry at the Alderney State Correctional Facility in southeast Alderney.

  Gerry indicates that circumstances look favorable for the exchange for Gracie
but he might be in prison a good while.  He tells Niko that Packie will call to
explain.  Gerry implies that the one paying blackmail has agreed to the terms of
it but there's another problem.  (I'm not sure if Gerry means that there was an
extra problem in the blackmail deal or an extra problem that gave him a long
jail term.)

  Outside, Niko gets a call from Packie to go to Northwood, get Packie and Grac-
ie, then take them to the spot meant for the diamond exchange.  Have Niko go to
them in the complex of alleys bordered by Exeter Ave., Xenitine St., and Frank-
fort Ave., Northwood, Algonquin.

  Packie and Gracie, who's bound and gagged, wait in the back seat of a Vincent.
Have Niko drive them to the Charge Island water treatment plant (sewage works)
southeast of the third, south to north, big water tank represented by a big
round spot on the radar/maps.  On the way Packie goofs with Gracie in regard to
the muffled curses she has for them.  Once there, have Niko go east then south
on the nameless roads also indicated on the radar/maps.

  Luis is there with Tony Prince who's Gracie's lover and owner of the Maison-
ette 9.  Luis gives the terms of the exchange: the diamonds will be set on the
ground between them and Gracie will be released.  After Luis, Gracie, and Tony
leave the others will pick up the diamonds.  Tony puts down the diamonds and
Niko has Packie release Gracie.
  http://gta.wikia.com/Tony_Prince

  But Bulgarin gets out of a car behind Niko and Packie.  Bulgarin still accuses
Niko of owing him money, so stealing the diamonds stolen from him, and has his
men (the red blips on the radar) shoot at Niko, Packie, and Gracie's group.
Bulgarin and Gracie's group drive away.

  Niko takes cover with an assault rifle behind his car and Packie helps with an
automatic weapon.  Packie says he thinks he knows who has the diamonds.  Have
Niko basically follow Packie and move forward as each group of attackers are
eliminated.

  They have nine men to shoot in the first group of attackers.  The attackers
are mainly on ground level but include some on a network of catwalks and onramps
that lead up to the catwalks.

  Have Niko go forward and take cover behind one of the hip-high tops of the
large tanks to shoot more attackers, then, shooting any attackers he can, follow
Packie into the plant and shoot the two attackers ahead on a catwalk.  Packie
goes up the ramp--have Niko join him in going toward more attackers.  There's
Body Armor on the ramp.

  Have Niko shoot to the north at the red explosive barrel on a catwalk, which
may help him kill a couple of the attackers that appear there, then help Packie
kill the several others on that catwalk or on one across the way to the east of
it.  Have Niko shoot the two attackers who appear on the east catwalk as he goes
north on it.

  Packie says he'll use the high catwalks and tells Niko to use the low ones
and Packie goes north on the west catwalk while you have Niko go north on the
east catwalk to shoot attackers.  Have Niko go forward to a dip in the catwalk
to fire the RPG, throw Grenades, and/or fire a rifle at the three cars and the
two attackers each they contain who arrive to get out to shoot from the ground
between Niko and Packie.

  Have Niko go west toward Packie and shoot the five attackers that appear near
him then have Niko follow Packie south on the west ramp.

  The attacker who has the diamonds says Niko and Packie will kill him to take
them if he doesn't give them to them, and he'll get killed by Bulgarin if he
gives them the diamonds, so he drops the diamonds into the bed of a Biff dump
truck that drives by below.  Have Niko go west onto the top of a large tank to
kill the last few attackers.  Have Niko go down the ladder at the northeast side
of the tank.

  Packie complains that they went through all that trouble for nothing.  But
Niko looks on the bright side--bad luck followed those diamonds around so it may
be for the best that they're gone.  Niko explains that he was on a ship that
went down with valuable things Bulgarin wanted and Bulgarin has falsely blamed
Niko for it.  Niko says he moved to Liberty City to get away from him and then
from Hove Beach with Roman to get away from Bulgarin and Dimitri Rascalov.

  Have Niko use a car from the nearby parking lot to take Packie to his Ma's
house on Savannah Ave., Dukes.  Along the way, Packie says Gerry will be upset.
Any wanted level Niko has is removed by arriving at Packie's house.

  If you haven't had Niko kill Ray in "Pest Control" yet Niko calls Ray who
wants "his" diamonds.  Niko says a Russian claimed they were his but Niko says
they got hrown into traffic--they may be at the LC dump.

  Dimitri Rascalov calls.  Niko promises to kill him.  Dimitri accuses Niko of
stealing from Bulgarin again.  Dimitri adds that he was disappointed to not find
Niko's body with the bodies found at the recent shootout.

  On the radio and in a The Liberty Tree website article there's a report of a
poor man living in garbage, finding a bag of diamonds, and becoming rich.  The
man said he was going to Vice City to open a weapons business.  In the closing
cutscene of "Departure Time," TBoGT, it's shown that he found them in the gar-
bage in Meadows Park.

  If you have Niko call Roman after the mission Roman says a "Dominican looking
guy" (Luis) was both at the ambush for the diamonds and at the deal of this mis-
sion.

  Weazel News reports that Elizabeta Torres was arrested and given a 300 year
sentence.  (Thank to gtawikia.com for the info on the several post-mission
events given above.)
  http://gta.wikia.com/Diamonds_Are_a_Girl's_Best_Friend

  A couple days later, Packie sends a text message and Packie's Like stat is
increased.


  IX.28  Random Characters--Gracie Ancelotti

  Gracie's encounter becomes available after Gerry calls three in-game days af-
ter "Diamonds are a Girl's Best Friend" (IX.27).  Gracie is on the front porch
of her house on the west side of Babbage Dr. north of Hardtrack Ave. at the bor-
der of Acter and Tudor.Babbage Drive, Alderney.  She recognizes Niko as her kid-
napper (IX.24) and shouts for five of the Ancelottis.

  Have Niko take cover and shoot the Ancelottis: one is on the third floor bal-
cony, two or three are around the front of the house, and one or two are behind
the house.

  Doing this mission is required for 100% completion of the game and contributes
to the "No More Strangers" Achievement.


  Phil Bell's missions

  IX.29  Truck Hustle

  Have Niko go to the "PB" icon on the in-game map and radar at the west side of
the nameless road that's west of the ship docked at the northern pier of the
group of four big rectangular piers that are south of the north end of the Booth
Tunnel.

  Ray has Niko meet Phil in Phil's office.  Ray and Phil talk in some vague in-
dications sillier than the kind Gerry used then Ray persuades Phil to use Niko
for a mission.  The Triads are anxious to sell a chunk of "brown" (heroin) at
any price--they think it's cursed.  Phil wants Niko to steal it from a truck go-
ing to Franklin St. in Westdyke then call him.
  http://www.urbandictionary.com/define.php?term=brown

  The Swingers Phil refers to are the Golden Pier Swingers Golf Club.
  http://gta.wikia.com/Golden_Pier_Swingers_Golf_Club

  Have Niko go to the patio at the east end of the alley between Long John Ave.
and Manzano Rd., Leftwood.  From behind cover at the edge of the low wall of the
patio, Niko sees the Triads arrive in a Mule which they park at the west end of
the lot, a couple of vans which they park in the middle of the lot, and a pickup
truck which they park at the east end of the lot.  Niko has to get the Mule.

  Shootout method:

  Have Niko shoot a lot of Triads in the lot from behind cover.  You might have
him use a Grenade or the Rocket launcher to blow up the vehicles in the middle
of the lot to help with that.  Have Niko shoot the two that arrive in a pickup
truck, run into the lot to get a few more, then run into the marker at the back
of the truck that pulls out.  It doesn't go very fast but I'd recommend having
Niko ignore any attackers left to run to the marker at the back of the truck as
soon as it pulls out.  If you have him take too long it can be monotonous having
him run to catch up with it.

  You can also call Dwayne to send two backup men to help with the shootout.

  Robert Rusk has the method to avoid the shootout:

  Have Niko go to the southeast side of the nearby chain-link fence and leave
cover (causing the Triads to open fire) to jump the fence.  Have him go counter-
clockwise around the block to the north entrance of the alley at which time the
truck starts to escape.  Have Niko run into the marker at the back of the truck
which causes him to grab the back of the truck and hang from it.

  To have Niko climb onto the roof tap Spacebar repeatedly.
  To have him crawl to the front of the roof of the truck press W.
  To have him hang on while the truck goes around corners press S.
  To have him roll left and right use A and D.

  If you run into the problem of the game not responding to your repeated
presses of Spacebar use the same solution explained in the section for IX.45
Deal  A Revenger's Tragedy.

  Don't worry--he won't let go of the truck.

  Niko has to get to the front of the roof of truck.  When Niko reaches it, he
jacks the truck.

  Niko calls Phil.  Phil tells Niko it's a wedding present for his nephew Frank-
ie and to take the truck to the big house off Beaverhead Ave. (the abandoned
mansion past the north end of the main dirt road in northeast Westdyke).  Have
Niko drive it there where he gives the truck to Frankie.

  Niko gets $11,000.

  Niko calls Phil to say he gave Phil's nephew the truck.  Phil tells Niko some-
one has work for Niko--to contact him, Niko needs to go to the payphone at Vi-
tullo Ave. and Hardtrack Ave. where he'll call Niko.

  (Alternate route: have Niko drive to the north side of the northeast curve of
Beaverhead Ave. west of the end of the guard rail, go southeast up the low
ledge, then go north to the abandoned mansion.)

  A target reticle icon appears on the west side of Odhner Ave. just north of
Traeger Rd., Fort Tudor, on the in-game map and radar.

  Phil calls--he told Jimmy Pegorino about Niko.  A "J" icon appears  in Alder-
ney on the in-game map and radar.

  Phil sends a text message--he wants Niko to wear nice clothes to meet Jimmy.


  IX.30  Assassination missions

  Wade Johnson--The Fixer: Karel Roden  Karel has been in a lot of Czech produc-
tions.  He played Emil Slovak in "15 Minutes," 2001, was uncredited in a 2003
episode of the TV series "MI-5," played Grigori Rasputin in "Hellboy," 2004,
Josef Dousa in "Guard No. 47," 2008, starred as Marek Posta in 80 2011-2013 epi-
sodes of the TV series "Terapie," Marat in two 2013 episodes of the TV series
"The Wrong Mans," etc.
  http://www.ceskatelevize.cz/specialy/bathory/en/actors/karel-roden/
  http://www.imdb.com/name/nm0734558/
  http://en.wikipedia.org/wiki/Karel_Roden

  Have Niko go to the gun reticle icon on the radar/ingame map--the ringing pay
phone at Odhner Ave. and Traeger Rd., Port Tudor--to get Assassination missions
from The Fixer, so-called because he has people "fixed"--murdered.  He employs
Niko to kill them.  (At such moments I wonder about the philosophy Niko offered
early in the game to only do such things for bosses when he agreed with their
reason.  The Fixer doesn't give any--just payment.)
  http://gta.wikia.com/Wade_Johnson
  https://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Wade_.22
The_Fixer.22_Johnson

  They're like the assassination missions in "Vice City."

  When Niko is given one of these missions there are pickups for Body Armor and
a random weapon by the piles of lumber and boxes nearby.  Niko can always get
more ammo from the Gun Shop across the street.  The targets are shown as red
blips on the radar.

  The nine Assassination missions are in alphabetical order below but are given
in random order during the game.  In each case Niko calls the Fixer afterward to
say he's done the job and the Fixer congratulates him.


  IX.30.a  Bailing Out for Good

  Send Niko to the intended victim who's on a plaza of the police station on the
corner of the south side of Franklin St. and east side of Sacramento Ave., Left-
wood.  Have Niko drive-by him with an SMG.  If you don't have Niko kill him then
he enters a car on the west side of the south end of Bridger St. just north of
Franklin St. and is driven north.  You could have Niko go to the south side of
that intersection and fire the Rocket launcher at the car when the target gets
close to it to blow it up and kill him.  You could also drive-by him at that
time with an SMG.

  Niko gets $3,000.


  IX.30.b  Dead End

  Send Niko to the intended victim who's in a Patriot in the lot at the west
side of Rand Ave. and south side of Applewhite St., Alderney City.  As Niko ap-
proaches the Patriot pulls out onto Rand Ave. and goes south.  Have Niko follow
it with a drive-by.

  Stilefty has Niko's vehicle approach on the left lane of Rand Ave. going north
so the Patriot drives right at him and has Niko back up shooting at the target.
  "GTA 4 - Assassination Mission #4 - Dead End" by Stilefly
  https://www.youtube.com/watch?v=cFcKnF6TSKM

  As an alternative you could have Niko go north on foot from Rand Ave./Mahesh
Ave. and use a Rocket launcher to shoot the Patriot as it tries to go south on
Rand Ave.
  "GTA 4 - High-End Assassination Mission - Dead End" by GTA Series Videos
  https://www.youtube.com/watch?v=9Su0kVLbRg4

  Rusk notes that if you have Niko chase after the Patriot it parks in an alley.
You could have Niko park outside of the alley, enter just enough to see the tar-
get and his Patriot, then fire the Rocket launcher at the Patriot to have it and
the target blow up.

  Niko gets $6,500.


  IX.30.c  Derelict Target

  The three intended victims and their guards are either in the tall abandoned
building in the southeast section of the same block in Alderney City as the Pa-
triot pulled out of in the last mission or in the lot in the middle of that
block.

  Have Niko use an SMG and cover to kill the targets from the ground up to the
eight floor.
  "GTA 4 - High-End Assassination Mission - Dead End" by GTA Series Videos
  https://www.youtube.com/watch?v=9Su0kVLbRg4

  Safer method

  Rusk has Niko approach the targets from the west, go to the building north of
their building, jump from a green dumpster through a gap beteeen railings to a
fire escape, and climb to the top.

  Have Niko snipe down at the first target and two gunmen, go to the southeast
corner, kill the gunmen shooting from other windows, then climb the small unit
at the corner.  Have Niko shoot through the center window at a propane tank
near one of the two remaining targets on the top floor to either kill him or
have him thrown into view and have Niko shoot him.

  Have Niko go down the fire escape to the next to the lowest platform, look
through the center window and snipe the last target that's hiding behind a trash
can.  If the target is lower have Niko go to the lowest platform.  If the last
target is at the same level look southeast to the center window.  If you look
through it with the sniper scope you see a pillar and a crate with a blue tarp.
Have Niko use the Rocket Launcher to shoot the crate and cause the target to
climb up to one of the upper floors then snipe him.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734

  Helicopter method

  Have Niko fly a helicopter to ground level, snipe two targets, fly to the
roof, and shoot the third target through the damaged roof.
  http://gta.wikia.com/The_Fixer's_Assassinations

  Niko gets $4,000.


  IX.30.d  Hook, Line and Sinker

  Have Niko get in a Tropic east of the north end of the east branch of dirt
road in northeast Westdyke and pilot it east to the intended victim's Jetmax.
The target drives off so have Niko use an SMG for a drive-by to kill the target
or make his boat blow up.  A faster easier way is to only get close enough to be
able to snipe the target, so Niko doesn't alert him and make a chase of it, and
snipe him with a headshot.

  Niko gets $3,000.


  IX.30.e  Industrial Action

  The three intended victims and their six bodyguards are in a refinery about a
block south of the south end of Chariot St./Muskteer Ave., Acter Industrial
Park.  Have Niko use the nameless roads to get closer.

  Have Niko climb the scaffolding north of them until he's closer to the height
of the higher targets, fire the Rocket launcher at them a couple of times, and
get some of the others with a sniper rifle.  If you have Niko wait some may
gather on the ground just south of the scaffolding.  Have him move in to clean
up with a rifle or SMG.  There are stairs, with one or two attackers on them at
first, to the top of the south side of the building then stairs from that roof
to the higher northern platforms where the remaining attackers are.

  Niko gets $7,500.


  IX.30.f  Migration Control

  Send Niko north of the target who's at the helicopter pad above the north end
of the Booth Tunnel in Alderney City.  Have Niko go east from the east end of
Asahara Rd. to the helipad to either shoot the target with an SMG or fire the
Rocket launcher at the helicopter after the target and his two bodyguards enter
it and before it takes off.

  Niko gets $3,000.


  IX.30.g  R.U.B. Down

  Send Niko to the three targets on the curvy sidewalk indicated on the radar/
maps (where's it's shown as just a slightly curved sidewalk) on the south side
of Plumbbob Ave. east of Latchkey Ave., Acter Industrial Park.  Have Niko get a
vantage point away from the police station, check to see no police are around,
and fire the Rocket launcher once or twice at them.

  Niko gets $4,000.


  IX.30.h  Taken Out

  Have Niko park at the south end of Lockowski Ave., Alderney, and go north on
foot to use the Rocket launcher to shoot the intended victim's Stretch (the red
blip on the radar), which is trailed by two SUVs of guards, as it goes south on
Lockowski Ave.  Otherwise, have Niko chase it and do a drive-by on it as it goes
to the south end of it, goes east on Bedrock Ave., etc.

  Niko gets $3,000.


  IX.30.i  Water Hazard

  This mission has the same title as a chapter of "Half-Life 2," 2004, and a
place where you can lose your golf balls.
  http://en.wikipedia.org/wiki/Half-Life_2
  http://en.wikipedia.org/w/index.php?title=Hazard_%28golf%29

  The target is on a Marquis sailing slowly west close to the shore south of the
western part of Barsac Ave., Tudor.  Have Niko snipe the target or fire a Rocket
launcher at the boat.

  Niko gets $3,000.

  "GTA 4 - The Fixer's Assassinations [Assassin's Greed Achievement / Trophy]
(1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=8gbGCBgxVso

  In his last phone call the Fixer says he can't use Niko any more.  He wishes
Niko well considering people in their line aren't known for their longetivity.

  Completing the assassination missions adds 2% toward 100% completion and Niko
gets the "Assassin's Greed" Achievement.


  Jimmy Pegorino's missions
 
  IX.31  Pegorino's Pride

  Jimmy Pegorino: Tony Patellis  Tony played Ulasewitz in a 1992 episode of the
TV series "Law & Order" and played the Janitor in a 1995 episode of the TV ser-
ies "New York Undercover."
  http://www.imdb.com/name/nm3002073/
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Jimmy_
Pegorino

  Angie Pegorino: Sharon Angela  Sharon played Rosalie Aprile in 37 1999-2007
episodes of the TV series "The Sopranos," co-wrote "The Collection," 2005,
played Brenda McCarthy/1993 Doris/1995 Delia/1996 (twice) Vanessa/2004 in five
episodes of the TV series "Law & Order," played the Cranky Woman in a 2014 epi-
sode of the TV series "Californication," etc.
  http://www.imdb.com/name/nm0029512/
  http://en.wikipedia.org/wiki/Sharon_Angela

  Have Niko dress in a Perseus suit and dress shoes, have full Health, Armor,
and a good supply of rifle and SMG ammo, and go to Jimmy Pegorino's house at the
northwest end of the marking on the radar/maps on the north side of the south
end of Beaverhead Ave., Westdyke.

  Jimmy's wife Angie is not very pleased about the organized crime lifestyle.
After Jimmy makes a lot of paranoid conversation, he asks Niko to act as securi-
ty when Jimmy and a couple of his guys meet a couple of disrespectful guys from
the Pavano family to try to make friends with them so Jimmy can get on the Com-
mission (leaders of the crime families).  Ray drops by to give his boss Jimmy a
gift (a tribute).

  Have Niko get in Jimmy's Schafter with Jimmy and two of his men, Pete and Mar-
co, whom Jimmy berates as incompetent.  Make sure Jimmy gets in the car--it
takes a bit for him to walk to it.  (Jimmy doesn't provide Friend activities
but, for whatever it's worth, his favorite radio stations are Jazz Nation Radio
108.5 and Fusion FM.)

  Have Niko drive them to an old Dude Chemicals plant in Acter Industrial Park.
approx. northeast of the three little round spots--indicating fuel tanks--in a
row on the radar/maps on the south side of the western segment of Plumbbob Ave.

  On the way, Niko says he isn't going to work for Ray anymore.  Jimmy says Ray
bungled the deal with the diamonds and Jimmy's just interested in being in good
standing with the guy who owned them--Gay Tony, who has connections.  Ray ex-
pects the Pavanos to appreciate it when he gives them the gift he got from Ray.

  Jimmy has Marco give Niko a sniper rifle and tells Niko to go to a vantage
point in an old building to watch over Jimmy's meeting in a clearing between
fuel tanks.  Have Niko climb several floors of the building and go to his marker
at a window.

  You can have him use another weapon.
  "GTA IV - Pegorino's Pride (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=d54ef3rohOY

  Don't have him shoot until Ray and his men are attacked.

  If Jimmy dies, Niko fails the mission, so when red blips appear on the radar
east of the meeting appear and Pavano's five men kill Jimmy's two men, have Niko
quickly kill Pavano's men.  Have Niko kill a car load of Pavaro's men who arrive
outside the warehouse.

  Have Niko jump down past some of the stairs and shoot the attackers outside.
You can have him fight past several men in the warehouse to get to Jimmy, indi-
cated by a green blip on the radar, who's collapsed on the southeast side of the
warehouse, but it's easier to just have Niko shoot anyone who gets in his way
around the outside of the warehouse to the back.  (Thanks to Robert Rusk for the
tip that Niko can climb the warehouse stairs on the west end of the south side
of the warehouse, run over the roof to a hole over Jimmy, and drop down to him.)
Jimmy can die if you dally.

  There's Armor on a mattress in the middle of the warehouse.
  http://gta.wikia.com/Pegorino's_Pride

  Jimmy is wounded and upset that the Pavano's tried to kill him at a sit down
then drove off with the tribute Jimmy gave them.

  Have Niko chase the Pavaro's car which wrecks in the lot of another refinery.
The spot is indicated on the radar/maps as the west end of the narrow strip con-
necting two rectangles east of the western stretch of Red Wing Ave.  Don't shoot
up the car because if it's destroyed the tribute is destroyed and you fail the
mission.

  You can have Niko take a shortcut over Plumbbob Ave. and Red Wing Ave.
  "GTA IV - Pegorino's Pride (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=d54ef3rohOY

  Have Niko shoot the Pavaros when they get out of their car.  Niko may need to
chase on foot after the one with the tribute money--have Niko shoot him not burn
him or blow him up.

  Have Niko take the tribute back to Jimmy Pegorino's car and take him home.
He's upset that the Pavaros made a meeting into a shootout. 

  Once home, Jimmy says something similar to what Big Smoke in "San Andreas"
said about keeping your head when everyone else around is losing theirs.  Jimmy
assures Niko he's going to need his help again soon.

  Niko gets $10,500.

  If you have Niko call Roman Niko says he's working for Jimmy Pegorino who
wants to be more powerful.  Niko just hopes he's powerful enough to find Darko
Brevic for him.  Roman says he just hopes Niko can relax afterward.
  "GTA 4 - Mission #73 - Pegorino's Pride (1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=LzEc-OW4S58

  The UL Paper Contact sends Niko an Email saying Jimmy can't be trusted.  Some
others will help them find Darko.
  http://gta.wikia.com/Pegorino's_Pride

  Jimmy sends Niko a text message.


  IX.32  Payback

  "Payback" has the same title as a mission in "Grand Theft Auto 2," and as a
mission in Grand Theft Auto Advance given to Mike by Vinnie from Momma's Res-
taurant in Saint Mark's, Portland Island, Liberty City.
  http://www.youtube.com/watch?v=Iqzb6bd1H5c
  https://www.youtube.com/watch?v=YlNraaR6gvg
  http://gta.wikia.com/Payback

  Have Niko go to Jimmy's house.

  Jimmy's wife Angie is still complaining--that mob people and the feds are
jackasses, etc.  Jimmy is still berating his assistants.  He says the Pavanos
look down on him.  Some of their boys are at a diner in Acter and will be going
to collect their share of an Alderney bookie ring.  He wants Niko to disrupt
their meeting, hitting the Pavanos hard, and he can keep the money.

  Have Niko take the nearby PMP 600 to the diner on the south side of Mueri St.
just north of Farnsworth Rd., Acter, and park facing northeast.

  The bookies realize someone working for the Pegorinos is tailing them and
drive away in a Coquette.  Have Niko follow them with enough distance to avoid
their fire and make it easier to avoid obstacles.

  The Coquette hitting a scaffolding to make it collapse is a reference to Pur-
suit Breakers in the "Need for Speed" games in which the protagonist can do that
to disrupt other racers and the police.
  http://gta.wikia.com/Payback_%28GTA_IV%29

  When the bookies stop to meet the Pavanos in front of AutoEroticar on the west
side of Lockowski Ave. north of Keneckie Ave., have Niko kill them.  You could
have him park across the street, use his car for cover, and shoot them, or have
him throw Grenades or fire the Rocket launcher at the cars to kill them.  Have
Niko collect the money dropped and lose any wanted rating he has.

  Niko calls Jimmy who congratulates him, says it will establish this as his
turf, and suggests that Niko do the Italian thing and give him a little of his
haul.  Niko says he's lucky he's not Italian.

  The Liberty Tree news website and Weazel News on the radio report the attack.
  http://gta.wikia.com/Payback_%28GTA_IV%29wiki/Payback_%28GTA_IV%29

  Ray calls telling Niko not to forget who introduced him to Jimmy.  Niko says
Jimmy is just someone who pays for work.  Jimmy suggests Niko pay him (give him
a tribute) and Niko says he's freelance and doesn't get into tributes.

  The U.L. Paper boss calls--he wants to introduce Niko to John Gravelli who
heads the Gambetti family.  He also tells Niko that Gravelli can help get things
done for him ("Entourage," IX.38).

  Kate calls to tell she's been invited to Roman's wedding.  Niko says he didn't
know they knew each other.  She says they didn't--Roman called her and said Niko
liked her so really wanted her there.  She says she'll see him at the wedding.


  Phil Bell's missions cont.

  IX.33  Catch the Wave

  Have Niko go to see Phil at Honkers strip club on the south side of Tinderbox
Ave. south of the south end of Argus St., Tudor.  Have Niko equipped with full
Health, Armor, a lot of ammo, and I'd recommend initiating this in the early
morning so it's easier to see the targets later.

  Phil wants to know if Niko considers Ray a friend.  Niko say Ray is a rat do-
ing an impression of a man but he pays.  Tommy tells Phil that he just got a
call from Phil's boss (Jimmy Pegorino) who said Phil has to go to the docks.
Phil and Niko get into Phil's Intruder and Phil tells Niko to drive them to a
truck under the overpass at Catskill Ave.  (Phil doesn't provide Friend activi-
ties but, for whatever it's worth, his favorite radio stations are Jazz Nation
Radio 108.5 and Fusion FM.)

  Have Niko drive Phil to the Steed in an alley on the north side of Panhandle
Rd. east of Catskill Ave.  On the way, Phil says they better not get caught
or will be in jail a long time and will get whacked to prevent them from talk-
ing.  The Russian mob has delivered a shipment of cocaine to the LC docks which
they intend to deliver to the Ancelottis.  Phil wants to have the drugs stolen
before the Ancelottis can get them, and Niko correctly assumes this will not
only cause a falling out between the Ancelottis and the Russians but Phil's
group can sell the coke.

  In an alternative dialogue Phil is paranoid about being watched by helicopters
like Henry Hill (played by Ray Liotta who supplies the voice of Tommy in "Vice
City") in the 1990 movie "Goodfellas."  (Thanks to gtawikia.com)
  http://en.wikipedia.org/wiki/Goodfellas
  http://gta.wikia.com/Catch_the_Wavewiki/Catch_the_Wave

  Have Niko lead Phil into the truck and drive it to the boatyard at the north-
west curve of road on Charge Island.  On the way, Phil explains that some of his
boys stole the truck from the Ancelottis this morning and the Russians are ex-
pecting it to pick up the cocaine.  Phil wants to use it to pick up the co-
caine--that's plan A by Jimmy P.  But Phil and Niko know it won't work--the only
way to take the cocaine is by killing all the Russians.

  The coke has been delivered from Vice City on speedboats which haven't been
unloaded.  The Russian at the gate refuses to make the deal with Phil and tells
them to get out of the truck.

  Have Niko help Phil fight past him and one or two others armed with Pistols by
the east entrance, and the about 12 Russians armed with Pistols and Micro-SMGs,
about five of whom are up on catwalks, on their way to the opening on the west
end of the boatyard.  Niko can shoot explosive barrels to kill a few attackers.

  Phil takes cover in the northeast area.  Make sure his attackers are killed so
he doesn't die and you fail the mission.

  There's Armor on the southeast floor and a First Aid Kit on the near side of a
cabinet on the south side.

  Have Niko kill the attacker with a Micro-SMG in the middle northern area using
a pillar for cover last.  Once he's dead Phil says, "The stuff's still on those
boats....," advances through the boathouse, pauses at the west entrance to say,
"I'll take the one on the right....,"  then gets into the northern speed boat
and waits till Niko gets in the southern one to drive off.  So have Niko kill
the three attackers that appear at the west opening, shoot from the west opening
at three Russians on piers--one to the west, one to the south, and one to the
north--then shoot the attacker at the pillar.

  There's Armor on the landing by the southern pier.


  Thanks to Robert Rusk for the tip to park the front right end of the Steed
against the north side of the entrance to the boathouse to keep Phil outside.
Have Niko fire from outside the boathouse, using the truck then one side or the
other of the entrance for cover as much as possible, and leave the attacker with
a Micro-SMG behind the pillar in the middle north area for last.  Killing that
one makes Phil advance--with the truck in his way he goes around the outside of
the boathouse.

  Have Niko kill attackers as much as possible from outside the boathouse and
not shoot the explosive barrels in case, for some reason, Phil goes around the
boathouse early.  You may have Niko go inside to kill attackers but more impor-
tantly protect Phil by killing three more that appear at the west opening, the
three on the piers, then shoot the one behind the pillar.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734


  Have Niko pilot the southern boat to follow the northern boat which Phil takes
northward.  (One is a Squalo and the other is a Jetmax.  The choice of speed
boats by a boathouse is like that in "Vice City.")
  http://gta.wikia.com/Boatyardwiki/Boatyard

  At the north end of the third big ship north of the western segment of the
East Borough Bridge two Dinghys of Russians appear to chase and attack.  You can
have Niko pause to shoot them or just speed away since they soon give up.  Have
Niko pilot the boat to the drop off point at the pier just north of the east end
of the Hickey Bridge on the west coast of North Holland, Algonquin, and walk
into the marker.

  On the shore, Phil tells Niko that he kept his head real good and Niko thanks
him.  Phil drives off in a van with an assistant and the cocaine.

  Niko gets $7,500.

  Jimmy Pegorino's missions are available again.


  IX.34  Trespass

  Have Niko go to the "PB" icon on the in-game map and radar at the west side of
the nameless road that's west of the ship docked at the northern pier of the
group of four big rectangular piers that are south of the north end of the Booth
Tunnel.  Have Niko equipped with full Health, Armor, a lot of ammo, and I'd re-
commend initiating this in the early morning so it's easier to see the targets
later.

  Phil is still paranoid about surveillance from helicopters as mentioned for
the last mission.  He needs Niko to take him to the old Sprunk factory off Argus
St., Port Tudor, Algonquin, in a hurry.  Have Niko enter Phil's Intruder.

  Thanks to gtawikia.com for the tip that you can have Phil use a different ve-
hicle but you shouldn't have Niko take a vehicle you want to save since Phil
takes it unless it's a four door vehicle or van and you use the following meth-
od.  Before you have Niko enter the Sprunk factory marker have him park with the
passenger side against a wall or such.  Have Niko exit the vehicle, let Phil
exit through the driver's door and get in through a rear door, have Niko drive
to the factory, skip the cutscene or the car will be locked, and Phil will stay
in the rear passenger seat and not take the vehicle.
  http://gta.wikia.com/Trespasswiki/Trespass

  Have Niko take Phil to the factory lot entrance on the east side of Argus St.
south of Hardtrack Ave.  During the ride, Phil explains that the Russians told
Charlie Matteo, an Ancelotti Capo, that they took the cocaine (in the last mis-
sion).  Phil wants Niko to kill Chubby Charlie before Charlie can pilot a heli-
copter to the Commission in Algonquin and tell them that they're knocking off
the Ancelotti's action.

  At the factory, Phil tells Niko to either enter it in the front, which is a
more confrontational battle with the Ancelottis, or go to the back and enter
through the basement to sneak up on them.  The second method is the popular
choice.  Phil drives away.

  One possible version as demonstrated by GTA Series Videos in the video at the
next link:
  "GTA 4 - Mission #76 - Trespass (1080p)"
  https://www.youtube.com/watch?v=KQwd9B42OaQ

  Have Niko go through the entrance and go counter-clockwise around low walls to
the slope down to the basement tunnel.  Have him enter the basement, go north
through a hole in a wall and through a tunnel to a second hole in a wall.  Have
Niko crouch by it to shoot three gangsters ahead on an upper floor then climb
the fallen wall up to that floor.

  Have Niko climb the stairs shooting a gangster who's on them and another two
on the next floor.  There's Armor on some rubble.

  Have Niko climb the fallen wall to the next floor shooting the four gangsters
on it.  Have him climb the stairs to shoot the gangster at the top of them and a
couple in the adjoining room then through a doorway to shoot another four gang-
sters.

  Chubby Charlie taunts him ("Jimmy P is finished," etc.).  Don't waste ammo on
Charlie--he's indestructible till he hangs from a helicopter at the end of the
mission.  Chubby Charlie shoots out the glass of a window and goes through it.
Have Niko go through the window.

  Have Niko take cover behind a rooftop air conditioning unit to shoot three at-
tackers then go north to a corner on the west side to shoot a couple more.  Have
him go north through the old wooden tunnel to another roof, shoot a couple on
the roof above and to the south, go west to a similar tunnel to shoot another
gangster, go south through the tunnel, climb the ladder to another roof, shoot
the gangster ahead on a higher roof by the Sprunk bottle display, and climb the
ladder to that roof.

  Chubbie Charlie grabs a landing railing of a helicopter.  Have Niko shoot it
down with the Rocket launcher, throw a cooked Grenade at it, or climb a nearby
ladder and use a rifle or sniper rifle to shoot the pilot, and it falls through
the center of the building and explodes.  Don't take too long or have Niko just
kill Charlie or the chopper flies away and you fail the mission.

  The ladder to the top of a nearby smokestack provides a good vantage point for
having Niko shoot the pilot.
  "GTA IV - Trespass (All Possibilities) [re-uploaded]" by whatever57010
  https://www.youtube.com/watch?v=JMXoduYdZCc

  Niko gets $10,500.

  Niko calls Phil and says not to worry--the singer's lost his voice.  Phil says
Niko did great work ("How about them swingers?").

  The factory is open outside of this mission.


  IX.35  To Live and Die in Alderney

  The mission title refers to the 1985 movie "To Live and Die in LA."
  http://en.wikipedia.org/wiki/To_Live_and_Die_in_L.A._%28film%29

  Have Niko go to Phil's office.

  When Niko enters Phil's office, Angie Pegorino finishes a talk with Phil and
leaves.  It isn't particularly indicative of an affair, but Phil makes it seem
suspiciously so by protesting that it isn't what it looks like, etc.  Niko asks
Phil to help him find someone (Darko) and Phil says he will.

  Have Niko use Phil's Intruder to take him to the abandoned mansion at the
north end of the main dirt road in northeast Westdyke to get the heroin Niko de-
livered to Phil's nephew Frankie Gallo at the end of "Truck Hustle" (IX.29).
(You might have Niko pause on the way to call Dwayne for backup.)

  (There's Armor you probably won't use in the garage which is only open in this
mission.  You can use the Noclip ability of the Airbreak function of the Simple
Trainer to access the Armor otherwise.)

  After Frankie shows them that he loaded the heroin into the trunks of two
Washingtons some Federal lawmen arrive in three FIB Buffalos with the sirens on.
Phil drives off in one of Frankie's cars.  Have Niko follow Phil for a wild es-
cape effort in the other while Frankie fires an SMG at the pursuing FIB Buffa-
los.  Have Niko follow Phil with enough distance to avoid obstacles.  Some Po-
lice Patrol cars join the chase.

  Phil calls to say they're ditching their cars and going on foot.  Have Niko
follow Phil into an alley on the south side of Farnsworth Rd. west of Babbage
Dr. where Phil and Niko get out of their cars.  Phil tells them to get the hero-
in from the trunks.  Have Niko shoot the police officers that appear at the
north end then the south end of the alley.  (If Frankie dies have Niko pick up
his heroin.)

  Have Niko continue south across Edison Ave. through another alley to a parking
lot and fire the Rocket launcher at an attacking police helicopter that ap-
proaches from the east.  If Niko doesn't have a Rocket launcher Phil says
there's some fire power in the back of the van--a Speedo.

  You may have Niko get away without shooting down the helicopter.
  "GTA IV - To Live and Die in Alderney (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=TlOKWjmRHLs

  Have Niko use the Speedo to take Phil and Frankie to lose his three star
wanted rating at the Pay 'n' Spray at the east end of Hardtrack Ave., Port Tu-
dor, by getting out of his wanted circle, or by having Niko call Francis.  Then
have Niko drive the van to the back of Pizza This... at the corner of Tenmile
St. and Bridger St. in Leftwood while Phil tells Niko he admires his work.

  Niko gets $12,000.


  Jimmy Pegorino's missions cont.

  IX.36  Flatline

  Have Niko go to Jimmy Pegorino's house at the northwest end of the marking on
the radar/maps on the north side of the south end of Beaverhead Ave., Westdyke.

  Jimmy angrily tells Niko that that his guard Anthony (Corrado) was wearing a
wire and turned state's evidence (witness for the state against criminal accom-
plices).  Jimmy feels betrayed because Anthony was like a son to him after Jimmy
beat his own son till he committed suicide.  Jimmmy says he had a phone call
with Anthony in which he put the fear of God in Anthony till Anthony had a heart
attack.  Anthony has tapes of Niko, too, so Jimmy wants Niko to kill Anthony
who's under guard at the Leftwood hospital on Long John Avenue.
  http://en.wikipedia.org/wiki/Turn_state's_evidence

  Have Niko go the hospital on the southwest side of Long John Ave. south of
Manano Rd. and enter it unarmed.  An option is to press the Action key to have
him speak to the receptionist.  Anthony (the red dot on the radar) is in the
emergency room in the west corner of the hospital.

  You could have Niko kill Anthony with a weapon.  Niko will get a wanted level
right away and have a shootout on the way out.  You might have Niko call Dwayne
for two accomplices before entering the hospital if you use his method.  The
gtawikia.com site suggests that you could make this method easier by having Niko
enter one of the single door rooms before reentering the lobby.  The law en-
forcers come in one at a time making them easier to shoot.
  http://gta.wikia.com/Flatline

  To have Niko delay and minimize the wanted level in killing Anthony, have Niko
enter the hospital unarmed, walk right and enter the locker room on the right
side, walk into the marker and press the Action key to put on the Doctor's
Scrubs outfit, go right from the room into the hall, and go left to the end of
the hall where there's a T-intersection of halls and ahead are two armed guards
who flank a door.  Have Niko go left into the hall and left to enter Anthony's
emergency room.  The guard leaves to give Niko one minute alone with Anthony.
Have Niko go to the life support machine and press the Action key to have him
unplug it.  Have Niko walk away discreetly.

  If you had Niko use the second method and he doesn't have a wanted level yet,
he gets one at the lobby.

  There's a First Aid kit on the southeast wall by the entrance doors and a
Sprunk machine farther back.

  If you used the second method you can have Niko run past any attacking law en-
forcers without shooting them, get into his vehicle, and lose his two star
wanted rating.  There's a Pay 'n' Spray nearby to the southeast on the north
side of Panhandle Rd.

  Niko gets $13,000.

  Niko calls Jimmy to tell him Anthony is dead.  Jimmy warns him that he better
not see him on a witness stand, either.

  The Doctor's Scrubs outfit is available if you had Niko wear it during the
mission.

  Niko can't do the Friend activities with Brucie, Little Jacob, and Packie af-
ter the next mission until the main story is complete.  (Thanks to Robert Rusk)

  Ray Boccino sends Niko a text message--Jimmy Pegorino wants Niko and Ray to
meet him at Jimmy's house.


  IX.37  Pest Control

  Have Niko go to Jimmy Pegorino's house at the northwest end of the marking on
the radar/maps on the north side of the south end of Beaverhead Ave., Westdyke.

  Jimmy welcomes Niko to the war room where Phil and Ray are seated discussing
pest control.  Phil says something must be done but dismisses Ray's advice.  Ray
leaves.  Phil tells Jimmy Ray's not straight and Jimmy tells Phil to leave.  Af-
ter Phil leaves Jimmy tells Niko "We got real problems."  He and Phil got served
papers, a couple of the group are in jail and might squeal.  Somebody's talk-
ing--maybe John Gravelli or the Ancelottis.  Jimmy has to shut someone up to
show he means business.  He considers Phil and Ray's good and bad points.  Jimmy
says he'll call to tell Niko who to kill.  Niko leaves.

  Jimmy calls--he says he wants Niko to give Ray a message which means Jimmy
wants Niko to kill Ray who's at a sit down on Cod Row in East Holland.

  Niko has to kill all of Ray's muscle, too, for you to pass the mission.  If
Ray gets to the chop shop garage on Valley Forge Ave., BOABO, you fail the mis-
sion.

  While Ray and his bodyguards are on their way to the TerrOil gas station at
the corner of Albany Ave. and Topaz St., have Niko follow from about half a
block behind them.  When they get a couple of blocks from the gas station have
Niko get ahead of them and park across the street from the gas station on the
south end of San Juan Rd.  When Ray's cars stop at the gas pumps have Niko use
the Rocket launcher to shoot Ray's car--the light grey car--then the other car.
You can have Niko use whatever gun to shoot the pumps which are explosive, too.

  Whatever57010 shows you can just have Niko speed east on Uranium St. ahead of
the two cars then south to Topaz St. to head them off, get out of his car, and
shoot them with the Rocket launcher.
  "GTA IV - Pest Control (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=VTTzFpVmxRc

  Thanks to GTA Series Videos for the tip that an alternative way to have Niko
kill Ray and his men is with a car bomb.  Before Niko goes into the marker at
the south side of Vauxite St. south of the south end of Astoria St., East Hol-
land, and calls Jimmy, have Niko call Packie for a car bomb.  Have Niko attach
the bomb to Ray's car--the light grey car--then go to the marker.  Once Ray's
two cars drive off and are close to each other have Niko bring up his cell phone
and go to Phonebook > Packie > Detonate.
  "GTA 4 - Mission #83 - Pest Control (1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=7EGxGdbZjhA

  Niko gets $14,500.

  Niko calls Jimmy to say the meeting went to plan and Jimmy says it's hard to
clean house and he'll talk to Niko soon.

  If you have Niko call Roman Niko says all this killing is giving him a con-
science problem and Roman suggests there may be a less violent path for Niko to
take.


  Jon Gravelli's missions

  IX.38  Entourage

  Jon Gravelli: Madison Arnold  Madison played Zimmerman in "Escape from Alca-
traz," 1979, Jilly in "Donnie Brasco," 1997, supplied the voices of Frank Min-
nelli/Stanley/Stickman Willow/Old Sailor for the game "The Longest Journey,"
1999, played Bridges/1991 Leonard Jensen/1996 Mr. Pelham/1999 Patrick Clarke/
2000 Reimer/2005 Saul Lasky/2009 in six episodes of the TV series "Law & Order,"
Vincent DiMeo in a 2007 episode of the TV series "Damages," Anton Velov in three
2015-2016 episodes of the TV series "The Blacklist," etc.
  http://www.imdb.com/name/nm0036544/
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Jon_
Gravelli

  Bobby Jefferson: Tom Tammi  Tom played Jack Kiley in the TV soap opera "Guid-
ing Light," 1952, Harold Reed in "Sleepless in Seattle," 1993, Special Agent
Collins in a 1997 episode of the TV series "Remember WENN," a CNN Anchor in
"Source Code," 2011, Neal Jenkins in a 2013 episode of the TV series "Person of
Interest," etc.
  http://www.imdb.com/name/nm0848716/

  At the instruction of the U.L. Paper boss (after "Payback," IX.32) have Niko
enter the Schottler Medical Center on the north side of Cassidy St., Dukes, to
meet Jon Gravelli.

  Jon is old and in bad health frequently coughing and gasping for his breath.
He likes that Niko has been doing things for their mutual friend James Pegorino.
Some Russians want to take over his family's rackets.  Bernie Crane's friend
(Bryce Dawkins, the deputy mayor) is being blackmailed by the Russians.  They
want him to put certain contracts up for tender--contracts for things Jon's fam-
ily controls.  (See Dimitri's call to Niko after "Union Drive," IX.22.)

  Jon wants Niko to work for him in exchange for not doing anything about the
thick police file of Niko's crimes and for having Darko brought in--possibly
from Switzerland.  A friend of Jon's is coming to town to give a speech on Rus-
sian organized crime and some people (the Russian mob) don't want that speech to
happen.  Dimitri Rascalov may not want it in the press.  Jon wants Niko to make
sure Jon's friend gets to City Hall.  Jon's friend is coming to Grand Easton
Terminal on Bismarck Ave.

  Send Niko to Grand Easton Terminal at the north side of Hematite St. at Bis-
marck Ave., Easton, Algonquin.  A guard tells Niko to stay in the convoy all the
way to City Hall.

  Have Niko get in the middle car of three, a Lokus, which is then entered by
Jon's friend Bobby Jefferson.  Have Niko follow the first car.  They're stopped
by a roadblock on Luddite Row at Feldspar St. and ambushed.  The driver of the
first car gets out to talk to one of the Russians and is shot.  Niko has Bobby
run into an alley on the west side of Luddite Row with him.

  There's a First Aid kit farther west in the alley.

  A couple waves of five attackers each appear across the street and north and
south on it.

  Have Niko shoot the Russian in the alley to the east across the steet then go
to the entrance of the alley to shoot one with a Rocket launcher on a scaffold
with blue canvas to the south.  Have him leave any that appear on the roof on
the near side of the street to the north till he clears those on the street.

  Thanks to Robert Rusk for the option of having Niko run farther west in the
alley, climb onto the blue dumpster, climb onto the roof, and go to the east
side to shoot the Russians.  Then have Niko drop to the ground and shoot any
Russians he couldn't get from the roof.

  See the rooftop method used in the following video by GTA Series Videos.
  "GTA 4 - Mission #79 - Entourage (1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=bmQeGTs2NCY

  Thanks to the gtawikia.com site for the tip that the motorcade ambush refers
to the alley ambush scene in "Clear and Present Danger," 1994, in which Harrison
Ford is in a motorcade that's cornered and attacked in an alley by gangsters
with RPGs.
  http://gta.wikia.com/Entourage

  Have Niko use the nearby Lokus to take Bobby to the Civic Citadel on the west
side of Denver Ave. and north side of Diamond St.  Four cars of Russians will
chase and fire at his car.  You can have him drive quickly and evasively but
it's not easy to outdistance them.

  Thanks to Robert Rusk for the option of having Niko stay on foot, go onto the
street to get the cars of attackers to appear, get back in the alley, and shoot
the two gunmen in each car as they enter the alley.

  Thanks to Willzyyy for the option of having Niko keep the Lokus in one basic
area and let the four cars of attackers come to it so Niko can shoot them from
it.
  "Grand Theft Auto IV - Mission #76 - Entourage" by Willzyyy
  https://www.youtube.com/watch?v=LJUn2jErmRA

  Once at the Civic Citadel Bobby tells Niko he did well--some immigrants have
the best interest of the country in their hearts.

  Niko gets $12,000.

  Niko calls Jon--he tells him he got his friend to City Hall safely and Jon
says he did good.

  Kate may call about Roman's wedding.

  If you have Niko call Roman Niko says Gravelli knows The Contact and will give
him Darko.  Roman says Gravelli is dangerous so be careful.

  Weazel News reports that Bobby Jefferson's motorcade was attacked but he
courageously gave his speech against organized crime anyway praising an uniden-
tified immigrant who made sure he could deliver his speech.


  IX.39  Dining Out

  Have Niko go to the Schottler Medical Center on the north side of Cassidy St.,
Dukes, to meet Jon Gravelli.

  Jon Gravelli tells Niko that their mutual friend has located Darko Brevic in
Bucharest and he's being brought to Liberty City.  The mutual friend also wants
Gravelli to do him a favor--kill Kim the counterfeiter (the one whose boat Niko
escorted for Derrick McReary during "Babysitting," IX.17).  Kim Young-Guk is
very well protected and eats at Mr. Fuks Rice Box.

  Have Niko go to to Mr. Fuks Rice Box south of the west end of Hubbard Ave.,
Alderney City.  During the ride Brucie calls to ask Niko to go out for something
to eat but but Niko says he's already going to a Korean place.

  You can have Niko use the Rocket launcher to destroy the PMP-600 in the park-
ing lot behind the restaurant so Kim can only try to escape on foot later
(thanks to gta4.net).

  Have Niko go inside.  The man at the front desk tells Niko that Kim is talking
to the manager and they don't want to see anyone else.  Have Niko kill him and
shoot the guard that approaches from the little hall just past the entrance
area.  The guards have SMGs.
  http://www.gta4.net/missions/chapter-three.php#dining-out

  Have Niko shoot from that little hall then the main room at any guard that
comes down the stairs then those on the upper landing.  Have him go up the
stairs enough to shoot more guards that come through the south door onto the up-
per landing.

  Have Niko go to the upper landing, shoot any guards that are left, then go
north into the manager's office.  Have Niko point a weapon at the manager to
scare him to confess that Kim went out back through the kitchen.  Kim appears as
a red blip on the radar.  There's Body Armor on the manager's desk.

  Have Niko leave the office and shoot the four guards who attack from across
the upper landing.  Have Niko go south to the double doors to the kitchen and
shoot the two guards that emerge from it.  There's a First Aid kit on the floor.

  Have Niko go through the door at the other end of the kitchen onto the fire
escape.  Kim is outside trying to flee.  There are a variety of ways to kill
Kim.

  If Niko didn't destroy Kim's PMP-600 before entering the restaurant you could
have Niko jump down and use the NRG-900 parked beside the PMP-600 to do a drive-
by of Kim and his car from which another man shoots at Niko.

  If Niko destroyed Kim's PMP-600 before entering the restaurant have Niko chase
him and kill him any way you want.  There aren't enough Molotovs in this walk-
through yet--you could have Niko use those.

  Robert Rusk has Niko go behind the restaurant before he enters it, drive the
PMP-600 forward a few feet to create enough space to plant a bomb from Packie in
the back, attach the bomb, then get back in and back it to where it was.  After
he has Niko kill the last guard in the kitchen he has Niko use his phone and
Detonate the bomb once Kim starts to drive away.

  06nene155 (video no longer available) showed that Niko can chase after the
PMP-600 on foot to near the end of the alley and shoot the car with the Rocket
launcher.

  I just had Niko use an SMG to shoot from the top of the fire escape down and
to the right at Kim as he ran to get into his car and shoot him through his win-
dshield.

  Niko gets $13,250.

  Niko calls Jon and says Kim has passed his last false bill.  Jon says this is
going to be a fruitful partnership for us both.


  IX.40  Liquidize the Assets

  Have Niko go to the Schottler Medical Center on the north side of Cassidy St.,
Dukes, to meet Jon Gravelli.  Give Niko full Health, Armor, Grenades, and ammo
for the Rocket launcher and a rifle.

  Niko sees the mutual friend Gravelli mentioned before is the United Liberty
Paper Contact.  Jon says the U.L. Paper boss says the Ancelottis are in league
with the Russian gang for a drug operation.  The Contact says their cocaine
business is a matter of national security (but he probably just wants something
done about it as a favor for Gravelli).  Their distribution network is a fleet
of vans with cocaine packed into their frames at a grocery warehouse in Alderney
City.  If Niko destroys the operation the U.L. Paper boss will talk with Niko
(about finding Darko).

  Have Niko go to the compound that's protected by armed Russian guards north-
west of the northwest curve of Mueri St., Alderney City.  Have him destroy the
five vans there--each is at the open entrance of a garage and indicated on the
radar (other vans aren't).  A short cutscene overlooking the place and the air
conditioning ducts along the side of a building implies how Niko can climb them
to enter the compound.  The layout of the lot with the vans is shown at the next
link.
  http://www.gta4.net/missions/chapter-three.php#liquidize-the-assets

  See the rooftop method demonstrated by Willzyyy at the next link.
  "Grand Theft Auto IV - Mission #78 - Liquidize The Assets" by Willzyyy
  https://www.youtube.com/watch?v=mwGDyKHJbgo

  Have Niko climb the sheet metal fence east of the main fence, go to the north
end of the lot, climb on the blue dumpster, climb onto the rusty roof, climb
onto the wall, climb up three air conditioning vents, then climb onto the roof.

  Have Niko climb onto a higher roof, go in a crouch to the ladder, and climb it
to the upper roof.  Have him shoot the guard that's in the southwest corner who
leaves a Carbine Rifle pickup and a nearby Combat Sniper pickup.  You may have
Niko use the Combat Sniper pickup to snipe the guards on the farther roofs and
use the Carbine Rifle pickup to shoot the closer ones including one or two that
try to approach from the nearby rooftop door.  There's an Armor pickup by the
door.

  Have Niko go through the door, down the stairway, kill one or two guards, and
go outside.  Have him destroy the nearby van with a Grenade (as usual standing
a safe distance away which is farther with a Rocket launcher).

  Have Niko go to the next van, kill the guard near it, take cover and kill the
two guards ahead, then destroy it and the next van.  You can have Niko shoot the
propane tank on a Forklift to destroy one of them.

  There's a First Aid kit on a nearby the wall, an Armor pickup on a pile of
planks, and a Grenade pickup on a box covered in blue tarp.

  Have Niko go south to destroy the remaining two vans.  (Dont let a guard drive
off with one--have Niko use the Rocket launcher on a fleeing van if needed.)
There's an Assault rifle pickup in a corner west of the entrance driveway.

  See the ground level method demonstrated by GTA Series Videos at the next
link.  Have Niko climb over the chain link entrance gate and, as with the roof-
top method, the initial concern is mainly to have Niko kill the guards.
  "GTA 4 - Mission #81 - Liquidize the Assets (1080p)" by GTA Series Videos
  https://www.youtube.com/watch?v=7FiqLfY41iI

  (The game will let you have Niko approach in a helicopter which alerts the
guards.  You can have Niko use a van to chase an escaping van--red blip--and
leave another van or two behind without failing the mission.)
  "GTA IV - Liquidize the Assets (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=xsgpCzqM1Ys

  Niko gets $14,500.

  Niko calls Gravelli--Jon says he likes Niko's work and will call him when his
men get Darko Brevic into the country.

   The U.L. Paper boss calls--his associates have Darko Brevic at the airport
cargo area ("That Special Someone," IX.41).  Niko's missions for The Contact are
over.


  Niko Bellic's missions

  IX.41  That Special Someone

  Darko Brevic: Michael Medeiros  Michael played Detective Harding/1994  Inter-
nal Affairs Detective Reynolds/1996 Matthew O'Dell/1998 Vince Renalfi//2001 De-
fense Attorney Stewart Griffin/2003 Mike Dolci/2008 in six episodes of the TV
series "Law & Order," Igor in "Sometime in August," 1999, Sergeant Scott in the
2001 short "The Accident," Curt Bells in a 2005 episode of the TV series "Jonny
Zero," he wrote, directed, and produced the 2008 short "Underground," played
Solnick in a 2011 episode of the TV series "Person of Interest," Joe Bey in a
2014 episode of the TV series "Elementary," etc.
  http://www.imdb.com/name/nm0575486/
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Darko_
Brevic

  The title refers to Niko's reply when The Contact asks him if he is looking
for somebody and Niko says, "We're all looking for that special someone" in
"Portrait of a Killer."
  http://gta.wikia.com/That_Special_Someone

  Niko calls Roman to say he's going to finish things with Darko.  Roman wants
Niko to take him to the meeting.

  Have Niko pick up Roman near the alley entrance on the south side of Crockett
Ave. west of Oneida Ave., Firefly Island, and drive him to the dead end road
south of the big oval of road at the airport.  During the drive Roman says they
both lost a lot of friends the day Darko betrayed them.  Niko says he lost him-
self, too--everything good and innocent in him died.  Niko thinks he's just good
at death but Roman assures him he's a good friend and cousin and has integrity--
he has the power to be good.  Niko says he may start to believe that when Darko
is dead.  Roman says Niko must stop killing and start to forgive.  Niko says it
can start after Darko is dead.  They arrive at the airport as the van with Darko
arrives.

  Thanks to whatever57010 for the tip that there are two possible examples of
dialogue for the drive to the airport.
  "GTA IV - That Special Someone (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=I20Ywa2wPL4

  Darko is pushed out of the back of a van with his hands tied behind his back.
Niko tells him they were part of a group that grew up together and the only two
who survived Darko's betrayal (shouldnt that be three--what about Florian?).
Niko lists friends of theirs, including Goran, killed by Darko's decision.
Darko says he had other friends and neighbors whom Goran and his men killed.
Everything he knew was shown to be lies.  When Niko is upset to learn that Darko
did it for a thousand dollars Darko asks, "How much do you charge to kill some-
one?"  (It's probably a bigger list than Darko's, too.)  Darko says he betrayed
Niko's group for money for his drug addiction and calls Niko a hypocrite.  He
asks to be killed--"You'd be doing me a favor."  Roman asks Niko to leave with
him and let Darko suffer--"He knows what he did."

  Either choice--having Niko kill or spare Darko--won't effect your ability to
finish the main story or get 100% completion for the game.  Roman persuades Niko
they should go--they've seen what happened to him.  Darko cries out in agony--
"I'm lost," etc.  Afterward Roman asks to be taken to Brucie's place.

  If you choose to have Niko let Darko live in torture by having Niko walk away
Darko continues to cry out.  Roman says living will be more painful for him.

  If you choose to have Niko kill Darko Niko can perform an execution (with a
lot of bullets) if you equip him with a Pistol.  Darko thanks him as he dies and
Niko tells him it was "for everyone--and for me."

  Have Niko take Roman to Brucie's place on the east side of Mohanet Ave. north
of Chicory St., Broker.  During the drive Niko says he doesn't want to hear the
radio and it's off (although you could turn it on).

  If you choose to have Niko let Darko live Roman says he did the right thing.
Niko says it took every fiber of his being pulling in the same direction to do
it.  But he realized killing Darko wouldn't bring closure.

  If you choose to have Niko kill Darko Niko says he feels empty--killing Darko
didn't fill the emptiness he's felt since the betrayal.  Roman says maybe now
Niko can look for fulfillment in healthy things.  Niko says he doesn't know.

  At Brucie's place Niko says he needs to be alone.  Roman reminds him that the
wedding is soon.  (The mission accomplished music is the same as that used at
the end of "Have a Heart" and "Weekend at Florian's.")

  Niko gets the "That Special Someone" Achievement.

  Niko calls Florian.  If Niko let Darko live Florian says it must have been
hard but Niko won.  They should celebrate--Niko's free now.  If Niko killed
Darko Florian says he should forget the past.

  If you also completed "Diamonds are a Girl's Best Friend" Niko can't have
Friend activities till after the final mission.

  Jimmy calls--he wants Niko to meet him at Honkers.


  Jimmy Pegorino's missions cont.

  IX.42  One Last Thing

  Have Niko go to Honkers strip club on the south side of Tinderbox Ave. south
of the south end of Argus St., Tudor.

  Jimmy needs Niko to make a deal with the Russian mob to save the family busi-
ness.  He wants Niko to use the heroin Phil had Niko steal in "Truck Hustle"
(IX.29) and work with Dimitri Rascalov, Niko's betrayer, to sell it.  (Dimitri
set up Niko to be killed by Bulgarin in "Russian Revolution," V.31.)

  Niko is against it but Jimmy insists it's his last chance and Phil will deal
with the Russians.  Niko finally consents.

  Niko calls Roman saying he has a serious problem--he has to deal with Dimitri
again.  Roman says he heard Niko and Dimitri have made up and says Dimitri is on
a boat in East Hook.  Niko says now that he knows that he may kill Dimitri in-
stead but Roman says he has a good apartment now and will have a better one if
Niko goes along with this.  Niko says he'll have to think about it.

  Niko calls Kate and asks if he should work with a man he made an oath to him-
self not to work with again.  Kate tells Niko she wont respect him if he compro-
mises what he believes in for money.

****


  A green "$" icon, representing Deal, and a red dagger icon, representing Re-
venge, appear on the in-game map and radar.

  You can choose between two sets of final main story missions--Deal or Revenge.
If you pass the missions either way, Niko will kill Dimitri and get $250,000.

  Roman sends Niko a text message encouraging Niko to choose a good life (with
Deal) and not throw it all away with revenge.

  If you choose Deal, Niko's loyal brother Roman will be killed and Niko will
lose Kate's respect and cause her to end their relationship...but she must still
care for him because she'll interfere with him if he dates the girlfriends he
hasn't dated yet.
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Roman_
Bellic

  If you choose Revenge, Jimmy Pegorino will be killed but so will Kate, and she
manages to star in a GTA and not be a criminal, and Niko admires her.
  http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto_IV_characters#Kate_
McReary

  Roman and Kate are like Patty Lane and Cathy Lane, both played by Patty Duke,
on the 1963-1966 TV series "The Patty Duke Show"--very different in some ways.
Packie told Niko Kate can't have fun--Roman may be having a little too much fun.
Kate doesn't want to screw around--Roman did till lately.  Kate wouldn't gamble
with mobsters--Roman did till lately.  But both are loyal to Niko in wanting him
to get out of his life of violent crime.
  https://www.youtube.com/watch?v=qQTqKcojrVY
  https://en.wikipedia.org/wiki/The_Patty_Duke_Show

  You can see both endings to the story by saving the game before the start of
the mission and trying each alternative without saving the game until after the
one you prefer.  If you use a folder to make a collection of save games, you can
use it to save the missions of both.

****


  Deal (green "$" icon)


  Phil Bell missions cont.

  IX.43 Deal  If The Price is Right

  GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title.
It's similar to the font used since 1972 for the title of the TV game show "The
Price is Right."  Ray Larabie created the Pricedown font and named it in 1998.
The name of the font combines "Price" with the word "down" of the line used on
the show to call an audience member to be a contestant: "Come on down."
  http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
  http://en.wikipedia.org/wiki/Ray_Larabie

  In this case, Niko is about to do something even more drastic that the con-
testants of the show do for money.

  Give Niko full Health, Armor, and a lot of rifle, sniper rifle, and SMG ammo.
Have him go to the green Deal icon on the south side of the nameless street
north of the "+" marking on the radar/maps northwest of the west end of Tinder-
box Ave. to meet Phil.

  Phil wants Niko to take him to Port Tudor.

  Have Niko take Phil to the entrance fence a bit east on the nameless road
that's southeast of the intersection of Latchkey Ave. and Barsac Ave.

  During the ride, Phil tells Niko that Dimitri will give the buyers the heroin
and he'll call when he does so Niko and Phil can get the buyers' money.  Niko's
glad he doesn't have to see Dimitri in the flesh.  Phil says that when Jimmy set
up the deal Phil met Dimitri and doesn't trust him.  Niko says Dimitri double
crossed him--he nearly got killed--so Dimitri is particularly untrustworthy.

  The guard at the gate tells Niko and Phil that when they learn the heroin is
good they'll pay for it--meanwhile, Niko and Phil should wait in the compound.

  Have Niko drive Phil into the marker in the lot just south of the marking on
the radar/maps that west of the same nameless where it's west of the first--
south to north--big rectangular projection of land with a dead end road on it
on the coast of Port Tudor.

  Dimitri calls Niko and says he killed the buyers--he thought they'd all win if
he killed the buyers and they kept the money and the drugs.  Niko asks what will
happen to him and Phil, in the compound of the gang of the buyers, when the gang
finds out?  Dimitri tells him to get the money--it has to be somewhere on the
site.

  Phil thinks the gang will try to kill them so if they have to fight to live to
fight for the money as well.

  Have Niko follow Phil up the ladder at the corner in the middle of the west
side of the warehouse represented by the marking mentioned above on the radar/
maps.  Have him go south to climb onto higher roof and continue to the most
southern skylight.  Phil says the money is inside and shoots out the glass of
the window, if you don't have Niko do it first, and drops inside.  Thanks to
Robert Rusk for the tip that you can have Niko can shoot a couple of the guards
before dropping in.

  Niko has to get to the office where the money is (the yellow blip on the radar
and in-game map) but he has to help Phil clear the place of attacking guards
first.  Phil has a lot of Armor in this missiom but there are a lot of guards so
you shouldn't have Niko waste time.

 There are two basically "U"-shaped catwalks, one over the other, in the south-
ern part of the warehouse and one upside-down basically "U"-shaped catwalk in
the northern section.  The money is in the control room which Niko can enter at
the northwest end of the northern catwalk.

  Thanks to Robert Rusk for the tip that Niko can't shoot Phil.  It keeps you
from having Niko accidently kill him but it can be inconvenient when Phil gets
between Niko and an intended target.

  Have Niko shoot the guard at the other end of the walk to the north, then
shoot guards to the north and east, at his level and below, while going east.
Have Niko take cover as needed and give precedence to attackers who get shots,
shown by yellow flashes of bullet trails, to Niko's area.

  Have Niko go to the stairs on the east end and do the same thing on the lower
level, then go to the ground level and do it there.

  There's a First Aid kit at the south side of the boxes at the south side of
the northern yacht of two.

  Have Niko climb the nearby stairs to the northern catwalk that leads to the
office.

  There's another First Aid kit on a control box on the southern section of the
northern walk.

  Have Niko shoot the guards by control boxes and one who approaches from the
office.  Send Niko to the office to shoot the two guards in it and shoot one or
two guards who attack from the ground level by support columns.


  When the warehouse is cleared of attackers, Phil calls to Niko to help him
get through the office door at the northwest corner.  Send Niko to Phil.  As
Phil gets them into the office they see a man run out of the building with the
money in a knapsack over his shoulder.

  Have Niko go through the east office door, shoot from the stairway to kill two
guards on the ground floor, go to the ground floor, and go outside through the
big east loading dock door.  The man with the money drives away north in a Mule
box truck when you get Niko outside.

  Have Niko take Phil in the nearby Rancher pickup truck (or the Sanchez beside
it) to chase the box truck.  Have Niko hang back enough to avoid obstacles, bar-
rels thrown from the open back of the box truck, and the fire from the attackers
through the open back of the box truck.

  Once the box truck is on Plumbbob Ave. and goes north it goes a bit slower.
Have Niko help Phil shoot the box truck enough to get it to stop and cause the
driver to get out and attack and have Niko shoot him or have Niko drive ahead of
the moving truck and drive-by the driver.  Have Niko take the knapsack of money.

  You could save some effort by having Niko drive northwest from the warehouse
onto Plumbbob Ave. and wait for the truck to get on it and go north to continue
the chase.

  (Liberty City Minute tip: the fastest easiest method is to have Niko go out
the big east door and use a Rocket launcher to shoot north at the truck as soon
as he gets high enough on the sloped driveway to see it start to drive away.
Have Niko get the knapsack of money.)

  Have Niko take Phil back to the area where Niko picked him up in Tudor.  On
the way, Niko says he would have killed Dimitri before if he was going to do it.
Now that Niko has the money he's going to forget about Dimitri.  Niko says going
for easy money in crime always leads to big trouble and he's going to drop out
of it.  Phil wishes him good luck and leaves Niko to enjoy his share of the mon-
ey.

  Niko gets $250,000.

  Niko gets a thumb-up Like stat from Roman.

  Niko calls Roman--Roman is happy that Niko is rich and Niko is happy for Roman
and Mallorie's upcoming marriage.

  Jimmy calls--he's happy the Pegorinos are back on top, Phil's bringing him his
share of the money, and Dimitri still has the heroin.  Niko tells Jimmy good-
bye--his work with Jimmy is over--but Jimmy says Niko's been a useful set of
hands and he tells Niko to look after himself.

  Niko calls Kate.  Kate is upset that Niko compromised for money and says she's
not going to the wedding--she doesn't want to be around him right now.

  Put Niko's phone into sleep mode and send him to the Middle Park East save
place.  Have Niko change into a good Perseus suit and dress shoes and take his
phone off sleep mode.

  Roman calls--he wants Niko to be at the wedding at 10 am.


  Roman Bellic's missions cont.

  IX.44 Deal  Mr. & Mrs. Bellic

  Have Niko go into the marker (the yellow blip on the radar and in-game map) in
front of the church on the west side of Liberty Lane north of Emerald St., Suf-
folk, Algonquin, within half a day after 10 am.
  "GTA IV - Mr and Mrs Bellic (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=LYBws2L4m-I

  As Roman and Mallorie leave the church with happy friends, a hitman (who's in
a dark suit and bald like the protagonist of the Hitman games) sent by Dimitri
Rascalov tries to shoot Niko.  Niko kills the hitman but the hitman's gun mis-
fires and kills Roman.  Niko dispairs that the killing didn't end although he
left the crime world as Roman told him to do.  Jacob tells Niko to leave before
the police arrive--if Jacob finds Dimitri, he'll call.
  http://en.wikipedia.org/wiki/Hitman_%28video_game_series%29

  In Mourning

  At Niko's save place in Bohan, Niko mourns Roman's death.  Have Niko go to his
Alderney City save place and save the game.

  Little Jacob sends a text message--he tells Niko to get a lot of weapons.

  Little Jacob calls (or have Niko call him)--he's followed one of Jimmy Pegor-
ino's men to Koresh Square.  Since Pegorino has been seeing Dimitri, Jacob hopes
the man he's following leads him to Dimitri.

  Weazel News radio reports that a man killed Roman then committed suicide.  A
foreign man is being sought for questioning--whereabouts unknown.


  Little Jacob's missions cont.

  IX.45 Deal  A Revenger's Tragedy

  This mission has a title similar to the 2003 film "Revengers Tragedy" based on
the 1606 play "The Revengers Tragedy."
  http://en.wikipedia.org/wiki/Revengers_Tragedy

  Thanks to Robert Rusk for the tip that after Niko gets to the old casino he
can explore with a full Wanted Rating Exploit.  Niko can shoot Flying Rats,
etc., without getting a wanted rating unless he goes into a restricted area.

  Have Niko go to Jacob's Cognoscenti on the north side of the southern stretch
of Koresh Sq. just west of the nameless north-south road that connects the north
and south stretches.  Jacob has Niko get in behind the wheel and says he thinks
the one he's followed is about to lead them to Dimitri and Pegorino.  The gang
member Jacob tailed realizes he's being followed and has his car driver speed
away--have Niko chase it.

  During the chase, Jacob indicates that he figured Dimitri would go to Pegorino
with the heroin because it was Pegorino that had Niko work with Dimitri for the
heroin deal in "One Last Thing" (IX.42) and Dimitri probably isn't acting defen-
sively about Niko because Dimitri probably thinks Niko has been killed (IX.44).

  A man shoots at Niko from Pegorino's gangster's car until a little after the
start of the Plumbers Skyway section of the chase.  When the gangster's car
takes the oncoming lanes you can have Niko follow in the right lanes and use one
of the next several breaks in the low center dividing wall to cross into the on-
coming lanes to be able to quickly follow the gangster's car over the Manzano
Rd. exit, Leftwood.  Have Niko chase the gangster's car north, go over the one
lane road that connects Big Horn Dr. to Beaverhead Ave., go left on Beaverhead
Ave., go past the end of the guard rail on the right, and veer right onto the
dirt road that leads to the abandoned casino.

  Niko's car goes through a small bridge overpass and skids to a halt.  Niko and
Little Jacob take cover behind Niko's car while Russian gangsters shoot at them
from the roof and yard of the casino.  Niko insists on killing Dimitri himself
for Roman and sends Little Jacob away.  Niko tells Jacob to find a way for them
to make a swift exit once Niko is through at the casino.


  The usual shootout method: have Niko use his rifle or SMG to shoot from behind
his car at the gangsters on the roof to the right then the rest ahead.  Have him
fire the Rocket launcher or throw Grenades at the gangster's vehicles, go fur-
ther into the yard to make sure he got all the gangster's outside, then go to
the casino door, shoot a gangster if one is taking cover behind it, and use it
for cover to shoot and fire the Rocket launcher at the six gangsters inside.
Have him shoot his way north then west to the west end of the room and go
through the doorway.

  "GTA 4 - Final Mission / Deal Ending - A Revenger's Tragedy (1080p)" by GTA
Series Videos
  https://www.youtube.com/watch?v=bGi-fGP5lAc

  Rooftop shootout method (thanks to Robert Rusk): have Niko run from his car
back through the bridge overpass, go left/north, climb onto the concrete pier
and go up the nearby stairs, go to the northeast side of the casino, climb the
stairs, and get onto a lower roof of the casino.

  Have Niko climb the ladder and shoot left at the gunman at the south edge of
the roof.  If the gunman isn't there he's on the lower southern roof.  Have Niko
go to the top of the slanted roof (where Niko gets a text message from Little
Jacob).  Have Niko aim southeast with zoom mode, crouch to go south along the
top of the slanted roof, and shoot the two gunmen on the lower roof.  If Niko
didn't encounter the gunman when Niko climbed the ladder have him go near the
helipad and crouch to go toward the south lower rooftop to shoot the gunman's
head or shoot him when he climbs the ladder.

  Have Niko crouch and go south on the slanted roof and use it as cover to shoot
the thirteen attackers by the cars.  Have him use Grenades or the Rocket launch-
er on the cars to kill some.

  Have Niko go to the large hole nearby in the roof and shoot down at the six
attackers inside.  This eliminates all the current attackers.  Have Niko enter
and go through the doorway at the west end of the room.

  (Liberty City Minute tip: once Niko's at the old casino, skip the cutscene,
have him run to the right, go onto the roof, and go up the ladder.  There's a
hole in the roof which lets you have him kill all the mobsters inside though
it's quicker to just have him jump in and run to the where the next cutscene
starts.  Thanks to Glitch)
  http://speeddemosarchive.com/forum/index.php/topic,8183.45.html

  "GTA IV - A Revenger's Tragedy (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=DJkVMfzp4FM


  There are two First Aid kits in the casino--one just inside to the left of the
front door and one in the back area where Jimmy and Dimitri are.

  There's an Armor pickup on the ledge on the back of the building with a low
roof north of the building with a big Sprunk ad in front at the northwest curve
of Big Horn Dr.  Have Niko go to the back of the building with a low roof, climb
onto a green dumpster, climb onto the lowest roof, then go right to climb onto
the ledge with the Armor.

  Sometime during one of these methods Niko gets a text message from Little Ja-
cob to look to the sky (for a swift way to exit once Niko kills the mob and Di-
mitri).


  After Niko goes through the doorway at the west end of the room Dimitri shoots
Jimmy Pegorino in the head to have more money for himself.  Niko tells him "you
and me is gonna end this" and Dimitri flees up the stairs to the roof.

  Have Niko climb the stairs onto the roof, shoot the attacker to the north on
the same roof, one a bit west of that on a slightly higher roof, then the five
attackers by the crest of the higher roof to the east.  Have him go east to
climb over the roof and run toward the helicopter.

  Dimitri enters the helicopter to flee.  Niko grabs a landing rail but is
kicked off and falls into the water by a Squalo.

  I didn't have this glitch on PC, 2014, but some have reported that if you have
Niko board the boat right away the first rocket from Dimitri's helicopter might
blow up the boat and kill Niko because it's aimed at a spot near him.  If you're
having that problem have Niko go a bit south from the boat till after the mis-
sile strikes nearby.  (If that happened, I would reload the game.  If instead
you let him get killed, he ends up in front of the hospital, etc., and you start
the mission again it resumes from the start of the shoot out at the casino.)

  Have Niko chase Dimitri's helicopter which fires rockets at Niko as it goes
around the north end of Alderney and south on the West River.

  Little Jacob arrives overhead in an Annihilator.  Have Niko go to the marker
under Jacob's helicopter and Niko will grab a landing rail.  Press Spacebar re-
peatedly to have Niko climb inside.


  With my 2014 PC and Windows 7 I had a glitch causing Niko to be unable to
climb up from the landing rail of Jacob's helicopter.  Pressing Spacebar re-
peatedly just caused the "camera" angle to fluctuate.  This is apparently due to
my 2014 PC running the game faster than was expected by the developers.  The
solution that worked for me was to set FRAPS to record video at 29.97 fps, run
FRAPS during the game, and press the hotkey to record video after Niko grabs
onto the landing rail of Jacob's helicopter so the game ran at that slow frame
rate.  (Thanks to algomeysa at gamefaqs.com)
  http://www.gamefaqs.com/boards/952150-grand-theft-auto-iv/62180715

  You can get a demo version of FRAPS for free at the site at the next link.
The demo version only allows you to make videos at 30 sec. at a time but it
takes less time than that to have Niko climb into Jacob's helicopter.
  http://www.fraps.com/
  http://en.wikipedia.org/wiki/Fraps

  This may not be enough to make a newer computer run the game slower.  In 2015,
with my new GPU, Jacob's Annihilator wouldn't even fly above Niko's Squalo.  It
worked for me to also go to Graphics and set both Shadow Quality and Night Shad-
ows to Very High.  I also used Notepad to add a commandline.txt file to the main
game folder and added these two entries to it:
 -refreshrate 30
 -framelimit 1
  You could also right click the desktop icon of the game, click Properties, go
to the Target line, leave a space, then add those two lines.
  https://forums.geforce.com/default/topic/485702/out-of-control-fps-in-gta-4/

  I pressed the FRAPS hotkey F9 from before the time Jacob's Annihilator was to
appear till Niko climbed up into it.


  Have Niko's helicopter chase Dimitri's helicopter over Broker then toward
southern Algonquin.  Little Jacob fires a Rocket launcher missile that hits Di-
mitri's helicopter, Niko's helicopter is hit by a missile from Dimitri's heli-
copter, and both helicopters are forced to land on Happiness Island.

  Have Niko run southwest toward the grass to the shore then run north to the
path that goes around the edge of the island and take it north to Dimitri who
stops at the north end of the lawn to taunt Niko.  You can have Niko take a
more direct path for more of a shootout but if Niko's low on Health have him
avoid the red blips on the radar that represent attackers who are in the middle
of the island--you might have Niko kill the unarmed Russian who chases him.

  (Liberty City Minute tip--use the speedrun method by Dispersor)
  6:40:20 in the video at the next link
  "Grand Theft Auto IV Classic% Speedrun 07:02:32" by Dispersor
  https://www.youtube.com/watch?v=FWhRVNs23c4

  Niko tells Dimtri he's a strange man who betrayed anyone who came in contact
with him.

  Have Niko kill him.  Jacob tells Niko he won but he's rueful.

  Brucie calls to say the killing of Roman was so wrong.

  Niko calls Mallorie who's concerned that she's pregnant and her son won't have
a father.

  Kate calls and says she's sorry and is there to talk to him but he says he has
more important things to do now.  (They can no longer date.)

  Niko says to himself, "So this is what the dream feels like.  This is the vic-
tory we longed for."

  The ending cutscene and credits appear.

  Niko gets the "You Won!" Achievement.

  Two Annihilators spawn:

       - One is at the airport between the north end of the north runway and the
              north end of the airport parking garage.  Niko gets a four star wanted
              level for going there.

       - One is on a helipad on the roof of the East Holland police station.  To
              have Niko go there have him go to the lot between San Juan Rd. and Bis-
              marck Ave., go south to go through the grey-red-brown double doors, go
              to the top of the stairs, go outside, and go north to the helipad.  It's
              guarded by LCPD officers with Carbine rifles.  Niko gets a one star
              wanted level for jacking it.

****


  Revenge (red dagger icon)

  The same setup (IX.42  One Last Thing) precedes the several Revenge missions.
Jimmy Pegorino pressured Niko to work with Dimitri Rascalov (the man who set
Niko up to be killed by Bulgarin in "Russian Revolution"  V.31) again for a her-
oin deal for the heroin stolen in "Truck Hustle" (IX.29).  Roman favors the idea
but Kate is against it.

  Niko decides to go to the shipping of the heroin on the Platypus to skewer the
operation from the outset and kill Dimitri.  Have Niko given full Health, Armor,
and a lot of SMG, rifle, and sniper rifle ammo and send him to the Platypus at
the west coast of Hove Beach.  The Platypus is indicated on the radar/maps north
of the east end of the Broker Bridge.


  Niko Bellic's missions cont.

  IX.46 Revenge  A Dish Served Cold

  Thanks to Robert Rusk for the tip that this mission provides a full Wanted
Rating Exploit.  Niko can shoot Flying Rats, etc., without getting a wanted rat-
ing unless he goes into a restricted area then return to finish the mission.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734

  The Russian mobsters load the heroin onto the Platypus where Dimitri super-
vises the operation in the cargo hold.  The doors to the cargo hold are con-
trolled from the bridge.

  Niko has to fight past a lot of Russian mobsters to get to the bridge and open
the doors of the cargo hold using the standard method but the number of attack-
ers can be reduced thanks to Robert Rusk's helicopter method.


  The standard method

  Niko is by an intersection of Broker Navy Yard roads.  You can send him up the
gangplank for a closeup shootout on the Platypus but the nearby setting provides
several ways to give Niko a safer distance for much of it.

  Have him go southwest on the road parallel to the Platypus to the building
east of the south entrance to the boatyard and climb the fire escape on the
north side of the building to the roof.  There's a First Aid kit in the center
of the roof.

  Have Niko snipe two Russian gangsters who are near the bridge tower (the tall
structure at the south end of the ship) then snipe from various places on the
roof to kill all of the available Russian gangsters.

  There are two tall yellow cranes--one near the north end of the Platypus and
the other near the south end of it--you can have Niko shoot from.  Have Niko go
from the roof to the southern crane then the northern crane.  There's a Sniper
rifle pickup on the top landing of the northern crane.

  If you have Niko use one or more of these methods to have him shoot from a
safer distance several of the attackers may leave the ship to come closer and
shoot from the shipping crates.  I had Niko stay on the middle level of the
southern crane and use an SMG to shoot several gangsters as they climbed to the
top of the ladder to the middle level.

  Have Niko use the gangplank at the north end of the ship to get onto the ship.
You can have him go north to get nearby pickups for the Combat sniper and Car-
bine rifle.  You can have him go up a nearby ladder to the upper north deck then
up a ladder to a small platform for pickups for Armor and Grenades.


  Rusk's coverage of subsequent shootouts
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734

  Have Niko shoot down the west side of the ship at whoever is left of about
five Russian gangsters, climb down, and go south along the west side of the
ship.  Near the bridge have Niko kill the Russian gangster coming at Niko from
around the far corner of the bridge.  Have Niko climb the cargo holds, go east,
and shoot through the door on the north side of the bridge tower to kill the at-
tacker there.  Have Niko crouch and move sideways while looking through the door
into the kitchen area and mess hall initially and move inside as needed to do
it.  There's a First Aid kit on the counter by the doorway.  Have Niko crouch
and shoot up to two more Russian gangsters in the mess area.

  Have Niko go down to the main deck and shoot southwest through the door at
another doorway to shoot a Russian gangster.  Have Niko shoot across the mess
hall to kill the gangster in the middle of the stairs that lead upstairs.  Have
Niko go the top of those stairs and throw Grenades north through the doorway
into the hallway of crew quarters where there are three attackers--two in cabins
and one around the far corner to the left.  I recommend two cooked Grenades for
nearby attackers and one uncooked one for the far attacker.  Have Niko go
through the hall to shoot any surviving attackers.

  There's an Armor pickup and a Carbine rifle pickup in two of the quarters.

  Have Niko go out the east doorway and shoot an attacker if there and look up
to shoot an attacker on the upper level.  Have Niko look straight up at the
overhang that's part of the upper bridge and move south till he sees an attacker
and shoot him.  Have Niko go south and use the corner as cover to kill two gang-
sters at the south end of Niko's level.

  Have Niko go to where one of those two attackers were to kill the attacker at
the bottom of the stairs then shoot the attacker that's at the top of the
stairs.  Have Niko climb the stairs to the bridge, shoot the attacker that's in
there, and enter the bridge.  Have Niko walk into the marker and press the Ac-
tion key to have him use the lever to open the cargo hold then go to the west
bridge door.

  There's Armor on a control panel.

  (Liberty City Minute tip--use the speedrun method by MSuraev)
  "Grand Theft Auto 4 Speedrun (4:40:02) Part 36" by MSuraev
  https://www.youtube.com/watch?v=CRHlyrbXiLw


  The helicopter method

  Have Niko get a helicopter from the Booth Tunnel helipad or the mansion heli-
pad (just south of the "Horn" of "Big Horn Drive" in Westdyke, Alderney, on the
paper map) and fly low over the ship to trigger the mission and initial cut-
scene.  Niko's helicopter is on the ground.  Have him fly southwest to the tall
structure on the south end of the ship.  The the top room in the bridge--the
control room.
  http://en.wikipedia.org/wiki/Bridge_%28nautical%29

  The roof of the bridge isn't very big and the blades hit the center post.
Have Niko land quickly before the helicopter spins out of control or just bail
if need be.  Have him go to the west bridge entrance to shoot the attacker
guarding the door on the east side or in the middle of the control room.  Have
Niko walk into the marker and press the Action key to have him pull the lever to
open the cargo hold then go to the west bridge door.

  There's Armor on a control panel.

  Niko not only avoids the earliest attackers this way but, after the cargo
doors open, the attackers Niko would otherwise fight on the way to the bridge
aren't there.


  The two cargo hold lids that opened are the northern two of the second, south
to north, set of the four sets of grey cargo hold lids.


  From the west bridge door onward

  (If Niko goes out the east door he's attacked by a gangster at the bottom of
the stairs.  The game wants Niko to go back the way he got in if he fought his
way from ground level and fight a lot more attackers on the way to the main
deck.)

  Have Niko go to the west bridge door and shoot north at the gangster on the
main deck and north at another on the higher platform in the middle of the ship.
Have Niko shoot through the off-white crane arm that's over the cargo hold doors
at the gangster on the east side of the ship if possible.

  Have Niko go to the east side of the bridge, kill the gangster at the bottom
of the stairs, turn around, then shoot two gangsters below.  Have Niko go out
the west bridge door and kill the gangster if present below on the west side of
the main deck.

  By going out the west door there are no gangsters near the bridge but there
are no stairs leading down to the deck and it's a long way down.  Have Niko jump
over the railing to fall through the lifeboat then go north and jump down to the
next platform.  A gangster rolls out from the nearby door but he's stunned by
rolling into Niko--have Niko shoot him.

  Have Niko jump over the railing to the north and to the main deck to avoid a
lot of fighting.  Have Niko shoot east at the gangster that's near the door that
leads into the bridge tower, go to the east side of the ship, and go turn north
to the open cargo doors.

  Have Niko climb the large crate near the open door, crouch down, and shoot
down at the two gangsters that use a large crate then shoot the red propane tank
on an eastern crate to kill another gangster.  Have Niko go to the west side of
the doors, stand on the brown-red railing the cargo lid rested on, and quickly
shoot down at the last gangster of the area who's near a large crate.

  Have Niko get off the railing and climb onto the nearby closed cargo door, go
toward the center aisle, jump down onto the tall stack of cargo, then drop onto
the floor to enter the cargo hold.


  Once in the cargo hold have Niko equip his Grenades and go south.  About half-
way across the hold there's a cutscene with Dimitri.  Dimitri will send four at-
tackers who are behind cover--two attackers and Dimitri are ahead and two at-
tackers are to the left.  Niko is crouched behind cover so have him concentrate
his attack on Dimitri.  Hitting Dimitri with two or three Grenade explosions
hurts him enough to start a cutscene and the gangsters disappear.

  Have Niko kill Dimitri.  You can have Niko perform an Execution if he's
equipped with a Pistol and aims at Dimitri's head.

  Have Niko leave the cargo hold by continuing south then west, taking the
stairs up to the mess hall, going onto the main deck, then going back northeast
to the gangplank to walk off the ship or by just jumping down to the ground.

  Also see
  "GTA IV - A Dish Served Cold (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=v1oips-cLJ4


  Niko calls Roman--he tells Roman what he's done.  Roman is disappointed that
there won't be any extra money but is pleased that Dimitri won't bother them
again.  He reminds Niko about the wedding.

  Phil Bell calls.  He understands the decision Niko made--he didn't trust Dimi-
tri, either.  But he can't talk to Niko anymore.  Jimmy is falling apart and
Phil has gotten out of his organization.

  Have Niko put on a Perseus suit and dress shoes (in the Revenge ending the
outfit is required) and save the game.  At about 8 am, Niko calls Kate and tells
her he took her advice.  She admires him for it and Niko asks her if she's going
to Roman's wedding.  She asks him to pick her up at her mother's house.


  Roman Bellic's missions cont.

  IX.47 Revenge  Mr. & Mrs. Bellic

  Have Niko pick up Kate at her mother's house on the west side of Savannah
Ave. just south of Hancock St., Meadows Park at 10 am.  He can be as much as
half a day late as whatever57010 shows in his video at the next link.
  "GTA IV - Mr and Mrs Bellic (All Possibilities)"
  https://www.youtube.com/watch?v=LYBws2L4m-I
  
  Have Niko drive her to the church (the yellow blip on the radar and in-game
map) on the west side of Liberty Lane north of Emerald St., Suffolk, Algonquin.
On the way, Kate says he's a "thieving, murdering, drug-dealing idiot" and says
she thought it was hard to get out of a crime group once you get in.  He says
he's surrounded himself with good people (he did?) and he'll try.  She says Ro-
man isn't the only family Niko has in town--she cares about him, too.

  Roman and Mallorie get married then go outside the church with happy friends
and relatives.  Jimmy Pegorino's car stops across the street, he yells that Niko
is a double crosser, fires an Assault Rifle at him but accidently murders Kate,
then drives away.

  Niko, traumatized and angry, says he thought he'd left the world of crime as
she'd wanted him to and blames his involvement with it for Kate's death.  Roman
and Little Jacob persuade Niko to leave (before the police arrive).

  In Mourning

  Niko mourns Katie's death at his Bohan save place--"I was meant to protect
her."  Have Niko go to his Alderney City save place and save the game.

  Little Jacob sends a text message--he tells Niko to get strong weapons and
wait for his call.

  Little Jacob calls--he and Roman have followed one of Pegorino's men to a
building in Koresh Square.  Jacob thinks the man will leads them to Pegorino.
Niko says he'll be right there.


  Little Jacob's missions cont.

  IX.48 Revenge  Out of Commission

  Thanks to Robert Rusk for the tip that after Niko gets to the old casino he
can just leave and have a full Wanted Rating Exploit.  Niko can shoot Flying
Rats, etc., without getting a wanted rating unless he goes into a restricted
area then return to finish the mission.
  http://www.gamefaqs.com/xbox360/933037-grand-theft-auto-iv/faqs/53734


  Have Niko get in the Cognoscenti Little Jacob and Roman are in at Koresh
Square just east of Babbage Dr., Alderney City.  The member of Jimmy Pegorino's
gang whom they hope will lead them to Pegorino realizes he's being followed and
has his driver speed him away--have Niko chase it.

  During the chase, Jacob says he figured Pegorino's gangster would go to Pegor-
ino because the gangster's picking stuff up for Pegorino desperately.  Roman
says the whole town wants Pegorino's gang to be killed and the gangster would
have nowhere else to go.  Jacob says that with Niko's help Pegorino is sure to
die that day.  Roman says he wants to help but the chase scares him.

  A man shoots at Niko from Pegorino's gangster's car until a little after the
start of the Plumbers Skyway section of the chase.  When the gangster's car
takes the oncoming lanes you can have Niko follow in the right lanes and use one
of the next several breaks in the low center dividing wall to cross into the on-
coming lanes to be able to quickly follow the gangster's car over the Manzano
Rd. exit, Leftwood.  Have Niko chase the gangster's car north, go over the one
lane road that connects Big Horn Dr. to Beaverhead Ave., go left on Beaverhead
Ave., go past the end of the guard rail on the right, and veer right onto the
dirt road that leads to the abandoned casino.

  Niko's car goes through a small bridge overpass and skids to a halt.  Niko,
Roman, and Little Jacob take cover behind Niko's car while Russian gangsters
shoot at them from the roof and yard of the casino.  Niko insists on killing Di-
mitri himself and sends Little Jacob and Roman away.  Niko tells Jacob to find a
way for them to make a swift exit once Niko is through at the casino.


  The usual shootout method: have Niko use his rifle or SMG to shoot from behind
his car at the gangsters on the roof to the right then the rest ahead.  Have him
fire the Rocket launcher or throw Grenades at the gangster's vehicles, go fur-
ther into the yard to make sure he got all the gangster's outside, then go to
the casino door, shoot a gangster if one is taking cover behind it, and use it
for cover to shoot and fire the Rocket launcher at the six gangsters inside.
Have him shoot his way north then west to the west end of the room and go
through the doorway.

  "GTA IV - Out of Commission (All Possibilities)" by whatever57010
  https://www.youtube.com/watch?v=9X7PSbHpI9o

  Rooftop shootout method (thanks to Robert Rusk): have Niko run from his car
back through the bridge overpass, go left/north, climb onto the concrete pier
and go up the nearby stairs, go to the northeast side of the casino, climb the
stairs, and get onto a lower roof of the casino.

  Have Niko climb the ladder and shoot left at the gunman at the south edge of
the roof.  If the gunman isn't there he's on the lower southern roof.  Have Niko
go to the top of the slanted roof (where Niko gets a text message from Little
Jacob).  Have Niko aim southeast with zoom mode, crouch to go south along the
top of the slanted roof, and shoot the two gunmen on the lower roof.  If Niko
didn't encounter the gunman when Niko climbed the ladder have him go near the
helipad and crouch to go toward the south lower rooftop to shoot the gunman's
head or shoot him when he climbs the ladder.

  Have Niko crouch and go south on the slanted roof and use it as cover to shoot
the thirteen attackers by the cars.  Have him use Grenades or the Rocket launch-
er on the cars to kill some.

  Have Niko go to the large hole nearby in the roof and shoot down at the six
attackers inside.  This eliminates all the current attackers.  Have Niko enter
and go through the doorway at the west end of the room.

  (Liberty City Minute tip: once Niko's at the old casino, skip the cutscene,
have him run to the right, go onto the roof, and go up the ladder.  There's a
hole in the roof which lets you have him kill all the mobsters inside though
it's quicker to just have him jump in and run to the where the next cutscene
starts.  Thanks to Glitch)
  http://speeddemosarchive.com/forum/index.php/topic,8183.45.html


  There are two First Aid kits in the casino--one just inside to the left of the
front door and one in the back room where Jimmy is.

  There's an Armor pickup on the ledge on the back of the building with a low
roof north of the building with a big Sprunk ad in front at the northwest curve
of Big Horn Dr.  Have Niko go to the back of the building with a low roof, climb
onto a green dumpster, climb onto the lowest roof, then go right to climb onto
the ledge with the Armor.

  Sometime during one of these methods Niko gets a text message from Little Ja-
cob to look to the sky (for a swift way to exit once Niko kills the mob and Jim-
my).


  Have Niko enter the casino and go north then west to the back room.  Jimmy
Pegorino tells Niko that he brought trouble onto himself for not working with
Jimmy.  Niko says he wanted out and Jimmy killed someone he cared about (Kate)
so it's over for him now.  Jimmy flees up the stairs to the roof.

  Have Niko go up the stairs, through the door to the roof, shoot the two at-
tackers ahead across the roof, go north to the edge of the roof, climb down the
ladder, go east to the corner of the building to shoot a few attackers and a car
of attackers that appears to the south (an option is to have Niko shoot attack-
ers before going down the ladder), drop to a lower level to the north to get on-
to the Sanchez, and drive along the shore after Jimmy's Squalo (clockwise around
the north end of Alderney then south).


  Robert Rusk has a strategy you can use to avoid most of the combat of the seg-
ment after Niko kills the first two attackers on the roof.  I recommend it be
daylight to try this.  Don't have Niko go down the ladder to the north or go
east to shoot attackers.  Have him go to the southeast side of the roof, shoot a
couple of rooftop attackers if need be, and drop down to the ground.  Niko will
lose a bit of Health but avoid some combat.

  Don't have him reenter the casino or Jimmy gets away.  Have Niko run back
through the bridge overpass, turn left, get on the pier, and go toward the
Squalo.  Jimmy just stands on the pier and Niko can't kill him.  To get the mis-
sion to continue, have Niko walk into Jimmy to push him and fall in the water
with him.  Jimmy gets into the boat and speeds away.  Have Niko quickly climb
the ladder onto the pier and get on the nearby Sanchez to chase Jimmy's Squalo
from the shore.  (If you don't have Niko do this quickly you fail the mission.)


  During the chase have Niko go over a mound of sand to do a Unique Jump over a
small inlet.  Little Jacob and Roman join the chase in an Annihilator.

  Have Niko jump from an old wooden ramp, a jetty, through a big yellow marker
to grab a landing rail of Jacob's helicopter.  If you have Niko miss the marker
he fails the mission and has to start over at the fight from behind his car in
front of the casino.  You don't have to have Niko hit the marker quickly, just
accurately, so take enough time to hit it.

  Niko grabs a landing rail of the helicopter.  Press Spacebar repeatedly to
have Niko climb inside to take control of the helicopter.

  (See IX.45 Deal  A Revenger's Tragedy for the method of using the video making
function of FRAPS and other solutions to cure the glitch of Niko being unable to
climb from the landing rail into Jacob's helicopter.)

  Have Niko's helicopter chase Jimmy's boat and fly high enough to avoid the
Rocket launcher missiles Jimmy fires.  When the chase approaches Happiness Is-
land, Little Jacob will hit Jimmy's boat with an Rocket launcher missile and
Jimmy will hit Niko's helicopter with an Rocket launcher missile.  Both vehicles
land on a pier of Happiness Island.  Niko tells Roman and Jacob to wait there
while he kills Jimmy.

  Have Niko kill an attacker on the pier.  Niko gets a two star wanted rating.
Have him kill two policemen (it won't cause a three star wanted rating) that at-
tack with SMGs at the edge of the pier.

  Have Niko chase Jimmy into the trees.  Jimmy still talks like a boss but Niko
tells him the Commission thought Jimmy was a joke.  Have Niko kill him (Niko
can't perform an Execution).  When Little Jacob and Roman draw near Roman tries
to congratulate Niko saying they've won and can start making money.  Niko agrees
but, after all that's happened, including Kate's death, Niko and Jacob just walk
away.

  The credits are shown.

  Niko gets $250,000 and the "You Won!" Achievement.

  Two Annihilators spawn.

        - One is at the airport between the north end of the north runway and the
               north end of the airport parking garage.  Niko gets a four star wanted
               level for going there.

        - One is on a helipad on the roof of the East Holland police station.  To
               have Niko go there have him go to the lot between San Juan Rd. and Bis-
               marck Ave., go south to go through the grey-red-brown double doors, go
               to the top of the stairs, go outside, and go north to the helipad.  It's
               guarded by LCPD officers with Carbine rifles.  Niko gets a one star
               wanted level for jacking it.

  Packie calls sadly about Kate's death saying his mother has nothing left but
him (what about Derrick or Francis?).

  Roman calls and tries to talk Niko out of blaming himself for Kate's death.
Roman says he and Mallorie are Niko's family and will name their girl Kate.

  Weazel News reports the death of Kate at the Bellic's wedding and the death of
mob boss Pegorino at Happiness Island.

****


  IX.49  100% completion

  Niko gets the ability to increase his ammo without a maximum limit.  When you
save the game and load it again, the ammo limit returns to the usual maximum,
but Niko can increase it without limit again.

  Niko gets the "Key to the City" Achievement.


  60%    Complete the main story missions

  10%    Friends--do the activities and unlock the abilities listed below:

         (5/3)  Brucie  Special ability (unlocked @ 75% like)
         (5/3)  Jacob   Special ability (unlocked @ 75% like)
         (5/3)  Packie  Special ability (unlocked @ 75% like)

         (5/3)  Brucie  Do all the activities he likes
         (5/3)  Jacob   Do all the activities he likes
         (5/3)  Packie  Do all the activities he likes

   5%    Complete the first encounter with each Random Character except for
Jeff, Cherise, Ivan, and Clarence.  (The first encounter with all of them is re-
quired for the "No More Strangers" Achievement.)
 
   5%    Win at pool, bowling, darts, and Cub3d:

         1.25%   Beat Little Jacob and Packie at Pool
         1.25%   Beat Little Jacob and Packie at Darts
         1.25%   Beat Brucie and Packie at a full game of bowling
         1.25%   Get the high score in the Cub3d arcade game
 
   2.5%  Complete the 30 Most Wanted missions 
   2.5%  Complete the 20 Vigilante missions 
   2.5%  Kill the 200 Flying Rats 
   2.5%  Succeed at the 50 Stunt Jumps 
   2%     Do the 10 Delivery jobs for Little Jacob 
   2%     Deliver the 10 Exotic Exports for Brucie
   2%     Do Stevie's 30 Car Theft missions 
   2%     Complete the 9 Assassination missions for The Fixer 
   2%     Win Brucie's 9 Races

  http://gtaforums.com/topic/340539-100-completion-checklist/
  http://gtaforums.com/topic/346555-100-checklist/
  http://gta.wikia.com/wiki/100%25_Completion


  IX.50  Make a copy of your save game

&&&&

 

  X    Basic skins, modding (use at your own risk),
             music, and screen shot tutorial

       Modding section

  As of early 2014, I use the latest patch--1.0.7.0.  (My handling.dat and car-
cols.dat changes weren't working with 1.0.4.0.)

  GTA Forums modding tutorials
  http://gtaforums.com/topic/409590-tutorial-forum-list/

  "GTA IV" mods
  http://gtaforums.com/forum/331-gta-iv-gta-v/
  http://www.gtagarage.com/mods/browse.php

  "GTA IV" Alice mods
  http://gtaforums.com/topic/386816-gtaivrel-a-l-i-c-e/


  X.1  Compressed File Utility

  I use PeaZip which is free and works for many file types.
  http://www.peazip.org/
  http://en.wikipedia.org/wiki/PeaZip


  X.2  Web sites for skins and mods

  X.3  Mods


  X.4  Un-check the read only box 1st

  Make the file writable and not "read only."  Go to the folder of the file you
want to change (for multiple files, go to the biggest folder that contain them).

  Right-click it, click "Properties," and un-check the Read Only box.

  Click "Apply" and a little menu will ask if you want that to apply to all
files and subfolders--click "OK" and it will disappear, then click "OK" on the
1st one and it will disappear.

  An alternative is to copy a file to your Desktop, modify it, then Copy it and
Paste it in the original folder.


  X.5  Make backups (and where to find other backup files)

  "GTA IV" backup files:
  http://www.gta-downloads.com/en/gta4/file-backups/


  X.6  Tools:

               "GTA IV HANDLING EDITOR V1.0" by One
               "ASI loader" by Alexander Blade
               "OpenIV" by GooD-NTS
               "Scripthook" by HazardX
               "Alice" by Alexander Blade
               "X GXT Editor" by xmen

  "GTA IV HANDLING EDITOR V1.0"  by One
  http://gtaforums.com/topic/385566-gta-iv-handling-editor-v10/
  http://www.grandtheftwiki.com/Handling.cfg/GTAIV

  "ASI loader" by Alexander Blade
  http://dev-c.com/gtaiv/asiloader
  http://gtaforums.com/topic/380830-gtaiv-asi-loader/

  "OpenIV" by GooD-NTS
  OpenIV is a multi-purpose editor and archive manager for the PC version of
"Grand Theft Auto IV" and "Episodes from Liberty City."
  http://www.youtube.com/watch?v=eyKObXa6btE
  http://openiv.com/
  http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-93
  http://www.gtagarage.com/mods/show.php?id=18469

  "Scripthook" by HazardX
  HazardX's .NET scripthook requires you to have Microsoft .Net Framework 4 and
the Microsoft Visual C++ 2010 Redistributable Package (x86) installed on your
machine.
  http://gtaforums.com/topic/392325-beta-gtaiv-net-scripthook/
  http://hazardx.com/files/gta4_net_scripthook-83

  "Alice" by Alexander Blade
  Alice is an ASI loader.
  http://gtaforums.com/topic/386816-gtaivrel-a-l-i-c-e/
  http://www.gtagarage.com/mods/show.php?id=5869

  "X GXT Editor" by xmen
  This lets you modify the vehicle names, etc., that appear on the screen.
  http://gtaforums.com/topic/441482-gta-sa-iv-x-gxt-editor/
  http://www.gtagarage.com/mods/show.php?id=10479
  http://www.gta4-mods.com/tools/x-gxt-editor-f4342
  http://www.thegtaplace.com/downloads/f5064-x-gxt-editor
  http://gta.wikia.com/GXT


  X.7  Installing most car, bike, or pedestrian mods

  To install a vehicle mod right click the game folder, click Properties > Se-
curity, and give yourself full control over the folder.  Then right click the
game folder, click Properties, and un-check the read-only box--click for it to
apply to all sub-folders, etc.

  Within your mod folder make a folder called OriginalFiles.

  I'll use the example of replacing the Voodoo.

  Install and open OpenIV.  Use it to open Grand Theft Auto IV\pc\models\
cdimages\vehicles.img.  Use Edit > Extract to extract copies of the two original
voodoo files--voodoo.wft and voodoo.wtd--to your OriginalFiles folder.  Use Edit
> Delete to delete the two original voodoo files from the game.  Use Edit > Add
to add the two modded versions.  Click File > Rebuild.
  http://openiv.com/
  http://www.gtamodding.com/index.php?title=OpenIV

  Installing a vehicle mod can create the Taxi Bug--a bigger than usual percent
of the vehicles that spawn are taxis.  For NTAuthority's solution see section
I.12.a.

  For a ped replacement do the same except instead of vehicles.img go to
pedprops.img.  The ped comes in pairs of files too except with the file exten-
sions .wdd and .wtd.


  X.8  Skin viewing and editing

  "OpenIV" by GooD-NTS
  OpenIV is a multi-purpose editor and archive manager for the PC version of
"Grand Theft Auto IV" and "Episodes from Liberty City."
  http://www.youtube.com/watch?v=eyKObXa6btE
  http://openiv.com/
  http://gtaforums.com/topic/388289-rel-openiv-including-openformats/page-93
  http://www.gtagarage.com/mods/show.php?id=18469


  X.9     Peds

  How to change scenarios performed by peds
  http://www.gtamodding.com/index.php?title=Scenarios.dat

  How to have access to the MP clothing at the start of the game

  Un-check the read only box (X.4) for Grand Theft Auto IV > common > data.
Open MalePlayerSettings.dat and FemalePlayerSettings.dat with Notepad and set
all the first columns to 0.  (Thanks to Pinky)
  "Documenting GTA IV Data files" by JostVice
  http://gtaforums.com/topic/380874-documenting-gta-iv-data-files/

  X.9.a  GTA Garage player/ped mods
  http://www.gtagarage.com/mods/browse.php?C=40&State=0&Type=0&Game=6&Order=
LastUpdate&Dir=DESC&st=0

  X.9.b  "Dr Goldfoot's Bikini Machine" by chamber
  Niko can have up to seven lady bodyguards.
  http://www.youtube.com/v/AESjFKVLUCE
  http://www.gtagarage.com/mods/show.php?id=5959

  X.9.c  "GTA IV Ped Personality Editor" by CoMPMStR
  http://www.gta4-mods.com/tools/gta-iv-ped-personality-editor-f1861

  X.9.d  Player Selector
  Use the "Simple Trainer" by sjaak327.  Use either CTRL + F7 or CTRL + F8 to
toggle between 20 models.  Models are also configurable using trainer.ini.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646

  X.9.e  Ragdoll/Drunk animations
  Use the "Simple Trainer" by sjaak327.  Use M + NP4 for simple ragdoll, M + NP5
to switch back to animated, M + NP6 for the drunk cam, and M + NP7 to end the
drunk cam.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646

  X.9.f  "Real Parkour Animations" by boblester122
  It has a bug whereby Niko slides in a lying down position till you knock him
around in a corner or such but otherwise the mod lets you have him do flips,
etc.  You can have Niko run into the front of an oncoming car to give him more
air for a flip.
  https://www.youtube.com/watch?v=3gQxTUPYlBA
  http://www.gta4-mods.com/script/real-parkour-animations-v1-f26381

  X.9.g  "HULK script"  Script by JulioNIB and model by ac.amir
  https://www.youtube.com/watch?v=Jd3BLJbsnuE
  http://gtaxscripting.blogspot.com/2013/06/hulk-script-release-post-and.html

  X.9.h  "Claude And Tommy Player Mod" by bammargera
  Press F6 for Claude's head, F7 for Tommy's head, and F8 for Niko's head.
  http://gtaforums.com/topic/465208-gta-iiis-claude-and-vice-citys-tommy-for-iv/
  http://www.gtagarage.com/mods/show.php?id=14160

  X.9.i  "CJ Tommy Claude pack" by Nobeus
  https://www.youtube.com/watch?v=7lFHVxux0GA
  http://www.gta4-mods.com/player/cj-tommy-claude-pack-f2422


  X.10  Cars and bikes (TGIOPC)

  As of early 2014, I use the latest patch--1.0.7.0.  (My handling.dat and car-
cols.dat changes weren't working with 1.0.4.0.)

  See the explanation of handling.dat at Grand Theft Wiki at the next link:
  http://www.grandtheftwiki.com/Handling.cfg/GTAIV

  Use those explanations and compare the figures for a similar vehicle you like
for ideas on how to change the figures for a vehicle.

  I especially noted the sections on B  Mass, C  Drag Multiplier, G  Center of
Mass (Z), Tg  Drive Gears, Tf  Drive Force, Ti  Drive Inertia, Tv  Max Veloci-
ty, Wc-  Traction Curve Min, Sf  Suspension Force (V in "Vice City), Scd  Sus-
pension Compression Damping (W in "Vice City"), Su  Suspension Upper Limit (aa
in "Vice City"), Sl  Suspension Lower Limit (ab in "Vice City"), Dc  Collision
Damage Multiplier, Dw  Weapon Damage Multiplier, Dd  Deformation Damage Multi-
plier, and De  Engine Damage Multiplier.

  Important points to take from it include that "mass of the car does not fol-
low real physics (Force = mass * acceleration)."  In earlier GTA's extra mass
meant not only knocking law enforcement vehicles out of the way but extra
speed.  In "IV" giving a vehicle extra mass still helps it knock other vehicles
out of the way better but makes it more sluggish.  If you want to make a vehi-
cle a better getaway vehicle in "IV" that means giving it better speed to get
out of the wanted zone and away from pursuers at a Pay 'n' Spray.  I'd recom-
mend using relatively less heft, mass, as one of the ways to make the vehicle
faster.  Otherwise, try to be a good driver to avoid hitting things.

  You can mod handling.dat to reduce or eliminate damage.  Of the four categor-
ies of damage, the third is cosmetic and the others reduce performance damage.


  X.10.a    How to mod a vehicle to not have dirt by rextex128
                 https://www.youtube.com/watch?v=wYsLTv0VSiY

  Change the Grand Theft Auto IV > common > data folder so it isn't read only.
(Right click it, click Properties, un-check the Read-only (Only applies to
files in folder) box, click Apply, click OK on the Confirm Attribute submenu,
wait for it to finish, click OK.)

  Open Accessories > Notepad.  Go to Grand Theft Auto IV > common > data.
Click the drop-down box which says "Text Documents (*.txt)" and select "All
Files (*.*)."  Open vehicles.ide.

  Go to the name of the vehicle you want to stay clean.

  Go to the next to the last column (the one of small numbers before the last
column which has descriptions) and change the DefDirtLevel flag for dirt from
whatever number between commas to
  ,0,
  Close and Save.


  X.10.b    How to change their mass,
                      ability to stay upright and hug the driving surface,
                      ability to survive in water,
                      cornering and braking, top speed, acceleration,
                      suspension, durability, and miscellaneous jazz

  See the explanation of common/data/handling.dat at grandtheftwiki at the next
link:
  http://www.grandtheftwiki.com/Handling.cfg/GTAIV

  A handling.dat forum by ToxicNinjaX at GTA Forums
  http://gtaforums.com/topic/381895-handlingdat-explained/

  Change the data folder so it isn't Read Only and you can edit handling.dat
with Notepad.

  A copy of handling.dat:
  http://gta.wikia.com/Handling.cfg/GTAIV

  "GTA IV Handling Editor by One
  http://gtaforums.com/topic/385566-gta-iv-handling-editor-v10/

  "X Handling Editor" by xmen
  http://gtaforums.com/topic/386174-iv-x-handling-editor/
  http://www.gta4-mods.com/tools/x-handling-editor-f1855
  http://www.gtagarage.com/mods/show.php?id=5154

  "GTA IV Handling Editor" by CoMPMStR
  http://gtaforums.com/topic/385250-release-gtaiv-handling-editor/
  http://www.gta4-mods.com/tools/gta-iv-handling-editor-f1825


  X.10.c    Game play advantages

  X.10.d       Making vehicles weaker or stronger

  Disclaimer: I haven't experimented with this yet.  The physics for han-
dling.dat are different for "IV" compared to it in earlier GTAs.  For now, I'll
just give the basics to experiment with.

  Remember that if you change the handling for a vehicle to make it better or
worse it will make it harder to do missions in which you have Niko chase and at-
tack targets that use vehicles you've made better or in which you have Niko use
vehicles you've made weaker.  You might use a copy of handling.dat with the de-
fault values for those vehicles for those missions.

  Go to the main game folder > common > data.  Un-check the Read Only dot for it
as explained in section X.4.  Save a copy of handling.dat, which is in the data
folder, in case you want to revert to the default values.  Open handling.dat
with Notepad.
  http://www.grandtheftwiki.com/Handling.cfg/GTAIV

  See sections X.10 and X.12.d for some leads on how to make a car a better get-
away car.  Assuming the most common objection is having Niko chased by law en-
forcement vehicles when he's wanted you could use those leads to make those ve-
hicles (Police Patrol, Police Cruiser, NOOSE Cruiser, NOOSE Patriot, FIB Buffa-
lo, Enforcer) slower and handle worse.  You could make them slow or watch them
self-destruct by making them fast with terrible traction.

  But if that's all that's bothering you, a simpler solution is to just use the
Airbreak function of the Simple Trainer, or Flying Car function of the Control
Center, and have Niko's vehicle fly out of the wanted circle...or just turn off
the wanted rating system.


  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway

  The Angel isn't in "IV" except in the game files but the game can be modified
to include it.  In "IV" the main motorcycle of The Angels of Death is the Hell-
fury (a West Coast Choppers El Diablo series bike) and in "The Lost and Damned"
it's the Angel (a Harley-Davidson FXSTC Softail Custom).
  http://gta.wikia.com/Angel
  http://gta.wikia.com/Hellfury

  Disclaimer: I haven't experimented with this yet.  The physics for han-
dling.dat are different for "IV" compared to it in earlier GTAs.  For now, I'll
just give the basics to experiment with.  Remember that if you change the han-
dling for a bike to make it a superbike it will make it harder to do missions in
which you have Niko chase and attack targets that use the bike so you might use
a copy of handling.dat with the default values for the bike for those missions.

  Go to the main game folder > common > data.  Un-check the Read Only dot for it
as explained in section X.4.  Save a copy of handling.dat, which is in the data
folder, in case you want to revert to the default values.  Open handling.dat
with Notepad.
  http://www.grandtheftwiki.com/Handling.cfg/GTAIV

  Decrease vertical center of gravity a bit
    (G) CentreOfMass.z

  Increase turning traction a bit
    Wc-  Traction Curve Min


  X.10.f    How to change their colors

  As of early 2014, I use the latest patch--1.0.7.0.  (My handling.dat and car-
cols.dat changes weren't working with 1.0.4.0.)

  See the explanation of common/data/carcols.dat at grandtheftwiki at the next
link:
  http://www.grandtheftwiki.com/Carcols.dat

  In three number sets, the first two numbers are the primary and secondary
colors and the third is the reflection color.  In four number sets, the fourth
color is for a third vehicle color.
  http://gtaforums.com/topic/380874-documenting-gta-iv-data-files/

  For example, for the '57 Chevy replacement I use for the Voodoo the first
color is the body, the second is the roof, the third is reflection, and the
fourth is the color of the seats.

  Change the data folder so it isn't Read Only and you can edit it with Note-
pad.

  You can use Microsoft Paint or Irfanview to get the RGB numbers used for col-
ors.  Learn to use Hue (moves the cursor horizontally across the color box),
Saturation (moves the cursor vertically across the color box--going downward
adds more grey), and Luminescence (moves the verrtical slider at the side of
the color box--going downward makes your color darker), too.

  Iranview and my Windows 7 version of Paint, at least, let you click on an
image to get the color, too, which is helpful if you find the right color in an
Internet image.

  I've noticed a yellowish filter in "IV" and TLAD so you might use TBoGT in
the middle of a sunny day to test the colors.

  "GTA IV Vehicle Colors Editor" by CoMPMStR
  http://www.gta4-mods.com/tools/gta-iv-vehicle-colors-editor-f1833


  X.10.g    How to change their on-screen names

  "X GXT Editor" by xmen
  Modify the vehicle names, etc., that appear on the screen.
  http://gtaforums.com/topic/441482-gta-sa-iv-x-gxt-editor/
  http://www.gtagarage.com/mods/show.php?id=10479
  http://www.gta4-mods.com/tools/x-gxt-editor-f4342
  http://www.thegtaplace.com/downloads/f5064-x-gxt-editor
  http://gta.wikia.com/GXT


  X.10.h    How to change the chase cam of a vehicle

  GTA IV Locked chase cam mod, bike views in game by KickyMcAssington
  http://www.youtube.com/watch?v=K1CjgfqD3Ww
  http://www.youtube.com/watch?v=Yrt6enRZoJ4

  "It's done in notepad and for the view you just have to change 3 numbers--a
monkey could do it. All I did was move the hood cam back behind the vehicle in-
stead of infront."

  First use the GTA4-Launcher by opium_addict.  It allows modded files for the
single player version of GTA 4.
  http://gtaforums.com/topic/379452-gta4-modding-ability/

  Use Notepad to open data > vehOff.csv

  Example by KickyMcAssington:
  VEHICLE nrg900
  FIELD BONNET_FWD POS -0.002441 (this left/right adjustment, it could be 0,
but you have to change it by so much 2441 might as well be 0)
  -1.583923 (this is the forward/backward adjustment, I changed it to a nega-
tive and moved it backwards)
  1.289465 (this is the height of the cam, I raised it so Niko's head didn't
block the view)
  ANGLES -0.200000 (this is the vertical tilt, I used this to have the view
look down a little bit by default)
  0.000000 0.000000 (because this is a forward view I didn't touch this, but if
you want the camera to face backwards a setting of 3.000000 should do the
trick)
  FOV 95.000000 (field of view, higher should let you see more around the
sides, however I'm not positive if this is working properly.)

  "IV Fixed Chase View" by skiddmark
  http://gtaforums.com/topic/446366-fixed-chase-view-for-gta-iv/
  http://www.gtagarage.com/mods/show.php?id=10791

  "Drift cam" by call911roku
  http://www.gta4-mods.com/misc/drift-cam-f4201


  Dear arielnmz:

  Both feature mouse aim that thats you look anywhere you aim the mouse--up,
down, anywhere.  When the lead character is on foot and you move the camera
from side to side, the chase camera spins around pointed to the spot where the
lead character stands.

  The difference is that when you move the mouse side to side in VC, Tommy
spins on that spot with his back kept to you--he keeps looking in the direction
you look.  This stays true whatever directional movement key you press, too.

  When you do that in SA, CJ stands still and you look at the different sides
of him--it doesn't make him look in a different direction.

  In both games, I just use the keyboard to drive vehicles.

  When you have Tommy drive a vehicle forward and use the mid-distance view
from behind the vehicle, the camera stays behind the vehicle pointed in the di-
rection the vehicle is pointed.  (To see the other angles of the vehicle, you
use the other motion keys.)

  When you have CJ drive a vehicle forward and the camera isn't pointed in the
direction of the vehicle, the camera slowly gets behind the vehicle to point in
the direction the vehicle points.

  Maybe you could make the CLEO mod using Deji's code at the next link:
  http://gtaforums.com/topic/479533-a-way-to-keep-the-sa-camera-looking-ahead/

  A similar mod for GTA IV is at the next link (complaints indicate it doen't
work very well):
  http://gtaforums.com/topic/446366-fixed-chase-view-for-gta-iv/

  Cam Hack might indicate a way to do it:
  http://gtaforums.com/topic/384075-static-camera-mod/
  http://www.gtagarage.com/mods/show.php?id=331

    Take good care,

    Glen

  This mod is meant to keep the chase "camera" behind the vehicle and pointed
in the direction the vehicle points.


  Use zmodeler2 to convert a car to "VI" from "San Andreas."
  http://forum.zmodeler2.com/index.php?sid=91057daa5def7e055bd72f2f3f5c7703
  http://gtaforums.com/topic/422580-q-importing-a-sa-car-into-iv/


  X.11  Weapons and Attackers
                 How to lessen or beef up the severity of attacks

  As of early 2014, I use the latest patch--1.0.7.0.  (My handling.dat and car-
cols.dat changes weren't working with 1.0.4.0.)

  See the explanation of common/data/weaponinfo.xml at grandtheftwiki at the
next link:
  http://www.grandtheftwiki.com/Weaponinfo.xml

  weaponinfo.xml (/common/data) - All the weapon behaviour is here (damage,
clip, anim...)
  http://gtaforums.com/topic/380874-documenting-gta-iv-data-files/


  X.11.a  "Buy Back Your Weapons" by ThirteenAG

  Press a key to have Niko buy back his weapons after being busted.  (There are
also versions for III, VC, and SA.)
  http://gtaforums.com/topic/475360-iiivcsaiv-buy-back-your-weapons/
  http://www.gtagarage.com/mods/download.php?f=21217

  X.11.b  "Dubstep Gun" (of "Saints Row IV") script by JulioNIB, anims by
                     Yeardley Diamond, gun model by Quechus13
  https://www.youtube.com/watch?v=yMyo0OyHCgw
  http://gtaxscripting.blogspot.com/2013/08/dubstep-gun-scripting-for-fun.html
  http://www.gta4-mods.com/misc/saints-row-mod-pack-f23707
  http://kotaku.com/why-wait-for-saints-row-iv-get-your-dubstep-gun-in-gra-1090303577
  http://www.cinemablend.com/games/GTA-IV-Gets-Saints-Row-4-Dubstep-Gun-Watch-It-Action-58211.html

  X.11.c  "GTA IV Weapon Editor" by CoMPMStR
  http://www.gta4-mods.com/tools/gta-iv-weapon-editor-f1827

  X.11.d  "Sniper Bullet Time" by Nevitro
  It slows down time to make sniping easier.  CLEO mod.
  http://www.gtagarage.com/mods/show.php?id=23219

  X.11.e  "Minigun Mod" by mahmutil aka mahmutil87
  This changes the MP5 into a Minigun. 
  http://www.gta4-mods.com/weapons/gta-iv-minigun-mod-10-f2949
  http://www.gtagarage.com/mods/show.php?id=7478

  X.11.f  "Powerful Weapons Mod" by Dragi92
  http://www.gta4-mods.com/weapons/powerful-weapons-mod-f1874
  http://www.gtagarage.com/mods/show.php?id=5208

 

  X.12    Miscellaneous mods, etc.

  X.12.a  "Fireworks Mod" by ZAZ
  A LUA mod for Alice that lets Niko shoot fireworks anywhere.
  http://gtaforums.com/topic/410485-gta4alice-skyburst-coloured-fireworks/
  http://www.gta4-mods.com/script/fireworks-mod-f2516

  X.12.b  "GTA IV Snow Mod" by jumbo0
  http://www.gtagarage.com/mods/show.php?id=5740

  X.12.c "Taxi Missions Mod" by Hergonan and ObsessedWithGTA4
  http://www.gtagarage.com/mods/show.php?id=6201


  '57 Chevy Bel Air

  X.12.d  "1957 Chevrolet Bel Air Hardtop [Final]" by Turn 10 FM4, Vlad_, and
                    Kamaz43118
  "Chevrolet Bel Air Hardtop 1957 v1.0 for GTA 4"
  Final version by vlad_

  A two-door has a vertical divider bar between the two windows on each side
and a coupe doesn't have those divider bars.  This is a 1957 Chevy Bel Air two-
door hard top.  The model is by Turn 10 FM4, the "envelope" (?) is by Vlad_,
and the handling.dat line is by Kamaz43118.

  It seems to be the '57 Chevy from the 2011 game "Driver: San Francisco."
  http://www.youtube.com/watch?v=zHuvMM7clUg
  http://en.wikipedia.org/wiki/Driver:_San_Francisco

  It has lots of nice detail work (the dashboard, the pinstripes on the rear
sides, etc.).  I only noticed a few details that aren't original '57 Chevy de-
tails (the Chevy insignia is an approximation, the three indentations on the
front sides shouldn't have the body color in the center of each, and the spear-
like bumpers in front should be black).
  https://www.youtube.com/watch?v=zAt9DahIjpM
  http://vk.com/club8561569
  http://gtamania.ru/
  http://www.gtainside.com/en/download.php?do=comments&cat=390&id=47985
  http://forgta.ru/gta4/traingta4/autogta4/37527-1957-chevrolet-bel-air-hard
top.html

  http://gtaexplorer.ru/cars/chevrolet/2318-gta-4-1957-chevrolet-bel-air-hard
top-final.html

  http://gtamania.ru/load/cars_for_gta_4/chevrolet/1957_chevrolet_bel_air_hard
top_final/146-1-0-5649

  To install it, right click the game folder, click Properties > Security, and
give yourself full control over the folder.  Then right click the game folder,
click Properties, and un-check the read-only box--click for it to apply to all
sub-folders, etc.

  Within your mod folder make a folder called OriginalFiles.

  Install and open OpenIV.  Use it to open Grand Theft Auto IV\models\cdimages\
vehicles.img.  Use Edit > Extract to extract copies of the two original voodoo
files--voodoo.wft and voodoo.wtd--to your OriginalFiles folder.  Use Edit > De-
lete to delete the two original voodoo files from the game.  Use Edit > Add to
add the two modded versions.  Click File > Rebuild.
  http://openiv.com/

  The mod text file suggests changes to make to the handling.dat and car-
cols.dat files in the Grand Theft Auto IV\common\data folder with Notepad.  Use
the drop-down box to show all files in the folder.

  Use Notepad to open Grand Theft Auto IV\common\data\handling.dat.

Replace

VOODOO       2100.0  3.5   85 0.0 0.0 -0.08    0.0  5  0.11  1.0 120.0 0.12 0.60 0.25 35.0  1.05 0.85 14.0 0.15 0.47  1.6  0.8  0.8  0.10 -0.16 0.0  0.5    1.0 1.0 0.8 1.5  0.0  20000   440000  0    0

with

VOODOO       1550.0  6.0   85   0.0 0.0 -0.32           0.0  4  0.20  1.0 165.0 0.50 0.60 0.5  21.7             1.50 1.25 12.5 0.12 0.48                1.25 1.00 1.00 0.10 -0.10 0.02 0.45             0.0 0.0 0.1 0.0         0.0  95000              440000          0                               0

  I didn't see any difference in vlad_'s vehicles.ide file idea except a couple
of mistakes so I'd leave the original of that alone.

  Other '57 Chevys

  X.12.dd  "GTA 4/EFLC Chevrolet Bel Air 1957 rusty" by Ubisoft and Mr. Poher
  Rusty clunker version
  http://www.youtube.com/watch?v=hTJZamvXBFM
  http://gta.com.ua/file_gta4_details.phtml?id=5453
  http://gtamania.ru/load/cars_for_gta_4/chevrolet/chevrolet_bel_air_1957_
rusty_v1_0/146-1-0-6259

  http://gta-real.com/load/chevrolet_bel_39_air_1957_rusty/74-1-0-4627
  ENB Settings
  http://gtamania.ru/forum/31-4637-1
  Map
  Countryside Mountains V
  http://www.youtube.com/watch?v=ywVGAl...
  Author of the modification: Ubisoft
  Reflections  Driver: San Francisco
  GTA 4  Author Converter in GTA 4: Mr. Poher

  X.12.ddd  "Chevrolet Bel Air Hardtop Light Tun 1957 for GTA 4" by by Turn 10
                        FM4, Vlad_, and Kamaz43118
  Hot rod version  meh  My Dad didn't have a hot rod but your mileage may vary.
  The three "D" indentations on the front of the side are red and there's no
license plate.
  http://gtamania.ru/load/cars_for_gta_4/chevrolet/1957_chevrolet_bel_air_hard
top_light_tun/146-1-0-5678

  "1957 Chevrolet Bel Air coupe" by kickflipkid687
  The modder seems to have dropped the unfinished project in 2008.
  http://www.youtube.com/watch?v=NWpzHygsyIo
  http://gtaforums.com/topic/420359-wip-chevy-belair-coupe-57/


  Trainers

  X.12.e  Simple Trainer for GTAIV by sjaak327

  It has various normal trainer options (God mode, weapons, money, vehicles,
etc.), a simple speedometer (Kmh, Mph, or both), 60 Teleporting options (pi-
geons, cars to steal, stunt locations, etc.) that can be customized using the
trainer.ini, 12 vehicle spawning options which also can be customized using
trainer.ini, and the option to change to a desired radio station with one but-
ton.  (The default station can also be customized using trainer.ini).  You can
spawn bodyguards and all the player models.

  Press F3 to display the menu.  Press Num Lock to use the number pad keys 4
and 6 to navigate through the menu pages.  Press Num Pad 5 to enter an option.
Press NP0 to return to the main menu.  Press Backspace to exit the Simple
Trainer.

  The in-game menu has all available options--hot keys are available for most
of them as well (Options > Menu 2 > List of Key Shortcuts).  A few examples:

  Teleport to
    waypoint          O + NP0
  Never wanted    [{
  Health                L Alt + NP9
  Armor                 L Alt + NP8
  God mode         +=
  Noon                  L Alt + NP1
  Back one hour   L Alt + NP6
  Car God mode   R Crl + NP/
  Seatbelt             M + NP0
  Flip car              R Ctrl + NP2
  Clean car           R Ctrl + NP3
  NRG900             L Alt + M
  Maverick            L Alt + U
  Comet                L Alt + B
  Jetmax               L Alt + X

  You can cycle through slow motion modes (25%, 50%, 75%) and normal speed using
L Alt + NP0.

  Airbreak
 (flying car)    F6
  It's like NoClip but won't send Niko down through hard surfaces.  I prefer
having Niko in a four wheel vehicle or on a motorcycle for it since using it
when he's on foot causes an airborne Niko to keep hopping and changing his di-
rection and it makes him unable to change or use a weapon.
  Remember that if you use it while Niko is with a Friend it transports the
Friend, too, and they don't have God Mode even if you give it to Niko.
  It makes it easy to get Niko out of a wanted circle.
    Up                 W
    Down             S
    Forward         NP8
    Backward      NP2
    Clockwise      NP6
    Counter "       NP4
    Tilt right         Right arrow
    Tilt left           Left arrow
 
  Gravity gun       R Ctrl + J  (use with handgun)
    Target/move   RMB
    Move away     Up arrow
    Bring closer    Down arrow
    Fire                 LMB

  You can change the player model with either CTRL+F7 or CTRL+F8 to toggle be-
tween 20 models (models are also configurable using trainer.ini).  It also fea-
tures options for time, weather, and cars including an option to teleport to
your saved car.

  The open map option opens the whole island without a wanted ratng, there's a
save anywhere option, and you can save coordinates to customize teleportation.
Any predefined teleport slot can be customized in game overwriting the prede-
fined values.  You can spawn objects such as ramps for car and bike stunts.  30
object spawning options are customizable using trainer.ini.

  Some default startup values can be set: Always God Mode, Always Car God Mode,
Never Reload/Unlimited Ammo, Never Wanted, Never Tired, Display of Speedometer
in Kmh or  Mph, in-game clock, enabling the DLC bikes, and whether or not the
player is warped into the car when you spawn vehicles using the menu. To enable
any of these options by default when starting the game, just set the relevant
values to 1 in the defaults section of trainer.ini.
  http://gtaforums.com/topic/392973-rel-gtaivsimple-trainer-for-gtaiv/
  http://www.gtagarage.com/mods/show.php?id=5646
  http://www.gta4-mods.com/script/simple-trainer-version-65-f2115

  To speed up dates you can spawn one of the cars the woman likes and go immedi-
ately to the next day by going to Time > Set Day, Forward/Back using num6 or
num4.  You can use teleport to waypoint and, to avoid a harsh landing that may
scare a female friend off, use Airbreak to set Niko's car on the road then turn
off Airbreak.  If the vehicle teleports to below the surface you can raise it
through the surface then set it down (the underside of the surface isn't solid
for Airbreak but the top of the surface is solid.)


  X.12.f  "The GTA IV Control Center" by saracoglu

  Saracoglu has continued his work for the last couple of PC GTAs and come up
with a Control Center for "GTA IV" compatible up to patch 1.0.7.0 and EOLC.
  http://gtaforums.com/topic/386933-rel-gta-iv-control-center/
  http://hobby.estetiksoft.de/gta4center/index.html

  According to saracoglu, Aug., 2014:

  "Released the long due v1.1

  "Now Compatible with GTA IV Patch up to latest Steam version as well as EFLC
latest Steam version.  I have found the GTA complete edition this summer, and
decided to go for a remake of old Control Center's for my son.

  "Here is the GTAIV/ELFC version to start with:
  GTA4Center_v1_1.zip
  http://hobby.estetiksoft.de/gta4center/gta4cc_v1_1.zip

  "All needed files are included in the zip. Just download and unzip on your
game folders where GTAIV.exe and/or EFLC.exe are.  If this is the first time
you are using scripthook, gta/eflc will start with a new game, and your previ-
ous savegames will not be usable."
  http://gtaforums.com/topic/386933-rel-gta-iv-control-center/page-11

  Edit Health and Armor--set them up to 1000
  Edit weapon slots and ammo--select from all weapons and assign ammo
  Set money to any amount
  Change time (day, hours and minutes)--ever daytime for stunts and no more
being late for appointments
  Teleport the player, if necessary including the vehicle, to any location
(interior gets loaded, too)
  Make player Invincible (ie God Mode), use Tank Mode for vehicles, etc.
  Assign one of 50 console commands to hotkeys and use them within the game
  Now includes a bodyguard mod--just assign as many bodyguards as you want with
hotkeys
  Save locations from the game into the settings file for re-using with hot-
keys

  If, for whatever reason of changing compatibility, the weapon editor gets
glitchy in the future, one helpful tip is to save a list of the coordinates
for weapon spawn locations and have Niko teleport to each pickup.

  Cool tool.

  Run it in administrator mode if using Windows Vista or 7.  You'll have to
start a new game.


  Radar/map

  X.12.g  "GTA IV Google Map Radar" by Sonik-hedgehog

  This gives you a Google map-type map and radar with street names.
  http://gtaforums.com/topic/432128-gta-iv-google-map-radar/
  http://www.gtagarage.com/mods/show.php?id=9129

  X.12.h  "Google Map Radar Item Locations" by dataschmuck

  This adds item locations (brown = weapon, blue = Armor, green = Health, red
cross = hospital, and gold star = police station) to the "GTA IV Google Map Ra-
dar" by Sonik-hedgehog.
  http://gtaforums.com/topic/454941-radar-texture-showing-weaponhealtharmor-pickups/
  http://www.gtagarage.com/mods/show.php?id=12422


  Graphics enhancement

  I haven't used these:

  X.12.i  "iCEnhancer 3.0" by Hayssam Keilany aka iCE La GlacE
  https://www.youtube.com/watch?v=SQQErh_X4Fc
  http://www.icelaglace.com/
  https://www.facebook.com/icenhancer?fref=nf
  http://www.pcgamer.com/gta-4-graphics-mod-icenhancer-gets-major-new-3-0-update/

  X.12.j  "ENBSeries graphic modification" by BorisVorontsov
  ENBSeries Editor by Myster92
  http://gtaforums.com/topic/417918-gtaivrelbeta-enbseries-graphic-modification/

  X.12.k  "VisualIV" by City_Poke912
  http://gtaforums.com/topic/415952-visualiv/

  X.12.l  "Amazing graphics for medium/Low pc's" by T-ru
  http://gtaforums.com/topic/524736-amazing-graphics-for-mediumlow-pcs/
  http://www.gta4-mods.com/misc/amazing-performance-and-graphics-final-versio-f27946
    requires "OpenIV" by GooD-NTS
    http://gtaforums.com/topic/388289-rel-openiv-including-openformats/

  X.12.m  "GTA IV Graphics Mod 2013 Edition" by Ownallday
  http://www.youtube.com/watch?v=Ynxg0xnrLZ0
  http://www.mediafire.com/download/eg39tzr9gg33qoi/Graphics+Mod+2013+Release+
by+Ownallday.rar#!

    Use with:

  X.12.n    "GTA IV Ultimate Textures" by RealizmIV Team and seba84PL
  http://www.gta-downloads.com/en/gta4/total-conversions/11691-gta-iv-ultimate-
textures.html

  X.12.o  "Ultimate Graphic Tweak" by bartekxyz
  Use your preferred combination of increased depth Of field and/or a little
motion blur and/or smooth shadows.
  http://www.gtagarage.com/mods/show.php?id=5691


  Total conversion

  X.12.p  GTA III Rage Classic by Garju67 and team
  http://gtaforums.com/topic/512296-wipiv-eflc-gta-iii-rage-classic/
  http://www.moddb.com/mods/gta-iii-rage-classic/downloads/gta-iii-rage-
classic-release-1

  X.12.q  Vice City RAGE by the RAGE Team
  http://gtaforums.com/topic/554396-ivwipbeta3-vice-city-rage/

  X.12.r  Gostown Paradise by terreur69
  http://gtaforums.com/topic/464025-wipiv-eflc-gostown-paradise/
  http://www.gtagarage.com/mods/show.php?id=19818


  X.13.aaa  Mod requests

  I could use help from someone that uses Zmodeler to improve a few details of
the "1957 Chevrolet Bel Air Hardtop [Final]" by Turn 10 FM4, Vlad_, and
Kamaz43118 I've modified for "Glenster's GTA IV Starter Package" (section
I.3.b).
  http://glenster1.webs.com/glenstersgtaivstarte.htm

  - The multicolor Chevy bow tie insignia on the front and rear sides is an ap-
proximation (the replacement picture I used is clear--see the first link below--
but somehow the game distorts it)

  - the "Chevrolet" insignia on the front and back, and "Bel Air" insignias on
the rear sides, and the three backward "D" indentations on the front sides
should be gold (and without the body color in the center of each backward "D")

  - the spear-like things on the front bumper should be nearly black

  - Niko's hands should hold the steering wheel

  - there should be a license plate on the front and back

  - the color of the steering wheel, steering wheel column, interior, and dash
should be determined as the same color now used for the seats (the fourth number
of each set of four) in carcols

  - and the chrome should be shinier.
  http://www.chevrolet.com/culture/article/bowtie-history.html
  https://en.wikipedia.org/wiki/Chevrolet_Bel_Air

  I could use similar help with Klarnetist's 1957 Chevrolet Bel Air I modified
for "Glenster's Some of Vice City Starter Saves."  See the page at the next link
for details.
  http://glenster1.webs.com/glensterssomeofvice.htm

  [email protected]


  X.14  Music
                MP3s and wav files
                How to save hard disk space with shortcuts

  In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the cor-
rect CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put
shortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for your
own radio station.

  In the Play Mode section, you can choose "Radio" to have the game play them
with the commercials, etc., provided to make it seem like another of the sta-
tions of the game.  Otherwise, "Sequential" plays them in alphabetical order
and "Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."

  Automatic Media Scan will make the radio start with the 1st track after the
game loads.

  You can skip User Tracks during the game with F5.


  X.15  Screen shots and videos
                Fraps, the Easy Graphic Converter, and Virtual Dub
                How I make videos

  To make a screen shot, press Prt Scr during the game.  If you don't want to
exit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out of
the game.  Open "Paint," click "Edit," then "Paste."

  If you like it, click "File," "Save as," choose "My Pictures" in the "Save
in:" bar along the top, and use the drop down menu along the bottom to save it
as a JPEG and not a Bitmap, aka a .bmp, file.  JPEG files take up a lot less
MBs on your drive and, though it's a kind of compression that irreversibly sim-
plifies data, looks just as good to me for screenshots.  Give it a name, and
click "Save."  Click the game name thing in the Task bar to go back into the
game.


  Fraps, the Easy Graphic Converter, and Virtual Dub

  You can use Fraps to make screenshots and videos of your games.
  http://en.wikipedia.org/wiki/Fraps
  http://www.fraps.com/

  Fraps lets you use hotkeys.  You can take any number of screen shots at a
time, but the free version doesn't let you make .jpg files, only .bmp files
which are a lot bigger.  To copy them as .jpg files, you can use the free Easy
Graphic Converter, then delete the .bmp files.
  http://www.etrusoft.com/graphic-converter/

  The free version of Fraps restricts videos to 30 sec. clips.  Whether you use
the free version or not, the videos take up a lot of MBs which you can compress
to take up less hard disk space (and make them easier for your computer to use
with your editor later).  The free processing tool I use is Virtual Dub.  I
click Video > Compression > XviD MPEG-4 codec and save them as .avi files.
  http://www.virtualdub.org/
  https://en.wikipedia.org/wiki/VirtualDub


  How I make videos

  The stunt videos I've made are meant to encourage more people to play with
the basics.

  As described above, you can capture scenes on your PC with Fraps.  I use
VirtualDub, which is free, to compress the video clips to .avi files.

  Other free software I've used includes the AoA Audio extractor (to extract
the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker
prefers), Super (to convert most any file type to another), and Wavepad (an au-
dio editor).  I've also used the Keepvid web page to save YouTube videos.
  http://www.aoamedia.com/audioextractor.htm
  http://www.erightsoft.com/SUPER.html
  http://www.nch.com.au/wavepad/masters.html
  http://keepvid.com/

  On Vista I edited the clips with Windows Movie Maker, which comes with Win-
dows Home XP and Vista Home Premium.  I use Windows Movie Maker to publish each
video to my computer,  which lets you compress the video to the size you want.
See the Windows Movie Maker forum for more, including many free user-made ef-
fects.
  http://en.wikipedia.org/wiki/Windows_Movie_Maker
  http://en.wikipedia.org/wiki/Windows_Vista
  http://www.windowsmoviemakers.net/Forums/Default.aspx
  http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645

  For Windows 7 and higher you can download the new Windows Movie Maker 12 for
free.  I used it with my new (2014) computer and Win 7 64 bit so I could add my
own .mp3s to my "IV" videos.
  http://windows.microsoft.com/en-us/windows/movie-maker

  If you're going to buy an editor, check the latest reviews.  Sony Vegas and
Adobe Premier Pro usually get good reviews.  You can make videos brighter for
YouTube with Avidemux, which is free, but I just use Windows Movie Maker.
  https://en.wikipedia.org/wiki/Sony_Vegas_Pro
  http://en.wikipedia.org/wiki/Adobe_Premiere_Pro
  http://en.wikipedia.org/wiki/List_of_video_editing_software
  http://www.maketecheasier.com/edit-videos-with-avidemux/
  http://en.wikipedia.org/wiki/Avidemux
  http://avidemux.sourceforge.net/

  Save YouTube videos
  http://en.savefrom.net/?rmode=false
  Save the audio of a Youtube file
  http://www.zamzar.com/

  I upload my videos to YouTube and filefront which is now called gamefront.  A
 list of other web sites that let you store your videos is at the last link.
  http://www.youtube.com/
  https://en.wikipedia.org/wiki/YouTube
  http://www.gamefront.com/
  http://en.wikipedia.org/wiki/Comparison_of_file_hosting_services


  GTA IV replays

  Press F2 to record a replay of the activity performed prior to pressing F2.
As before the less in the replay the longer it lasts--it may last from 20 sec-
onds to over a minute.  The replay is saved in My Documents\Rockstar Games\GTA
IV\Videos\Clips and is up to around 100 MB.

  You can turn this feature off to allot more system power to running the rest
of the game.

  Video Editor

  Have your protagonist use the phone and choose Video Editor.  You lose any un-
saved efforts since your last save.  You can choose which of your replays to
view and edit.  The protagonist is left at the nearest save place afterward. 

  Clips

  You can choose a clip from Favorites, Today, This Week, and Archivea (all your
clips) and play it with standard DVD-type controls.  You can hold down the RMB
and move the mouse to move the "camera," use W and S to zoom, Q and E to tilt,
scroll wheel to offset, and Left Shift to accelerate.  The Tools button lets you
hide the HUD, set Thumb--update your clip thumbnail, and Toggle Tool Tips.

  Editor

  You can create a video from your clips.  You can name your video, string clips
together, and add music, titles, and transitions.  Your unedited clips appear on
the left side of the screen.  The storyboard editor is in the upper right part
of the screen.  Drag and drop a clip into the storyboard to start creating a
video.  Double click a storyboard thumbnail to edit it.  You can add markers to
your clips to place cameras and filters, adjust audio, and adjust speed set-
tings.  You can choose from several resolutions for your videos.

  See the videos at the next two links to see how you can set keyframes at vari-
ous places in your video.  You can place the "camera" at a keyframe or even use
a pair of keyframes and have the "camera" move from one to the other.
  "TUTORIAL: GTA IV Video Editor + How I Make GTA Videos" by GamingHorsemen
  https://www.youtube.com/watch?v=8_z7_v9m7LA

  "GTA IV Video Editor Tutorial - How To Machinimate Episode One" by Banana Bomb
Productions
  https://www.youtube.com/watch?v=RXA_aUkRaBU

  To create a video for upload have at least one clip in the storyboard editing
space, give it a title, then click the Web option in Export To Gallery.  You
could also run your video while capturing it with FRAPS.

  Gallery

  This contains all your exported videos.  Your last exported video is in the
big preview window.  The thumbnails of your exported vids are on the right side
of the screen with the most recent on top.

  Upload

  If you've logged into Rockstar Social Club you can upload exported videos to
it.  The left side of the screen shows local videos you've created and the right
side is a web portal showing all the videos you've uploaded.

  You can also upload your vids to Youtube or any other video hosting site.  The
videos are Windows Media Video (WMV) files and saved in My Documents\Rockstar
Games\GTA IV\Videos\rendered.
  http://www.youtube.com/
  http://gta.wikia.com/Replay

  Online

  This section minimizes "IV" and takes you to the Rockstar Games Social Club TV
website.  You can view clips others have uploaded, rate clips, and comment on
them.


  For more details about the Video Editor view the VideoEditor.pdf file included
on your Grand Theft Auto IV game disc or view the pdf file at the next link.
   http://www.rockstargames.com/support/gta4pc/docs/NA_LAM_videoeditor_read
me.pdf

  https://support.rockstargames.com/hc/en-us/articles/200144836-Information-
about-GTA-IV-s-Video-Editor

&&&&

 

  All done!